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Blood Hunter Class

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Between the martial pursuits of a warrior, and the long-forgotten secrets of blood magic, lies a sect of hunters that sacrifice their own vitality and humanity to protect the realms. Through the tutelage of hidden orders, Blood Hunters learn to give their essence to harness the elements within their weapon, manipulate the lifeblood of others through blood curses, and allow themselves to become a part of what they hunt.

Take the Order of the Ghostslayer, Blood Hunters honed to destroy the undead and all things that mock life. You could instead join the Order of the Profane Soul and make a pact with lesser evils to use wicked magic against the greater terrors that roam the land. You could even walk with the Order of the Mutant to harvest and imbibe the toxic remains of your quarry to mutate your body in powerful, yet dangerous, ways. This choice is yours while you traverse the path of the Blood Hunter.

Update: 1.8 changes!

1) Slight scale back on the progression of Crimson Rite damage die. Slightly adjusted for balance.

2) Clarified that the use of Crimson Rite now deals damage equal to your character level on top of losing your HP maximum. Implimented as a balance tool to prevent abuse once initiated, and emphasize the importance of maintaining an active rite as long as needed.

3) Blood Maledict is now a Class Feature that is gained at Level 2 instead of level 6! This allows 1 Blood Curse use per short rest, increasing at level 6, 11, and 17.

4) Minor adjustment to the progression of gaining Blood Curses.

 
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Reviews (30)
Discussions (149)
Customer avatar
Patrick W December 01, 2017 7:36 pm UTC
PURCHASER
Mister Mercer is there any chance you would allow us to have character sheets of Vox Machina that we could use in our Tal'Dorei Campaign Book unless missed the section that has such info
Customer avatar
Ryan P December 06, 2017 2:34 pm UTC
PURCHASER
Look on critrolestats website. They have most of the character sheets besides prestream and lvl 20
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Tyler B November 28, 2017 4:28 am UTC
PURCHASER
Is it me or does the spell casting for profane soul seem off? I converted the blood hunter into a Fantasy Module for my players and it doesn't match well for 1/3 Pact Magic casters.
Customer avatar
Trevor L November 21, 2017 3:25 am UTC
PURCHASER
Warlock received some new Patron options in Xanathar's Guide to Everything. Are we expected to see matching Profane Soul options in a newer revision of Blood Hunter? I see SCAG's Undying patron made an appearance in Profaned Soul, so I would be happy to see Xanathar's Celestial and Hexblade patrons be included at some point as well.
Customer avatar
yousef S December 02, 2017 10:00 pm UTC
PURCHASER
I definitely agree with this. I'd love some celestial and hexblade stuff added to this. I'm homebrewing my own stuff while we wait, but I'd love for an official update that includes celestial and hexblade.
Customer avatar
Laurence R October 05, 2017 12:22 pm UTC
PURCHASER
I really love the class, but I can't help but feel that almost every blood rite along with other properties of the class or archetypes punish ranged characters. Like, I straight up can't use a single offensive blood curse at range. Longbow is good for 120 feet, but I need to be way into 30 for any of my curses?

I totally understand the need to punish ranged characters for being out of danger, but I would have expected SOME spotty functionality for a sniper. Could I use them with disadvantage out to 60 feet at least? Or could a few low power ranged style curses be introduced that are more useless in close quarters? At the moment I'm forced to choose defensive curses like mutual suffering, making my super safe ranged character even safer, and I can't help but feel I'm not being allowed to play with the cool toys.

If it weren't for the awesome late game abilities, I'd be multiclassing out to ranger or rogue in a flash.
Customer avatar
Darius V October 05, 2017 12:41 am UTC
PURCHASER
A couple of questions Matthew.

For the Order of the Profane Soul Blood Hunter, if I multiclass into a Warlock what is my spellcasting modifier for my Warlock and Blood Hunter spells? Also, how does the progression table (Spells, Cantrips, Spell Slots) work for the Warlock levels with the additional Blood Hunter levels? Example: I am a 3 Order of the Profane/ 3 Fiendlock, how many Warlock & Blood Hunter Spells & Cantrips do I have? How many spell slots?

Also if you can answer one inquiry I had. Why do you need to use Crimson Rite on both ends of a polearm? If it's because of Polearm Master, what is unbalanced with it? Hand Crossbow users with Crossbow Expert can do the same thing with 3 less damage and more range.

