Advanced Search >

Blood Hunter Class
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/170777.xml&w=500&h=324

Blood Hunter Class

ADD TO WISHLIST >
PDF
$
Suggested Price $1.00

Blood Hunter Class

Between the martial pursuits of a warrior, and the long-forgotten secrets of blood magic, lies a sect of hunters that sacrifice their own vitality and humanity to protect the realms. Through the tutelage of hidden orders, Blood Hunters learn to give their essence to harness the elements within their weapon, manipulate the lifeblood of others through blood curses, and allow themselves to become a part of what they hunt.

Take the Order of the Ghostslayer, Blood Hunters honed to destroy the undead and all things that mock life. You could instead join the Order of the Profane Soul and make a pact with lesser evils to use wicked magic against the greater terrors that roam the land. You could even walk with the Order of the Mutant to harvest and imbibe the toxic remains of your quarry to mutate your body in powerful, yet dangerous, ways. This choice is yours while you traverse the path of the Blood Hunter.

Update: Changes! 

1) Changed the die progression of the Crimson Rite to 1d6 at level 5, and 1d8 at level 16, to be in line with existing die progression within the game.

2) Added the ability to swap a known Blood Curse at 5th, 9th, 13th, 16th, and 20th level for better utility and avoid being stuck with one that doesn't match your play style.

3) Adjusted Grim Psychometry to be used once per rest, to avoid abuse or making the feature blase.

4) The Ghostslayer 'Rite of the Dawn' now causes the Blood Hunter to only suffer half of the damage when activated (ensuring a benefit for the Order outside of encountering Undead).

5) The Ghostslayer feature "Hallowed Veins" has the situational Undead feature removed, instead now allowing a reroll of an amplify damage die when using a Blood Curse  (ensuring a benefit for the Order outside of encountering Undead).

6) The Ghostslayer feature "Supernal Surge" now grants 3 attacks on an Attack action, instead of granting a Bonus Action attack (so as not to punish dual-wielding Blood Hunters). 

7) The Profane Soul spell slot and spell level progression has been altered to further balance the class in line with other Hybrid caster classes, and to fix a serious issue with Warlock multiclassing.

8) The Profane Soul "Unseal Arcana" spells now do not cost a spell slot to use.

9) The Mutant feature "Mutagen Craft" now allows the Blood Hunter to flush the effects of a Mutagen as an action, should they choose. This allows flexibility should the side-effect of a taken mutagen REALLY become a hinderance situationally, allowing them to shed the detriment (and benefit) outside of a rest.

10) The Mutant mutagen "Cruelty" had its side-effect changed to only impose Disadvantage on all Int, Wis, and Cha saving throws, making the side-effect more balanced and the feature more useful.

11) The Mutant mutagen "Potency" had its side-effect changed to impose Disadvantage on Dexterity saving throws, making the side-effect more balanced and the feature more useful.

 
 Customers who bought this title also purchased
Reviews (44)
Discussions (202)
Customer avatar
Ryan J July 20, 2018 9:04 am UTC
PURCHASER
How does Crimson Rite interact with ranged weapons that use ammo? Do I use the Rite on the Bow/Crossbow and apply the damage to the arrows/quarrels or do I have to use the Rite on the ammo?
Customer avatar
Christian S July 17, 2018 7:42 pm UTC
PURCHASER
With crimson rite and I'm level 5, with 35 health, and I put it on 1 weapon, does my health become 25, with a max of 30, or do I sit at 30/30
Customer avatar
Darius V July 15, 2018 4:58 pm UTC
PURCHASER
Theoretically, let's say the Hexblade had Steel Wind Strike in their Expanded spell list. If a Profane Soul Blood Hunter could use Diabolic Channel to cast Steel Wind Strike how would that function? Would the target get hit by all 5 of the attacks at once or just one of the attacks? Would you get to teleport after its completed?
Customer avatar
Neil V July 15, 2018 4:28 pm UTC
PURCHASER
I think heavy armor proficiency would be really helpful for strength-based characters in this class. As it is, the class is already pretty MAD, and for medium armor, strength characters would have to invest in dexterity as well for a decent AC. With how fragile the class is, I don't believe giving heavy armor proficiency would be too powerful, and it would be less punishing for strength builds, which are already strained in 5e's design compared to dexterity builds.
Customer avatar
Alexander N July 09, 2018 5:50 am UTC
PURCHASER
So question about Hallowed Veins for the Ghostslayer in combination with Blood Curse of the Eyeless. Blood curse of the eyeless requires that an enemy not be immune to blindness to be able to be affected with the disadvantage from the curse.
Hallowed Veins states that blood curses now affect any creature, regardless of their form, or lack of blood.
Would that mean that eyeless could affect blind immune creatures since the curse is never technically afflicting blindness on a creature only the disadvantage?

