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Fishing for Gods in Strade's Gallows

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A medical shipment to the swampy town of Strade's Gallows takes a turn for the eccentric when the party happens across enigmatic shrimp-men who begin to worship them as gods. Can the party solve the mystery of Strade's Gallows' ailment, or will their new disciples botch it all up?

"Fishing for Gods in Strade's Gallows" is a Dungeons and Dragons 5emodule designed for 3-5 players at levels 2-3. This adventure has sandbox style gameplay and may take 5-10 hours to complete depending on side quest completion. Adventurers will deal with corrupt town guards, swamp witches, a sunken fort, and kuo-toa fanatics that believe a party member to be a deity. Solid roleplay and political gambling matter just as much as swordsmanship. Original monster entries and dungeon maps can be found in the appendices.

Kuo-toa followers

For questions, concerns, or tales about your adventure, please email remleyfarr@gmail.com

Visit remleyfarr.com for more info!

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Reviews (13)
Discussions (9)
Customer avatar
Corgi B April 23, 2023 4:59 pm UTC
PURCHASER
This was the first adventure I ever ran as a DM, and I'm very fond of it. It's a bit bigger and has more moving parts than I would strictly recommend for a brand new DM, but the story is really memorable and my players loved it. If you've run a few sessions (or are a more experienced DM), this is a great 4-5 session mini-arc.
Customer avatar
Cloelie R May 06, 2020 2:44 am UTC
PURCHASER
Love this!
Customer avatar
Linda S April 17, 2020 9:21 am UTC
PURCHASER
I'm currently prepping this module to run online. Would it be ok with you if I made the stat blocks available for the community on dndbeyond? I'll, of course, link your adventure in the description section of each monster / item.
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Customer avatar
Remley F April 19, 2020 9:45 pm UTC
CREATOR
That's fine with me! I don't know how public you can make it though. There are some guidelines with how publishers on DM's Guild are allowed to share their content. This is a thread from a few years ago where people discuss the matter:

https://www.dndbeyond.com/forums/dungeons-dragons-discussion/dungeon-masters-guild/33808-dmsguild-content-and-dnd-beyond

(Also, I've never used DnD Beyond so I don't know what exactly putting the stat blocks for the community entails).
Customer avatar
Simon O September 01, 2018 9:11 am UTC
PURCHASER
I'm playing through this at the moment with my group and thoroughly enjoying it so far. The party is about to head out to Tashtiba's Hovel in the next session.
One thing that I'm not sure about is where I can find Tooploogdo's stat block. It doesn't seem to be in the pdf. Is this intentional?
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Customer avatar
Remley F September 03, 2018 8:48 pm UTC
CREATOR
Yes, I believe it's stated that if he's attacked, he dies. This was done to prevent too many dangerous encounters from happening in a row with the fight against the Watch, Rosalynn, and Margot happening in quick succession of one another. If you would like to give him a stat block, maybe one of the kuo-toa stats reskinned a little from the Monster Manual could work best?
Customer avatar
Martin V November 19, 2017 3:09 pm UTC
PURCHASER
Hey, I've just started a champaign with this adventure, and last session my players had just entered Strade (I added something prequel-ish on the way there to level them up from 1 to 2 :) )

Reading through everything a second time now, and making notes about the city, and I think I might have spotted a naming error(?)

In the first half of the book, one of the watch-members are referred to as "Edgar Halfwistle," (p6) but later he's reffered to as "Edgar Windhowler." (p19 and out) I thought Halfwistle might be a nickname, until I read again about the Halfwhistle's house (p9) who seems to have no connection to him. I think I'll just go for Windhowler, just wanted to check if this is indeed an error, or maybe there's two Edgars or something? :)
Customer avatar
delmar W January 27, 2017 2:29 pm UTC
PURCHASER
The idea behind this module and the way it plays out makes it one of the best adventures I have ever seen. It has so many subtle-and-not-so-subtle themes that carry through from beginning to end. It is so weird and yet very grounded in D&D tropes, and then paints a vivid and moving story. In a lot of ways it feels like a very modern and excellent N1 Against Cult of the Reptile God. The maps and encounters are just genius. What is especially great is that there is a mix of mystery, investigation, role playing, and combat. Often, the combats rely on previous roleplaying and it was easy to make the antagonists/combats memorable and full of personality. On a scale of 1-5, its plot and adventure ranks a 6.

My only issue with the adventure is its organization. It took me a few times of reading it to understand what the heck is going on and what was important. A plot summary at the beginning, timeline of what happens when and why, a "dramatis personae" including the various factions,...See more
Customer avatar
Scott A August 23, 2016 3:33 am UTC
PURCHASER
Hey all,

I'm running the module fishing for Gods in Strade's Gallows and really enjoying it! I have a problem though. On page 29,for area 61 it doesn't tell me where the northern path leads to/from. Also lower in this section is a typo about the egg room, but that's fairly obvious after looking at the maps =)

I emailed the author and it sounds like he is working on a solution, or I may have misread something, but I wanted to know if anyone else ran into this problem and what your solution was?

Thanks!
Customer avatar
Elliott S May 20, 2016 1:04 pm UTC
Can you give me a rough estimate of the play time for this adventure?
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Customer avatar
Remley F May 21, 2016 5:21 am UTC
CREATOR
I've discovered that this adventure runs more like a small campaign. I'm in the process of updating it, but it can take anywhere from 3-5 sessions to run, I believe.
Reply
Customer avatar
Elliott S May 22, 2016 3:36 pm UTC
ok thanks. :) I've been reading through it and I'm looking forward to running it.
Reply
Customer avatar
Christina U October 16, 2017 2:09 pm UTC
PURCHASER
I agree that it runs like a small campaign. And a lot will depend on your players and the choices they make. It's got a sort of "small sandbox" feel to it. If they follow up on every lead and side quest it could go for a while. If they just head straight to the end, it could be over a lot more quickly though. We are on our 3rd session, and I think we'll finish it in our 4th session (we do 4 to 5 hour sessions).
Customer avatar
May 06, 2016 8:05 am UTC
PURCHASER
Hey, just wondering if im ok to use this in my campaign blog, along with other items you've uploaded provided i link back to the purchase page
Reply
Customer avatar
Remley F May 12, 2016 11:10 pm UTC
CREATOR
Go for it!
Reply
Customer avatar
Remley F May 12, 2016 11:10 pm UTC
CREATOR
Go for it!
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56
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File Last Updated:
February 02, 2019
This title was added to our catalog on January 16, 2016.