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Al-Qadim Archetypes: Scimitars Against the Dark
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Al-Qadim Archetypes: Scimitars Against the Dark

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Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition!

With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options in any setting you like! New class archetypes-- based on the original Al-Qadim: Arabian Adventures and Wolfgang Baur's "Campaign Journal: Scimitars Against the Dark" in Dragon Magazine-- contain not just rules, but full subclass descriptions and setting material to help you or your players role-play these new archetypes to the hilt. The all-new archetypes include:

  • Fighter Archetype: The Janissary. Sworn members of a military order or mamluk society, these soldiers defend those in their charge with indomitable endurance and an uncanny precision when using group tactics.
  • Ranger Archetype: The Mariner. Seafarers, pirates, privateers, and merchant captains, mariners are rangers are born to the sea, accustomed to swift moves and running battles over open water. Their light, mobile fighting style focuses on devastating counterattacks and outmaneuvering opponents.
  • Paladin Archetype: The Oath of Enlightenment (The Faris). A faris (holy warrior) pledged to uphold the righteous teachings of the Loregiver, this paladin is devoted to the common people and the call of holy war.
  • Arcane Tradition: School of the Sungazer. Living paradoxes, these wizards delve into the shadows to defend the light, studying forbidden tomes and blasphemous sorceries that give them the insight and power to defeat evil, but at the eventual cost of their sanity.
  • Cleric Domain: The Defender Domain. Sworn to a secret order that defends civilization from ancient evil, clerics of this domain gain the power to protect those around them with relentless determination. Yet sometimes these priest-defenders are forced to deceive the innocent as well, altering their memories to save them from insanity.
  • Rogue Archetype: The Tomb Robber. Half-thief and half-historian, tomb robbers are scholars-turned-scoundrels, two-fisted archaeologists who use their superior knowledge to survive trap-filled ruins and haunted mausoleums, all while attaining absolute mastery of a distinctive weapon of their choice (a whip, perhaps...?).

In addition, Al-Qadim Archetypes: Scimitars Against the Dark provides a range of monsters at Challenge Ratings from 1-24, including the deceitful undead genies known as the great ghuls, the tragic race of fallen giants called the rom, the devious and nigh-unstoppable alien menace of the Zakharan Kraken, and many more!

With all this, plus new spells for all spellcasting classes, a new race variant-- the stealthy, ocean-faring sea dragonborn-- and more new rules besides, this PDF also converts portions of previous editions' content from books like The Complete Thief’s Handbook, the Al-Qadim Monstrous Compendium, and The Complete Arcane. With 29 pages including cover, filled with a mix of cutting edge modern D&D art and classic illustrations from the public domain, Al-Qadim Archetypes: Scimitars Against the Dark is easy on the eyes and absolutely packed with new surprises for your D&D 5th Edition campaign!

The current price includes all the added bonus content as well as all new content to come!  This living document will continue to grow and improve based on your feedback--  more rules and new content will be added over time, and while the price will go up for those who purchase later, buying now gets you all future updates at no extra charge.

If you enjoy this product, please check out other DM's Guild titles by the same author.

Also, check out the author's latest work: Archetypal Spell Compendium: Artificers & Arcanists, a collection of 101 spells alongside lore and archetypes for WotC's new Artificer and other classes, designed with an eye towards synergy with other products like this one!

Archetypal Spell Compendium: Artificers & Arcanists

UPDATE: Version 1.2 - This revision fixes typos, errors, and confusing text (chiefly in the Sungazer), and adds several sidebars with new material, designer's notes, roleplaying suggestions, and guidelines for playing certain classic warrior roles from the original Al-Qadim-- the Mamluk, the Corsair, and the Faris-- with multiple classes and subclasses, rather than relying on a single archetype. This includes new names for two archetypes, and is designed to work in concert with the upcoming Adventurer's Guide to Al-Qadim. This includes information on the other mamluk societies of Zakhara besides the Vigilant. Finally, I've added three new spells (challenger's mark, dread mercy, and elemental blade) as well as another new weapon, as a thank you to everyone who helped provide input for this revision!

 
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Reviews (6)
Discussions (4)
Customer avatar
Thony D April 27, 2017 10:07 am UTC
PURCHASER
This is pretty great. There's a few typos here and there, and some odd wording, but this is pretty great.
Customer avatar
Jeremy F April 27, 2017 9:00 pm UTC
CREATOR
Thanks, man, I appreciate the kind words. If you have any sections or errors you think need special attention, just let me know. Given the recent sales, I think I owe folks one more update!
Customer avatar
Thony D April 28, 2017 2:48 am UTC
PURCHASER
It's hard to point out all the issues. Missing letters, a few typos. Someone elseMentions the stuff with the sungazer.

Your Unearthed Heroes have some things like this as well. The acrobat has a word with 'with' that's missing a w. As well, you say 'may' a lot. If you check the PHB, it doesn't use may very often. It uses 'can' because to say 'may is to say you have permission, but to say 'can' is to say you have the ability.
Customer avatar
Jeremiah M May 08, 2016 12:48 am UTC
PURCHASER
I have a question for the author regarding the nature of the Sea Dragonborn... Does this subrace trace it's lineage to Sea Wyrms from Corsairs of the Great Sea, or another aquatic dragon from a different source?
Still, I think the inclusion of the Sea Dragonborn are an excellent addition in any case. I will certainly be allowing them in my game.
Customer avatar
Jeremy F May 27, 2016 5:06 pm UTC
CREATOR
The origins of dragonborn in the larger world of the Forgotten Realms are a bit convoluted. In my head I was thinking of both dragon turtles and those legless wyrms from the Corsairs boxed set, which I believe are the sea wyrms you mention, but I kept it vague. As I recall, sea wyrms breathe sleep gas, which would make an interesting variant as well!
Customer avatar
Timothy H March 08, 2016 7:28 pm UTC
PURCHASER
If you don't mind a bit of complexity, if you are running anything in Al-Qadim this product will give you the ability to bring a lot of flavor to your character. I would not recommend it for beginners though as Jeremy likes to weave together intricacy and flavor together in a very tight braid.
Customer avatar
Jeremy E February 07, 2016 8:20 pm UTC
PURCHASER
Can you clarify the lore dice for the sungazer? It says:

You have three lore dice, which are d6s...When you reach 9th level,
they become d8s instead of d4s.

When are they d4's?
Customer avatar
Jeremy F February 08, 2016 7:04 pm UTC
CREATOR
This is an error based on a previous draft. It should read, "When you reach 9th level, they become d8s instead of d6s."

Thanks for catching this. We are collecting errata for a updated PDF for purchasers, which will revise any typos or other mistakes in the original release. You should receive a notification when this is complete. Apologies for any errors, and thank you for your purchase and your feedback!
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File Last Updated:
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This title was added to our catalog on February 01, 2016.