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Wizard Tradition: the School of ChronomancyClick to magnify

Wizard Tradition: the School of Chronomancy

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Have you ever dreamed of holding the astral forces of time and space at your fingertips? 

Of gleaning knowledge from versions of yourself in alternate realities?

Of seeing your party saved by a spell that you cast backwards in time from the future?

If so, consider enrolling in the school of Chronomancy.

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Reviews (8)
Discussions (10)
Customer avatar
Logan T May 15, 2019 1:26 am UTC
PURCHASER
Hi, wondering if you need to be conscious to use Causal Paradox? Could you have Revivify on yourself? Would that even make sense?
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Logan T May 15, 2019 1:28 am UTC
PURCHASER
Also, does your current self or future self need to maintain the concentration for the spell?
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Benjamin A May 15, 2019 3:34 am UTC
CREATOR
As intended, you could have spells arrive while you are unconscious. You could Revivify yourself, although remember that Revivify is not on the wizard spell list.

Your current self concentrates on the spell. The spell also uses your current properties, such as spell save DC.
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austin G March 31, 2017 6:29 am UTC
PURCHASER
Alright so tell me how Casual Paradox works exactly? I'm afraid im having a hard time understanding it. As i read it, i declare that a Fireball spell appears on Creature A's turn, centered on him. Then, by the remainder of the wording, i can't call any more future spells because i have that debt. Then, during a Short or longg rest i can pay that debt and can call a spell again with the feature.

Now this is assuming i have, and can normally cast that spell. The 'Spells from the Future' part of this don't specify that I have to know the spell, but the ritual required to pay the debt say i need to have the spell learned and castable.

So as another example, say that i want a Cone of cold to hit Creature A, but i don't actually have the spell or the capability to cast it. So i can't call anymore spells from the future until i learn the spell? This is so timey-wimey my tiny little brain has a hard time figuring out the actual wording and intent
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Benjamin A April 21, 2017 12:05 pm UTC
CREATOR
Yes, you are correct. You can receive a spell from the future even if you haven't learned it yet. This leaves an opening for non-standard casting of the spell; spell scrolls, for example.

If there's a spell you REALLY, REALLY need RIGHT NOW, you can always call it, then add it to your spellbook the next time you level up, or try to buy it as a spell scroll.
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Walter B August 16, 2016 6:18 am UTC
PURCHASER
Not understanding telvl 14 ability.. Can you explain pease?
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Benjamin A August 17, 2016 8:32 pm UTC
CREATOR
Ok, Causal Paradox. Essentially, this feature allows you to send spells backwards in time, without having to retroactively change things that have already happened. Instead of deciding that the spell will be sent backwards at the moment it was cast, in the future, you decide it in the moment it arrives, in the present. So you're walking down the street and you say "some time in the future, I'm going to send a fireball back in time to this moment". Then a fireball appears and blows up a house. You can make the spell appear at any time, even during other creature's turns.

Once the fireball appears, the universe goes "Hey, you made a fireball out of nothing, you owe me a fireball". The universe refuses to let you cast spells (except cantrips) normally until you actually sent the fireball back in time, thus paying off your debt.

Even though you can't cast spells as normal, you can still call in even more spells from the future. You end up having to pay all of them back...See more
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Benjamin A April 24, 2017 10:48 pm UTC
CREATOR
Note: this explanation is no longer accurate, as the product has been updated since.
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Chris A May 04, 2016 12:24 am UTC
PURCHASER
I really like this. It seems very well balanced. I'm definitely allowing it in my game. I'll share more feedback once we get it into play. Very nice work.
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Richard T April 22, 2016 9:15 pm UTC
PURCHASER
Seriously excited to try this. I've only been playing pencil and paper rpgs a couple years, so not long enough to have a good grasp on what is or isn't overpowered, but this looks exciting in flavor and crunch.
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Colin V March 29, 2016 12:39 pm UTC
PURCHASER
Nice job on this, I was considering a full class or warlock archetype for chronomancer when I found this. Any chance of a higher resolution/larger version?
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Benjamin A March 29, 2016 7:51 pm UTC
CREATOR
Unfortunately this document uses the picture at it's original size, so any larger versions would be messy upscaling. If you want I could create a text-only larger version.
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Mark J February 24, 2016 12:37 am UTC
PURCHASER
This is a very intriguing set of wizard spells. I would put these items at much higher levels, some well above level 30. To me, these should be the type of spells for a particular Mage/Wizard specialization that could occur after level 10 or more, perhaps belonging to a certain Guild that creates these spells.

