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Blood Hunter Class

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Blood Hunter Class

Between the martial pursuits of a warrior, and the long-forgotten secrets of blood magic, lies a sect of hunters that sacrifice their own vitality and humanity to protect the realms. Through the tutelage of hidden orders, Blood Hunters learn to give their essence to harness the elements within their weapon, manipulate the lifeblood of others through blood curses, and allow themselves to become a part of what they hunt.

Take the Order of the Ghostslayer, Blood Hunters honed to destroy the undead and all things that mock life. You could instead join the Order of the Profane Soul and make a pact with lesser evils to use wicked magic against the greater terrors that roam the land. You could even walk with the Order of the Mutant to harvest and imbibe the toxic remains of your quarry to mutate your body in powerful, yet dangerous, ways. This choice is yours while you traverse the path of the Blood Hunter.

Update: Changes! 

1) Changed the die progression of the Crimson Rite to 1d6 at level 5, and 1d8 at level 16, to be in line with existing die progression within the game.

2) Added the ability to swap a known Blood Curse at 5th, 9th, 13th, 16th, and 20th level for better utility and avoid being stuck with one that doesn't match your play style.

3) Adjusted Grim Psychometry to be used once per rest, to avoid abuse or making the feature blase.

4) The Ghostslayer 'Rite of the Dawn' now causes the Blood Hunter to only suffer half of the damage when activated (ensuring a benefit for the Order outside of encountering Undead).

5) The Ghostslayer feature "Hallowed Veins" has the situational Undead feature removed, instead now allowing a reroll of an amplify damage die when using a Blood Curse  (ensuring a benefit for the Order outside of encountering Undead).

6) The Ghostslayer feature "Supernal Surge" now grants 3 attacks on an Attack action, instead of granting a Bonus Action attack (so as not to punish dual-wielding Blood Hunters). 

7) The Profane Soul spell slot and spell level progression has been altered to further balance the class in line with other Hybrid caster classes, and to fix a serious issue with Warlock multiclassing.

8) The Profane Soul "Unseal Arcana" spells now do not cost a spell slot to use.

9) The Mutant feature "Mutagen Craft" now allows the Blood Hunter to flush the effects of a Mutagen as an action, should they choose. This allows flexibility should the side-effect of a taken mutagen REALLY become a hinderance situationally, allowing them to shed the detriment (and benefit) outside of a rest.

10) The Mutant mutagen "Cruelty" had its side-effect changed to only impose Disadvantage on all Int, Wis, and Cha saving throws, making the side-effect more balanced and the feature more useful.

11) The Mutant mutagen "Potency" had its side-effect changed to impose Disadvantage on Dexterity saving throws, making the side-effect more balanced and the feature more useful.

 
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Reviews (44)
Discussions (195)
Customer avatar
luke T June 18, 2018 9:30 pm UTC
PURCHASER
Hello, thanks for this.
One of my players asked me to play this class, so I translated it in Italian, since that's our language, I asked dmsguild if I am allowed to share that translation, and they replied I should ask Mr Mercer first.
And here I am.. I used official keywords, spell and ability names from the official Italian Player Handbook and Dungeon Master Guide. I don't need / want to make money from it, just share. What do you think? Is that possible?

Thank you!
Customer avatar
Brendan M June 13, 2018 4:11 pm UTC
PURCHASER
First off, I think all of the 2.1 changes are pretty solid, and wanted to congratulate you on that! I've some commentary or feedback on them, and a few remaining suggestions.

1) Bringing rite damage into line with Monk damage is reasonable, but I'm not sure if it's necessary. Monks have 2-3 attacks at the start, scaling to 3-4 attacks at level 5, so the scaling of their damage die serves different goals. Personally, I think the original Blood Hunter scaling might have better spread power-ups between levels, but having it be consistent is also a reasonable goal to aim for.

2) This is just phenomenal with no downside. Thanks!

3) Hadn't run into this, but I definitely see the possible issues.

4) Generally a helpful change, and much needed value for the Ghostslayer! (Also go Molly!)