With it specifically being prior written that DM's could ignore the blood requirement to begin with, and while I understand the use of hallowed veins when the requirement is included as intended, I was just curious if the immunity to blindness was also ignored with the benefit from Hallowed Veins, since it would still give that portion of the feature a usefulness in the chance a DM doesn't include the blood requirement for curses on enemies.
Customer avatar
Victoria F June 23, 2018 11:08 pm UTC
PURCHASER
In light of the excellent recent improvements to the other Blood Hunter orders I'd really like to see Order of the Lycan updated as well. In my opinion the bonuses to movement speed and jump distance/height from Stalker's Prowess should be doubled when in hybrid form while not wearing heavy armor or encumbered. Lycans should be all about making incredible jumps and runs in their supernatural beast forms. I'm also not crazy about anybody with a Remove Curse spell being able to take away all my special powers against my will. This forced "cleansing" should be limited in some way, either in the number of times it can happen, or the level of the spell and conditions required, or both. It's just no fun if it can happen every single time any hostile divine caster is encountered.
Customer avatar
George L June 22, 2018 12:42 am UTC
PURCHASER
I'm confused about something with the Order of the Profane Soul. How come Revealed Arcana (7th) requires a spell slot and is used 1x per long rest, but Unsealed Arcana (15) does not require a spell slot and can be used 1x per long rest? Is that a typo? By design, it feels like Revealed Arcana (7th) should not use a spell slot -or- it should use a spell slot and have a limit of a Short Rest.
Customer avatar
Victoria F June 23, 2018 11:37 pm UTC
PURCHASER
That's really interesting. I always allow Warlocks to use their special patron abilities without consuming a spell slot because otherwise it can be a very frustrating class to play. Blood Hunters do have more melee combat features than Warlocks though so maybe the way it is written now is a good compromise?
Customer avatar
George L July 09, 2018 9:04 pm UTC
PURCHASER
That's a really interesting approach to Warlock bonus spells and I kinda like it. I've been wrapping my brain around them in our campaign because we have a Warlock/Blood Hunter multi-class, who uses the Hexblade patron for both classes. The core Warlock class seems to be designed with a "build your own powers" in mind, where the player eventually has a bunch of spell-like invocations and relies heavily on cantrips or melee, and intermittent spellcasting. Assuming they have an hour of low activity between casts, they wind up with quite a few spell slots that grow in power, thanks to their short rest recharge. But for campaigns where there aren't alot of short rests, they definitely get the shaft in the spellcasting department. I think that would be a great rule to adopt in those circumstances.
Customer avatar
luke T June 18, 2018 9:30 pm UTC
PURCHASER
Hello, thanks for this.
One of my players asked me to play this class, so I translated it in Italian, since that's our language, I asked dmsguild if I am allowed to share that translation, and they replied I should ask Mr Mercer first.
And here I am.. I used official keywords, spell and ability names from the official Italian Player Handbook and Dungeon Master Guide. I don't need / want to make money from it, just share. What do you think? Is that possible?

Thank you!
Customer avatar
Brendan M June 13, 2018 4:11 pm UTC
PURCHASER
First off, I think all of the 2.1 changes are pretty solid, and wanted to congratulate you on that! I've some commentary or feedback on them, and a few remaining suggestions.

1) Bringing rite damage into line with Monk damage is reasonable, but I'm not sure if it's necessary. Monks have 2-3 attacks at the start, scaling to 3-4 attacks at level 5, so the scaling of their damage die serves different goals. Personally, I think the original Blood Hunter scaling might have better spread power-ups between levels, but having it be consistent is also a reasonable goal to aim for.

