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Classic Modules Today: B2 The Keep on the Borderlands 5e
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Classic Modules Today: B2 The Keep on the Borderlands 5e

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To use this conversion guide you will need a copy of "B2 The Keep on the Borderlands", originally available in hard-copy and now for sale in Digital format at DMsguild.com.

This "B2 The Keep on the Borderlands" conversion guide allows DMs to run the original module with 5th Edition rules. Also included in this guide is a handy two-page reference sheet for encounters along with monster and magic item conversions, all on one two-sided sheet.

B2 The Keep on the Borderlands was included in the 1979–1982 editions of the Basic Set. It was written by Gary Gygax and illustrated with cover art by Jim Roslof and interior illustrations by Erol Otus. The module also provides rudimentary rules for wilderness adventures, as these were not included in the D&D Basic Set. The structure of the adventure as a series of separate caves allows segmented playing sessions for beginners. The module has been described as a low-level introductory scenario, which leads the player characters from an outpost on the frontier of law into the forces of chaos.

Other Titles available:

Classic Modules Today B3 Palace of the Silver Princess

Classic Modules Today B10 Night's Dark Terror

Classic Modules Today I1 Dwellers of the Forgotten City

Visit Classicmodulestoday.com for instructions on creating your own classic module conversions and selling them on the DMs Guild.

 
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Reviews (5)
Discussions (15)
Customer avatar
Andrew P August 20, 2017 2:32 pm UTC
Is there a licensing reason why you can't simply release B2 with this integrated into it? Just curious. These conversion guides are great. I'm dying to play some of these old adventures.
Customer avatar
Jay M August 21, 2017 1:38 am UTC
CREATOR
Yes Andrew there is. This project was set up by Stan Shinn. He talked to Wizards of the Coast about doing these conversions of classic modules. WotC defined the parameters of the guide. They want you to purchase the PDF or POD of the old classic module.

Don't forget to post a review and let everyone know how great you think they are!
Customer avatar
Jay M May 17, 2017 3:41 pm UTC
CREATOR
Version 4.2 Release; has statistics for the humanoid leaders at the Caves of Chaos.
Customer avatar
Jay M February 01, 2017 5:25 pm UTC
CREATOR
Some really good comments and critiques lately on this conversion guide. Very helpful information given. I will be revisiting this guide and revising to incorporate the thoughtful criticism received. Thanks guys, good example of useful comments.
Customer avatar
January 14, 2017 12:13 am UTC
PURCHASER
what is different between 3.00 and 3.01?
Customer avatar
Jay M January 14, 2017 12:18 am UTC
CREATOR
The gas trap in the Keep has been given a DC for attempts to disarm.
Customer avatar
December 06, 2016 8:34 pm UTC
PURCHASER
why i feel like your miss stats for some of npc?
Customer avatar
Jay M December 07, 2016 12:18 am UTC
CREATOR
Could you please be specific about which NPC's you are referring to.
Customer avatar
Jay M November 06, 2016 11:24 pm UTC
CREATOR
Version 3.00 has now been uploaded. It may take a few minutes before the file is ready, just make sure you are downloading version 3.00 for the latest guide.

This newly reformatted conversion guide improves on notable NPC stats as well as conversion notes for traps, magic, and magical items.
Customer avatar
Jay M November 06, 2016 12:44 am UTC
CREATOR
This conversion guide is currently undergoing a major overhaul. Since it was my first conversion guide I can find many ways to completely improve its usefulness. Look for 2.00 to be uploaded in the next couple of days.
Customer avatar
Jay M August 21, 2016 10:05 pm UTC
CREATOR
The free "How to use CMT conversions" document;

http://www.dmsguild.com/product/190291/Using-Classic-Modules-Today-Conversions
Customer avatar
Jay M August 21, 2016 7:43 pm UTC
CREATOR
This reviewer was obviously drunk. In no way does the description of this product indicate it is the original module. Furthermore the product description points out you will need the 5e rules to play. Common sense seems to be lacking from this reviewer.

