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Epic Characters

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This 30-page handbook contains progression from 20th to 30th level for all twelve classes and the 51 archetypes. It also includes epic racials for all 21 subraces and 4 epic prestige classes.

The book will be updated as more official classes, archetypes and races are released.

All art within the book is courtesy of and copyright by dleoblack, Tom Edwards, and Daniel Kamarudin respectively.

Please leave a review after purchase, so I know what you like and/or dislike. It'll help me with future iterations of Epic Characters, as well as with the other products I have in the works.


v1.1: Fixed minor errors and typos, removed D&D logos

v1.2 (6th of july 2016): Wording and balance, navigation improvments, two new prestige classes, epic levels for Heroes of the Orient, epic levels for the villainous archetypes found in the DMG

v1.3 (28th of november 2016) - wording and balance, new eldritch invocations, added Unearthed Arcana support, and Volo's Guide to Monsters support.

Upcoming releases

Epic Monster Manual and Oriental Monster Manual

Other products

Heroes of the Orient Heroes of the Orient: Unearthed Kensai

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Reviews (10)
Discussions (74)
Customer avatar
AJ B March 25, 2017 1:02 am UTC
Wonderful product, Marc! I am curious as to whether or not you were planning on adding the Tranquility Monk path in the future?

Also excited, but patient for, the Epic Monster Manual!
Customer avatar
Marc A March 25, 2017 4:47 pm UTC
Hi AJ,

I'm glad you like it! Comments like that make my day. So thank you!

It's hard to keep up with WotC and their new UA schedule, but I'm making slow progress in catching up.
It'll get it all in there eventually. It's just a matter of time, really.

For now, I'm primarily focused on monster manuals, though.
They're a lot more work than I expected!
Customer avatar
Spencer M March 19, 2017 12:21 am UTC
My DM picked this up a while ago to use for a campaign we're starting and I'm quite impressed. Thanks for all the hard work!

I plan on playing a single classed lore mastery wizard (from unearthed arcana) during this campaign and I'd be very interested in epic level material for it. Do you plan on releasing an update that includes this in the future?

Perhaps expanded Alchemical Casting options for 4th, 5th, and 6th level spell slots. Maybe permanent detect magic, comprehend languages and identify, as legend lore is already taken. Savant's Cunning could be a higher spell slot effect for spells modified with Spell Secrets or Alchemical Casting.
Customer avatar
Marc A March 21, 2017 1:33 pm UTC
Hi Spencer,

I'm glad you enjoy it and I hope you have some truly epic adventures ahead of you!
Regarding your question: Yes, I do plan on supporting all the UA material released by WotC. It's just gotten incredibly hard to keep up, as they suddenly increased the rate at which they made it.
Also, even though it is "just" UA playtesting material, I want to make sure that the epic progression I create for it has a certain level of quality - and that takes time.

And thank you very much for your ideas, I'll definitely take them into account when I get there :)
Customer avatar
Mircea M March 16, 2017 1:02 pm UTC
Hi Marc! Can you pls explain Weave Coinduit to me? I don't quite get it.
Customer avatar
Marc A March 16, 2017 4:17 pm UTC
Hi again,

Of course I can :)

You can start it for 5 sp, and for 3 sp you can extend it to another turn. It costs less to maintain than to initiate.

The next part refers to a rule in on p. 202 in the PHB which states: "A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action."

So even if you use Quicken Spell metamagic, you can still only cast that spell.
The sorcerer epic capstone lets you break the action economy in that way - as the only class.

I hope that helped :)
Customer avatar
Mircea M March 17, 2017 9:40 am UTC
Ok, I understand. Thx :D
Customer avatar
Mircea M March 15, 2017 7:32 am UTC
I'm good, thx for asking.
It sounds awesome and I can't wait for the book to come out. :D
Customer avatar
Christian A March 12, 2017 7:46 pm UTC
Cant wait to get the Epic MM!!! #%#$%#$ :P
Customer avatar
Marc A March 14, 2017 10:47 am UTC
Hi again Christian,

I'm glad you're excited. I am working as fast as I possibly can! ;)
Customer avatar
Christian A March 14, 2017 10:23 pm UTC
I know! thanks for your efforts!
Customer avatar
Mircea M March 12, 2017 9:46 am UTC
Hi Marc, how are u? Just a quick question regarding the Epic MM. Will you be including stats for gods? For ex: the Raven Queen, Lolth, Pelor, Tharizdun etc. and other such epic creatures?
Customer avatar
Marc A March 14, 2017 10:46 am UTC
Hi Mircea,

I'm good, thank you. Busy, but good! ;)
How are you?

The MM will include at least some of them, yes.
There'll be some very Lovecraftian things as well though (think Great Chtulhu, Mi-Go, Shoggoths and the like).