2) This is just phenomenal with no downside. Thanks!

3) Hadn't run into this, but I definitely see the possible issues.

4) Generally a helpful change, and much needed value for the Ghostslayer! (Also go Molly!)

5) I like this change as well, but depending on how the balance plays out, applying the same half-damage here might be easier and more worthwhile. The reroll will on average...See more
Customer avatar
McKenzi W June 09, 2018 11:26 pm UTC
PURCHASER
I love to play this class and it is amazingly written. Though something I would like to see is with the Order of the Profane Soul's patron options to include the Raven Queen from Unearthed Arcana.
Customer avatar
McKenzi W June 10, 2018 2:41 am UTC
PURCHASER
Or generally other pacts that would make it seem less like feature that lets you multiclass with warlock without multiclassing necessarily.
Customer avatar
Jason B June 08, 2018 6:31 pm UTC
PURCHASER
Thanks for the update and the excellent work on this class. Personally liking the option to change blood maledicts at 5th level. Made a choice that has been no help whatsoever but the DM wont let me change. Looking forward to rubbing it in.
Customer avatar
Dustin A June 08, 2018 1:37 pm UTC
PURCHASER
At what level are the unsealed arcana spells cast?
Customer avatar
alec D June 08, 2018 6:00 pm UTC
PURCHASER
i assume it would be lowest considering it no longer costs a spell slot
Customer avatar
Chyna H June 08, 2018 1:10 am UTC
PURCHASER
I have a question about the 2.1 update to Supernal Surge. I'm currently playing a dual-wielding Blood Hunter, so that extra attack from this ability seems fun! But I've also multiclassed into Fighter, which gives me Action Surge. I couldn't find in the text that Supernal can only be used once per turn, so if Action Surge gives me a second attack action, is it possible to stack two Supernal Surges in one turn? Would that be abusing the abilities? Or should a situation like this be left to GM interpretation?
Customer avatar
Mark T June 08, 2018 7:51 am UTC
PURCHASER
Nothing in the class description says that you can't, provided you have enough uses (it's WIS modifier per S/L rest).
Customer avatar
Sean M June 07, 2018 11:36 pm UTC
PURCHASER
I'm definitely digging these changes. I still think the base Darkvision should be 60 ft from Dark Velocity and have the additional if you already have DV be 30 ft still.
Customer avatar
Gabriel G June 07, 2018 7:49 am UTC
PURCHASER
Profane Soul changes on spell slots is good and yeah I admit to abusing Grim Psychometry in games so best to make it a per rest ability. A criticism Profane Soul Blood Hunters at 15th level maybe give them the ability to use the Unsealed Arcana spell similar to Warlock Mystic Arcana spells once per long rest without expending a spell slot. That way they don't feel under powered as much having only 2 spell slots now. Thanks very much for making Blood Hunter class Matt Mercer it's so much fun playing one especially on Halloween one shots.
Customer avatar
Matthew M June 07, 2018 11:46 pm UTC
CREATOR
Aye, this was intended, but I completely spaced on it! Fixed and added in! :)
Customer avatar
Daniel P June 07, 2018 2:00 am UTC
PURCHASER
The changes to the spell level makes sense but the change to the # of spell slots feels like it leaves Profane Soul under powered at later levels maybe add back 3rd slot to the 18th-20th levels? Or maybe change the Revealed and Unsealed Arcana spell to once a day use but to no longer require the use of a spell slot. Or maybe both? ;)
Customer avatar
Matthew M June 07, 2018 11:45 pm UTC
CREATOR
I had actually intended to change the Unseal Arcana to not require a spell slot, but forgot in my haste to push the changes! Fixed, and thanks for the reminder!
Customer avatar
Daniel P June 12, 2018 11:00 pm UTC
PURCHASER
Is there any reason that only the Unsealed Arcana doesn't require a spell as opposed to both the Unsealed and the revealed? That feels more in line with the Warlock Mystic Arcanum abilities.
See 16 more
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
 Recent History









Product Information
Platinum seller
Community Content
Author(s)
Artist(s)
Rules Edition(s)
Pages
8
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
June 07, 2018
This title was added to our catalog on January 12, 2016.