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Additional Fight Clubs for the Pugilist Class
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Additional Fight Clubs for the Pugilist Class

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Detailed here are three additional Fight Clubs: Arena Royale, Bloodhound Bruisers, and Salt & Vinegar. Despite the name, fight clubs are not formal fraternities or sororities but collections of pugilists who, by training or happenstance, share a similar style. In some D&D worlds, fight clubs can tell you a lot about where a person comes from while in others there are representatives of many fighting styles in all metropolitan areas.

Pugilists in the Arena Royale fight club travel the world as equal parts performers and gladiators. Whether performing in staged physical competitions or fighting it out in real brawls, pugilists in the Arena Royale care as much about the theatrics of a fight as they do its outcome. Pugilists in this fight club also care deeply about their reputation and work to build up local and regional legends about their performing alternate personas.

Pugilists in the Bloodhound Bruisers fight club are notorious for looking for trouble and finding it every time. Members of this fight club are highly observant of character traits and physical evidence and can form a seemingly supernatural connection to the cities they live in. Most use these abilities to become urban defenders of the downtrodden but others lend their talents to less savory organizations.

Pugilists in the Salt & Vinegar fight club revel in their reputations as heels. Widely despised for their obscene curses and dirty tricks, these pugilists take pride in their ability to provoke and win at all costs.

Not familiar with the Pugilist? It’s a new class for D&D 5e by the Sterling Vermin Adventuring Co. You can find the Pugilist class here.

Like the Pugilist class? You can find other Sterling Vermin products on DM's Guild!

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Reviews (1)
Discussions (7)
Customer avatar
Erik J April 12, 2018 8:25 pm UTC
Hey big fan of the work but I do have to ask one thing re: the Arena Royale. I love the aesthetic of it but from a stats perspective it seems a bit over the place. Am I missing something? As a Pugilist by nature I demand strength to hit with my unarmed and pugilist weapon attacks. Constitution to take advantage of the Iron Chin and bolster my HP. Then as an Arena Royale I need Dex if I want to make use of the AC improving feature in my alternate persona, AND Charisma in order to take advantage of the Disguise Kit/alternate persona and the Work the Crowd feature...I mean I know I can prioritize but it just seems a like a lot of emphasis on a lot of different attributes, unless I'm not understanding something?
Customer avatar
Benjamin H April 16, 2018 2:11 am UTC
Hey Erik, you aren't missing anything, these additional fight clubs just badly need the anniversary treatment. Thankfully, the Pugilist's second anniversary is coming up soon and I plan to give these additional archetypes a hard look then!
Customer avatar
Erik J April 23, 2018 4:51 pm UTC
Thanks for your fast reply Benjamin, I'm looking forward to it, for sure!
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Cody T September 15, 2017 11:55 pm UTC
is high flyers jump boost intended to stack with herculean's jump boost?
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Brian H November 17, 2016 2:57 am UTC
this class is well written and researched. however there is one thing i feel needs a rework and that's Work the Crowd. as it reads it has the ability to charm and entire 143 square room of creatures. even casters cant charm that many targets. additionally it is a non concentration ability that does not make the target hostile after its effect fades. and i think you meant just a strait Charisma check because a skill check used as a DC could reach 30 if multiclassed strategically which no creature can resist with a saving throw. i would just make a set save DC for this to prevent abuse or change the effect to something more along the lines of the mass suggestion spell. i would also change the target to only humanoid creatures because a dragon isnt hyped by you entering its lair Bro lol. fear is fine as is but i guess i would question if they make saving throws every turn to resist it. last thing give it a moxie point cost monks have to use ki points to cast hold person a pugilist should have to spend moxie to use...See more
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Jacob G July 04, 2016 8:00 am UTC
Hey there, I really like the Pugilist and the aesthetic of a Brawling boxer type fighter, and that's why I really wanted to see all the varied sub-classes you could use as well. And while i enjoy the latter two, the Arena Royale is something of a problem for me. The other two have clearly defined character to them that is easy to understand and gives them a real flavor that can't be replicated in any other class, and while the Arena Royale brings in the idea of the luchador it just has this major disconnect that I can't shake off. While I understand that there will always be balance before theme, the aesthetic just doesn't work with the abilities. I just can't imagine a guy putting on a mask while fighting a dragon and suddenly being able to do all these amazing feats that he couldn't have done without putting on the mask (which a dragon wouldn't care about whatsoever). If you ever changed your mind about the sub-class, I would suggest that you went for a more Charismatic sub-class, one that was based around interacting...See more
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Benjamin H July 04, 2016 7:44 pm UTC
Thanks for the feedback! In the research for the Arena Royale fight club I came up with a lot of history of the importance of the alter ego, particularly in the early days of the luchador concept. I agree with you that some charisma based abilities would be appropriate here. I felt like two charisma based subclasses would be a bit too heavily skewed towards a particular style here and also felt that the alter ego method opened up non-luchador options that were also fun to explore (vigilante-ism / superheroes). If you haven't, you might consider checking out the Sterling Vermin Adventuring Co. blog and taking a look at the Gladiator archetype for Fighter in the Complete Martialist Handbook - it seems like something you would like!
Customer avatar
July 01, 2016 2:09 am UTC
Good themes for your class, Salt & Vinegar's Blindsider is a bit confusing though, it says a charisma modifier constitution saving throw. I assume you meant a just con save since they're trying to brace themselves vs a punch meant to make them see stars for a turn. (and charisma just doesn't make sense). Heelstompers duration seems a bit long for a single moxie point but that might just be me. For Arena Royale's 17th level skill, maybe clarify the movement a bit more. Can you jump less than 15 feet, can it be straight up and down, long jumping, or both. If you can jump straight up will it provoke an attack of opportunity? Things like that.