"The title is misleading. It strongly implies it is the module, and only buried in the text does it mention it is a conversion guide. I will NEVER buy from this author, and I am profoundly disappointed in DMGuild. I wanted to buy PDFs of the adventures I enjoyed in my youth, to share with friends new to gaming."
Customer avatar
Jay M August 13, 2016 12:12 am UTC
CREATOR
Another perespective because it seems many are finding these conversions useful.
Hi all,
I'll be honest, I'm just a fan of the Classic Modules Today as I hope to run a lot of the old classic D&D modules in 5e (which is how I got into D&D). I know a lot of people here are worried about negative reviews but I want to say that from the few I've purchased, they seem to be good. I understand you're not re-writing the entire module and I think the emphasis on "old school" style D&D flow may make more sense than trying to balance to meet 5e dynamics. They're not particularly in-depth but I don't think they really need to be and for the price, it's an affordable thing for me to get when I buy a PDF of an old module. Unfortunately I still need to get around to running some of these modules and I am anxiously awaiting the Temple of Elemental Evil conversion as that's the module I would like to run the most. I did run a little bit of Keep on the Borderlands with some of the conversion...See more
Customer avatar
Jay M August 03, 2016 11:30 pm UTC
CREATOR
Classic_Modules_Today_B2_The_Keep_on_the_Borderlands_2.01.pdf is your latest version of this file. Updated and revised. Adapts converted to Cult Fanatics.
Customer avatar
Jay M August 03, 2016 4:03 am UTC
CREATOR
Classic_Modules_Today_B2_The_Keep_on_the_Borderlands_2.00.pdf is your latest version of this file. Updated and revised. More thorough NPC statistics.
Customer avatar
Julien R June 30, 2016 1:10 am UTC
PURCHASER
One thing which kind of throws me off is that the priest covertly spying on the Keep and the Adepts are both more powerful spellcasters than the head priest of the Shrine of Evil Chaos.
Customer avatar
Jay M September 06, 2016 5:42 pm UTC
CREATOR
Why does that throw you? Game it. My boss doesn't have nearly the skills I have but yeah, he is still the boss.
Customer avatar
Jason S March 24, 2016 10:18 pm UTC
PURCHASER
I'm confused. Though I appreciate the effort to be succinct, the conversion looks incomplete. Where are the Orc Leaders for example? I haven't gotten the 5E MM yet; does it contain guidance on the orc leaders that we would use instead? Did the number of monsters per encounter also not change? That seems a bit off as well. Looking through the 5E conversion guidance provided on the WotC website, I'm not convinced the number of monsters should've remained consistent between the two (but I'm glad to hear other opinions).
Customer avatar
Jay M March 25, 2016 12:11 am UTC
CREATOR
Orcs are found on page 246 of the 5th Edition of the Monster Manual as indicated in your conversion guide.

There are no "# of monsters per encountered" in the conversion guide. This would be information used from the actual module.

As indicated on the tin "To use this conversion guide you will need a copy of "B2 The Keep on the Borderlands", originally available in hard-copy and now for sale in Digital format at DMsguild.com."

It is assumed you have the rule books you need to run D&D 5th Edition.
Customer avatar
May 26, 2016 10:37 pm UTC
You can purchase the actual module on DMSGuild as well.
Customer avatar
Corey L February 01, 2017 4:43 pm UTC
PURCHASER
Overall, this conversion pack is very useful, however, I am going to have to concur with Jason. The original module specifically calls out the Orc Leaders in caves B and C. They have more hitpoints and hit harder. This feels missing from the conversion module as there is only support for the Orcs. It's possible we should only model the Orc leaders as plain 5e Orcs but that'd be nice to be explicit.

In the Keep in area 11. Loan Bank the 12 secret compartment's locks are trapped with hidden poison needles that are save vs poison at +1 or die. Do we just leave them out of the 5e conversion?

In the Caves of Chaos in C. Orc Lair the net trap in the conversion a DC to notice the wire but doesn't detail what happens if the PCs set off the trap. I would be nice if the penalty was also converted into 5e D&D terms. The D&D next playtest version of the Caves of Chaos states that the players are restrained.

I know some of these are nitpicky and all of them can be handled by myself...See more
Customer avatar
Brian S March 12, 2016 10:21 pm UTC
PURCHASER
The download is missing the pink cover page.
Customer avatar
Jay M March 12, 2016 10:28 pm UTC
CREATOR
Thanks for letting me know. I will add it.
Customer avatar
Jay M March 13, 2016 2:29 pm UTC
CREATOR
I am just learning now how to merge PDF files. Once I complete the process I will post here, and on my other release B3, that the cover and document have been merged.
Customer avatar
Jay M March 13, 2016 3:33 pm UTC
CREATOR
A PDF file with the cover graphic at the front of the document is now the current downloadable file.
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This title was added to our catalog on March 12, 2016.