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Pocket Summoner Class
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Pocket Summoner Class

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With the terrifying ability to seal creatures into special pocket dimensions, pocket summoners travel the world in search of new, exciting monsters to collect, trade, and use in battle.

While all pocket summoners can capture and summon creatures, each chooses a specialization. Ace Summoners focus on training their creatures to fight to the best of their ability. Capture Specialists learn to seal away even humanoids in their summoning pockets, and to use their powers to warp space in strange new ways. Zoologists just want to seal as many creatures as they can, and learn to summon more than one creature at a time.

The Pocket Summoner is a new class for D&D 5e.

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Discussions (4)
Customer avatar
Raymond B March 15, 2018 8:50 am UTC
PURCHASER
I'm curious, this class seems to be missing an Ability Score Increase at 19th level, making it the only class I've seen to clock in at less than five ASIs total -- almost all others grant them at 4th, 8th, 12th, 16th, and finally 19th. Is this intentional, or an oversight?
Customer avatar
Christopher R March 16, 2018 5:06 am UTC
CREATOR
I think because it gets an upgrade to its summoning at 19, while spellcasters don't get very much (another 6th level slot) at that level. It's been a long time since I made it though.
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Adam U July 26, 2017 11:10 pm UTC
I noticed your Companion Card System is no longer available here on dmsguild. I saw no way to contact the creator and I recommend it quite often. Hope to see it back on soon.

Love your work.
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justyn G January 07, 2017 4:57 pm UTC
PURCHASER
this is all out awesome and a 10 in my book. well done and really blends two different nerd cultures into one smooth concept. my only question is about capturing success. unless I misread ,you leave the success or failure to the dm discression. or is there a dice/stat roll to baseline a capture or fail? or is it "that bat died and I capture to my pocket as a reaction! DM do I succeed or fail ? both work for me but my younger players might like to see numbers to shoot for.
thank you.
Customer avatar
Christopher R January 08, 2017 1:17 am UTC
CREATOR
The sealing normally works automatically, or fails because the target is a humanoid, has class levels, or is a summoned creature. The DM can disallow other creatures as well if they feel they would be unfair, like if a monster had a really great spellcasting feature but a fairly low CR. The DM could also allow an "easy to catch" monster to be caught while above 0 hit points, or might require a Charisma check to capture an especially difficult one, but the default is that it either works or it doesn't.

The wording on that part is a little dated; there used to be a saving throw involved.
Customer avatar
Patrick M August 31, 2016 3:15 pm UTC
The Pokemon Go craze has expanded to new heights!
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File Last Updated:
August 27, 2016
This title was added to our catalog on August 27, 2016.