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Gunslinger Martial Archetype for Fighters

Gunslinger Martial Archetype for Fighters

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Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or polearm tactics. Whether duelist or infantry, martial weapons were seemingly perfected long ago, and the true challenge is to master them.

However, some minds couldn’t stop with the innovation of the crossbow. Experimentation with alchemical components and rare metals have unlocked the secrets of controlled explosive force. The few who survive these trivals of ingenuity may become the first to create, and deftly wield, the first firearms.

This archetype focuses on the ability to design, craft, and utilize powerful, yet dangerous ranged weapons. Through creative innovation and immaculate aim, you become a distant force of death on the battlefield. 

Inspired by converting from the Pathfinder class, retooled and altered for 5e and making it more my own, I hope you enjoy. 

1.2 changes!

1) Clarified that Grit could not be generated by non-die roll Crits via conditions, like paralysis or unconsciousness. This previously allowed a serious exploit, and didn't fit with the theme of grit being pulled from a heroic shot.

2) Improved Quickdraw to add your Proficiency to Initiative, as I felt it needed to scale and be competitive with other archetypes/classes based on the flavor.

3) Trick Shot: rolled Leg & Wing shot together, as the seperation was more of an artifact from the ol' Pathfinder days.

 
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Discussions (75)
Customer avatar
Chris I November 23, 2017 4:23 pm UTC
Hello I'm New Here quick question if I wanted to is it possible to pay more for this at a later point?
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Raphael G November 29, 2017 2:20 pm UTC
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Yes! After you purchase it you can later on come to this page again and pay for it. In the value textfield will be written "Support Publisher" as your payment.
Customer avatar
Ryan H November 02, 2017 10:24 pm UTC
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What is the crafting cost for bad news and hand mortar? It just says they are craftable but doesn’t give the cost in mats players need to spend to make them.
Customer avatar
Chris G August 16, 2017 4:10 am UTC
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Thanks for creating and sharing this “archetype.” Earlier tonight I was trying to create a gunslinger class because I love the Dark Tower novels, Tomb Stone, and Clint Eastwood. Then, I googled it and found and bought your offering! I am so impressed.

(I gave been a gamer and DM for a long time. I started with the first edition (i.e., Basic Set (colored red), the Expert Set (colored blue), and finally “Advanced D&D” and all the books and modules to followed. I’m a rebel so I resisted the editions that followed but later got the fourth edition to bring my son into the game. Fun at first then it felt like and action game. I was disappointed. This new/5th Edition is very close to the original so “I’m in!”)

I was initially using another class and altering it to fit someone like Roland of the Line of Eld. Then I went to Google and found this! THANKS.

I’m OC like many of us.

Here are some idea/questions:

Where are the revolvers...See more
Customer avatar
Todd W May 29, 2017 10:58 am UTC
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Would it be too OP to allow Crossbow Expert to work on ignoring the reload?
Customer avatar
Richard W June 29, 2017 1:17 am UTC
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Personally in my games when I allow the Gunslinger, I don't allow Crossbow Expert to cancel out the reloading property of firearms as it makes the lvl.15 ability for Gunslingers (Lightning Reload) obsolete and breaks the immersion of the game as it brings to mind a machine gun, assault rifle or automatic shotgun which isn't appropriate for the level of technology that is generally available within the usual fantasy settings of D&D.

I do however allow the other two aspects of Crossbow Expert to apply to firearms as that negates the idea of a misfire occurring because you are too close to your target and allows you create a greater variety of character types such as classic cutlass and pistol pirates and darkest dungeon like highwaymen.
Customer avatar
jason M May 07, 2017 5:02 am UTC
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Ummmmm....not sure...but this seems like partial plagiarism to me....

http://www.dmsguild.com/product/211392/MCGCLOP1125-Arcane-Gunslinger

Just thought I would give you a heads up.
Customer avatar
jason M May 07, 2017 5:52 am UTC
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I asked him to credit you as inspiration for his work.
Customer avatar
Logan J May 01, 2017 12:35 am UTC
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So, if I were to play as a gunslinger, what would I have to do to get my hands on my first gun?
Customer avatar
May 01, 2017 7:14 pm UTC
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Ask your GM!
Customer avatar
Alex D May 14, 2017 12:11 pm UTC
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My GM from an old game I played had me take a musket apart that I stole from an NPC and remake it into a pistol (I had to give a lot of blood as currency to do it but...)
The creator of this class runs a game where the character running this class option received a vision in a dream and designed his first firearm after waking up.
So, yeah, it's up to your GM. Just toss some ideas at them and see what sticks. Hope this was helpful! :)
Customer avatar
Alyssa C April 22, 2017 6:06 pm UTC
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Great option to have for Fighters that have led to some interesting campaign ideas and added NPCs.
Love your work, sir.
Customer avatar
Paddy F March 14, 2017 7:48 pm UTC
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How would dual wielding pistols work? Thinking of playing a character based the Gunslingers in 'The Dark Tower' series (a young Roland Dechain) who all have double western style revolvers.
Customer avatar
Terry B April 01, 2017 11:26 pm UTC
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Presumably, you'd have to take Two-Weapon Fighting in order to get your Dex attack bonus with the second gun, with your DMs discretion (TWF applies only to melee weapons.) However, none of the firearms listed have the 'light' property, so you'd have to craft something that did have it, like a derringer or equivalent (1d6+dex, reload 2, misfire 1; range 80/200.)
Customer avatar
April 09, 2017 8:14 pm UTC
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When you get multi attack as a fighter you can pick which weapon to fire with, so even if you can't use Two-Weapon Fighting a second gun will let you fire more before reloading. 'Light' only applies to melee weapons, I believe. However, "You must have one free hand to reload a firearm." So, you would need to put Gun1 away, reload Gun2, put Gun2 away, pull out Gun1, reload Gun1 and finally pull out Gun2. The action economy there makes it really hard to use if you go by the rules but your DM might compromise to make it more viable. Otherwise plan to end all of your fights in 12 attacks or less.
Customer avatar
Jeff C February 20, 2017 5:26 am UTC
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I was just wondering what the "Bad News" entry is on the firearms table?
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Greg M February 20, 2017 7:15 am UTC
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It's practically a sniper rifle. If you want good examples of what it does, the web show Critical role has a player use it often.