Lastly, for the Order of the Mutant, some of the mutagens have prerequirements with a level attached. Are these levels in reference to the Blood Hunter levels or the character level?
Customer avatar
Sean M September 30, 2017 12:28 am UTC
PURCHASER
My only real issue with this class is at level 13. Besides a Proficiency boost, you get nothing. No new ability, no increase in Crimson Rite, not even an increase in Blood Curses known. That is my only glaring issue... Otherwise it is an awesome homebrew that I would welcome at my table. It would make them real strong at level one but maybe switch Hunter's Bane and Blood Maledict's spots? You can keep the every 4th level Blood Curse Known increase. That way you hit 4 known at 13 so at least you get something. Just my initial thoughts.
Customer avatar
Victoria F October 03, 2017 7:59 pm UTC
PURCHASER
I would suggest adding that your crimson rite damage increases to 1d6 at level 13 , if the DM is okay with it, just to give you something that that level which is not going to unbalance the class.
Customer avatar
Victoria F October 03, 2017 9:44 pm UTC
PURCHASER
Or rather change the progression so that it bumps up to 1d10 at 13th level and 1d12 at 16th or 17th level.
Customer avatar
Gary F September 26, 2017 12:34 am UTC
PURCHASER
For multiclass purposes: If a Blood Hunter Order of the Profane Soul multiclassed into to Warlock; it says to add 1/3 of your Blood Hunter levels (rounded down) to your Warlock levels for Spells & such. So if I had a BH3/W1 would I add 1 to my Warlock for determining spells? & in doing so, consider my Warlock level as a 2nd level instead of 1st???
Customer avatar
Andrew C August 27, 2017 2:16 am UTC
PURCHASER
When amplifying blood curses it says "you may choose to amplify the curse by suffering damage equal to your crimson rite die." if my crimson rite die was a d6 would i take 6 damage or roll a d6 and take the damage i roll?
Customer avatar
September 06, 2017 10:07 am UTC
PURCHASER
Matt Mercer said on a Twitter post that you roll the die and take that damage.
Customer avatar
Zachery C July 22, 2017 8:37 pm UTC
PURCHASER
Seeking GM advice:

I'm testing this class in a game with my siblings, and I wanted to flesh out the various hunter societies to fit with their backstories. In my game the Blood Hunters are a sort of guild with sub-societies based on the different paths available for this class. The Order of the Mutant, since it's an obvious Witcher reference, has been split into five schools (I excluded the school of the manticore.) The Order of the Profane soul is split into three groups called Pacts based on the type of patron they chose (I don't use the undying.) I use the Order of the Lycan as well, with groups called Circles split into the type of werebeast they chose (e.g. Circle of the Wolf, Circle of the Bear, etc.) Where my problem comes in is that the Path of the Ghostslayer doesn't split in any way, so I'd like to make two paths called the Path of the Specter and the Path of the Wraith. To distinguish these paths, I would like to change the skill gained at level 18. The Path of the Specter would retain...See more
Customer avatar
Ronald W July 21, 2017 8:57 pm UTC
A question over Blood Rite,

The stated ability includes the phrase "at any time" as the action economy of being able to drop such - can you drop this during another creature's turn - specifically during an attack?

REASON: This became an issue in a recent game in which the drop of the Max HP was enough that an attack was able to deal damage which exceeded the Current MAX hp while under Blood Rites. The At any time element became problematic - as it triggered a questions on if the BR was effectively an interrupt. ... and it is a very narrow set of situations it can occur...

Ie. Hunter has dual wielded weapons as part of a BR, takes damage that would lower it to 0 and then beyond such to their new reduced max HP; so that if they can drop BR before the damage is dealt they are only dropped to 0 with the now added 4 hp to MAX hp. (i know they don't get the HP back when BR is dropped).

