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D&D 5e - Expanded Armory & Gear
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D&D 5e - Expanded Armory & Gear

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A plethora of exotic weapons updated for 5e.  Additionally, I have included 4 new equipment packs.

Let me know what you think.

Check out Volume 2:  /product/179621/DD-5e--Expanded-Armory--Gear-Vol-2

Updated:  Realized I left out the description for Kusari-gama's special properties.  So, fixed that.  Added Reach to it.

Updated:  Cleaned up the wording on Katana and added Heavy.

Updated:  Cleaned up the wording to say knock prone instead of trip.  Added Boomerang and Bolas special properties.

Updated:  Added text for the Katana that states that it can only be dual-wielded with the wakizashi.  Added text for the War Scythe that give disadvantage to all attacks made to enemies within 5 feet.  Created a printer friendly version.

Updated:  Changed the text for any of the weapons that dealt with disarming and knocking prone to give the enemy disadvantage rather than the wielder advantage because all of the saves will be coming from the foe's end.

Updated:  Fixed minor typo.  Added the light property to every weapon it actually appies to.  Updated kusari-gama to be able to be treated as dual wielding while wielding it.

Updated:  Fixed minor typos.  Removed the wakizashi restriction for the katana.

Updated:  After some discussion, I have decided to change the stats on the katana to reflect the modern rendition of its stats (closer to a longsword).  I added a new weapon to reflect the properites of the katana as it used to be in this sourcebook:  the o-katana.  Added finesse property to the wakizashi and katana.  Added bastard sword.

Updated:  Addded finesse to the three-sectioned staff.

Updated:  Changed the wording to "attacking with" from "wielding" for any relevant disarming/knocking prone attacks.

Updated:  Added a Special property for the Falchion:  crit range increased to 19-20.

 
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Reviews (4)
Discussions (13)
Customer avatar
João Paulo H January 08, 2017 9:08 pm UTC
PURCHASER
Founded this and find it cool. But can't download the pdfs for god's sake! D:
Customer avatar
Andreas B December 09, 2016 6:14 pm UTC
PURCHASER
That work is really awesome! You really have helped a lot in my campaign!
I have one single question though:
What difference is there between a Scimitar and a Wakizashi, that could explain the 275gp gap?
Customer avatar
Josie J June 11, 2017 9:59 pm UTC
I'd guess rarity, depending on you campaign setting but I'm guessing that there's a lot of scimitars floating around while Wakizashi are more limited due to not being mass produced (or as much as mass production works in fantasy medieval settings).
Customer avatar
Rood K November 04, 2016 1:47 am UTC
PURCHASER
I think that some of the heavy weapons should not be heavy:

- bastard sword and o-katana for being Versatile.

- Falchion in comparison to greatclub.
Customer avatar
August 06, 2016 11:47 pm UTC
PURCHASER
OK, your thoughts on the Katana are not sound. Look up Miyamoto Musashi - Niten Ichi-Ryu its a dual wielding fighting style with using a Katana one handed. Length of a Katana does not make it two handed or the weight. Weight 1.1–1.3 kg / Blade length approx. 60–73 cm (23 5⁄8–28 3⁄4 in) This is smaller than a Long-sword....

I also have other issues with this list as they do not represent the real weapons in a reasonable way.
Customer avatar
May 16, 2016 12:27 am UTC
First off - thanks for doing this - weapons are an area sorely neglected in the current official game
two things with regards to the Jian
1) while i like the idea of being able to choose weapon damage type i feel it should potentially have different damage amounts with the different types perhaps otherwise it is strictly better than other one handed weapons in the dmg (so long as you dont ever plan on using them two handed i suppose)
2) 1d8 on a light weapon - regardless of damage type - makes this the new dual wielding sword and makes dual wielder feat essentially just a feat for +1 to AC - goes from a situational feat to a feat where there is always a better option - to make this at all balanced this needs to be an option only for +0/1 uncommon/rare magical swords/items
Customer avatar
April 30, 2016 10:27 pm UTC
PURCHASER
Hey, just wondering if im ok to use this in my campaign blog, along with other items you've uploaded provided i link back to the purchase page
Customer avatar
jason M May 03, 2016 12:34 am UTC
CREATOR
Most definitely!
Customer avatar
Selim G April 27, 2016 8:43 pm UTC
PURCHASER
All I can say is thank you so much for making something like this, I'm new to the system so I've no idea what to do to balance new weapons in the arsenal, and I'm super sorry that I haven't got any pocket change to contribute to a hard-working bloke like yourself. This is going to help me a ton though, I appreciate it. Have fun gaming!
Customer avatar
jason M May 03, 2016 12:35 am UTC
CREATOR
You are most welcome! I have a huge docment that I am about to release with about 100 new magic items.
Customer avatar
Kai S March 24, 2016 4:56 pm UTC
PURCHASER
I personally am not a fan of weapons with both the Finesse and Versatile properties, simply because high dexterity offers so many more useful things than high strength outside of weapon use. Being able to focus on high dex while also having weapons that do the same damage as versatile or two-handed strength weapons seems to be slightly over-powered to me.