But then, I'm into re-writing much of the rules in classic DnD.
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Darion J February 20, 2016 8:18 pm UTC
PURCHASER
Two questions, otherwise very well made. 1.) Under Temporal Savant does that apply to all spells? I believe that was your intention as it does nothing for the gold price, which I think is a great compromise. 2.) Under Timeline Convergence and Casual Paradox, you still have to use a spell slot when casting one of those spells correct? Also, do you have to use the spell slot again to get rid of Casual debt. Thanks for the Archetype!
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Benjamin A February 20, 2016 8:46 pm UTC
CREATOR
1.) Since all the schools of magic were already taken, I had to either invent a new school or make the Chronomancer school agnostic. Temporal Savant does indeed apply to all spells.

2.) Yes, you have to use a spell slot when casting spells with Timeline Convergence and when paying off your Causal Debt. You don't have to use a slot when you initially create the effect of a spell with Causal Paradox.
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Darion J February 20, 2016 10:43 pm UTC
PURCHASER
Thanks for the feedback, and I plan to give this option to my players! I might also make a few spells revolving around time manipulation, which I'll put on the site if I do make it. Great work.
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Jack R February 20, 2016 3:55 pm UTC
PURCHASER
A really great idea. I would suggest that causal paradox permit additional spell casting, but that doing so creates/increases the chance for a temporal rip with certain/random consequences to the caster/others present. I would also think about ripping a caster that runs out of spell slots needed to pay back causal debt. The idea is that, even though the wizard can rest and regain spell slots, the immediate certainty of paying that debt is in doubt. Similarly, I think a chronomancy spell of "Ripping" would be a very interesting spell. At the lower levels, the random event is taken from a 1d4 table, and as they increase, the table expands to a 1d20 table with more powerful random consequences.

The visual design and layout are very well done! Where did you get the background, the art, and the font?
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Benjamin A February 20, 2016 8:53 pm UTC
CREATOR
Those are some pretty interesting ideas for sure. I consider the Chronomancer to be in a fairly finished state at this point, but I'd be quite interested if someone made a different version that head more in that direction. Who knows, it could be you :)

I used the wonderful template provided on this blog: http://walrock-homebrew.blogspot.ca/2015/10/walrock-template-v02-more-toys-more.html. I just realized I forgot to credit him in the document, which I really should have. The art I got off of deviantart here: http://alexstoneart.deviantart.com/art/Father-Time-318943657.
Customer avatar
Andrew B January 22, 2016 12:34 am UTC
PURCHASER
Some brilliant ideas here. I'd have to play test it to offer a detailed review, but some thoughts.

The stand-out abilities here are clearly those at level 6 and 14: gaining extra spells from other classes, and being able to send spells back in time. The former seems fine as it is, though it may not scale well; definitely a question for playtesting. The latter is certainly the most creative idea here and I'm eager to see it in play. My one reservation is that its use kills spellcasting entirely until the paradox is resolved (pick up the pdf to see what I mean!). It might be better to allow spellcasting, but with a risk either of failure or to the caster. Just a thought.

The level 2 ability to choose when a spell goes off strikes me as a little clunky - I suspect it'd be easy to lose track of in the game. But again, I'd love to see it in action and see how it works; it could allow some creative battle tactics, or it might be limited to dropping fireballs at one's feet and fleeing before...See more
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Benjamin A January 24, 2016 4:44 am UTC
CREATOR
Thanks for the feedback! Scenarios showed that restricting spellcasting was pretty important, but for v.2 I'm allowing the wizard to cast cantrips while the paradox persists.

For the second level ability, it really depends on how your group tracks initiative. If you have a solid track of initiative it shouldn't be too much of an issue, but in a less organized setting, it is true that it might cause problems.

If you do end up testing this, I'd be interested in your experiences.
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Customer avatar
Andrew B January 25, 2016 10:18 am UTC
PURCHASER
Cantrips seems a good balance. Adding full spellcasting with hideous penalties might just be too much overhead.

My comment about the level 2 ability was based on discussion with another member of my group. I'd definitely have to see it in action - I like to think I'm pretty good at running initiative, but I also occasionally forget "initiative-20" lair actions, so that might just be the Dunning Kruger effect in action!

Still, as I said - there's some brilliant creativity here and I love the direction. I'll try to rope a player into running it for a session.
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File Last Updated:
April 22, 2019
This title was added to our catalog on January 18, 2016.