This archetype is basically that PC in a nutshell.
Customer avatar
Jeff C February 21, 2017 5:33 am UTC
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Thank you! Sounds like what I was looking for.
Customer avatar
Zachariah D February 01, 2017 9:55 pm UTC
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Does anyone know if there are any character sheets that have the Gunslinger class as a selection in the drop down menus?
Customer avatar
alex S March 30, 2017 10:41 am UTC
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MPMB's character sheet has the script you can add to it so it makes it easy to fill it out. That's what I'm using right now
Customer avatar
MR KAH S August 01, 2017 1:52 pm UTC
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Do you happen to have that script handy?
Customer avatar
November 27, 2017 11:10 am UTC
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I would love to have this script as well, especially since I can't even find that character sheet offered on DMSGUILD anymore.
Customer avatar
Zachariah D November 29, 2017 1:58 pm UTC
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I found it under the custom scripts when I purchased, Character Sheet - MPMB's fully-automated Printer Friendly character generator.
Customer avatar
Dexter R January 28, 2017 10:21 pm UTC
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I'm liking this gunslinger but I'm wondering about the weapon attack bonuses on the guns.
Customer avatar
Brian W February 28, 2017 7:10 am UTC
PURCHASER
They're dex weapons, like anything ranged.
Customer avatar
Andrew C December 17, 2016 5:26 am UTC
PURCHASER
One thing in particular is bugging me about the guns, how could it be a magical weapon? would the character in question have to make special silver-plated bullets? or simply get the gun enchanted? OR it could just be the DM's digression and im totally overthinking this...
Customer avatar
Evan M December 17, 2016 4:00 pm UTC
PURCHASER
Same way we make a bow magical, once we enchant the bow all ammunition launched from the bow gains the enchantment. You can also enchant ammo at I will have to double check this but I believe 50 rounds at a time. Some GM's will allow ammo to be enchanted at half price similar to other consumable magic items, as you can lose them or they can be destroyed, so in the long run it is usually best to enchant the weapon cost wise.
Customer avatar
Fox M December 12, 2016 4:10 pm UTC
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If I ever play this, I'll give my DM a headache of deciding how the 360 noscope should be dealt with.
Customer avatar
Iskandar S December 07, 2016 1:02 am UTC
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Hi!

Is there a plugin available for MPMB's character sheet generators?

Thanks in advance!

EDIT: Herp. I found it, there is a link in MPMB's changelog.pdf
Customer avatar
November 27, 2017 11:12 am UTC
PURCHASER
I'm pretty new to all this. I do have this character sheet generator, but can't find it anymore on this website to see if there are any updates. How do you add things in the changelog?
Customer avatar
Vincent C November 22, 2016 4:46 pm UTC
PURCHASER
Good afternoon! If the Gunslinger archetype follows the Fighter class for all basic fighter martial archetypes, such as action surge, etc..., then at level 3, the Gunslinger would get the Improved Critical martial archetype which improves the critical range to 19-20. However, at level 18, the Gunslinger would get that same ability in the specific Gunslinger archetype. Is the intent to only give the Gunslinger the improved critical range over the level 15 Fighter martial archetype of superior critical?
Customer avatar
Brian H November 22, 2016 6:17 pm UTC
PURCHASER
Allow me to clarify the improved critical only applies to the champion Archetype for Fighter specifically since this is a separate Archetype you only get the extra proficiency to use and create new ranged firearm weapons and the grit points + deadeye Shot features at level 3. Hope this helps
Customer avatar
Dan H November 19, 2016 3:31 am UTC
PURCHASER
Hi, im a little confused by the Trick Shot DC. Is it the DC for the Gunslinger to be able to hit the body part, or is it a DC for the creature to attempt to dodge the shot? If the former, why? It seems counter intuitive to me that the shot would be harder to make at higher levels, as surely the difficulty would be lower as the Gunslinger becomes more experienced? If the latter, does that mean one roll would be made to see if the shot lands, and then the creature rolls to see if it is just a regular hit or the trick shot?
Thanks
Customer avatar
Samantha H November 19, 2016 8:11 am UTC
PURCHASER
It is the DC for the creature to resist the shot. You do have to roll to hit with the shot first and then the creature makes the save.
Customer avatar
Dan H November 19, 2016 3:46 pm UTC
PURCHASER
That makes so much more sense, thanks :)
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File Last Updated:
July 25, 2016
This title was added to our catalog on January 12, 2016.