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DDAL05-01 Treasure of the Broken Hoard (5e)
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DDAL05-01 Treasure of the Broken Hoard (5e)

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A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-
defeated followers of the Cult of the Dragon.

Her maps and notes may lead the way to great wealth—or a terrible death.

And do other parties have designs on the treasure as well?

Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters

Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known.

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Reviews (64)
Discussions (17)
Customer avatar
Charles F June 03, 2018 10:40 pm UTC
This is easily my favorite of the 5 mini adventure introductions. It has fun rewards for players (who doesn't want a miniaturized bear?), a good mixture of puzzles and combat, and introduces the concepts of SKT to the players. Biggest encouragement, however, is to think about the order they do them — the last of the mini modules really should be last, but they could pick them in any order.
Customer avatar
Jonathan G April 23, 2018 3:14 am UTC
This is a great little flavor for SKT and a solid intro. Good puzzles. Great little theme dungeons that leave you wanting more with an interesting story to boot that I found to tie the end of Season 1/2 with SKT perfectly. There are some deep, very cool map ideas in here.
Customer avatar
Matthew S April 06, 2018 1:31 am UTC
I've run these adventures multiple times for new players.
I really appreciate the flavour of the individual scenarios. It makes them memorable and excellent for first-timers.
Some of them are incredibly difficult if you have a small or inexperienced party, and I would recommend DMs consider the combat style of the party when making adjustments for monsters with the death burst ability in particular.
Customer avatar
Miguel D March 31, 2018 7:35 am UTC
This was a lot of fun to play. It was the first adventure I ever ran in an official adventure league capacity. My players had fun, and the reward of a pet bear was probably the best thing I could ever give.
Customer avatar
Tim A March 04, 2018 11:35 am UTC
This is a great starter module. It allows for a little intrigue; you're players trying to work out who they're rooting for and definitely leaves them wanting more. I used this as a way of getting players into AL and it worked beautifully.
Customer avatar
Aaron B August 16, 2017 1:14 am UTC
A great starter adventure for new characters run by new players and regular players. The ending of the adventure, however, is a bit of a letdown after all of the effort the characters go through.
Customer avatar
July 03, 2017 10:40 pm UTC
Rating 1/5

The adventures here are very entertaining, but having run this adventure many times I will tell you that your group will get tired of getting potions of healing after every adventure. Seriously several groups started groaning at the end of adventures because that is all you really get. In an adventure that promises finding parts of a dragon horde, this is huge disappointment for players.

If the magic items were cool, entertaining, or the reward was just a lot of money I think players would love this adventure, but this is a classic case of overpromising ruining a good product.
Customer avatar
Shawn M August 01, 2017 2:06 pm UTC
I am limited by the AL rules on the magic items I can give--only consumable items. I would also accept this criticism as valid if it were true, but it is not. The rewards given also include pet creatures, scrolls, vials of alchemist fire, and other story awards. If I could give permanent magic items, I would.
Customer avatar
May 09, 2017 3:56 pm UTC
I very interesting set of missions.
Customer avatar
Candace L April 10, 2017 4:01 pm UTC
Does this include pre-generated characters?
Customer avatar
Jonathan F April 04, 2017 5:30 pm UTC
I ran missions 1-3 for 3 brand new to D&D players. They did great (did 3 missions in 2 hours 30 minutes).

-- Target Level: 1st level.
-- Story: 5/5.
-- Pacing: 5/5.
-- Combat Difficulty: 5/5.

Introduction: Great intro hooks and treasure is a great motivation for new 1st level PCs.

Exploration: Not so much exploration, but it has a bit of delving and trap management.

Pacing: Great pacing.

Combat: Some of the combats have some suprising damage options considering these are written for 1st level PCs.

Roleplaying Opportunities: From reading the module, I would say that half of the missions have roleplaying opportunities.

