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Modified UA Ranger with 14 Archetypes, New Sorcerer, 18 New magic Items
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Modified UA Ranger with 14 Archetypes, New Sorcerer, 18 New magic Items

Suggested Price $1.50

The reasons for recreating the Ranger class and the archetypes are many: lack of identity, frustration on its inadaptability to environments, forced to take spells, the limited number and inability to exchange spells after a long rest if selecting the spell casting version, treatment as a poor man’s fighter and rogue, etc.

A Ranger represents different things to many people: hunter, tracker, trapper, scout, naturalist, sub-class fighter, sub-class rogue, no spells, with spells, beast master, etc. That is why trying to create a class that gives its own identity while offering traits that others envision is difficult.

In creating this version, the recent UA spell-casting version was used as a guideline, and then alterations were made to include abilities to make the class standout as unique.

Using the most recent UA version, changes were made so that it would be easy to have a player decide whether spells are desired or not. Those who opted for no spells would gain abilities at levels 9, 13, and 17 that were blank in addition to having the archetypes/conclaves slightly modified.

Then the decision whether to have Favored Enemy version was tackled. Not everyone wishes to play a class that is strictly focused on certain creatures. Consider if the rogue could only use sneak attack against humanoids or a paladin’s smite was only permissible against lawful evil creatures or fiends. That would be frustrating. But there are those who enjoy such characters. Others, meanwhile, prefer a class that is focused on scouting; a survivalist. A compromise was achieved. A player can choose which path to follow. By offering a subclass in the core ranger, you can select Scout or Favored Enemy. Each subclass offers 4 features offered at various levels.

What helps in any creation is the input of others, whether via ratings or comments. This creation is made with a true love for the class and what it embodies.

Thank you.

Please offer a rating and/or a comment.

This PDF Includes

Book 1

Modified UA Core Ranger class

9 Ranger Archetypes without spells

4 Ranger Archetypes with spells

1 Ranger Archetype with alittle of both.

5 New Ranger Spells

Book 2

Modified Sorcerer core class

4 new Metamagic spells

New Sorcerer Archetype

18 New magic Items

1 modified magic item

Again, please offer comments, rating, and/or your experience

v 2.0 - Added a clolumn for Beast Master Conclave to  to make it easier for those who were not certain of what abilities were gained

v 1.9 - Switched around features of Bounty Hunter

v 1.8 - Added a spell. Also added an addendum to Cover of Darkness ability

v 1.7 - transferred feature from soley spell-less to both and incorporated into subpath feature

v 1.6 - Altered Blood Rite feature

v 1.5 - Added Blood Rite without spells

Thank you.

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Reviews (0)
Discussions (2)
Customer avatar
Levi A January 23, 2018 5:55 pm UTC
I really like the change with making favored enemy optional, but I did have a question on the animal companion. Wgen you upgrade it to CR1, do you get to apply the ASI's you had to the previous one? Same for the hit dice? Or do you start fresh, with just a higher base?
Customer avatar
Wanderer . January 24, 2018 4:40 am UTC
Yes, when you "upgraded" your beast, you make it as though that is the beast companion you began at 3rd level. You reallocate the ASIs and begin the HD addition from the 3rd level.
Customer avatar
Tyrell H January 13, 2018 11:43 pm UTC
i like it but the order that you have everything presented makes it a bit confusing to read
Customer avatar
Wanderer . January 14, 2018 12:27 am UTC
I am glad you like it.
What about the order is confusing?
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File Last Updated:
January 10, 2018
This title was added to our catalog on September 13, 2016.