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DDEX3-02 Shackles of Blood (5e)

DDEX3-02 Shackles of Blood (5e)

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Shackles of Blood

The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers. 

A four-hour adventure for 1st-4th level characters. 

DDEX3-02 5E

Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known.

 
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Reviews (9)
Discussions (5)
Customer avatar
Peter R April 24, 2017 4:11 am UTC
I concur to all comments.
Customer avatar
Anthony W April 10, 2017 12:26 pm UTC
I actually searched for this because someone mentioned that it contains a way of running arena combat which is apparently very good, but I notice all the comments strongly dislike the module as a whole. Before I buy it, can anyone give me their thoughts on the arena component (*is there* actually an arena component, or have I been referred to the wrong module)?
Customer avatar
Ronald G January 21, 2016 4:51 pm UTC
Very difficult to run and play without a well prepared GM.
The mod forces actions on the players that they would try their best to avoid which makes it even more difficult if the players get around the railroad.
Customer avatar
Patrick P January 15, 2016 8:55 pm UTC
The absolute worst Adventurers League mod so far. DO NOT WASTE YOUR MONEY. A total railroad in the first two parts of the adventure, and the player's are basically spectators in the finale. Even the author felt the adventure was so poor he had to rationalize and apologize to DMs and players at multiple points in the adventure.
I'd give it the lowest possible review, but DMG won't let you review anything you haven't purchased.
Customer avatar
Ozzie O January 15, 2016 6:00 am UTC
The railroadiest of railroady adventures. I ran this for 3 straight days at Gen Con 2015 and had only one group garner any enjoyment out of that, and that was only because they managed—against all odds—to derail the adventure and actually do something interesting within it. I beg you not to buy this adventure to inflict on your players unless they are absolutely fine with just doing whatever the story wants them to do without any desire of pursuing their own agendas or doing anything creative. Also particularly glaring: unless their characters have already gone though DDEX301, Harried in Hillsfar, and met a certain character, there is a character whose suicide is completely unpreventable. This wasn't such a struggle when these .PDFs were provided free to stores and conventions, but now this means that you will have to shell out another couple bucks on that adventure in addition to this one so as to ensure that what little agency your players can possibly have isn't snatched away from them as well.
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Product Information
Gold seller
Author(s)
Rules Edition(s)
Pages
34
File Size:
4.84 MB
Format
Original electronic
Scanned image
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File Last Updated:
July 26, 2016
This title was added to our catalog on January 11, 2016.