Overall: Great module. Great opportunity for new PCs to bank some downtime.
Customer avatar
Rich C January 25, 2017 4:06 am UTC
I like that there is now a fantasy grounds module available for this module. However, I believe there should be two different copies of the map for Mission #3 - Against the Frost. The map in the module has the X's indicating all the trap locations and it's a dead giveaway and ruins any kind of surprise when, either with a lit torch or darkvision, the DM unmasks those areas of the cavern to show what they see. The players have to be very conscious at that point not to metagame. Ideally I'd like to see a battle map without the trap markers and a smaller DM's version with the markers.
Customer avatar
RICHARD C October 04, 2016 6:26 am UTC
I have run this Adventure for my PC's 3 times now. It was fun, interesting, and a little ironic. If you DM this adventure really master the Dramatic pause and watch the PC's squirm... "In the room you find two Frost Giants...Dead. They seem to have killed each other."
Seasoned players = Ran all 5 adventures in 4 hours. They burned through the RP and Really went whole hog on the NPC's.
2 New players and 2 Apprentice players = Ran in almost 6 hours. There was a lot of rule explaining and reexplaining. Just a lack of experience
5 Friends at home = Took way too long. Of course we joked and talked more than we played...
Cannot wait for Regular season mods to be available!
Customer avatar
Michael B October 03, 2016 11:04 pm UTC
Check out Shawn's G+ channel "Down with D&D". He requested a month ago that people give him feedback and let him know if they'd want the Fantasy Grounds mod.

Perhaps report the PDF issue directly to support - they do respond within a couple of days.
Customer avatar
Michael S September 30, 2016 7:39 pm UTC
Curious if this has happened to anyone else. I just purchased this module, and had it printed at Staples to use. And starting at page #5, 6, 7 and page 10 many random letters are replaced with boxes filled with question marks. Yet the PDF looks fine when I view it on the monitor. Thoughts? What went wrong here?
Customer avatar
September 30, 2016 7:43 pm UTC
Check out the comments over at "A Great Upheaval (5e)". Someone at Wizards/AL doesn't know how to do PDFs correctly. If you muck around with the printer settings you can get it to work, but it's obviously another classic instance of someone over there not knowing what they're doing.
Customer avatar
Michael S September 30, 2016 10:01 pm UTC
Thanks for the reply. Hopefully the original author, or Wizards, will look into this and make the corrections. This is the first PDF I've had this happen with and it was a bit disappointing and perplexing.
Customer avatar
September 30, 2016 10:58 pm UTC
Well, that post has been on that thread for over a week and nothing has been done. I would not hold your breath too long. Seems to me like the AL staff doesn't "look back" after they have your money.
Customer avatar
Michael S November 05, 2016 5:12 pm UTC
I went ahead and submitted a support ticket on this file. I thought something might be done about it by now but it looks like nothing has changed. Hopefully this helps.
Customer avatar
Daniel M September 06, 2016 10:48 pm UTC
I am new to adventure league, is this included in the hardcover book, or is this supplemental to that?
Customer avatar
Timothy M September 07, 2016 12:33 pm UTC
This is supplemental. These adventures can be played alongside, or completely separate from, the hardbacks
Customer avatar
Ronald L September 06, 2016 6:16 pm UTC
If this had the FG mod included, it would have been an instant purchase.
Customer avatar
adam O September 06, 2016 8:10 pm UTC

this is Adventures league content not the core book the book is up on both fantasy grounds and roll20. So far no AL content has official fantasy grounds modules sadly.
Customer avatar
Daniel L September 06, 2016 9:53 pm UTC
A lot of the last seasons have fantasy grounds modules sold officially with them on DMsguild, not just the core books. Have a look by sorting by virtual table top on the filters on the left and you will see what we are talking about adam O
Customer avatar
adam O September 07, 2016 12:42 am UTC
I did and didn't find any AL content in fantasy grounds on dms guild I found 1 adventure from season 2 on fantasy grounds website.
Customer avatar
Timothy M September 07, 2016 12:28 pm UTC
The you aren't looking in the right place. There are over 20 AL modules available for fantasy grounds right here on DMs guild. I should know, I've bought most of them myself.
Customer avatar
Timothy M September 07, 2016 12:30 pm UTC
Agreed Ronald. I am dissapointed that the author chose not to include a Fantasy Grounds conversion with this product.
Customer avatar
adam O September 07, 2016 4:58 pm UTC
here are the only 2 AL content fantasy grounds modules I could find they are for the and . Yes there is other fantasy grounds content on dmsguild but those are the books converted into a fantasy grounds module not Adventurers league content.
Customer avatar
adam O September 07, 2016 5:02 pm UTC
O I see what you mean now they made all the old AL modules on fantasy grounds, they just did that then because when I have been buying every AL module for the past year and have never seen that before. So clearly its something they add after the season is over I guess,
Customer avatar
Brian W September 09, 2016 4:50 pm UTC
From what I understand its a 3rd party doing the conversion and up to the author to include them or not. Sometimes they get done and the author drags their feet. More info on the FG forums.
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File Last Updated:
December 14, 2016
This title was added to our catalog on September 06, 2016.