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Battle for the Undercity (5e)

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Battle for the Undercity is a D&D 5th Edition adventure designed for a DM’s use in any Forgotten Realms™ campaign. It was designed and written by writer, editor, and developer Monica Valentinelli (Firefly RPG, Vampire: the Masquerade 20th Anniversary Edition, and Hunter the Vigil 2nd Edition lines), with rules and editing by developer, writer, and editor Scott Holden (Scarred Lands RPG, Ravenloft RPG, EverQuest RPG, and EVE Online).

Battle for the Undercity takes place underground in a section of a major city. The party will navigate sewers, worked tunnels, forgotten crypts, and freshly dug passageways to fend off adversaries in order to rescue hostages and return them safely to the surface unharmed. Can your party emerge victorious and save the day?

In this adventure you will find:

* Adventure background and hooks

* Map to the Undercity

* Detailed location guide

* Suggestions to increase and decrease the Challenge Rating

* Advice to customize the adventure to your party

* New! Crimson Coins thieves' faction and characters

* New! Ten Legs tribe, Goblin Beast-Master, and Beast-Rider monster variants

* New! Corrupted Shield-Guardian monster variant

* New! Ancient Revenant monster variant

This adventure includes three, separate three-to-four hour long missions that can be run in any order, depending upon the needs and composition of your party members. While this was designed as an adventure module for 7th- to 9th-level characters to be run in the recommended timeframe, you will find notes to adjust the missions to increase or decrease their difficulty and length.

About the authorMonica Valentinelli writes stories, games, essays, and comics about magic, mystery, and mayhem. Find more titles by Monica on DriveThruRPG.com and DriveThruFiction.com.

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Reviews (5)
Discussions (5)
Customer avatar
Bruce G March 10, 2017 5:13 am UTC
PURCHASER
I was just reading through this today, and I was curious why the recommended party level is 8 (or 7-9 as it also says). It doesn't seem like the monsters, traps, etc. would be a challenge for a party of that level. Not sure if I'm missing something (I know there are tips for increasing the difficulty, but I'd assume you wouldn't need to do that for a level 8 party).

Thanks!
Customer avatar
Adam V July 20, 2016 7:40 pm UTC
PURCHASER
While the map is cool, I'd have loved for a version of the map that didn't include the icons.
Customer avatar
Scott S July 06, 2016 2:34 pm UTC
PURCHASER
Can't wait to run this! Wish there was an unmarked map, but I should be able to make it work on Roll 20 without too much trouble. Thank you!
Customer avatar
Dan D May 21, 2016 6:58 pm UTC
Adding this to my wish list. Looking to have my group start with some fresh, level 1 characters, so this is higher level than what I need at the moment. But, sounds interesting.
Customer avatar
Robert G January 15, 2016 4:13 am UTC
lots of stock art in this one...thats a violation of section (c) of the rules...unless you are the sole owner of ALL rights in your work.
Reply
Customer avatar
Steve W January 15, 2016 7:01 pm UTC
DUNGEON MASTERS GUILD STAFF
Robert - Appreciate your point and its intent to help police the DMs Guild community from abuses.
We're going to be issuing an update to the Community Content Agreement today or Monday to update that section c and clarify the usage of stock art in DMs Guild products. This author's use is/will be permitted and they discussed their usage of stock art with us in advance of their release.
Reply
Customer avatar
Robert G January 16, 2016 7:01 am UTC
Just looking out. I don't want anyone to get into any trouble over some stock art. Thanks Steve! BTW the product looks GREAT Monica!
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16
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File Last Updated:
January 13, 2016
This title was added to our catalog on January 13, 2016.