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Gunslinger Martial Archetype for Fighters

Gunslinger Martial Archetype for Fighters

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Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or polearm tactics. Whether duelist or infantry, martial weapons were seemingly perfected long ago, and the true challenge is to master them.

However, some minds couldn’t stop with the innovation of the crossbow. Experimentation with alchemical components and rare metals have unlocked the secrets of controlled explosive force. The few who survive these trivals of ingenuity may become the first to create, and deftly wield, the first firearms.

This archetype focuses on the ability to design, craft, and utilize powerful, yet dangerous ranged weapons. Through creative innovation and immaculate aim, you become a distant force of death on the battlefield. 

Inspired by converting from the Pathfinder class, retooled and altered for 5e and making it more my own, I hope you enjoy. 

1.2 changes!

1) Clarified that Grit could not be generated by non-die roll Crits via conditions, like paralysis or unconsciousness. This previously allowed a serious exploit, and didn't fit with the theme of grit being pulled from a heroic shot.

2) Improved Quickdraw to add your Proficiency to Initiative, as I felt it needed to scale and be competitive with other archetypes/classes based on the flavor.

3) Trick Shot: rolled Leg & Wing shot together, as the seperation was more of an artifact from the ol' Pathfinder days.

 
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Reviews (26)
Discussions (71)
Customer avatar
jason M May 07, 2017 5:02 am UTC
PURCHASER
Ummmmm....not sure...but this seems like partial plagiarism to me....

http://www.dmsguild.com/product/211392/MCGCLOP1125-Arcane-Gunslinger

Just thought I would give you a heads up.
Customer avatar
jason M May 07, 2017 5:52 am UTC
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I asked him to credit you as inspiration for his work.
Customer avatar
Logan J May 01, 2017 12:35 am UTC
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So, if I were to play as a gunslinger, what would I have to do to get my hands on my first gun?
Customer avatar
May 01, 2017 7:14 pm UTC
PURCHASER
Ask your GM!
Customer avatar
Alex D May 14, 2017 12:11 pm UTC
PURCHASER
My GM from an old game I played had me take a musket apart that I stole from an NPC and remake it into a pistol (I had to give a lot of blood as currency to do it but...)
The creator of this class runs a game where the character running this class option received a vision in a dream and designed his first firearm after waking up.
So, yeah, it's up to your GM. Just toss some ideas at them and see what sticks. Hope this was helpful! :)
Customer avatar
Alyssa C April 22, 2017 6:06 pm UTC
PURCHASER
Great option to have for Fighters that have led to some interesting campaign ideas and added NPCs.
Love your work, sir.
Customer avatar
Paddy F March 14, 2017 7:48 pm UTC
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How would dual wielding pistols work? Thinking of playing a character based the Gunslingers in 'The Dark Tower' series (a young Roland Dechain) who all have double western style revolvers.
Customer avatar
Terry B April 01, 2017 11:26 pm UTC
PURCHASER
Presumably, you'd have to take Two-Weapon Fighting in order to get your Dex attack bonus with the second gun, with your DMs discretion (TWF applies only to melee weapons.) However, none of the firearms listed have the 'light' property, so you'd have to craft something that did have it, like a derringer or equivalent (1d6+dex, reload 2, misfire 1; range 80/200.)
Customer avatar
April 09, 2017 8:14 pm UTC
PURCHASER
When you get multi attack as a fighter you can pick which weapon to fire with, so even if you can't use Two-Weapon Fighting a second gun will let you fire more before reloading. 'Light' only applies to melee weapons, I believe. However, "You must have one free hand to reload a firearm." So, you would need to put Gun1 away, reload Gun2, put Gun2 away, pull out Gun1, reload Gun1 and finally pull out Gun2. The action economy there makes it really hard to use if you go by the rules but your DM might compromise to make it more viable. Otherwise plan to end all of your fights in 12 attacks or less.
Customer avatar
Jeff C February 20, 2017 5:26 am UTC
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I was just wondering what the "Bad News" entry is on the firearms table?
Customer avatar
Greg M February 20, 2017 7:15 am UTC
PURCHASER
It's practically a sniper rifle. If you want good examples of what it does, the web show Critical role has a player use it often.

This archetype is basically that PC in a nutshell.
Customer avatar
Jeff C February 21, 2017 5:33 am UTC
PURCHASER
Thank you! Sounds like what I was looking for.
Customer avatar
Zachariah D February 01, 2017 9:55 pm UTC
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Does anyone know if there are any character sheets that have the Gunslinger class as a selection in the drop down menus?
Customer avatar
alex S March 30, 2017 10:41 am UTC
PURCHASER
MPMB's character sheet has the script you can add to it so it makes it easy to fill it out. That's what I'm using right now
Customer avatar
Dexter R January 28, 2017 10:21 pm UTC
PURCHASER
I'm liking this gunslinger but I'm wondering about the weapon attack bonuses on the guns.
Customer avatar
Brian W February 28, 2017 7:10 am UTC
PURCHASER
They're dex weapons, like anything ranged.
Customer avatar
Andrew C December 17, 2016 5:26 am UTC
PURCHASER
One thing in particular is bugging me about the guns, how could it be a magical weapon? would the character in question have to make special silver-plated bullets? or simply get the gun enchanted? OR it could just be the DM's digression and im totally overthinking this...
Customer avatar
Evan M December 17, 2016 4:00 pm UTC
PURCHASER
Same way we make a bow magical, once we enchant the bow all ammunition launched from the bow gains the enchantment. You can also enchant ammo at I will have to double check this but I believe 50 rounds at a time. Some GM's will allow ammo to be enchanted at half price similar to other consumable magic items, as you can lose them or they can be destroyed, so in the long run it is usually best to enchant the weapon cost wise.
Customer avatar
Fox M December 12, 2016 4:10 pm UTC
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If I ever play this, I'll give my DM a headache of deciding how the 360 noscope should be dealt with.
Customer avatar
Iskandar S December 07, 2016 1:02 am UTC
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Hi!

