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Heroes of the Orient: Player's and DM's Companion
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Heroes of the Orient: Player's and DM's Companion

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This 75-page handbook contains lore, flavor, and rules for creating adventures in the Orient.

Included are also:

  • 6 new races, a new dwarf subrace and an oriental human variant
    • Nezumi - humanoid rats with 3 subraces
    • Hengeyokai - shapeshifting animals with 10 subraces
    • Spirit Folk - descendants of humans and spirits with 3 subraces
    • Vanara - monkey-like humanoids with prehensile tails
    • Hakuma - humans with oni heritage and 3 subraces
    • Serafu - small lizard-like folk with 4 subraces
  • 2 new classes
    • Kensai - a ki-using warrior with a strong bond to a single weapon (includes 5 archetypes)
      • Blademaster - focuses solely on the blade, capable of moving into battle quickly and taking on many enemies at once
      • Master of the Unseen Hand - bolsters melee prowess with telekinetic powers
      • Samurai - an honorable warrior that focuses on versatile stances
      • Shinobi - specializes in infiltration, misdirection, and utilizes the most maneuvers
      • Villainous Class Option: Ravager - a kensai that has been warped by Taint
    • Shogun - a commander who enables new strategies for his allies (includes 7 archetypes)
      • Crawdad - focuses on martial defense
      • Heron - focuses on mobility
      • Pegasus - focuses on mounted combat
      • Phoenix - focuses on magical defense
      • Spider - focuses on trickery
      • Tiger - focuses martial prowess
      • Wyvern - improves the abilities of the base class without focusing on any one area
  • 27 new archetypes for existing classes
    • Barbarian 
      • Path of Brawn - focuses on rage damage and mobility
    • Bard 
      • College of the Geisha - more expertise and good with enchantment and illusion spells
    • Cleric 
      • Shamanism Domain - gains powers depending on a spirit patron (either ancestral, animal, demonic, or primordial)
      • Shugenja Domain - gains elemental powers, focusing on either air, earth, fire, or water
    • Druid 
      • Circle of Chaos - utilizes the Wild Magic Surge table
      • Circle of Elementalism - casts elemental spells efficiently and summons mephits
      • Circle of the Fey Touched - has several fey powers
    • Fighter
      • Bushi - a warrior of the common people, skilled at combat and versatile through stances
      • Hogo-sha - a protector both in and out of battle
      • Satsugai - a swift and ferocious warrior, foregoing heavy armor to better navigate the field of battle
      • Witch Hunter - specializes in fighting aberrations, fiends, and undead
    • Monk
      • Way of Ancient Symbols - gains magical tattoos, offers a ton of customization
      • Way of Purity - a pacifist monk with shapeshifting and utility
      • Way of Righteous Fury - can enter a Ki Frenzy, much like the barbarian's rage and the bladesinger's bladesong
    • Paladin
      • Oath of the Stalwart Defender - focuses on defending himself and his allies
    • Ranger
      • Ishi - inspires his allies on the battlefield
      • Niten Master - focuses on dual wielding
    • Rogue
      • Shadow Spy - a master infiltrator and gatherer of intelligence
      • Skirmisher - emphasizes mobility and ranged attacks
    • Sorcerer
      • Void Disciple - manipulates reality and time
    • Warlock
      • The Great Phoenix - grants the warlock powers from the Fires of Life
      • The Great Sylvan - grants the warlock sylvan powers, becoming one with nature
      • The Great Turtle - grants the warlock protective powers and the ability to transform into water
      • The Great Wyrm - grants the warlock power over lightning and thunder, smiting foes in the patron's name
      • Seishin Mystic - possessed by a spirit, the seishin mystic has an internal patron, rather than an external one
    • Wizard
      • Wu Jen - focuses on the old elements, choosing between earth, fire, metal, water, or wood
      • Villainous Class Option: Maho-Tsukai - a blood mage with three distinct paths: mage, magus, and necromancer
  • 6 new backgrounds
  • 11 new feats
  • 52 new spells.

Please leave a review after purchase, so I know what you like and/or dislike. It'll help me with future iterations of Heroes of the Orient, as well as with the other products I have in the works.


v1.1 (July 8th 2016) - Fixed some spelling, wording, and slight rebalance. Added some ribbon features.

v1.2 (August 17th 2016) - Replaced some art, various balance adjustments, included detriments of childhood as variant rule, added several new armors, added a new weapon, added four new familiars, added two new fighter archetypes, added a new warlock archetype and one additional eldritch invocation.

v1.3 (November 28th 2016): Wording and balance, new weapons, new races, new magic items (talismans), details on how to run flavorful duels and how to reward characters

v2.0 (March 21st 2017): Wording and balance, expanded on several sections, added Shijin and Oni Lords, added Jigoku and Tengoku, added Oriental names, added a variant rule for ancestry, added special materials, added 17 new magic items, added an oriental calendar, added random events, added a new fighter archetype, added three new warlock archetypes, added three new pact boons, added 16 new eldritch invocations, expanded on the wu-jen taboo variant feature, added a villainous archetype to the wizard, added 15 new spells.

