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Serpentine Secrets

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Suggested Price $0.50

My first contribution to the Dungeon Masters Guild!

This supplement features a returning playable race from past editions: the Yuan-Ti Pureblood, as well as a new Cleric domain, four new magic items, five new monsters (including three new Yuan-Ti variants) and two new spells.

As this is my first release in the Dungeon Masters Guild community, any and all feedback is greatly appreciated. If errors are found or edits need to be made, I will update this description with a detailed changelog.

Changelog:
Channel Divinity: Shed Skin nerf. Healing reduced to 1d8 instead of 2d4+2, and is now triggered by a bonus action while concentrating on the ability.
Racial Magic: Fixed typo. Thanks to /u/UberUSB for spotting!
Shapeshifting Trait: Edited wording to match similar abilities. 
Racial Magic: Removed suggestion and fear spells gained at higher levels.
Blend In: Removed. Racial trait economy was too high and this one provided the least flavor to the race. 


The art contained within comes from past Wizards of the Coast products and from templates available through the Dungeon Masters Guild. Huge shout out to the amazingly talented artists over at WotC HQ!



Interested in checking out my other products?

Monk Archetype: Way of the Ascended Sage. Features a studious new Arcane archetype for the Monk class and a selection of new spells.

Way of the Ascended Sage

Barbarian Archetype: Path of the Inner Demon. Features a dark new Primal Path for the Barbarian class.

Path of the Inner Demon

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Reviews (2)
Discussions (2)
Customer avatar
Sam M June 11, 2016 1:17 am UTC
PURCHASER
I really love your product. I'm creating a yuan-ti-centric adventure to put on DMs Guild and I wanted to use the Yuan-ti Pureblood Infiltrator. For convenience, I'm planning on putting the statistic into the adventure. I plan on crediting you in a subheading to the monster entry and also linking to this product in the adventure's description page. Is there anything in particular you would like in the way of credits?
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Customer avatar
Aric E June 22, 2016 8:18 pm UTC
CREATOR
Referencing me and linking to this page would be awesome, I would greatly appreciate it!
Sorry for the slow response.
Customer avatar
Sam M May 27, 2016 5:45 pm UTC
PURCHASER
The "Once per day" abilities under the racial entry should be "once per long rest." Also, a question regarding the Gloves of Venomous Blades: it says you "may envenom a bladed weapon in each hand." So you can envenom, for example, two short swords at the same time? That sounds right, but the language sounds weird because of the "a" in "a bladed weapon." But I suppose if that wasn't there you could game the system by holding two daggers in each hand and envenoming all four of them at the same time.
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Customer avatar
Aric E May 27, 2016 8:36 pm UTC
CREATOR
I modified the "Once per Day" entry on the Shapeshifting racial ability, but under the racial magic entry I have formatted it to look similar to the Tiefling's racial magic (they use "once per day" in that entry) for the purpose of familiarity.

You are correct in your assumption for the gloves, they can apply Envenom to a maximum of two bladed weapons. I chose to specify one-handed bladed weapons to prevent players from, say, grabbing a greatsword in each hand, imbuing them with venom, and passing one off to an ally. I may adjust the wording of that magic item's description if there is confusion in the future.
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Customer avatar
Ben F May 28, 2016 8:17 pm UTC
PURCHASER
In the errata for the PHB, they've changed the wording on the Tiefling's infernal legacy to be once per long rest - or at least they've clarified that that's what they meant.
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File Last Updated:
May 27, 2016
This title was added to our catalog on May 27, 2016.