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World Builder's Guidebook (2e)

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Admit it. . . you've always wanted to design your own fantasy world. But the job was just too big and complicated, so you either quit in frustration or didn't start at all.

Get out your pencils and markers, because it's time to make that dream come true! From the first steps of picking a campaign book to the final details of crafting a kingdom or city, World Builder's Guidebook leads you stage by stage through the process of creating your own, unique campaign world. Build a world modeled after your favorite movies or books, detail a portion of an existing world, or create your own fantasy world from scratch!

Some of the features you'll find in the World Builder's Guidebook include:

  • An introduction to the art of world building
  • Guidelines and random tables for creating continents, kingdoms, societies, local areas, towns and cities, ecologies, pantheons, histories, and sites of interest
  • A pad of 32 copyable forms, mapping paper, and hex sheets?an indispensable set of tools for your world-building efforts!

You're the master architect of an entire world. What are you going to build?

Product History

"World Builder's Guidebook" (1996), by Richard Baker, is a GM's book on creating fantasy worlds. It was published in October 1996.

Origins (I): The Generic Books. The AD&D 2e (1989-2000) era was all about TSR's many settings. However, TSR also published the occasional setting-generic book; by the mid '90s they were marking this line with a black-bordered cover.

In 1994, a new line of generic books appeared intended to help GMs fill out their worlds. "City Sites" (1994) and its successors featured fully detailed location for use in any world. "World Builder's Guidebook" took the next step by allowing GMs to actually create whole worlds.

Origins (II): Building Worlds. TSR encouraged building worlds from its earliest days. In fact, they didn't produce their own setting until the release of The World of Greyhawk Fantasy World Setting (1980) because they figured people would want to create their own. Meanwhile, TSR was publishing books like the "Dungeon Geomorphs" (1976-1977, 1981) and the "Monster and Treasure Assortments" (1977-1978, 1980) to encourage the creativity of their players.

Prior to the release of the "World Builder's Guidebook" (1996), TSR's most notable creative release was the "Dungeon Master's Design Kit" (1988), but that focused on encounters and adventures. World building had to wait for the "World Builder's Guidebook" eight years later. The result was unlike most other GM's advice books for fantasy games. With its focus on the creation of a physically-correct, holistic world, the "World Builder's Guidebook" had more in common with science-fiction world building releases like GDW's World Builder's Handbook (1989) and World Tamer's Handbook (1993) for their Traveller RPG (1977+). This offered an interesting new twist on fantasy world design.

Exploring a New Setting. "World Builder's Guidebook" doesn't explore any existing D&D world; it instead gives GMs the opportunity to create something new. And that might be something very new: the options it offers allow for the creation of worlds quite unlike the official D&D worlds of the '90s.

To start with, much like those Traveller supplements, "World Builder's Guidebook" begins with a polyhedral world map, giving GMs the ability to lay out an entire globe. This was almost unknown for D&D's fantasy worlds, with the exception of Basic D&D's Known World. The "World Builder's Guidebook" also includes some very nuts & bolts game systems for determining populations, geographies, and even climates. This was more simulationistic than most of the D&D worlds — though The World of Greyhawk Fantasy Game Setting (1983) offered a rare weather system that was comparable.

However, one final element of the "World Builder's Guidebook" was more in tune with D&D's worlds of the '90s. The "Guidebook" suggests starting creation with unusual setting ideas and also encourages twisting standard elements like the traditional D&D races. Here, one can see the influence of settings like Dark Sun (1991), one of the most twisted and unique settings during the generally innovative setting design of the '90s.

Future History. The "Dungeon Builder's Guidebook" (1998) was an explicit sequel to this book.

About the Creators. Baker had been writing for TSR since 1992, focusing on the Dark Sun and Birthright lines. This was one of his last books for D&D until the '00s, because he was about to dive into the Alternity (1997, 1998) line.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

 
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Reviews (6)
Discussions (2)
Customer avatar
March 24, 2017 5:35 pm UTC
PURCHASER
Actually, this PDF does NOT include all of the maps that were originally included with the game. It has the Polyhedral World Map, Polar Display World Map, Polyhedral Region Map, and the Polar Display Region Map. It's MISSING the square grid map with the Key box in the corner, the hexagonal grid map with the Key box in the corner, the Kingdom Map, the hexagonal map with Map Symbology at the bottom (rivers, mountains, swamps, etc), the Area Map, the City/Town map, the the 2 page Site Map. I thought I was buying the full 32 page booklet with the PDF. Honestly this was the only reason I bought it as I already have a physical copy of the book. I would not waste your $5.
Customer avatar
March 24, 2017 5:52 pm UTC
PURCHASER
Ok, never mind. The PDF does in fact have all the material, its just that it only has the first few bookmarked and the rest you have to scroll down to. Would delete my comment if I could. Sorry everybody. Great job. $5 well spent.
Customer avatar
Craig L June 27, 2016 6:15 am UTC
PURCHASER
Does this PDF include the blank maps? I still own and love my old physical copy of this book, but the map blanks have long since disappeared. If they are included, it would absolutely be worth the five bucks to buy the pdf simply to have the option of printing them off as needed.
Customer avatar
Joseph G June 29, 2016 6:54 pm UTC
PURCHASER
If you're referring to the various polar display and polyhedral maps, yes it does. The purchase comes with two PDFs--one for the book and one with 16 maps.
Customer avatar
Joseph G June 29, 2016 7:10 pm UTC
PURCHASER
Sorry--I was looking at the bookmarks. It's 63 pages of content.
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Product Information
Silver seller
Author(s)
Rules Edition(s)
Pages
96
Edition
1.0
Publisher Stock #
TSR 9532
File Size:
67.63 MB
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File Last Updated:
June 20, 2016
This title was added to our catalog on June 21, 2016.