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Epic Characters

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This 30-page handbook contains progression from 20th to 30th level for all twelve classes and the 51 archetypes. It also includes epic racials for all 21 subraces and 4 epic prestige classes.

The book will be updated as more official classes, archetypes and races are released.

All art within the book is courtesy of and copyright by dleoblack, Tom Edwards, and Daniel Kamarudin respectively.

Please leave a review after purchase, so I know what you like and/or dislike. It'll help me with future iterations of Epic Characters, as well as with the other products I have in the works.


v1.1: Fixed minor errors and typos, removed D&D logos

v1.2 (6th of july 2016): Wording and balance, navigation improvments, two new prestige classes, epic levels for Heroes of the Orient, epic levels for the villainous archetypes found in the DMG

v1.3 (28th of november 2016) - wording and balance, new eldritch invocations, added Unearthed Arcana support, and Volo's Guide to Monsters support.

Click the image below for full resolution

Epic Monsters Playtest

Other products

Heroes of the Orient Monsters of the Orient: Complete Bestiary Heroes of the Orient: Unearthed Kensai

 Customers who bought this title also purchased
Reviews (16)
Discussions (123)
Customer avatar
Benjamin N November 24, 2017 12:11 pm UTC
Hay Marc,

I would like to know how you would handle exp budgets with epic level characters. The "XP thresholds by character level" chart on page 82 of the DMG only goes up to 20th level. Thanks! :-)
Customer avatar
Marc A December 07, 2017 2:26 am UTC
Hi Benjamin,

This is actually included in the next update - the big 2.0.

Coincidentally, I'm also working on a supplement that includes tons of epic monsters, ranging all the way to CR 45.
Naturally, that includes details on how to build an encounter at higher levels.
Customer avatar
Hiten D November 17, 2017 10:41 am UTC
Have bought this - love it! Am just posting now in hopes that there will be an update to accommodate the new sub-classes in Xanathar's? I imagine it will take a little while to play test before release?
Customer avatar
Marc A December 07, 2017 2:20 am UTC
Hi Hiten,

First of all, thank you for your kind words!

And yes, there will absolutely be all of the archetypes from Xanathar's.
The 2.0 update will also include new progression options.

You're very much correct on playtesting though. It does take time.
I'm aiming for an early 2018 release. Hopefully Janurary or February.
Customer avatar
Anders E November 08, 2017 10:11 pm UTC
What would be the epic Level features of the Pact of the Invoker
Customer avatar
Marc A December 07, 2017 2:17 am UTC
Hi Anders,

An additional invocation and the ability to ignore prerequisites on invocations.
Customer avatar
Anders E November 07, 2017 6:29 pm UTC
Does this include the hexblade warlock archetype?
Customer avatar
Marc A December 07, 2017 2:15 am UTC
Hi Anders,

It doesn't yet, but it will with the next update :)
Customer avatar
Hipsters & November 04, 2017 2:31 pm UTC
Hi Marc, would you be interested in sending me a free copy for review on my blog

If so it's


Customer avatar
Marc A December 07, 2017 2:14 am UTC
Hi there,

I'd absolutely be up for something like that.
Though I'd very much like to wait for the big 2.0 update coming early 2018.

Thank you for reaching out :)
Customer avatar
Joseph G November 03, 2017 8:58 pm UTC
I'm a relatively new player, and so any imagination hooks are great. I have a few questions. Do your prestige classes follow the standard multi-classing rules regarding sacrificing levels in your main class, or are they a parallel/supplementary advancement system? Also, do you have plans to include more features for Unearthed Arcana archetypes that do not make it into published books (I'd be curious to see what an Epic Lore Mastery Wizard would look like)? Lastly, are features like Moon Druid's enhanced Wild Shape allowed/expected to advance as in earlier levels making CR 10 beasts possible to change into?
Customer avatar
Marc A December 07, 2017 2:12 am UTC
Hi Josepth,
Yes, you give up levels in a regular class to the prestige classes.

I'm currently working on a big update to Epic Characters. It includes all archetypes from Xanathar's Guide to Everything.
It'll also include several UA archetypes that didn't make it into Xanathar's.

Several classes are undergoing significant changes as well, based in large part on community feedback.
That includes higher CR ranges for druid wild shaping :)
Customer avatar
Adam B October 13, 2017 4:05 am UTC
While it is very early days in my own campaign, these rules are very handy for some ideas i have for fleshing out certain levels of my campaign and stating a villain or two.

Keep up the good work!
Customer avatar
Marc A October 14, 2017 12:39 am UTC
Hi Adam,

Thank you for your kind words.
It means the world to me!
Customer avatar
Victor V October 05, 2017 2:34 pm UTC
Does this support artificer and mystic?
Customer avatar
Marc A October 06, 2017 12:15 pm UTC
Hi Victor,

Not yet but we're working on it ;)
Customer avatar
Ryan P September 22, 2017 2:34 am UTC
Hey Marc,

I was curious about the Chiseled Warrior's Limbs of Steel feature being used by a monk. Would the martial dice be increased or would it have no effect?
Customer avatar
Marc A September 22, 2017 6:34 am UTC
Hi Ryan,

It is intended to have no effect. A chiseled warrior very much relies on Strength and brute force while a monk relies on Dexterity and precision strikes.
The chiseled warrior also has a Strength and Constitution requirement; ability scores that fit a barbarian, fighter, and paladin much more than a monk.

