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50 New Magic Items - World Builder Blog Presents
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50 New Magic Items - World Builder Blog Presents

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More magic power! This document provides 50 new magic items plus 100 new common rarity weapon properties, 100 new common rarity wondrous items, and 100 new cursed item properties.

Many of the magic weapons and armor in this document are meant to fill-in the gaps and provide a magic item where their previously was none (e.g. magic whips, nets, and hide armor).

Included in the PDF...

Armor

Item

Rarity

Armor

Breastplate of chaos*

Very rare

Breastplate

Exploding studded leather*

Rare

Studded leather

Face of distraction

Very rare

Shield

Flying disc*

Very rare

Shield

Plate of the red wyrm*

Legendary

Plate

Radiant chain*

Very rare

Chain mail

Razorvine hide

Rare

Hide

Reflecting half plate*

Legendary

Half plate

Tortoise shell

Very rare

Hide

 

Rings

Item

Rarity

Ring of the beast*

Uncommon

Ring of fear*

Very rare

Ring of the might fist +1

Uncommon

Ring of the might fist +2

Rare

Ring of the might fist +3

Very rare

Ring of the vanquished soul*

Rare

 

Rods

Item

Rarity

Rod of arachna*

Very rare

Rod of elements*

Legendary

Rod of planar entrapment*

Very rare

Rod of tentacles, eyes, and mouths*

Legendary

 

Staffs

Item

Rarity

Staff of hope*

Very rare

Staff of lordly might*

Legendary

Staff of the muse*

Very rare

Staff of walls*

Very rare

 

Wands

Item

Rarity

Wand of entertainment

Uncommon

Wand of ooze*

Rare

Wand of the weird wizard*

Rare

Wand of woe

Uncommon

 

Weapons

Item

Rarity

Weapon

Angel’s call*

Legendary

Halberd

Bell ringer*

Very rare

Maul

Boomeraxe*

Very rare

Handaxe

Bow of grounding*

Rare

Longbow

Dagger of banishing*

Very rare

Dagger

Flail of force*

Legendary

Flail

Healer’s crossbow*

Very rare

Any crossbow

Horseman’s lance

Rare

Lance

Iron net

Uncommon

Net

Lashing grip

Rare

Whip

Lightning glaive*

Rare

Glaive

Razorvine hide

Rare

Hide

Reflecting half plate*

Legendary

Half plate

Tortoise shell

Very rare

Hide

 

Wondrous Items

Item

Rarity

Belt of hidden knives

Rare

Belt of the monkey*

Uncommon

Belt of the scorpion*

Legendary

Boots of the wild*

Rare

Box of shrinking (adamantine)

Legendary

Box of shrinking (iron)

Uncommon

Box of shrinking (mithral)

Very rare

Box of shrinking (steel)

Rare

Bracelet of seduction

Rare

Cheater’s gloves

Uncommon

Fishscale flippers

Rare

Hands of the craftsman

Uncommon

Pain doll

Very Rare

Shoes of the party lord*

Very rare

Spy fly*

Uncommon

Tracking compass

Uncommon

Trailblazer beetles

Rare

*= Item requires attunement

Plus random tables with 100 new common weapon properties, 100 new common wondrous items, and 100 new cursed item properties.

For more free game resources check out worldbuilderblog.me or view my other DMs Guild products.

 
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Reviews (4)
Discussions (4)
Customer avatar
Jack B February 21, 2017 3:42 am UTC
PURCHASER
Quick FYI: Typo on cloak of the porcupine
"It takes 12 hours for the spines to regrow *on the* on the cloak."

Loving some of these, quite cool.
Customer avatar
TBeholder C January 25, 2017 9:03 am UTC
PURCHASER
Psst. You accidentally copypasted 3 last lines from Armor to Weapons right on this page.
Customer avatar
May 06, 2016 6:12 am UTC
PURCHASER
Would i be able to use this in my campaign blog Provided i link back to the right page
Customer avatar
James I May 06, 2016 6:05 pm UTC
CREATOR
We already discussed this over email, but let me know if you have more questions! Looking forward to seeing what you create!
Customer avatar
Jacob N March 08, 2016 9:53 pm UTC
PURCHASER
These are interesting, but the wording is odd on a few.
In regards to the curse for consumable items, on a roll of 7, it says "if you ever consume another of these items..." I'm guessing you meant only that next one in particular, but the wording is a little ambiguous and could be interpreted as meaning every single one of them they ever take again. This would seem a little intense, as one of the example items was a potion of healing, and the damage is rather high.
Also, for the first entry on the list of cursed spellcasting focus, I would suggest making it one point of damage per slot level, otherwise it is a mere minor annoyance to higher level characters.
Customer avatar
James I March 09, 2016 12:06 am UTC
CREATOR
Hey thanks for this specific feedback. The d100 tables are a little more compact so I can see how that could get crazy.

The extreme intent behind the cursed item you pointed out is what I was going for. If the DM chooses a different interpretation, that's great! If they provide a cure for the curse the PC can also seek out that is also cool! I have no problem with a curse breaking the game a bit. That's what it's supposed to do. Similarly I have no problem with them being minor annoyances, since that can also be fun for a curse. It means the curse itself is more likely to come up since the character won't mind using the item as much! I like to give a lot of options.
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This title was added to our catalog on February 18, 2016.