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Into Ivy Mansion - Adventure
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Into Ivy Mansion - Adventure

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"...brilliantly designed and everyone had a blast. Highly recommended!"

"...a lot of fun. My group and I really enjoyed it. Five stars!"

Our heroes are approached by Tristan Harpell, an entitled young mage and heir to a suite of rooms in Ivy Mansion, the ancestral home of the Harpell wizard dynasty. His inheritance is “infested” with the wacky experiments of his dead great-uncle, Siegfried Harpell, and Tristan needs the party to clean things up.

The party will have many wild and bizarre encounters while digging through Siegfried Harpell’s derelict magical concoctions - and along the way they might even discover the astonishing truth behind Siegfried's disappearance!

Into Ivy Mansion is a Dungeons and Dragons one-shot adventure for a 3rd-4th level party. It features exploration, role-playing and thrilling combat encounters...

This adventure was co-created with critically acclaimed DMs Guild author, Remley Farr!


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Reviews (7)
Discussions (7)
Customer avatar
Kevin S August 20, 2017 10:18 pm UTC
PURCHASER
Did you use any particular source material in mapping the interior of the Ivy Mansion?
Customer avatar
M.T. B August 20, 2017 11:21 pm UTC
CREATOR
It was based very, very loosely on the second floor of the White House residence.
Customer avatar
Mary S August 08, 2017 2:48 am UTC
PURCHASER
My group had a blast with this! Very entertaining encounters and varied monsters!
Customer avatar
M.T. B August 08, 2017 4:50 am UTC
CREATOR
Thanks Mary!
Customer avatar
Joshua F July 22, 2017 6:47 am UTC
This was the first adventure I ever ran as a DM. I bought it on impulse when the collection first went on sale, and tucked them all away in case I ever wanted to run a game. I picked up a game when my group's regular DM was going to be out of town, and flipped through some of these in the complete collection, knowing them to be good one-shots, and picked this one because it seemed to have a really great start, and some interesting encounters.

I was not disappointed. The start had my players buying right in immediately, and it was the perfect amount of content for one evening. Sticking a mimic right there in one of the first rooms in the game's primary location was brilliant; the rest of their time there they kept shooting at random bits of furniture 'just in case' and it made things wonderful. The map was also brilliantly done, with the whole bit about it being labeled only about 20% correctly. One player picked up on this quickly; "A library? But it's labeled swimming... Oh I see, he's planning...See more
Customer avatar
M.T. B July 22, 2017 7:34 am UTC
CREATOR
Thanks Joshua, I'm glad you had fun and welcome to the world of DM'ing! Those are some good suggested alternative endings - I always encourage DMs to adjust things to fit the party they are playing with. I agree that the Oni is a great villain, and well worth bringing into play.
Customer avatar
Joshua F May 17, 2017 4:20 am UTC
I'm finding two glaring issues with this adventure, both involving places where the players might try to go. One is the 'main doors' that are west of the main hall. Presumably these lead to the rest of the mansion? The DM might have to come up with a lot on the fly if the players decide to wander that way. The other one is the 'lower level' in the vault room. This is where the Oni is originally but what about when he comes back up and is (presumably) defeated in some way? What is down there? I'm almost 100% sure the players will try to go down there since they have been hired to clean the place out after the Oni mucks everything up.
Customer avatar
M.T. B May 17, 2017 4:34 am UTC
CREATOR
Hi Joshua, thanks for your question.

I've received a lot of play test reports on this adventure now, and this hasn't been a problem in actual play. The mission is fairly clear, and most players stick to that.

If your party walk back out through the main doors, I would probably have Tristan re-appear and demand to know where they are going - they made a deal with him to clear out his rooms, after all. The Harpell's certainly won't let them wander through Ivy Mansion at will - someone will either teleport them out or turn them into rabbits. Your call.