Also, regarding long swords and bastard swords; this is presented entirely wrong, but this is partly DnDs own fault. What many people think of as bastard swords actually ARE long swords - a dedicated two-handed weapon that can be wielded one-handed if necessary, but is not meant to do so. What DnD presents as a long sword - a weapon that is mostly used one-handed, but can be wielded with both hands, is actually what you would call a bastard or one-and-a-half-hand sword in real life.
Customer avatar
Christian D March 21, 2016 4:15 am UTC
PURCHASER
While i personally like many of these weapons, i do however need to point out that many of these weapons are redundant. For instance, the O-katana does 1d12 if wielded with 2 hands or 1d10 with one hand, why not just use a bastard sword. The Bastard sword does the same damage, as well as 2 different types of damage, for 1/4 the cost. This is a similar issue with the Full blade and Nodachi, while yes the nodachi has reach for 1/4 the price i can get a full blade which does not impose any Disadvantage. I might suggest maybe instead of have such high prices for these weapons and odd restrictions, you could say for Bastard sword and up that you get disadvantage on Initiative checks, its not to bad a penalty for the caliber of weapon you get, while still making someone think twice about taking it. You could even be adventurous and say those 2d8 weapons instead do 3d4. On a critical it turns into 6d4 doing an average of 15 damage plus any modifiers. Also as far as the STR requirements, you can walk in Full Plate without...See more
Customer avatar
jason M March 21, 2016 5:30 am UTC
CREATOR
Thanks for your pointers. I might tinker around with some of your points in the near future. The Nodachi has reach with the extra damage over the Full Blade. Yeah, the disadvantage makes the Nodachi less attractive but you can hit from further away. So, there is that. And thanks for that ending comment!
Customer avatar
alexander H March 13, 2016 11:31 pm UTC
The katana strength requirement makes literally no sense. They weigh LESS than a longsword (which can be wielded just fine in one hand in D&D, and is doable with some effort and proper technique in real life). In fact, they weigh the same as a European medieval arming sword (aka. knightly sword), which is a strictly one-handed weapon.
Stating that the katana is too heavy for normal people to use in one hand shows that you really don't know much about these weapons. Plus, the 1d10 one-handed damage makes them a strictly superior weapon to use for anyone with the strength for it, which would be basically anyone that would consider choosing it. Overall, it's just a badly designed weapon.

Oh, and wrist-mounted crossbows, while cool, are absolutely worthless. They don't have much room to accelerate the bolt (draw length), which means that to be able to accelerate it to the point that you can hurt someone with even minor padding, the bow must have an incredible draw strength, which usually means...See more
Customer avatar
jason M March 14, 2016 7:24 am UTC
CREATOR
After checking out your comment, I will respond with these points.

1.) This katana is based on the 3.5 version of a katana in the Oriental Adventures sourcebook. Now, most likely, Wizards of the Coast based that version of the weapon on the o-katana, which is longer and heavier than what we constitute as a regular katana. I simply transferred the weight over from that weapon and then created the stats. I can change the name if it suits you to o-katana. However, I am simply following in the footsteps of WotC at this point. Yes, it doesn't reflect the what an actual katana functions like (although I do have a katana at home and it still is a pain to wield one-handed).

To address your other point. Yes, it is powerful to utilize if you have the strength to use it. However, there are a couple of examples in the current PHB that are completely unbalanced with no restriction whatsoever.

Why would anyone utilize a greataxe over a greatsword? The former has a lower damage...See more
Customer avatar
jason M March 14, 2016 3:25 pm UTC
CREATOR
I renamed the katana to the o-katana and placed the katana in the chart with longsword stats.
Customer avatar
alexander H March 14, 2016 5:54 pm UTC
I'm sorry, but that doesn't make it balanced in the slightest. A 1d10 one-handed weapon is strictly superior to any other one-handed melee weapon, and the only requirement is a high strength score.
It is strictly better for a strength-based sword&board fighter to use an o-katana compared to a longsword. In fact, it is better to one-hand an o-katana with the dueling fighting style than it is to two-hand a longsword with the great weapon fighting style.
Customer avatar
jason M March 14, 2016 6:47 pm UTC
CREATOR
I'm aware that it is better and I have already justified my reasons for doing so. It benefits a strength-based class. You don't have to utilize that weapon in your games. I have noted your concerns. However, the current system of weaponry in the Player's Handbook is already unbalanced. This weapon is for DM's that are slightly more forgiving than what you are. There is a place for the die hard and the casual. I know plenty of people that would use this in their campaigns and the player would still choose different one-handers due to stylistic choices. Hell, my brother chose a whip (instead of a longsword or warhammer) for his paladin when he was playing. Where is the sense in that? Weapon damage isn't everything in a game