OR - Hunter has BR metal weapon, Rust Monster seeks to attack the character...See more
Customer avatar
Eric W July 12, 2017 10:56 pm UTC
PURCHASER
When multiclassing a warlock and a bloodhunter, would you use CHA or WIS for casting? Since they share the same slots and spells known i'm not sure.
Customer avatar
Randy M July 18, 2017 5:06 am UTC
PURCHASER
Rules as written for 5e, you would use WIS for the Warlock spells you learned through your Blood Hunter levels, and CHA for Warlock spells you learned through your Warlock levels.
Customer avatar
Eric W July 18, 2017 7:28 am UTC
PURCHASER
Yes but the Bloodhunter class clearly states when multiclassing you combine your Warlock and Bloodhunter profane soul [at 1/3 BH level] levels to get total slots, spells known etc. So at Lv 4. Warlock, Level 3 Bloohunter [profane soul], you are effectively a lv 5 warlock in regards your your spells/cantrips known, spell slot level and # of spell slots. So in that case you would only have 2 warlock slots that do not differentiate between Warlock [charisma] or bloodhunter ]wisdom].
Customer avatar
Gary F September 26, 2017 12:37 am UTC
PURCHASER
Would you follow the rules of a Warlock then at that point & use charisma instead of wisdom???
Customer avatar
David N July 07, 2017 7:02 pm UTC
PURCHASER
Love the class, but do Crimson Rite effects and Mutagen effects fade at the start of a rest, or at the end of a rest? It's not really clear. As DM, I rule that they expire at the end of the rest at the same time as you gain resources which you would from that rest, but I had a DM once who said differently.

I know the general rule is that it's the DM's ruling that matters, but I'm playing a Firbolg (no DV) and being ambushed at night really sucks if Nighteye fades at the start of the rest (and makes me pretty useless during rests for watch purposes)
Customer avatar
Michael S August 26, 2017 9:04 pm UTC
Firbolgs have racial traits of both low-light vision and darkvision (from the Wikipedia entry on "Firbolg"). There is certainly no way you can be ambushed at night. However, if the DM (or yourself, when speccing out your character) changed the rules, then it becomes the DM's call.
Customer avatar
Victoria F October 03, 2017 8:04 pm UTC
PURCHASER
Wouldn't an interrupted long rest just count as a short rest provided you've been asleep for at least an hour?
Customer avatar
Andrew C July 05, 2017 1:41 am UTC
PURCHASER
Regarding blood curses i was confused by the wording see as how it mentions you are sacrificing your HP but never goes into specifics then goes on to explain how you deal your rite damage to yourself to amplify it. So i'm wondering what the damage is for normal blood curses.
Customer avatar
Ryan P July 05, 2017 4:39 pm UTC
PURCHASER
It looks like the way it's worded is saying you only take damage when you amplify a curse.
Customer avatar
William H June 16, 2017 5:27 am UTC
PURCHASER
Question regarding the Blood Curse of the Marked. If you amplify it and the creature in question did not have resistance in the first place, would that be a wasted effect?
Customer avatar
Matthew P June 16, 2017 1:17 pm UTC
PURCHASER
Related question if you are a duel wielding and have 2 crimson rites activated and use curse of the marked (amplified) does the marked creature loose resistance to both?
Customer avatar
Adam P June 15, 2017 12:05 pm UTC
PURCHASER
Really well-designed class. On related note, would you want to have it translated into Polish?
Customer avatar
Matthew P June 14, 2017 2:12 pm UTC
PURCHASER
If a blood huntress falls unconscious does she maintain her crimson rite or does she need to reactivate it after coming conscious again?
Customer avatar
Stefan P June 14, 2017 2:23 pm UTC
PURCHASER
"Should your weapon leave your grip, the rite fades immediately"

It's not explicitly stated that the rite fades when you fall unconscious, but I would rule that the rite does fade since you lose your grip when you fall unconscious.
Customer avatar
Matthew P June 14, 2017 7:00 pm UTC
PURCHASER
Hmm, maybe I'll do a secret d20 roll to determine if the weapon leaves their grip. I ask because the blood huntress in the game I'm running is a dual wielder, so she is obviously a glass cannon. She takes 2 turns to get up to max damage, during which she's only getting 1 attack since she's using her bonus to invoke the rites. I'm just wondering how fair/balanced is it to ask her to take the damage again and take those turns again to power up. That's assuming she isn't knocked unconscious again, or even has the HP to invoke the right again.
Customer avatar
Matthew P June 14, 2017 8:15 pm UTC
PURCHASER
Nevermind​ to this question unconscious defined in the PHB pg 293 says when you are knocked unconscious you drop anything you're holding.
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File Last Updated:
September 17, 2016
This title was added to our catalog on January 12, 2016.