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DDAL04-02 The Beast (5e)
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DDAL04-02 The Beast (5e)

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Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two of Misty Fortunes and Absent Hearts.

A Two-Hour Adventure for 1st–4th level Characters

Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known.

 
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Reviews (28)
Discussions (9)
Customer avatar
nikita B November 18, 2017 11:05 am UTC
This adventure presents a fun, if only somewhat challenging, adventure for characters in the first adventure league tier of play. The adventure allows for your party to play through (or avoid) a number of interesting combat encounters, some of which can leave players bruised if they do not approach them with a clear head.

Further, subtle pointing to the cold and frigid effects of an approaching blizzard can lead to players feeling a chill they did not expect to. This part of the adventure was particularly entertaining for my players, most of whom neglected to purchase cold-weather gear, and myself. The adventure fortunately provides an avenue for players who neglect to make such a purchase to avoid death by exhaustion.

Some of the roleplay encounters in this adventure feel a little bit weak, though the addendum later published by WotC may provide some fixes to that.

My main gripe with this adventure lies in its final battle, which comes after the creature your players encounter...See more
Customer avatar
Nirodha A August 30, 2017 8:51 pm UTC
Are Aya Glenmiir and the two elves of Greenhall wandering lost near Orasnou or do they still have access to their encampment in the Quivering Forest?
Customer avatar
Alan P September 29, 2017 8:36 pm UTC
They are lost. The elf camp did not transition with them.
Customer avatar
David P August 24, 2017 10:09 pm UTC
I enjoyed this. Easy to help use the creepy environment to throw unexpected combat without it seeming forced.
Customer avatar
Alan P September 29, 2017 8:38 pm UTC
Thanks! I wanted to spotlight the domain of Barovia and the "tone" of Ravenloft for this adventure. In my mind, horror is most effective when it is ambient (the world/environment) as opposed to gore (combat,combat,combat).
Customer avatar
Jasper M May 26, 2017 9:38 am UTC
PURCHASER
The mod for FG for this doesn't make sense at all. I'm not sure if it was meant to be just a guide for the pdf. I bought it so that I won't have to print out the pdf and make things easier since everything would be on Fantasy Grounds. But this just doesn't help at all.
Customer avatar
Jonathan F April 04, 2017 5:09 pm UTC
PURCHASER
I was a player, haven't read the module yet.

Ratings:
-- Target Level: I think this module is 3rd or 4th level (I was warlock 1).
-- Story: 5/5.
-- Pacing: 5/5.
-- Combat Difficulty: 5/5. **This module is not level 1 PC friendly**. Way too many things can do 10+ damage in one turn.

Introduction: I loved the story of this module. Local trappers haven't been heard from and there is a storm coming, go save them.

Exploration: Decent amount. We got to do a little amateur Sherlocking.

Combat: Some rough combats. Situationally, this module could be an instant TPK. Very situationally, but it is possible. Depending on the count of magic weapons and spellcasters, maybe remove the Dire Wolf in the last fight (worse case, the PCs should have at least one magic weapon that can deal damage, two if they have a decent investigation/perception).

Roleplaying Opportunities: A little bit.

Overall: Great module. Being in Barovia...See more
Customer avatar
bryan B June 28, 2016 6:27 pm UTC
PURCHASER
So a weird thing happened during this adventure. I'm DMing my party (three level 1 clerics). They accepted the quest and ventured off into the wilds in search of (stuff). Their first obstacle was a river. Nothing special, just a cold river crossing on a cold winter day. Two fell in. That's when this story took a different turn. The weather was fast approaching and exhaustion began to set in. They got as far as the campsite. They got (stuff) and rolled poorly with interactions with (stuff). Since they were wet, cold and rolling disadvantages, they decided to take (stuff) back to town. They rest of the adventure was man vs nature as the harshness of Stahd's Winter bore down upon the hapless party. The exhaustion levels increased as they trekked through the blizzard without shelter or dry clothes. Hypothermia began to set in as they made a snow fort to wait out the storm. And they still had yet to cross back over the river. They did everything they could to stay alive, including scared flaming a party member to dry...See more
Customer avatar
Alan P July 01, 2016 2:26 pm UTC
Y'know, my first Ravenloft adventure many years ago had the players crossing a gorge on a fallen log. It was a bit of boxed text, and only like 30 minutes into our game.

We spent two sessions on that log. They were convinced it was evil. ;)
Customer avatar
Joshua D May 22, 2016 9:39 pm UTC
is this a werebeast campaign ?
Customer avatar
Alan P May 23, 2016 11:03 pm UTC
Werecreatures do figure prominently into this adventure, yes. Hard to say much more without giving spoilers!
Customer avatar
Alan G April 09, 2016 1:03 am UTC
PURCHASER
"An error exists on this page. Acrobat may not display the page correctly. Please contact the person who created the PDF document to correct the problem."

Hey there are many many parts of this that are unreadable, ive downloaded this twice DDAL402 already, and bought DDAL403 also at the same time which has no problems to view/read, its just this PDF...

Please advise correction for this matter, Thank You

Customer avatar
Alan P April 09, 2016 1:52 am UTC
This is the first I've heard of it. You may need to contact the site/shop admins directly - http://support.dmsguild.com/hc/en-us/requests/new
Customer avatar
Alan P April 05, 2016 5:56 pm UTC
Hey folks! We've hit Copper Metal status in just a few hours, so just as with my other dmsguild.com submissions... let's expand this content!

Do you want to see some enhanced onboarding with more/ better hooks to the Quivering Forest? How about some family history and background on the family of Alina Vaduva?

Other thoughts?
Customer avatar
Alan P April 06, 2016 4:02 am UTC
And now we've hit Silver Metal. Man. I've got some work cut out for me!
Customer avatar
Alan P April 21, 2016 8:08 pm UTC
as we sailed past Silver and into Electrum, I got the expansion content posted here:

http://www.dmsguild.com/product/180498/DDAL0402-The-Beast-5e-Expansion-OPTIONAL-CONTENT?src=slider_view

It's PWYW, and I DO NOT expect anyone to pay for it. Any profit generated from this optional supplement will be going into the LC/RC reward fund for our campaign volunteers.

If/when we hit Gold status, I'll put out some more material to further explore some of the concepts from this adventure.
Customer avatar
Alan P May 09, 2016 7:43 pm UTC
Well, we hit "Gold Metal" today... I suppose now is the time to share that I'll be working on an adventure that uses some of the NPCs from this document... but it's not a sequel ;)
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Platinum seller
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Pages
34
File Size:
3.99 MB
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File Last Updated:
December 14, 2016
This title was added to our catalog on April 05, 2016.