Here's a short list of monster categories that'll be included (though everything is still subject to change):
- Abominations
- Ancients
- Apex Creatures
- Archdevils
- Archfey
- Demigods
- Gods
- Great Old Ones
- Elemental Lords
- Eternals
- Outer Gods
Customer avatar
Christian A February 28, 2017 6:12 pm UTC
Marc!!, how are you? Any update about the new monsters manual ?? :D:D:D:D Cheers!!!
Customer avatar
Marc A March 01, 2017 10:30 am UTC
Hi again Christian :)

You wouldn't believe how much time this stuff takes.
It's still a long way off, but when I have a reasonable collection of monsters I'll announce a playtest.
Once playtesting begins, it'll probably be 1 - 3 months until publication, depending on how things go.

It's just very hard to give an estimate, and my previous estimates have usually been too unrealistic. I don't like to work with deadlines, and I'll always prefer postponing publication if a title doesn't feel finished or of sufficient quality.

TLDR; it'll be a while ;)
Customer avatar
Marc A March 01, 2017 11:33 pm UTC
Let me add that I'm working as fast as I possibly can, spending most on my spare time on this (apart from my own D&D games, of course).
It's coming. Slowly but steadily.

I'm just crossing my fingers hoping it'll be any good!
Customer avatar
Julius J February 13, 2017 12:10 am UTC
I just wanted to start off saying awesome job man. But I just realized that when the campaign I'm in currently gets into epic levels, my Sorcerer/Wizard multiclass will be heavily underpowered compared to all of the other characters. Maybe a Prestige Class could do something for that? Anyways, thanks for the awesome product.
Customer avatar
Marc A February 13, 2017 7:04 am UTC
Thank you very much!
If you like the title and could spare a minute, a rating or review would help me out heaps.

I am sorry you feel underpowered compared to the rest of your party, though.

I did consider multiclassing while designing the class progression. You'll see, that the level 28, 29 and 30 features are very powerful across the board. That's because 1-3 level dips are very popular, and along with the 3-level prestige classes, I wanted it to be a tough decision, weighing some pros and cons.

It's hard to anticipate every build out there though, though I did try to make some of the prestige classes very flavor-based, in order to accomodate a situation such as this. Do you have any particular ideas or concepts for a prestige class that would fit your situation?
Customer avatar
Julius J February 23, 2017 2:23 pm UTC
Sorry it took me a bit to respond. I would hope for an Ultimate Magus prestige class, but as that is rather specific to my needs, maybe some sort of Loremaster type prestige class might work?
Customer avatar
Marc A February 24, 2017 3:02 am UTC
No worries, Julius.
I'll look into making something arcane-specific.
Customer avatar
Macave K February 11, 2017 1:11 am UTC
Absolutely love this, mate. My friends and I are excited for your future products.
Customer avatar
Marc A February 11, 2017 2:28 am UTC
Hi Macave,

I'm so glad to hear you like it!
Which class did you enjoy the most? :)
Customer avatar
Macave K March 10, 2017 12:21 am UTC
Cleric and Paladin. But the Prestige Classes are amazing as well, specifically Warshaper
Customer avatar
Evan M February 10, 2017 4:25 pm UTC
Hi looking over the preview to get an idea of the design, I like the logic you put into the formatting for class ability progression. One thing I noticed that I wanted to bring to your attention is the barbarian's tiger totem feature. At level 27 you can gain half your barbarian level to stealth checks, which would come to a total of +13 at that level and +15 at 30th. This seems like a huge bonus, I recognize that most barbarians are not invested in stealth but there ac does still require dex so they tend to not use it as a dump stat. A rogue with expertise in stealth and a solid dex can be rocking a +17 (20 dex, +6 profx2) stealth so it is possible to get a bigger bonus but you might consider toning it down a little.
Customer avatar
Marc A February 10, 2017 6:10 pm UTC
Hi Evan,

Thank you for your kind words, it took a lot of back and forth to make it feel right.

The preview is actually from version 1.1. You couldn't possibly know this, but the feature you point out was changed to the following in 1.2: "You have advantage on Stealth checks and you can take the Hide action as a bonus action."
Just as you noticed, it didn't fit very well that the barbarian suddenly became THAT good at hiding. Especially when compared to the rogue.

Feedback such as yours has been invaluable in polishing the various classes.
Customer avatar
George L February 01, 2017 2:14 am UTC
I'm curious if there are rules for handling multi-class characters when reaching level 21 and beyond?
Customer avatar
Marc A February 01, 2017 11:33 pm UTC
Hi George,

There aren't any new rules, no. The rules from the PHB still apply.
But you could very much be a Sorcerer 27 Warlock 3, for example.