Regarding the lower levels, Tristan's warning that there is "nasty stuff" down there, and his instruction to lock the door, seems sufficient to deter most parties (in fact, I haven't heard of anyone trying to do it). If the PCs went that way, I would most likely throw increasingly difficult monsters at them. Start with CR 5, and increase the CR with each encounter.
Customer avatar
Joshua F May 19, 2017 4:25 am UTC
Thank you, I had missed the part about him warning them off and to lock the vault door. Still, seems odd as to what the purpose is; why are there so many 'nasty things' down there and no one is concerned about it?

Also, there is a sentence that has me a bit confused. At the end of the section about locking the vault door, it mentions that it will take a player about a round to get back to the pantry; what is that in reference to? The players have both keys right? Why would they need to go back to the pantry just because they realize the keys are mixed up? I like the key swap thing, but it seems a simple and immediate fix to just pull out the other key.

Also, in your experience what is the most usually obtained ending? I feel that it would be the one where the players find Siegfried, in fact that is the one I would hope for, but I'm not positive whether or not that is a likely scenario.
Customer avatar
M.T. B May 19, 2017 10:02 am UTC
CREATOR
"why are there so many 'nasty things' down there and no one is concerned about it?"

The Harpell's are very powerful, but also super eccentric. In my conception, all sorts of dangerous and weird things are happening in the mansion. "Freddie, remember to banish that chain devil when you are done with it." "Yes, grandma." That sort of thing.

"The players have both keys right?"

Not necessarily. They may have picked up the key in the kitchen, but they may not have. They may not even have visited the kitchen before going to the observatory.

"what is the most usually obtained ending?"

From the playtest reports, this has varied a bit, but most people seem to have figured out how to summon Siegfried. After some stress! But if it ends another way, that's completely ok and good, too.
Customer avatar
Joshua F May 25, 2017 4:34 am UTC
You know what, I see now. There are three keys total, I thought that the 'pantry' key was the one included to be teleported into a character's pocket, but that's actually a key to the rest of the mansion.
Customer avatar
M.T. B May 25, 2017 6:11 am UTC
CREATOR
Thanks for your kind review on Complete Adventures Josh - much appreciated!
Customer avatar
Joshua F May 27, 2017 2:39 am UTC
No worries; thank you for supplying such great adventures.
Customer avatar
Monster C February 06, 2017 9:32 pm UTC
I wanted to rate this adventure "Awesome" but because I bought it in Prelude to Thunder it wouldn't let me. Says I didn't buy it. LOL
I guess if you buy them in a bundle it won't let you rate them individually.
Good job M.T. on this adventure, tons of fun.
Customer avatar
M.T. B February 07, 2017 12:11 am UTC
CREATOR
Thanks Monster! Yes, if you get the adventure as part of a collection, you can't rate the individual adventure (unfortunately).

If you get a moment, I'd be grateful if you could rate the collection.
Customer avatar
Monster C February 07, 2017 1:49 pm UTC
"Prelude to Thunder" was removed, so I can't review anything bought in that Pack. I have DM's Guild tech support looking into this. My suggestion is not rearrange the packs, or at least leave up the older ones for a while.
Customer avatar
M.T. B February 07, 2017 10:03 pm UTC
CREATOR
Hi Monster, I renamed it "The Dessarin Collection" - sorry for the inconvenience!

Thankyou for the kind review. Good call about the maps. I am slowly reworking them to a consistent format, as I have time.
Customer avatar
Matt R October 24, 2016 12:25 am UTC
Does this adventure easily scale up in difficulty for a party of 5th/6th level?
Customer avatar
M.T. B October 26, 2016 9:07 am UTC
CREATOR
Hi Matt, that's quite a big jump. Doubling the number of creatures in each encounter will (very roughly) achieve what you want.

Alternatively, you might want to check out my adventures "Little Shrine of Horrors", "Expedition to the Lost Peaks" or "Magic Village for Sale", which are all aimed at higher levels
Customer avatar
Will C August 30, 2016 8:04 pm UTC
How do I tell what edition your modules are written for?
Customer avatar
M.T. B September 01, 2016 8:59 am UTC
CREATOR
All are for 5E
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