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The Claw of Winter - Adventure
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The Claw of Winter - Adventure

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The Claw of Winter is a murder mystery adventure set in a remote monastery where something terrible has gone wrong. Two new and unique monsters make this adventure a thrilling experience for players, and a great value for any DM.

High in the Stormhorn Mountains lays the monastery of Chauntea, a place of worship, hard work, and careful study of nature. When a grisly murder occurs, and a noble-born pilgrim is the victim, the characters must track down the killer, no matter who - or what - it is.

Darkness has come to the monastery of Chauntea. A mysterious death could bring trouble to the monastery, and the forest kingdom itself. Battle the elements and solve the mystery before it's too late!

What's Included:

  • The Claw of Winter adventure for characters levels 5-10
  • Instructions on balancing the adventure for any table
  • A brief background of Cormyr, The Forest Kingdom
  • Map of the Huthduth region
  • Cormyrean Adventurers Charter
  • Descriptions and statistics for 2 new monsters: The Penanggalan and Catoblepas

Add The Claw of Winter to your cart now and give your D&D group a truly unique adventure experience that they won't forget!

Also by John Prichard:

Chosen of the Gods - Rules, Background, Traits, and Feats for 50 different Chosen heroes and villains.

Encounters for Wandering Adventurers - 90 Iconic Encounters at Your Fingertips (edition-neutral)

The Leviathan's Tomb - with Robert Walz

The Tiger's Song - with Robert Walz

 
 Customers who bought this title also purchased
Reviews (6)
Discussions (3)
Customer avatar
Mikkel A December 06, 2016 11:36 am UTC
How long is this adventure?
Can you give a rough time estimate for how long it takes to run the adventure?
Thanks
Customer avatar
John P December 06, 2016 4:14 pm UTC
CREATOR
This adventure should take less than 30 minutes to prepare and should run about 4 hours.

It was designed to be run in a convention slot at the Gateway 2016 convention in Los Angeles.
Customer avatar
Christopher B November 30, 2016 1:38 am UTC
PURCHASER
This was a great adventure. My players had an awesome time with this last night. The Handouts and map are a great addition. Thanks!
Customer avatar
John P December 01, 2016 4:46 pm UTC
CREATOR
Thanks for the feedback, Chris! I'm glad people are enjoying this adventure. Tell a friend.
Customer avatar
John P August 02, 2016 6:59 am UTC
CREATOR
I'd love to hear any questions or feedback, let me know what you think!
Customer avatar
Jayme C December 06, 2016 4:23 am UTC
PURCHASER
Our group played about half this module last week in our homebrew campaign and really enjoyed it. As the setting was our own, the starter hooks were altered a bit, but the story is very portable. We had a blast with Cracktooth and his "cattle" in particular.
I do have one question though. In the victim's room, what was hanging in closet on the broken/missing hook? I haven't been able to sort that out.
One comment: although I get the "overwhelming power of Chautea" at the monastery, it gets a lot less reasonable to block fundamental clerical/paladin spells like Speak with Dead, etc. for the whole adventure - or away from the holy centre. Any thoughts of providing some guidance if those powers are allowed to work in the story? I've added some ad hoc material as just shutting down powers seems a bit heavy-handed.
Will keep an eye out for more of type type of work though. Great fun!
Customer avatar
John P December 06, 2016 7:28 am UTC
CREATOR
(Spoilers for adventure). The victim's secret lover hung his breastplate and gear on the hook. It was too heavy and snapped off the hook breaking a buckle. The buckle is a breadcrumb that is one of the ways that Adventurers can discover the victims secret lover.

Re: Speak with dead: If certainly shouldn't work on Leara, as her soul has either gone on to Chauntea, or (and this is my reading) been consumed by the monsters.

I would rule any attempts away from the holy center (the other victims, for example) to either have their souls already with chauntea or destroyed. The is an in-universe explanation that might be more palatable.

More powerful spells, like consulting mystic sages or directly speaking to a god, are more troublesome. Here are suggestions for divine magic that calls for answers. Beware: the gods no not speak very plainly!

Sune/Chaintea: (love/earth domain) An image of a rose on a grave, growing out of the snow.

Torm/Tyr/Ilmater/Helm/Tempus:...See more
Customer avatar
Jayme C December 09, 2016 12:20 am UTC
PURCHASER
Thank so much, John. That's truly an above-and-beyond response.

As it stands we've since played another session and we had to ad-lib quite bit, but it wound up well. We've suspended the game until our next session as the Boss Fight is unfolding in unexpected ways.

Everyone seems to be enjoying it though.

Cheers,
J.
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File Last Updated:
July 31, 2016
This title was added to our catalog on July 31, 2016.