I did, however, try to structure the advancement of the different classes with multiclassing in mind.
Customer avatar
Sean W January 30, 2017 2:18 am UTC
Thank you for this, the book is awesome. Just wondering, will the artificer be in the next version, and if so, when? Also, once you are done with the orient MM and epic MM, do you have any plans to make adventures for characters of 20-30th level?
Customer avatar
Marc A January 30, 2017 6:21 am UTC
Hi Sean,

Thank you, I'm glad you like it!

The artificer will be included, yes. I want to support all UA content, but I just can't keep up with their current speed.
Once I've finished the new additions to HotO, I'll just be waiting for playtesting results, so I'll be able to work on Epic again.
There are quite a few UA releases I need to get in there now :)

I've actually given it a lot of thought regarding adventures. I'd love to try making one, though I would probably start with one for lower levels. 1-4 or something like that, just to start small and learn while doing.

I think creating rules and character options is a vastly different skill set from creating structured adventures. Not sure how I would manage.

That being said, if somebody else with experience would like to give that a shot, I'd be very interested in collaborating.
Customer avatar
Christian A January 28, 2017 2:27 pm UTC
Hello!! is there any news about MM ??? :D:D:D:D want new material haha!
Customer avatar
Marc A January 29, 2017 1:58 pm UTC
Well, the Oriental MM is done. Just awaiting replies from various artists and playtesting feedback.
If you're interested in playtesting, send me an email at

While awaiting responses, I'm adding a few new things to Heroes of the Orient: Player's and DM's Companion, that go hand in hand with the MM. There's some new lore and such, for example.

The Epic MM is going to take a while still.
I really don't want to rush anything though, as I want both titles to be the best they can be. That means thorough playtesting and an iterative approach to monster design.
And artwork always takes a long time, but I feel like the visual presentation of a title is half the experience.
Customer avatar
January 17, 2017 5:29 pm UTC
I was wondering if cantrip damage would increase past 20th lvl and why do cantrips not count as spells when it come to the wizard lvl 30 spell book of the ages allowing all spells to be known?
Customer avatar
Tjeerd P January 17, 2017 9:33 pm UTC
Of course, I can't speak for the author, but cantrips are not found in a normal spellbook, they are minor spells that are engrained in a spellcasters mind. If you know a cantrip, you automatically have it prepared. As it says under the "Spellbook" feature from the wizard in the PHB: "Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind."
Customer avatar
Marc A January 18, 2017 1:10 pm UTC
Hi there,

Tjeerd is correct: That was my reasoning :)
Customer avatar
January 17, 2017 5:29 pm UTC
I was wondering if cantrip damage would increase past 20th lvl and why do cantrips not count as spells when it come to the wizard lvl 30 spell book of the ages allowing all spells to be known?
Customer avatar
Tjeerd P January 16, 2017 5:17 pm UTC
Maybe I missed a feature, but in the number of cantrips known column under the Epic Wizard, at level 30, there is no number.
Customer avatar
Marc A January 16, 2017 5:44 pm UTC
Hi Tjeerd,

It appears you are right!
I'll get it fixed asap. For now, I can tell you it's supposed to be an 8.
Customer avatar
Tjeerd P January 16, 2017 6:04 pm UTC
Thank you for responding (and so quickly)!

Also, I don't know whether this is intentiontional or not, but from the levels 1-20 the sorcerer has 1 cantrip more than the cleric and the wizard. However, here, from level 21 on it has the same number, meaning it doesn't get an additional cantrip at 21st level, and if the wizard has 8 cantrips at 30th that means the wizard actually has one more. Is there a reason for this?
Customer avatar
Marc A January 16, 2017 6:40 pm UTC
I wanted to emphasize that the wizard is the master of versatility, and it fit nicely with the Archmage feature at the same level.
There's not much else to it. Its mostly for flavor, as having 7 or 8 cantrips won't really make or break anything.
Customer avatar
Tjeerd P January 16, 2017 7:07 pm UTC
Again, thank you for the quick response.

I was moreso asking about why the sorcerer doesn't get an extra cantrip at 21st level. Every other full caster (except the warlock) gets an extra cantrip at that level, but the sorcerer doesn't whereas up to that moment it was consistently the class with the most cantrips known. Giving the wizard an extra cantrip seems like it fits very well with the archmage feature, my point was more illustration about the sorcerer cantrips.

Also, I think "lest" under the Druid's Druidic Versatility should be "least".
Customer avatar
Marc A January 18, 2017 1:09 pm UTC
Sorry for the late reply, was really busy yesterday!

It was just an attempt to differentiate between the classes. One cantrip more or less doesn't really make much of a difference in terms of character power.
It's really just a decision based on flavor.

If you want, you can just go ahead and give the sorcerer a different cantrip progression that more closely resembles the one from the PHB. Nothing is balanced around number of cantrips :)
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