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D&D 5e Monster Expansion
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D&D 5e Monster Expansion

Suggested Price $1.50

Do you love classic monsters such as orcs, gnolls, goblins, hobgoblins, kobolds, trolls, wights, wraiths, and wild beasts and miss them once they no longer pose a challenge to your party?

This booklet provides 26 iconic monsters expanded across higher challenge ratings. Now even experienced adventures can still encounter challenging fights against these kinds of opponents (and druids can find greater beasts that are both pratical and worthwhile to wild shape into beyond CR 2.)

Update (V.4, 1/27/2017): Corrections to Hobgoblin General (parry, attack value).

Update (V.3, 3/16/2016): Minor clarifications to Dread Wraith (Incorporeal Movement, Cause Fear); minor correction of typos in a few text descriptions.

Update (V.2, 2/9/16): Minor corrections to Goblin King, Wight King, and Dread Wraith in line with Monster Manual Errata (1.1).

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Reviews (11)
Discussions (8)
Customer avatar
Brice Z November 15, 2016 5:15 pm UTC
Hi Scott, I purchased your product. Do you have any XML files for Game Master 5?
Customer avatar
Scott M November 15, 2016 10:19 pm UTC
I'm afraid I don't. To be honest, I'm not even sure what XML files are? I don't know what Game Master 5 is either, sorry.
Customer avatar
C D June 25, 2016 1:20 pm UTC
Hi there, Im currently making some modules for the Fantasy Grounds application and was wondering if you wanted a to add the file to this product?
Customer avatar
Scott M June 28, 2016 12:46 pm UTC
You are welcome to use the monsters in my document in your Fantasy Ground module. Glad you like them!
Customer avatar
Ryan S September 13, 2016 1:39 am UTC
Did you make this module? If it's in the FG forums, I'd love to see it!
Customer avatar
C D September 16, 2016 7:02 pm UTC
Hello, Im currently getting some information about releasing the module, as I've combined it with other homebrew modules I've found across the internet and within the website here.
Customer avatar
Jody J June 09, 2016 6:35 pm UTC
This product has been added to the DMs Guild Creature Index.
Customer avatar
Damian D May 21, 2016 8:48 am UTC
This is perfect can't wait to try it out
Customer avatar
Scott M May 21, 2016 10:28 pm UTC
Thanks, let me know how the monsters work out for you. More playtesting feedback is always helpful.
Customer avatar
April 30, 2016 10:27 pm UTC
Hey, just wondering if im ok to use this in my campaign blog, along with other items you've uploaded provided i link back to the purchase page
Customer avatar
Scott M May 03, 2016 11:54 am UTC
Sure, you're very welcome to use any of these creatures in your own work. That's the nice thing about the DM's Guild--everything added to it become a community resource. A link back is nice acknowledgement, thank you.
Customer avatar
steve E March 13, 2016 5:13 pm UTC
the hit points of the hobgoblin sergeant seem a bit low for his challenge rating
Customer avatar
Scott M March 15, 2016 3:00 pm UTC
Thanks for the comment, Steve. I see your point, and it is a tricky question. Certainly the hobgoblin sergeant has fewer hit points than any comparable CR 2 monster (gnoll pack lord, ogre, or even the goblin king). However, its 4d8 hit dice and 22 hp fit in perfect progression in between the standard hobgoblin (CR 1/2) and the hobgoblin captain (CR 3). Additionally, it is important to consider that hobgoblins in general have low hit points compared to similar creatures, especially orcs. This is because their advantage lies in offense (multiattack and martial advantage) and very high AC. Given these advantages, it seems reasonable for the hobgoblin sergeant to have considerably fewer hit points than, say, the gnoll pack lord or an ogre. But if you as DM wanted the sergeant to be a little tougher, you could boost its Con up to 14, which would raise its hp from 22 to 26.
Customer avatar
steve E March 19, 2016 1:00 am UTC
Customer avatar
Alex W March 11, 2016 6:46 pm UTC
For the Dread Wraith''s Incorporeal Movement, should it read "...when it is not Bearing any items", or "...not Wearing any items"?
Both make sense, but if it is Bearing then it may be clearer to say "not carrying or wearing any items" which is similar to how you worded it under Incorporeal Substance if it will not work with the Rapier as well.

Great work on everything!
Customer avatar
Scott M March 15, 2016 2:56 pm UTC
Thanks for pointing this out, Alex, that's a good catch. As fans of Tolkien will catch, the inference behind the 'Dread Wraith' is that it can drop its robes and gear and fly off as a disembodied specter, as the ringwraiths. I'll make the edit to the document and upload a new corrected file.
Customer avatar
Scott M January 29, 2016 1:37 pm UTC
My thanks for the positive feedback and to those who left reviews of my work. I'm glad folks don't mind the lack of graphics and appreciate the substance and effort (I'm just a private writer and certainly not an artist). I would like to offer a response regarding Challenge Ratings. When making new (or expanded) monsters, you have two choices: 1) follow the guidelines in the DMG, or 2) look at existing MM creatures and base the stats and CR on them. As I find the DMG guidelines opaque with usually unsatisfying outcomes, I chose the second route. For instance, when designing the Greater Ape (Large, CR 3), I determined its stats as a proportionate progression of the MM's Ape (Medium, CR 1/2) and Giant Ape (Huge, CR 7); I then compared these stats to existing CR 3 beasts in the MM (e.g., Giant Scorpion) to make sure this new creature wasn't overly powerful or weak. When designing the Greater Lion and Greater Tiger (both Large, CR 5), I gauged their stat progression from the CR 1 base creatures by looking at the MM's...See more
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File Last Updated:
January 27, 2017
This title was added to our catalog on January 18, 2016.