I informed you of the change due to me correcting the historical inaccuracy of referring to the version of sword I had in the book earlier as a "katana" when it really is an o-katana.
Customer avatar
Luc C March 21, 2016 3:19 am UTC
Barbarian would preffer greataxes over greatsword for very very obvious reasons !
crits double damage die yes, so basically 4d6 is better then 2d12...
but when you count savae and brutal critical that only take a single die more... you end up with...
5d6 for the greatsword and 3d12 for the greataxe. you immediately see the difference ! the great axe was created for the barbarians and the half-orc race who both have a need for a high damage die instead of a bell curve like the greatsword. because their racial or feature adds only a single weapon die. and not doubling it like a crit does.

so yeah, half-orcs and barbarian preffers great axes to great swords.
Customer avatar
Christian D March 21, 2016 4:19 am UTC
PURCHASER
Well, unless you like the ideas of one of the smallest armories ever in D&D you will have to accept this as a good start like i do. And remember, which many people seem to utterly forget, as a DM you DO NOT have to add these, just like any content in the Books. As a DM i can say i don't want a certain archetype or class for any reason (Though it should be for a good reason.). Stop relying on the books to guide your path/game and use what this game originally required. Imagination. Or maybe house rule these weapons with your own ideas and applications. I know i am, for me it is a simple fix.
Customer avatar
jason M March 21, 2016 5:34 am UTC
CREATOR
That is a good point. However, stylistic choices still matter. Additionally, my point still stands about handaxes vs every other light weapon.
Customer avatar
jason M March 21, 2016 5:35 am UTC
CREATOR
And thanks once again Christian.
Customer avatar
BEN R March 12, 2016 7:42 am UTC
PURCHASER
Typos:
(Ammunition. Vou can use a weapon that has the...)
(...your proficiency bonus lo the attack roll.)

3/10
Customer avatar
jason M March 13, 2016 7:22 am UTC
CREATOR
Thanks. Will fix that.
Customer avatar
Jacob N March 01, 2016 2:22 am UTC
PURCHASER
I'm curious as to why the Punch Dagger, Jitte, Kama, Nunchaku, Sai, and Tonfa aren't light weapons, as they're often depicted as being dual-wielded or used as an off-hand weapon. It also wouldn't really break the mold, given their minimal amount of damage.
Customer avatar
jason M March 13, 2016 7:28 am UTC
CREATOR
I accidentally left that out. I have since updated it with the appropriate properties. Thanks for that.
Customer avatar
Nod H February 21, 2016 5:55 am UTC
PURCHASER
My first suggestion is a printer friendly version with a white background.
At first look things seem about right. Katana being a 1h with a d10 damage breaks the mold of all other 1h. The Nodachi 2d8 with reach would never be allowed at my table. War Scythe with d12 and Reach also breaks the mold for Reach weapons.
Customer avatar
jason M February 21, 2016 7:38 am UTC
CREATOR
The Katana and Nodachi have noticeable flaws that penalize the character for wielding the weapons incorrectly. Additionally, they are expensive. Katana is a specialty weapon that cannot be wielded without a Strength of 18. unless you want to suffer disadvantage on all attacks. Same for the Nodachis and it can't be used within 5 feet of a foe, unless you want disadvantage to all attacks.
Customer avatar
jason M February 21, 2016 7:39 am UTC
CREATOR
Also, adding the same disadvantage to the war scythe as the Nodachi. Forgot to do so initially. And I forgot to put that the Katana can only be dual-wielded with the Wakizashi.
Customer avatar
Ralph T February 21, 2016 3:45 pm UTC
You have to have an 18 STR to wield a Katana, and it can only be duel-wielded with a Wakizashi? That does not make any sense at all.
Customer avatar
jason M February 21, 2016 7:52 pm UTC
CREATOR
It does when you consider the lore of the weapon and its standing power if not regulated by some clever restrictions. It's a 1d10 one-hander. By level 4, your character should have enough gold and the STR score to wield the weapons. Which works out, because at level 4 a regular character can get the dual-wielder feat to enable them to wield 2 longswords, and those are 1d8's. So, 4th level Fighter has two options, 1d10 + 1d6 or 1d8 + 1d8.

Additionally, katana and wakizashi are a set of swords that are utilized together in Japanese history. It's only fitting that you can't use one, while duel-wielding, without the other.
Customer avatar
BEN R March 12, 2016 7:42 am UTC
PURCHASER
It's all well and good to create rules for how the weapons SHOULD normally be used, it's another to restrict their use to match the lore. The weapons should have rules based on how they would MECHANICALLY operate.
Customer avatar
jason M March 13, 2016 7:34 am UTC
CREATOR
Mechanically? The strength requirement makes sense for the katana. It's impractical to attempt to utilize a katana in one hand. You have to have the appropriate arm strength to do so. Traditionally, it's a two-handed weapon. However, I will remove the wakizashi restriction.
Customer avatar
jason M March 14, 2016 3:25 pm UTC
CREATOR
I renamed the katana to the o-katana and placed the katana in the chart with longsword stats.
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