5) I like this change as well, but depending on how the balance plays out, applying the same half-damage here might be easier and more worthwhile. The reroll will on average...See more
Customer avatar
McKenzi W June 09, 2018 11:26 pm UTC
PURCHASER
I love to play this class and it is amazingly written. Though something I would like to see is with the Order of the Profane Soul's patron options to include the Raven Queen from Unearthed Arcana.
Customer avatar
McKenzi W June 10, 2018 2:41 am UTC
PURCHASER
Or generally other pacts that would make it seem less like feature that lets you multiclass with warlock without multiclassing necessarily.
Customer avatar
Jason B June 08, 2018 6:31 pm UTC
PURCHASER
Thanks for the update and the excellent work on this class. Personally liking the option to change blood maledicts at 5th level. Made a choice that has been no help whatsoever but the DM wont let me change. Looking forward to rubbing it in.
Customer avatar
Dustin A June 08, 2018 1:37 pm UTC
PURCHASER
At what level are the unsealed arcana spells cast?
Customer avatar
alec D June 08, 2018 6:00 pm UTC
PURCHASER
i assume it would be lowest considering it no longer costs a spell slot
Customer avatar
Chyna H June 08, 2018 1:10 am UTC
PURCHASER
I have a question about the 2.1 update to Supernal Surge. I'm currently playing a dual-wielding Blood Hunter, so that extra attack from this ability seems fun! But I've also multiclassed into Fighter, which gives me Action Surge. I couldn't find in the text that Supernal can only be used once per turn, so if Action Surge gives me a second attack action, is it possible to stack two Supernal Surges in one turn? Would that be abusing the abilities? Or should a situation like this be left to GM interpretation?
Customer avatar
Mark T June 08, 2018 7:51 am UTC
PURCHASER
Nothing in the class description says that you can't, provided you have enough uses (it's WIS modifier per S/L rest).
Customer avatar
Sean M June 07, 2018 11:36 pm UTC
PURCHASER
I'm definitely digging these changes. I still think the base Darkvision should be 60 ft from Dark Velocity and have the additional if you already have DV be 30 ft still.
Customer avatar
Gabriel G June 07, 2018 7:49 am UTC
PURCHASER
Profane Soul changes on spell slots is good and yeah I admit to abusing Grim Psychometry in games so best to make it a per rest ability. A criticism Profane Soul Blood Hunters at 15th level maybe give them the ability to use the Unsealed Arcana spell similar to Warlock Mystic Arcana spells once per long rest without expending a spell slot. That way they don't feel under powered as much having only 2 spell slots now. Thanks very much for making Blood Hunter class Matt Mercer it's so much fun playing one especially on Halloween one shots.
Customer avatar
Matthew M June 07, 2018 11:46 pm UTC
CREATOR
Aye, this was intended, but I completely spaced on it! Fixed and added in! :)
Customer avatar
Daniel P June 07, 2018 2:00 am UTC
PURCHASER
The changes to the spell level makes sense but the change to the # of spell slots feels like it leaves Profane Soul under powered at later levels maybe add back 3rd slot to the 18th-20th levels? Or maybe change the Revealed and Unsealed Arcana spell to once a day use but to no longer require the use of a spell slot. Or maybe both? ;)
Customer avatar
Matthew M June 07, 2018 11:45 pm UTC
CREATOR
I had actually intended to change the Unseal Arcana to not require a spell slot, but forgot in my haste to push the changes! Fixed, and thanks for the reminder!
Customer avatar
Daniel P June 12, 2018 11:00 pm UTC
PURCHASER
Is there any reason that only the Unsealed Arcana doesn't require a spell as opposed to both the Unsealed and the revealed? That feels more in line with the Warlock Mystic Arcanum abilities.
Customer avatar
Nick A June 06, 2018 6:36 am UTC
PURCHASER
A dual-wielding Ghostslayer Blood Hunter, why does that ring a bell lol
Customer avatar
Benjamin E June 04, 2018 1:51 am UTC
PURCHASER
Hey! I love this class, its concept is just amazing. I have a clarification question to make sure I'm getting things right. Crimson Rite states that you "imbue a single weapon with the elemental energy of a known rite until your next short or long rest". Then it states that "Should your weapon leave your grip, the rite fades immediately".

