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A Guide to Storm King's Thunder
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A Guide to Storm King's Thunder

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Average Contribution $1.90

This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas.

I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take apart and reassemble this adventure.

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Reviews (16)
Discussions (6)
Customer avatar
Duane B March 15, 2017 10:07 pm UTC
Great guide. I've already given my impressions in a review, so I'm going to use this to make a couple of suggestions for things that would make this guide even more useful as a revision, or to just integrate into future guides.

First, I'd like to see a short set of suggestions for magic items that would be particularly useful, would overcome pitfalls (like water breathing), or that might be avoided to prevent new problems.

The lists in the "Preparation" chapter are fantastic. I'd love to see them expanded on. A list of opportunities for props and handouts might be nice, but more than anything I'd like to see a list of all of the creatures encountered in the course of the adventures, along with the number range (or largest number) that you're likely to see, with a mark to indicate whether they're pre-placed or are from random encounters. Perhaps even the first time (chapter) they're encountered. Such a list would be invaluable in preparing for the campaign, as readers could...See more
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Jerrod B March 08, 2017 1:11 pm UTC
I would say, out of all the products and guides I've bought from this website, this has been the single most useful one. 5/5.
Customer avatar
Riley S January 01, 2017 1:16 am UTC
This is a really great resource, however there may be some errors in it. For example, on the PDF page 13, it says that Zephyros, the Cloud Giant Wizard taxi, has a +1 to his Intelligence saves. That is not correct, as Zephyros explicitly has 18 Intelligence (SKT, pg 33).
Customer avatar
December 31, 2016 8:19 am UTC
Awesome resource! Very helpful. One thing I noticed, on p13 you mention that later on in your detailed summary you layout one way to introduce the NPCs. I can't seem to find it.
Customer avatar
Duane V December 22, 2016 12:59 pm UTC
Great resource. Thanks for the time and effort you have put into it. One thing: it is not necessary for the characters to go to all 9 mounds - they just need to go to 'one or more of our lost relics, and bring them here as tribute' (Oracle, p. 130) The thing is, the characters don't know which relic goes with which giant king, so if they want to go to Ironslag, for example, they need to go to Morgur's Mound and/or Raven Rock. I think if my players said they preferred to go to one of the giant lairs, I'd tell them which relic/s to retrieve.
Customer avatar
Andre H October 07, 2016 5:04 am UTC
I appreciate if you take a look at my map pack!
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File Last Updated:
September 17, 2016
This title was added to our catalog on September 17, 2016.