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Gunslinger Martial Archetype for Fighters

Gunslinger Martial Archetype for Fighters

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Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or polearm tactics. Whether duelist or infantry, martial weapons were seemingly perfected long ago, and the true challenge is to master them.

However, some minds couldn’t stop with the innovation of the crossbow. Experimentation with alchemical components and rare metals have unlocked the secrets of controlled explosive force. The few who survive these trivals of ingenuity may become the first to create, and deftly wield, the first firearms.

This archetype focuses on the ability to design, craft, and utilize powerful, yet dangerous ranged weapons. Through creative innovation and immaculate aim, you become a distant force of death on the battlefield. 

Inspired by converting from the Pathfinder class, retooled and altered for 5e and making it more my own, I hope you enjoy. 

1.2 changes!

1) Clarified that Grit could not be generated by non-die roll Crits via conditions, like paralysis or unconsciousness. This previously allowed a serious exploit, and didn't fit with the theme of grit being pulled from a heroic shot.

2) Improved Quickdraw to add your Proficiency to Initiative, as I felt it needed to scale and be competitive with other archetypes/classes based on the flavor.

3) Trick Shot: rolled Leg & Wing shot together, as the seperation was more of an artifact from the ol' Pathfinder days.

 
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Reviews (26)
Discussions (68)
Customer avatar
Paddy F March 14, 2017 7:48 pm UTC
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How would dual wielding pistols work? Thinking of playing a character based the Gunslingers in 'The Dark Tower' series (a young Roland Dechain) who all have double western style revolvers.
Customer avatar
Jeff C February 20, 2017 5:26 am UTC
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I was just wondering what the "Bad News" entry is on the firearms table?
Customer avatar
Greg M February 20, 2017 7:15 am UTC
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It's practically a sniper rifle. If you want good examples of what it does, the web show Critical role has a player use it often.

This archetype is basically that PC in a nutshell.
Customer avatar
Jeff C February 21, 2017 5:33 am UTC
PURCHASER
Thank you! Sounds like what I was looking for.
Customer avatar
Zachariah D February 01, 2017 9:55 pm UTC
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Does anyone know if there are any character sheets that have the Gunslinger class as a selection in the drop down menus?
Customer avatar
Dexter R January 28, 2017 10:21 pm UTC
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I'm liking this gunslinger but I'm wondering about the weapon attack bonuses on the guns.
Customer avatar
Brian W February 28, 2017 7:10 am UTC
PURCHASER
They're dex weapons, like anything ranged.
Customer avatar
Andrew C December 17, 2016 5:26 am UTC
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One thing in particular is bugging me about the guns, how could it be a magical weapon? would the character in question have to make special silver-plated bullets? or simply get the gun enchanted? OR it could just be the DM's digression and im totally overthinking this...
Customer avatar
Evan M December 17, 2016 4:00 pm UTC
PURCHASER
Same way we make a bow magical, once we enchant the bow all ammunition launched from the bow gains the enchantment. You can also enchant ammo at I will have to double check this but I believe 50 rounds at a time. Some GM's will allow ammo to be enchanted at half price similar to other consumable magic items, as you can lose them or they can be destroyed, so in the long run it is usually best to enchant the weapon cost wise.
Customer avatar
Fox M December 12, 2016 4:10 pm UTC
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If I ever play this, I'll give my DM a headache of deciding how the 360 noscope should be dealt with.
Customer avatar
Iskandar S December 07, 2016 1:02 am UTC
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Hi!

Is there a plugin available for MPMB's character sheet generators?

Thanks in advance!

