Advanced Search >

GAZ9 The Minrothad Guilds (Basic)
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/17346.xml&w=500&h=331
Full‑size Preview
http://watermark.dmsguild.com/pdf_previews/17346-sample.pdf

GAZ9 The Minrothad Guilds (Basic)

ADD TO WISHLIST >
Watermarked PDF
$4.99

Life in Minrothad is one of the sea. The vast oceans are tied up in everything the people do, from their livelihoods to their recreation to their stories and songs.

The sea is also their defender. Surrounded on three sides by Ierendi, Karameikos, and mighty Thyatis, Minrothad has developed the art of naval trade to its highest form in the Known World.

The Minrothad Guilds, the latest Gazetteer for the DUNGEONS & DRAGONS game system, gives you an in-depth, complete look at the people and traditions of Minrothad, including:

  • A new Sea Merchant character class * A tactical ship-to-ship combat system * New sea-oriented magic spells & trading rules * Everything you need to know about all kinds of guilds * Large sea trading map, with common routes marked
  • Exciting adventures in Minrothad and on the high seas


Product History

GAZ9: “The Minrothad Guilds” (1988), by Deborah Christian and Kim Eastland, is the ninth book in the "GAZ" series of Gazetteers for the Known World. It was published in November 1988.

Continuing the “GAZ” Sourcebooks. By 1988, the Known World books had reached a plateau of stability and maturity, and so "The Minrothad Guilds" looks a lot like it predecessor — containing a 32-page players book and a 64-page GM book that together detailed a country in the Known World. The organization of the material was slightly different in "The Minrothad Guilds", with more of the crunchy players material (like a new class) ending up in the GM book, but other than that it was a clear continuation of the "GAZ" series to date.

Expanding Basic D&D. Since the expansion of the "GAZ" series to include two books totaling 96 pages, more emphasis had been placed on expanding not just the Known World, but also the Basic D&D rules system, and "The Minrothad Guilds" continued with that trend — perhaps moreso than any of its predecessors.

For the players, there was a whole new character class, the merchant-prince, as well as extensive rules for speculative trade. This was all new ground for D&D; though science fiction games had long featured trade as an alternative focus of adventure, D&D never had previously.

For the GMs, there were numerous new systems related to nautical adventuring. This included rules for sea battles as well as new guidelines for sailing — all supplementing sea rules found in the Expert Rule Set (1981, 1983), M1: "Into the Maelstrom" (1985), and GAZ4: "The Kingdom of Ierendi" (1987). Though nautical adventuring had been a major focus of Basic D&D play since the Expert Rule Set and X1: "The Isle of Dread" (1981), this showed continued interest in the topic.

Expanding the Known World. "The Minrothad Guilds" returns to one of the best-loved locales of the Known World: the Sea of Dread. Minrothad details the northeastern corner of the area, expanding on the setting found in X1: "The Isle of Dread" (1981), X7: "The War Rafts of Kron" (1984), and GAZ4: "The Kingdom of Ierendi" (1987).

Unsurprisingly, Minrothad is another unique, evocative country. It's also a nice contrast to nearby Ierendi. Where Ierendi is an attractive vacation spot, Minrothad is instead a closed and insular society bound up with its own laws, guilds, and castes.

"The Minrothad Guilds" also details the water elves, a nautical race of elves who live throughout Minrothad.

Future History. GAZ 11: "The Republic of Darokin" (1989) would be another complementary supplement to "The Minrothad Guilds", detailing land-based trade rather than sea-based trade.

About the Creators. Christian started freelancing in 1988 with much of her attention going toward Mayfair's City State of the Invincible Overlord, but she also worked on three books for TSR: Kara-Tur: The Eastern Realms (1988), GAZ9: "The Minrothad Guilds" (1989), and DLA1: "Dragon Dawn" (1990). Eastland worked more extensively for TSR from 1984-1988. "The Minrothad Guilds" was his only D&D book and his last publication for the company, though he continued writing infrequent Dragon articles afterward.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

 
 Customers who bought this title also purchased
Reviews (3)
Discussions (0)
You must be logged in to rate this
Reviews
-
October 6th, 2006
Another that I once owned. A-1. I appreciate any gaming accessories that aid in the overall design and playability of an RPG.<br><br> <b>LIKED</b>: Everything<br><br><b>DISLIKED</b>: Nothing<br>< [...]
-
October 31st, 2005
A good product, like all the early Gazateer series. A wel detailed setting with a good deal of adventure hooks.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br> [...]
-
May 16th, 2005
Scan is complete. A few pages scanned close to the edges, but nothing lost. Both sides of the large map are included. Everything printed okay.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Sa [...]
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









Product Information
Silver seller
Rules Edition(s)
Pages
96
Edition
1.0
ISBN
0-88038-607-X
Publisher Stock #
TSR 9236
File Size:
70.79 MB
Format
Scanned image
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Information
Watermarked PDF
Adobe DRM-protected PDF
These eBooks are protected by Adobe's Digital Rights Management (DRM) technology. To use them, you must activate your Adobe Reader software. Click here for more details.

Watermarked PDF

These eBooks are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the document containing your name and the order number of your eBook purchase.

Warning: If any books bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Here is a sample of a page from a watermarked book:

File Last Updated:
August 18, 2014
This title was added to our catalog on August 19, 2014.