Upcoming releases

Epic Monster Manual and Oriental Monster Manual

Other products

Epic Characters   Heroes of the Orient: Unearthed Kensai

 Customers who bought this title also purchased
Reviews (3)
Discussions (93)
Customer avatar
Scott C March 24, 2017 6:47 pm UTC
Looks like 2.0 is up. Guess I need to read up on it so I can finish that review I promised!
Customer avatar
Marc A March 24, 2017 9:28 pm UTC
Hi again Scott,

I'm looking forward to it!
Customer avatar
Thony D March 24, 2017 1:26 am UTC
I would like to add/say one thing.

"and your attacks count as magical for the purpose of overcoming resistances and immunities."

This makes little sense to me. Magic spells are already magical. By default, they overcome magical immunity. Or at least I think that's how it works, as I look at monsters. It never says they resist non-magical fire, simply that they resist fire. If they resist anything non-magical, it's the weapon damages slashing, piercing, and bludgeoning. So I do not understand how the Blood Magus feature is truly useful.
Customer avatar
Marc A March 24, 2017 2:04 am UTC
Actually, you bringing that up highlights something completely different.
The magus path for the maho-tsukai is a melee variant. Take a look at the 14th level feature, for example.
The 6th level feature you mention is intended for melee weapon attacks. I'll make sure to clarify.

Customer avatar
Thony D March 24, 2017 7:03 am UTC
Ahhh, I see now, that makes sense. On that note as well, there's a lowercase 'Y' in the Blood necromancer feature of that level as well.
Customer avatar
Marc A March 24, 2017 11:26 am UTC
Nice catch, cheers man!
Customer avatar
Thony D March 24, 2017 12:03 am UTC
Just purchased this, as I said I would. Naturally people have pointed out several typos/issues. I do hope they are fixed but even despite that, this was well, well worth the purchase.
Customer avatar
Marc A March 24, 2017 1:56 am UTC
Hi again,

I'm glad you're happy with your purchase!
As for typos and such, I always listen to feedback and get things patched up.
Customer avatar
March 23, 2017 12:45 am UTC
For the Cataracts spell, is it supposed to be "alteration" or transmutation?
Customer avatar
Marc A March 23, 2017 1:22 am UTC
Transmutation :)
Customer avatar
March 22, 2017 11:52 pm UTC
For the Maho-Tsukai, you forgot the "s" in one of the spellings of the name in the first paragraph.
Customer avatar
March 22, 2017 11:56 pm UTC
Also, the Maho ability is open to abuse. A party member with healing can heal the Wizard. I think it should be limited to a number of times per day. Also, the Wizard could damage enemies with this ability as well.
Customer avatar
Marc A March 23, 2017 1:29 am UTC
Good catch with the missing "s" and thanks for pointing it out!

Regarding maho abuse:
That is the exact reason it was included as a villainous class option. It'll not be for every table and it might require some DM fiat for sure.
The DMG mentions villainous class options as requiring DM approval, but I just might add in a disclaimer anyway.
Customer avatar
Marc A March 23, 2017 1:31 am UTC
PS. If you have a lot of feedback, you're very welcome to sending me an email at :)
Customer avatar
March 22, 2017 11:45 pm UTC
For the Fulmination invocation, thunderous smite is not a cantrip
Customer avatar
March 22, 2017 11:50 pm UTC
Also, the Pact of the Immaterial and Pact of the Swift do not seem on par with the Pact of the Invoker and the other Pacts from the Player's Handbook.
Customer avatar
Marc A March 23, 2017 1:20 am UTC
Hi there,

Regarding Fulmination:
You are right, gonna get that fixed ASAP.

Regarding the Pact Boons:
They're not really meant to be equal in that sense. I feel like the three in the PHB aren't really equal in terms of power, but differ greatly in terms of flavor.
That's what I went for here as well. Especially with Pact of the Immaterial. For Pact of the Swift I should probably point out that it's Charisma score, not Charisma modifier.
The intention is to offer more choice for players that like flavor and for the occasional munchkin - and I'm not implying that they're mutually exclusive.
Customer avatar
March 22, 2017 11:43 pm UTC
I was looking at the Great Wyrm Patron. I think the Tempestuous ability's damage should scale with level.
Customer avatar
Marc A March 23, 2017 1:14 am UTC
The Great Wyrm is actually very much on par with other damage-focused archetypes - even without Tempestuous.
The main intent behind it is the first paragraph, while the second paragraph mostly serves to allow the former to be used defensively.
Customer avatar
George C March 22, 2017 11:18 pm UTC
Woohoo, you got the bushi made! I love this update. So many things to enrich our upcoming campaign...I especially can't wait to use taboos for our wu jen. In fact, I think the wu jen just became my favorite class in this book.
Customer avatar
Marc A March 23, 2017 1:09 am UTC
Hi George,

