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TWC1 The Maztica Campaign Guide

TWC1 The Maztica Campaign Guide

Free Rulebook

Welcome to the True World!  This campaign sourcebook, along with the 5th edition core rulebooks, is all you need to begin adventuring in the fabled lands of Maztica!

"Maztica Alive!" is a group of authors and artists that plan to expand the lore for the fabled True World both organically and gradually.  There are over a dozen products now, all compatible with each other, 5e rules, and canonical lore as it currently stands.  They can all be used independently or in conjunction with each other and many could be easily applied to other settings.

If you notice an inconsistency anywhere, please comment below!

Each product is tagged using the following system.

TWC:  True World Core     TWN:  True World Novel      TWA:  True World Adventure     

TWM:  True World Mini     TWR:  True World Ressurection  (New Phase of Products!)

Affiliated Products:

TWR1 The Sea Demon's Pearl

TWR2 The Maztican Ball Game

TWC2 Lopango - Land of the Sacred Sun

TWC3 Claw and Sting - The Scorpionfolk of the Maztican Underdark

TWC4 Esmeralda - Island of Revolution and Supernatural Threats

TWC5 Maztican Bestiary - Monsters of the True World

TWC6 True World Bestiary II - Monsters A-H

TWN1 Azure Skies

TWM1 Diamond Eyes - A True World Tale of Betrayal

TWM2 Fangs and Feathers - A Book of Spells for the True World

TWM3 The Grand History of the True World

TWM4 The Penguinfolk

TWM5 The Smoky Mirror

TWM6 Children of Qotal

New:  TWM7 Wyrms of the True World - Acalanahuatzi

TWA1 The Ruins

TWA2 The Curse of Zarzumotl

TWA3 Blood Offering

TWA4 The Siege of Heroika (Esmeralda)

TWA5 Resistance! (Esmeralda)

 Customers who bought this title also purchased
Reviews (3)
Discussions (9)
Customer avatar
avok T February 17, 2018 2:50 pm UTC
GET it, GET IT, GET iiiiiiit, For Payit!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Customer avatar
Jon H December 23, 2017 12:43 am UTC
There is a new "phase" of products now that will lead to an exciting conclusion soon. Enjoy the TWR series, links are up above for the first two installments. They could of course also be used independently.
Customer avatar
J.J. S August 28, 2016 6:32 pm UTC
If a Plumaweaver summons birds with the Bird Charm spell, can said birds be turned into giant eagles using the Giant Eagle spell?
Customer avatar
Jon H December 06, 2017 12:02 am UTC
I can't see why not. It doesn't seem like it would be particularly imbalancing, and there is precedence in the fact that wizards could perform similar magics on their familiars. PS Sorry for the incredibly delayed response. I had family health issues that necessitated I devote very little time to gaming and producing games.
Customer avatar
Angel T April 20, 2016 10:56 pm UTC
Whats up with the white borders at the top and bottom of each page? This is seriously going to affect print-ability.
Customer avatar
Jon H April 21, 2016 12:45 am UTC
Other than on the cover page, what appears to be a white border, I believe, is simply just a conclusion to the artwork that makes up the watermark. It is not an actual white border - and doesn't seem to affect the printing negatively in any way (I have a printed and bound copy for myself). I will toy with it and see if there are alternative options, or I could even make a version with no watermark.
Customer avatar
Angel T April 21, 2016 12:55 pm UTC
That would be appreciated. Thank you.
Customer avatar
Jon H February 11, 2016 11:05 pm UTC
Update 2/11/16: Updated some inconsistencies within the product and its affiliated products. Also added a table of contents and actually numbered the pages for easier reference.
Customer avatar
Simon R January 21, 2016 12:07 pm UTC
Just a game balance quibble: the Mācuahuitl (TWC1 p.62) is a versatile martial weapon that does 1d10/1d12 slashing damage. Such weapons in the Player's Handbook (e.g. battleaxe, longsword, warhammer) only ever do 1d8/1d10.
Customer avatar
Jon H January 22, 2016 9:02 pm UTC
Ahhh , yes. I went back and forth on this very issue a number of times. In most of the research I have done, the macuahuitl was a massive weapon, capable of beheading the horses of the conquistadors in a single stroke. That gave me the impression that when wielded two-handed, the greatsword's 1d12 was most appropriate. Yet it was also really the weapon of choice for the Aztecs - and also often wielded one handed, so "versatile" fit. I understand your point though and whatever you deem appropriate should work.
Customer avatar
Jon H January 28, 2016 9:12 pm UTC
I updated the damage after reflecting on your thoughts. Also edited a few typos.
Customer avatar
Joseph B January 20, 2016 3:22 pm UTC
Thank you for this. Maztica and Al-Qadim are now covered. Only Kara-Tur and Malatra left!
Customer avatar
Jon H January 22, 2016 9:04 pm UTC
You're welcome!

Don't forget Lopango. I wrote a whole sourcebook for 3.5e on that southern neighbor of Maztica long ago and I would love to update it at some point.

Customer avatar
Tommaso S January 20, 2016 5:08 am UTC
This is really good. I can only imagine how much effort must have been put into this project. Thank you for sharing your work.
Customer avatar
Jon H January 22, 2016 9:02 pm UTC
Thank you so much! It took forever, but as a labor of love it was so much fun to do.
Customer avatar
Jon H January 19, 2016 10:36 pm UTC
Hope you all enjoy this. If there is a demand, there will be adventures, monsters, stories, legends and encounters to follow. I would love to hear how any of this is used. That is what makes it all worth the work.
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File Last Updated:
January 02, 2018
This title was added to our catalog on January 19, 2016.