EDIT: Herp. I found it, there is a link in MPMB's changelog.pdf
Customer avatar
November 22, 2016 4:46 pm UTC
PURCHASER
Good afternoon! If the Gunslinger archetype follows the Fighter class for all basic fighter martial archetypes, such as action surge, etc..., then at level 3, the Gunslinger would get the Improved Critical martial archetype which improves the critical range to 19-20. However, at level 18, the Gunslinger would get that same ability in the specific Gunslinger archetype. Is the intent to only give the Gunslinger the improved critical range over the level 15 Fighter martial archetype of superior critical?
Customer avatar
November 22, 2016 6:17 pm UTC
PURCHASER
Allow me to clarify the improved critical only applies to the champion Archetype for Fighter specifically since this is a separate Archetype you only get the extra proficiency to use and create new ranged firearm weapons and the grit points + deadeye Shot features at level 3. Hope this helps
Customer avatar
Dan H November 19, 2016 3:31 am UTC
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Hi, im a little confused by the Trick Shot DC. Is it the DC for the Gunslinger to be able to hit the body part, or is it a DC for the creature to attempt to dodge the shot? If the former, why? It seems counter intuitive to me that the shot would be harder to make at higher levels, as surely the difficulty would be lower as the Gunslinger becomes more experienced? If the latter, does that mean one roll would be made to see if the shot lands, and then the creature rolls to see if it is just a regular hit or the trick shot?
Thanks
Customer avatar
Samantha H November 19, 2016 8:11 am UTC
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It is the DC for the creature to resist the shot. You do have to roll to hit with the shot first and then the creature makes the save.
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Dan H November 19, 2016 3:46 pm UTC
PURCHASER
That makes so much more sense, thanks :)
Customer avatar
November 15, 2016 4:28 pm UTC
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Trick shot question: shouldn't the trick shot DC be : 8 + creature's proficiency bonus + creature's Dexterity bonus? Or am I misunderstanding something? As is, trick shots become harder as character goes up in levels?
Customer avatar
November 15, 2016 5:05 pm UTC
PURCHASER
I would say no as the DC is no different than a spellcasters for their spell saves plus your weapon damage isn't halved like theirs. however I see your point since the ability relies on not only hitting the target but then getting to pass a check so they have a double save from the effect if you think about it. so possibly make it like the monk ability where you can spend grit after hitting the target might even it out? just tossing ideas though lol
Customer avatar
November 13, 2016 11:58 pm UTC
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love this Class Matt but i have a few questions.
1 besides obviously balancing reasons why shouldn't the the scattergun be able to make Grit shots on its closest target? i feel like it takes away from a beautiful concept of using violent shot with the most violent firearm or using deadeye to cancel out disadvantage. since the weapon only deals 1D8 damage i feel like it wouldnt be overpowered especially if it were a special crafted like bad news.
2 does using an attack only reload 1 shot or full? because if it just fully reloads the gun i feel like lightning reload is sort of unnecessary unless it allowed you to reload for free for one full action which for level 15 might not be too overpowered. especially when compared to a level 6 fire sorcerer who can use 1 sorcerer points to deal 8 d6 damage fireball to several enemies plus charisma mod from her bonus for using fire. adding it all up the gunslinger at level 15 with this version of quickdraw provided he hits with all 3 attacks and had bad news...See more
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November 15, 2016 9:38 pm UTC
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As per a discussion with another DM the lightning reload is pretty fair. additionally he explained the reason shot abilities should not be used with the Scatter rule however I believe one could lower the damage dice on the weapon to 1d6 and allow 1 target in the spread to be effected by grit shot features that target so pierce could not be used. I mentioned the nature of the shotgun might make the damage dice 2d3 to simulate pellet spray but this might make the damage on the weapon too consistent for such a random weapon.
Customer avatar
Matthew M October 24, 2016 9:35 pm UTC
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Will there be any intention to add additional guns from pathfinder into the archetype?
Customer avatar
Mike D September 22, 2016 11:03 pm UTC
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Hey, does anyone know if the Scattergun has disadvantage on targets within 5ft? It has a cone AoE but you still roll a separate attack roll for everyone affected. I can understand if it does because that makes the double damage at 5ft rarer and a more satisfying occurrence but it would be more fun to do that damage consistently, ie by not have disadvantage. I tweeted at Matt but didn't get a reply so I was hoping someone here was part of a prior discussion and could clear it for me.
Customer avatar
Evan M September 22, 2016 11:12 pm UTC
PURCHASER
Because you are making a ranged attack you will be taking disadvantage on targets within 5ft of you. Keep in mind that if you can get the high ground or do some other setup that gets you advantage it will balance out.
Customer avatar
Richard S November 06, 2016 1:26 am UTC
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Yes you do get disadvantage. but if you take the feat Crossbow Expert you ignore that rule and can shoot up close. Mercer has pointed that out earlier in this thread. Not like fighters can't afford feats either.
Customer avatar
Ethan W September 22, 2016 9:50 pm UTC
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I'm curious about something regarding the Gunslinger in relation to the Fighter Class as a whole: does anyone else think that it would be more appropriate if the Gunslinger got different starting equipment to the other archetypes? Gunslinger is, after all, very specialised, and while you can wield other weapons with the same theoretical level of skill due to Fighter proficiencies, the class is entirely about fighting with firearms to the exclusion of all other weapons. So starting off a campaign you plan to be a Gunslinger in with handaxes, martial weapons and chain mail seems a bit off. And furthermore, if you don't start off your character with your firearm, where exactly (assuming a setting not unlike Critical Role's, where firearms are a secretive, burgeoning market with few working models) would you acquire the weapon? Would you have to craft it using your tinker's tools or other equipment? Find it? Steal it?