Thanks again for being a solid content creator!
Customer avatar
Benjamin H July 04, 2016 7:50 pm UTC
Thanks for your thoughts! Blindsider indeed triggers a Constitution saving throw and the "Charisma modifier" in there is a typo. As for heelstomper, halving movement speed is a situational benefit and I didn't want to make it even more situation by halving it for only a set amount of time. It is very good in the right circumstance but I think Salt & Vinegar's move set overall is a bit situational so it's okay for it to have that tool.

Finally, for Arena Royale the 15 feet is in any direction and it does provoke attacks of opportunity. For brevity's sake, and to mimic the non-text book style of the 5e PHB, I don't clarify things like this if they comply with the rules already in place. It can definitely be confusing at times but I think the writing style would suffer otherwise.

Thanks so much for the kind words!!
Customer avatar
Ross W June 29, 2016 9:37 am UTC
I'm a big fan of the Pugilist class, so was excited to see this pop up in the queue! And such a short time after the main class too.

I have some feedback which I hope is helpful.

I'm not a fan of Arena Royale's implementation. Frankly speaking, I'm not satisfied with the abilities being unavailable unless in your alternate persona. They are ingrained skills and should all be available to the Arena Royale pugilist regardless of the clothes they wears or attitude they adopt (a luchador doesn't suddenly forget the skills of a luchador when they take off their mask). From a mechanical perspective, the abilities don't seem powerful enough to justify a restriction on when you can use them.

Instead, I would suggest that the fight club abilities including the AC calculation gained at level 3, should be available at all times. However, using one of the fight club abilities while not in their alternate persona should allow witnesses a roll to make a connection between the pugilist's...See more
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Benjamin H July 04, 2016 7:56 pm UTC
Arena Royale is definitely not balanced around the idea that you will only use these abilities part of the time. in fact, I expect it to be a very, very rare circumstance when you don't or can't enter your alternate persona to gain these benefits. The only time I can see starting a fight outside of your alternate persona is if you get jumped and, even then, you can still spend your first action on that turn adopting your persona.

I think you make some really good suggestions about using moves both in and out of the persona and that triggering a bonus to an observer connecting your real identity to the persona. It's not impossible that Arena Royale would see some kind of change like this in the future though it's not something I am considering in the near future.

Bloodhound Bruiser has a lot of Moxie features but I think it shouldn't strain the subclass too much because many of their Moxie features boost their ability to get things done out of combat (in the exploration or interaction...See more
Customer avatar
Ross L June 29, 2016 3:25 am UTC
Your work is incredible. The pugilist and dhampir were unique and awesome designs, but I found myself wishing for more Fight Clubs because I love exciting and varied player options. I was thinking of designing some of my own when my wish was granted, and I was not disappointed. The Squared Circle and Sweet Science were very fun, but I thought more could be done than just grappling and boxing. Now I see you have street fighter/luchador flavor in Arena Royale, a Sherlock Holmes from Moffat's Sherlock style investigative brawler in the Bloodhound Bruiser, and a do-anything-to-win dirty fighter in Salt & Vinegar.

I'm truly not sure how you do it. Your documents look so professional and the art you use is fantastic, to say nothing of your great ideas and ability to balance. My new wish is I could homebrew as well as you so I might have the confidence to publish some of my own work.

Regardless, phenomenal work. I'll be keeping my eye out for more of it in the future.
Customer avatar
Ross L June 29, 2016 4:14 am UTC
Update: I just visited your Sterling Vermin Adventuring Co. website, and through that your Patreon. Your work is so excellent and worthwhile to me that yours is the first Patreon I've ever backed.

Since I'd love to discuss homebrews with you in the future, I opted for the $15 level (and just discovered that I apparently took the last one). Best of luck to you, and I look forward to hopefully homebrewing with you in the future.
Customer avatar
Benjamin H July 04, 2016 7:57 pm UTC
Thank you so much! I will be contacting you through Patreon shortly!!
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File Last Updated:
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This title was added to our catalog on June 28, 2016.