So, if a 4th Level Blood Hunter (max and current HP 48) has, say... a scimitar, and uses his Crimson Rite on it a the beginning of a combat encounter (reducing his current and max HP to 44), but takes out a heavy crossbow halfway through the encounter and fires a bolt, would the scimitar still be imbued, as per the first quote above, considering he hasn't taken a short or long rest... or since he most likely had to sheathe the scimitar to use both hands on the crossbow, would he lose the rite, returning to a 44/48 HP?
Customer avatar
Mark T June 08, 2018 7:55 am UTC
PURCHASER
Crimson Rites last until rests or until you let go of the weapon, whichever comes first. So the latter would apply.
Customer avatar
Nathan A May 26, 2018 10:14 pm UTC
PURCHASER
Gosh, I really wish I could play one of these. #ForeverDM
I kind of feel like the different Orders need those tables for adding personality traits or physical features, to really drive home some of the changes the Order has on the PC. Something like, "Your skin becomes terribly pale and cold to the touch." or "When you get angry at someone, you growl at them."
Customer avatar
Matthew M May 22, 2018 4:40 am UTC
PURCHASER
How much would a Blood Hunter have for Starting Funds?
Customer avatar
Jeandré D May 22, 2018 9:51 am UTC
PURCHASER
4d4 *10gp if rejecting the starting equipment (bottom of page 2 of the print friendly 2.0).

Money usually comes from the character's background, tho it's also possible to get money from Xanathar's guide's boon table via life events, and from the DM if the character starts at level 5 or higher.
Customer avatar
logan L May 21, 2018 5:45 pm UTC
PURCHASER
I wish he would add more subclasses as time goes on. I think that would be good
Customer avatar
Andrew W May 03, 2018 7:20 pm UTC
PURCHASER
Any thoughts on how this would work with a magical weapon like the Sun Blade? When the radiant energy blade is ended as a bonus action, does the rite remain on the hilt? Or does this even work at all on a weapon like this, which is just a hilt that produces a radiant blade (a light-saber, basically)? Thoughts?
Customer avatar
Nathan A May 26, 2018 10:37 pm UTC
PURCHASER
My understanding, based purely on the text of the ability itself, is that the essence of the rite is conveyed to the entire weapon through magical means, much like the paladin Smite spells or other spells like Elemental Weapon. Meaning that even if the sunblade were to be "turned off", the rite would still be active (on the hilt sure, or just hidden away on the blade itself), so long as you don't let go of it. I believe this to be the designer's original intent of the ability, but as is common with homebrew content, it needs a good deal of game mechanics clarification when interacting with some of the more "optimized builds" or power-gaming abilities.
Disclaimer: I'm not disparaging those options at all, just pointing out the fact that optimized builds need things to work smoothly and reliably, and a lack of clear mechanics make that difficult.

That being said, the 4th paragraph of the ability does contain some wording that addresses things like the polearm master Feat,...See more
Customer avatar
Pierre-Antoine D May 02, 2018 1:09 pm UTC
PURCHASER
Hi,

I'm translating this class (in French) for my players and I have some difficulties for one Blood Curse.
For the Blood Curse of Spell Sunder, it says "you can use your reaction to rend the spell from the air" and I can't find a good translation for that. Can someone rephrase this for me?

Thanks,
Customer avatar
Tom D May 05, 2018 10:06 am UTC
PURCHASER
Rip or tear work well in place of rend: "You can use your Reaction to rip/tear the spell from the air."


Alternatively, you can rephrase it to something like this which better describes the mechanical effect: "You can use your Reaction to weaken the spell."
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File Last Updated:
June 07, 2018
This title was added to our catalog on January 12, 2016.