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Alternate Multi-classing Rules

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For when you want powerful spells and fighting prowess

The multi-classing rules in the PHB and DMG work well to create a jack of all trades, but master of none style character, but they don’t quite cut it for a character that wants to be 2 or 3 classes for their entire career.

Includes 32 pages of information for all standard PHB classes as well as several new feats to enhance the multi-classing system in this supplement.

v 1.2

  • Changed saving throw proficiencies to match PHB standards
  • Allowed classes with no packages at 20th to get a capstone

V 1.1

  • Added over/under powered warnings
  • put requirements on feats
  • clarified spell slots and spell preparation
  • Removed redundant proficiency bonus information
  • Adjusted feat/ability score increases so that classes that get extras, still get them
  • Adjusted feat/ability score increase timing
  • Merged packages that require each other
  • Other undocumented changes
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Reviews (1)
Discussions (2)
Customer avatar
James H March 24, 2016 3:03 pm UTC
CREATOR
Updated the product to reflect changes made due to reviewers concerns.
Customer avatar
James H March 23, 2016 9:47 am UTC
CREATOR
Don't forget to rate and review it, and ask questions.
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Product Information
Community Content
Author(s)
Rules Edition(s)
Pages
32
Publisher Stock #
AMR-001
Format
Original electronic Click for more information
Scanned image
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Original electronic format
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File Last Updated:
March 25, 2016
This title was added to our catalog on March 23, 2016.