Not personally having any idea of how you could replace these items for the Gunslinger...See more
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Richard S November 06, 2016 1:34 am UTC
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I think getting from level 1 of fighter to level 3 of gunslinger does require a little bit of work but I think this is more a "talk to your DM for the story" thing. Beginning with a crossbow or bow would probably be your best bet for realistic sake and have the character obsessed with crafting a new weapons. As you do have until level 3 to get a firearm you have plenty of time to obtain a tinkering kit and everything. Again, does require a DM working with you but if the dm is allowing this class he's probably already willing.
Customer avatar
Samantha H November 07, 2016 1:24 am UTC
PURCHASER
@Ethan W; What my GM did to start me out when I started my Gunslinger is made a single shot 'flintlock' pistol one of my starting weapons. Did the same damage as a pistol I believe (been a while) but only held 1 shot at a time so slightly less good to let me start with it instead of spending money on it later.
Customer avatar
Shahen M August 26, 2016 6:21 am UTC
PURCHASER
In the description of the Scattergun, it says that you cannot apply any shot features to the attacks made with this weapon. Shot features are previously in the archetype described as anything made with grit points, such as deadeye shot, violent shot, trick shots, etc. That being said, what about the Sharpshooter feat? By taking a -5 to attack, you get +10 to damage, and this damage, according to the scattergun description, would also be doubled to any creature that is adjcent to the gunslinger when using the scattergun (and within the cone of fire of course). This would mean that at point blank range, the Scattergun would deal, assuming a 20 dex, 1d8 + 15 piercing damage doubled, averaging around 38 damage per shot. There doesn't seem to be any conflicting directions within the archetype that would stop this interaction, right? I just want to make sure before I go into my friend's game with the Gunslinger, and go shotgun ninja on some poor blokes.
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Samantha H August 26, 2016 7:33 am UTC
PURCHASER
Yes, the feat should still apply. But that is more up to the GM to regulate how feats will interact with this class. As an example, my GM allowed me to take Crossbow Expert as "Firearms Expert" that does the same thing since it simply gets rid of the loading quality on the weapon, however some people would think this breaks the class a bit since Bad News is ridiculous being able to fire 2d12 every round instead of every other round like it was intended.
As with anything it is up to the GM to decide if something is too game breaking or just simply have a backup plan for the character if you can sneak it by them for a bit until they possibly decide to change it up on you.
Customer avatar
Evan M September 22, 2016 11:18 pm UTC
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I am in agreement with Samantha the feat by the wording of the rules would apply. Please keep in mind your DM may rule that doubled means that the dice are doubled. Also you can consider offering this to your DM if you feel that he might outright reject your proposal.
Customer avatar
Daniel L October 03, 2016 12:55 am UTC
PURCHASER
Loading is not the same as Reload. The Firearms/Crossbow expert feat does not remove the need to reload, just removes the restriction on firing only one shot per turn. This allows, when you have 3 attacks, to fire-reload-fire, and then the next turn, reload-fire-reload etc. It does NOT mean fire-fire-fire.
Customer avatar
Samantha H October 03, 2016 3:09 pm UTC
PURCHASER
@Dan L; Fire-reload-fire is exactly the same thing that happens WITH the reloading property with guns that have only one shot (ie. the musket/bad news) when you have more than one attack to do so. Loading means that only one shot can be fired regardless of the number of attacks you have because the time needed to fire it.
Along with the other benefits, the feat says that you outright IGNORE the loading property on crossbows, meaning it is no longer there effectively, which you'd otherwise only be able to make one attack with per round period. This, in essence makes it like any other bow, which DOES mean fire-fire-fire, for as many attacks as you have per round.
If it lets you ignore loading, a much longer process then, when adapted to firearms, it will easily be able to allow you to ignore reloading which is a much shorter process because you can reload and fire several times per round if the gun requires it.

>Reloading: Pg3 Gunslinger PDF
>Loading: Pg147 Players Handbook...See more
Customer avatar
Richard S November 06, 2016 1:37 am UTC
PURCHASER
There is a reason Mercer called it reloading and not loading. 2 different names so 2 different properties. the crossbow's loading is nothing like the firearm's reloading.
Customer avatar
Samantha H November 07, 2016 1:20 am UTC
PURCHASER
@Richard S; Did you fail to read my entire post? Try again. I'll wait.
Customer avatar
Jacob E November 07, 2016 1:34 pm UTC
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@Samantha H: Rule interpretation is typically very specific in its wording for reasons like this. I personally wouldn't rule that Crossbow Expert removes the need for reloading a firearm given that balancing of a firearm is entirely based around that process. I understand your argument in terms of time required and such, but by allowing for no attacks in an action to be required for reloading, firearms are going to quickly outpace any other ranged weaponry and become overpowered in terms of balance due to their innately higher damage output, especially in the higher powered/aoe firearms.

That being said, I prefer to keep things more in line with the base rules of things and try to avoid power creep in my games. If you have a DM that is alright with power creep and what comes with it, then that interpretation is between you and your DM and is perfectly fine as long as everyone is on board with it given if power creep is allowed here, its likely being done in other aspects of your game as well....See more
Customer avatar
Cody M August 18, 2016 7:50 pm UTC
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Confession, I am scumming it up and getting this for free, Sorry Matt. I will be back to donate though. Just don't have any money right now. Just thought I'd say something so I didn't feel like a terrible person.
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