I'm stoked that you like it!
Just remember that the taboos are a variant rule :)
Customer avatar
March 22, 2017 8:53 pm UTC
So far I am loving the new update, nice work. I noticed the cover art of your next release and I wondered when it will be coming, maybe like an estimate on how many months because I know you wanted to released this update alongside the new bestiary. Really excited, thanks for all your hard work!(BTW my favorite new thing is the warlock Great Wyrm pact)
Customer avatar
March 22, 2017 8:53 pm UTC
So far I am loving the new update, nice work. I noticed the cover art of your next release and I wondered when it will be coming, maybe like an estimate on how many months because I know you wanted to released this update alongside the new bestiary. Really excited, thanks for all your hard work!(BTW my favorite new thing is the warlock Great Wyrm pact)
Customer avatar
March 22, 2017 8:53 pm UTC
So far I am loving the new update, nice work. I noticed the cover art of your next release and I wondered when it will be coming, maybe like an estimate on how many months because I know you wanted to released this update alongside the new bestiary. Really excited, thanks for all your hard work!(BTW my favorite new thing is the warlock Great Wyrm pact)
Customer avatar
Marc A March 22, 2017 9:07 pm UTC
Hi there,

The cover and title are both revealed at the end, that's true. There are also a few references to it in the text. I was wondering if it would be spotted ;)
I actually have it completed, I'm just working on art and acquiring rights to them. So it all depend son how quickly people get back to me.

I'm glad you like v2.0 and the Great Wyrm pact!
I'm hoping it offers a fun new gameplay style - especially in combination with some of the new invocations.
Customer avatar
March 22, 2017 10:36 pm UTC
Thank you for replying so quickly, also sorry for the spam, thought it wasn't posting so I kept hitting post. Keep up the awesome work!
Customer avatar
March 22, 2017 4:02 pm UTC
Is Clash for the Kensai considered a Free Action to use???
Customer avatar
Marc A March 22, 2017 5:08 pm UTC
Hi there,

It is indeed.
The only limitation on Clash is that it is once per turn.
Customer avatar
March 14, 2017 8:11 am UTC
"You imitate the proud Tiger, leading your comrades into battle. While in Tiger stance, at the end of each of your turns, you gain temporary hit points equal to your Charisma modifier. By expending 2 Ki, you can extend this feature to affect all allies within 10 feet of you."
Does the Samurai have to expend the Ki points at the end of each of its turns?
Customer avatar
Marc A March 14, 2017 10:15 am UTC
Hi there,

All of the martial stances have a passive effect, as well as an active effect that requires ki expenditure with each use.
In the specific case of the Tiger Stance, the active effect is intended to apply thp to your allies at the end of your turn - on the turn that you use it.
It is not intended to boost the effect of the stance permanently.

I'll reword it slightly, to make it clearer.
Thank you for pointing it out!
Customer avatar
Aaron S March 12, 2017 6:20 pm UTC
Is there a detailed changelog? (I ask to see if I need to update my character sheets which apparently was using an old version.) I'm really looking forward to the next iterations!
Customer avatar
Marc A March 14, 2017 10:10 am UTC
Hi Aaron,

There's a changelog with a quick summary of the changes.
I haven't made one for all the minor class and archetype adjustments though.

My suggestion would be to simply check the class you play.
More often than not things are pretty minor though.
Customer avatar
Jim F March 09, 2017 2:55 pm UTC
Out of curiosity, was this primarily based on the AD&D, 3rd edition, or 4th edition OA?
Customer avatar
Marc A March 09, 2017 4:34 pm UTC
Hi Jim,

It draws a lot of inspiration from 3e OA from 2001, but there's also a few things from AD&D OA from 1985.
There are, however, also things that are completely my own creation, as well as things based on suggestions from the community.
1.4 draws on a few more things (such as ancestry/birthright) that were included in the 1985 AD&D OA.

Once 1.4 goes up, I'll update the title description above to include the content that's been added in versions 1.1 to 1.4.

There's so much new stuff in 1.4, I'm considering making it 2.0 instead.
Whatever it'll be named, it will include 15 pages of new content.
Customer avatar
Scott H March 06, 2017 4:42 am UTC
Unearthed Arcana already has a Kensai archtype for Monks...
Customer avatar
Marc A March 06, 2017 7:53 am UTC
I published this title back in June 2016, more than six months before the UA monks were released.

Also, my kensai is a full class with several distinct archetypes. They're very, very different.

What I'm interested in seeing, is if they can make Dex work for two-handed weapons with their next iteration of it.
I tried going down the same road with my kensai, but ended up having to remove it. For me, the problems kept piling up whenever I looked at multiclassing scenarios.
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