Is there a plugin available for MPMB's character sheet generators?

Thanks in advance!

EDIT: Herp. I found it, there is a link in MPMB's changelog.pdf
Customer avatar
November 22, 2016 4:46 pm UTC
PURCHASER
Good afternoon! If the Gunslinger archetype follows the Fighter class for all basic fighter martial archetypes, such as action surge, etc..., then at level 3, the Gunslinger would get the Improved Critical martial archetype which improves the critical range to 19-20. However, at level 18, the Gunslinger would get that same ability in the specific Gunslinger archetype. Is the intent to only give the Gunslinger the improved critical range over the level 15 Fighter martial archetype of superior critical?
Customer avatar
November 22, 2016 6:17 pm UTC
PURCHASER
Allow me to clarify the improved critical only applies to the champion Archetype for Fighter specifically since this is a separate Archetype you only get the extra proficiency to use and create new ranged firearm weapons and the grit points + deadeye Shot features at level 3. Hope this helps
Customer avatar
Dan H November 19, 2016 3:31 am UTC
PURCHASER
Hi, im a little confused by the Trick Shot DC. Is it the DC for the Gunslinger to be able to hit the body part, or is it a DC for the creature to attempt to dodge the shot? If the former, why? It seems counter intuitive to me that the shot would be harder to make at higher levels, as surely the difficulty would be lower as the Gunslinger becomes more experienced? If the latter, does that mean one roll would be made to see if the shot lands, and then the creature rolls to see if it is just a regular hit or the trick shot?
Thanks
Customer avatar
Samantha H November 19, 2016 8:11 am UTC
PURCHASER
It is the DC for the creature to resist the shot. You do have to roll to hit with the shot first and then the creature makes the save.
Customer avatar
Dan H November 19, 2016 3:46 pm UTC
PURCHASER
That makes so much more sense, thanks :)
Customer avatar
November 15, 2016 4:28 pm UTC
PURCHASER
Trick shot question: shouldn't the trick shot DC be : 8 + creature's proficiency bonus + creature's Dexterity bonus? Or am I misunderstanding something? As is, trick shots become harder as character goes up in levels?
Customer avatar
November 15, 2016 5:05 pm UTC
PURCHASER
I would say no as the DC is no different than a spellcasters for their spell saves plus your weapon damage isn't halved like theirs. however I see your point since the ability relies on not only hitting the target but then getting to pass a check so they have a double save from the effect if you think about it. so possibly make it like the monk ability where you can spend grit after hitting the target might even it out? just tossing ideas though lol
Customer avatar
November 13, 2016 11:58 pm UTC
PURCHASER
love this Class Matt but i have a few questions.
1 besides obviously balancing reasons why shouldn't the the scattergun be able to make Grit shots on its closest target? i feel like it takes away from a beautiful concept of using violent shot with the most violent firearm or using deadeye to cancel out disadvantage. since the weapon only deals 1D8 damage i feel like it wouldnt be overpowered especially if it were a special crafted like bad news.
2 does using an attack only reload 1 shot or full? because if it just fully reloads the gun i feel like lightning reload is sort of unnecessary unless it allowed you to reload for free for one full action which for level 15 might not be too overpowered. especially when compared to a level 6 fire sorcerer who can use 1 sorcerer points to deal 8 d6 damage fireball to several enemies plus charisma mod from her bonus for using fire. adding it all up the gunslinger at level 15 with this version of quickdraw provided he hits with all 3 attacks and had bad news...See more
Customer avatar
November 15, 2016 9:38 pm UTC
PURCHASER
As per a discussion with another DM the lightning reload is pretty fair. additionally he explained the reason shot abilities should not be used with the Scatter rule however I believe one could lower the damage dice on the weapon to 1d6 and allow 1 target in the spread to be effected by grit shot features that target so pierce could not be used. I mentioned the nature of the shotgun might make the damage dice 2d3 to simulate pellet spray but this might make the damage on the weapon too consistent for such a random weapon.
Customer avatar
Matthew M October 24, 2016 9:35 pm UTC
PURCHASER
Will there be any intention to add additional guns from pathfinder into the archetype?
Customer avatar
Mike D September 22, 2016 11:03 pm UTC
PURCHASER
Hey, does anyone know if the Scattergun has disadvantage on targets within 5ft? It has a cone AoE but you still roll a separate attack roll for everyone affected. I can understand if it does because that makes the double damage at 5ft rarer and a more satisfying occurrence but it would be more fun to do that damage consistently, ie by not have disadvantage. I tweeted at Matt but didn't get a reply so I was hoping someone here was part of a prior discussion and could clear it for me.
Customer avatar
Evan M September 22, 2016 11:12 pm UTC
PURCHASER
Because you are making a ranged attack you will be taking disadvantage on targets within 5ft of you. Keep in mind that if you can get the high ground or do some other setup that gets you advantage it will balance out.
Customer avatar
Richard S November 06, 2016 1:26 am UTC
PURCHASER
Yes you do get disadvantage. but if you take the feat Crossbow Expert you ignore that rule and can shoot up close. Mercer has pointed that out earlier in this thread. Not like fighters can't afford feats either.
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File Last Updated:
July 25, 2016
This title was added to our catalog on January 12, 2016.