That being said, you could rule it any way you want in your game. It probably wouldn't break anything, other than that the AC increase at 3rd level is massive.
In terms of pure damage, the monk's Martial Arts becomes equal to the chiseled warrior at 23rd level and outshines it at 29th level.
Customer avatar
Alexander L September 09, 2017 1:52 pm UTC
My friend showed me this book, and its amazing! Such great work, I was wondering if there was a way for me to contact you as I'm making a class and would like to make an Epic version of it. The guidelines you have in the book are great but theirs nothing like talking to the creator
Customer avatar
Marc A September 11, 2017 7:49 am UTC
Hi Alexander,

I'm glad you like it!
You can reach me at
Customer avatar
Finnian Q August 31, 2017 10:32 am UTC
I like it
Customer avatar
Marc A September 02, 2017 10:47 am UTC
Hi Finnian,

That means a lot! Thank you.
Customer avatar
Eric M August 29, 2017 10:52 pm UTC
Hey Marc,

Love your work, my entire group of dnd players love the chance to continue playing after level 20. Any idea on how long until the major update happens?
Customer avatar
Marc A September 02, 2017 10:46 am UTC
Hi Eric,

Thank you for your kind words! I starting working on this because I felt the exact same way.
I can't really give an ETA at the moment though.
I'm also working on an epic monster manual and I'm aiming at publishing it along with the 2.0 update for Epic Characters.

There's still playtesting, art commissions, tweaking, etc.
It takes a little while but I really don't want to rush these things.
Customer avatar
Cameron F August 29, 2017 5:59 am UTC
Hey there Marc!

I saw you mentioned you were working on a large update! I was wondering if the Grave Domain from the UA is part of that update?
Customer avatar
Marc A August 29, 2017 6:31 pm UTC
Hi Cameron,

I haven't gotten to it yet but it's absolutely on the to-do list.
Customer avatar
John A August 22, 2017 8:58 am UTC
Hey, Marc,

I love this guide and am planning on using this with the Heroes of the Orient book. I wonder if there'll be epic levels for the subclasses not mentioned already in the document.
Customer avatar
Marc A August 25, 2017 9:20 am UTC
Hi John,

Thank you for your kind words!
The missing archetypes will definitely find their way in there.
Working on a rather large update at the moment.
Customer avatar
Nathan N August 18, 2017 8:57 am UTC
Hey Merc,

Love your work and hope you can update epic characters to include the other UA material. I'm curious, with the level 24 and 30 sorcerer ability, intensify spell and weave conduct, how does it interact with cantrips? As you can't pay cantrips slot to empower it and there is not a specified cost for casting another cantrip on the same turn.
Customer avatar
Marc A August 19, 2017 11:52 am UTC
Hi Nathan,

Thank you for your kind words!
I've got many things in the pipeline for Epic Characters, including inclusion of UA material.

Regarding the epic sorcerer, those two features aren't intended to work with cantrips. I'll reword it to be spells of 1st level or higher.
Thanks for bringing it to my attention!
Customer avatar
finn D July 25, 2017 10:26 am UTC
Hey Marc,

I just want to say I am a huge fan of all your products, this one especially. I can't wait till I get to bust out this one at one of my tables. I did have a question though. Are you considering adding the two UA classes to your book?

I am personally a huge fan of the mystic and one of my players is a huge fan of the artificer and it would be interesting to see how you would think it is best to scale those two into level 30. I understand completely if you wouldn't want to do that, since both classes are prone to be changed in the future, mystic maybe more than artificer, both classes are fairly complex and are quite bulky compared to those from the PHB and I am aware that creating 10 more levels for a class is a lot harder than creating 2/3 level progressions for an archetype. And, to make matters even worse, they don't really follow any of the archetypes described in the beginning of this book, since the artificer doesn't focus on fighting with weapons like the ranger or paladin,...See more
Customer avatar
Marc A August 08, 2017 10:03 am UTC
Hi Finn,

Thank you for your kind words. It means a ton and I appreciate it.
That is why I spend so much time working on these titles :)

But to answer your question: I absolutely do plan on including them both.
Classes are just so hard to get right. The mystic in particular is a very complex class - I feel like I need to do extensive playtesting in order to get a good sense of the class.
I want to do it justice and not rush to completion just to do it.

Ideally it has to be balanced, fun, and "feel right".

The good news is that we're now two people working on expanding the Epic line - meaning both epic monsters as well as a massive update to Epic Characters.

That being said, I'd love to hear ideas and suggestions for all UA material.
If you have some good ideas and want to share them, please let me know at :)
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