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OA3 Ochimo The Spirit Warrior (1e)

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Your family and those of your friends are deeply indebted to the Ko family, a clan of merchants from distant and alien Shou Lung. The Ko have been instructed by their emperor to develop an island possession to extend the Glorious Empire of the Shou Lung. The colony there is failing because of fell spirits and dire hauntings. The Ko family is calling in old favors to discover who is responsible for these evil sendings. And if the Ko have a problem, you have a problem?

So you and your companions are bound for the island of Akari, a small pebble in the Celestial Sea. There you will find a land rich in ancient lore and guarded by the sword of a spectral samurai-Ochimo, the spirit warrior. Yet this is only the first taste of the adventures that await you.

Ochimo: The Spirit Warrior is an adventure for characters of levels 5-7 and uses the AD&D Oriental Adventures rule book. The module includes descriptions of Akari Island, as well as much information on the lifestyles, attitudes, and history of the most civilized nation in the world: Shou Lung.

Product History

OA3: "Ochimo: The Spirit Warrior" (1987), by Jeff Grubb, is the third expansion for the Oriental Adventures (1985) hardcover; it was released in January 1987.

Expanding Oriental Adventures. Though the "OA" adventures didn't form a linked campaign, "The Spirit Warrior" can nonetheless be used as a sequel to OA2: "Night of the Seven Swords" (1986); it's for characters one level higher than "Seven Swords", and it starts in Kozakura, where the previous adventure was set.

Adventuring Tropes. "The Spirit Warrior" is an interesting combination of the tropes of the '70s, '80s, and '90s. It includes a temple crawl (of the sort you'd find in a '70s adventure) and a couple of wilderness hex crawls (which became common in the '80s). This is all connected together with lots of events and an underlying backstory (which would become much more common in the '90s).

Mapping Tropes. The temple is laid out using beautiful isomorphic maps with elevation views. Though this technique is best remembered in I6: "Ravenloft" (1983) and the Dragonlance series (1984-1986), it did appear in other '80s adventures as well, such as this one.

Expanding Kara-Tur. The previous two "OA" adventures focused on the Japan-like country of Kozakura. "The Spirit Warrior" makes a big move by detailing, for the first time ever, the China-like country of Shou Lung, including the temple-city of Opawangchicheng. Nonetheless, players are assumed to be either westerners of natives of Kosakura.

Expanding the Outer Planes. Part of the adventure is set in "The Dead Lands", a small pocket dimension of the sort that was much more common in Gary Gygax's adventures. It was rather remarkably one of two very similar pocket dimensions that appeared around the same time, the other being in X12: "Skarda's Mirror" (1987).

Monsters of Note. As you might expect from the name, "The Spirit Warrior" makes heavy use of spirits, a distinct time of monster found in the Asian-influenced Kara-Tur setting. Not only is the big bad a "dead spirit king", but he also controls ochimo spirits of the air, earth, fire, and water. A few other unique spirits people the module as well.

Future History. OA5: "Mad Monkey vs the Dragon Claw" (1988), also be Jeff Grubb, sees the return of some of the characters from "The Spirit Warrior" and traces the origins of Opawang, the Dead Spirit King. It's set in the other China of Kara-Tur, T'u Lung.

About the Creators. After finishing up a few years of work on Marvel Super Heroes, Grubb was returning to D&D in 1987, with his other work that year abeing the hardcover Manual of the Planes (1987).

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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Taylor O January 09, 2023 1:53 am UTC
Print on demand perhaps? I've just started reading through Oriental Adventures and I'm interested in checking out the setting further. Would be greatly appreciated. :)
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Product Information
Electrum seller
Author(s)
Rules Edition(s)
Pages
48
Edition
1.0
ISBN
0-88038-393-3
Publisher Stock #
TSR 9195
File Size:
11.88 MB
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File Last Updated:
September 08, 2014
This title was added to our catalog on September 09, 2014.