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DDEX1-12 Raiders of the Twilight Marsh (5e)

DDEX1-12 Raiders of the Twilight Marsh (5e)

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Raiders of the Twiligiht Marsh

A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair!

An adventure for 5th-10th level characters.

DDEX1-12 5E

Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known.

 
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Reviews (6)
Discussions (5)
Customer avatar
Anthony J July 16, 2017 9:43 pm UTC
4/5 Stars, this module has it all, dragons, hags, curses, and roleplay! Starting from the beginning scenes your PC's can shine if they have the sailor background by helping to secure a boat to get to your objective, its a race against the clock and PCs can choose to travel many different ways (foot, horse, boat). The next parts allow some roleplay and openness for a module, especially the hags. My only issue with the Hags are they can curse a PC and unless they play in a module with that exact Hag they cannot remove the curse (kinda a bummer). The last part in the dragons lair is fast paced and allows PC's to either fight a dragon or live to fight another day. Overall I like the options this module gives PCs and it seems each play through can be much different than the last!
Customer avatar
Alexander M July 10, 2017 6:09 am UTC
PURCHASER
The group that I DMed for (APL 6) actually killed Velvet in the battle in the ruins outside. They hit him with a Hypnotic Pattern when he was flying at 120' altitude, doing 12d6 damage (and killing all the kobolds). Then they got several good rolls attacking him on the ground, hit him with a Suggestion to make him fly up in the air again (he was going to flee anyway, but this made it so he had to fly away to the best of his ability, which meant he had to Dash rather than Disengage and get hit with AoOs) and then they hit him with a Battlemaster Fighter's Trip Attack from a crossbow, making him fall 120' again. The module doesn't really say what happens if you do that. It seems like there should be some special reward for doing that - like now they don't have to worry about the dracolich later if they play some later adventure that would otherwise include the dracolich?
Customer avatar
Robert A July 10, 2017 3:32 pm UTC
There are times when the community's outcome is not the same as the group, in that case, when Velvet shows up in another adventure, just replace it with another dracolich.

As for the suggestion spell, the spell indicates that asking it to do something obviously harmful ends the spell, I would posit that moving out of reach of enemies is harmful and would have ended the spell or allowed him to disengage, but that's just me.
Customer avatar
Sean F May 09, 2017 6:23 pm UTC
Is this a 2, 4, or 8 hour module?
Customer avatar
Robert A May 09, 2017 6:31 pm UTC
This is a 4 hour module.
Customer avatar
Bertram M May 09, 2017 5:24 am UTC
This adventure was beyond phenomenal to run. I loved the interactions with the Hags, and enjoyed having the characters combat the many foes. It would have been better if I was able to understand the hour by hour pacing for the adventure cause the first time I ran it, the characters didn't even see the dragon or anything because they essentially powered through the lair. Perhaps I ran that part of it wrong. But other than that, it was tons of fun, and role playing Velvet is great. (I love role playing the dragons in this game.)
Customer avatar
Jonathan F April 04, 2017 4:42 pm UTC
PURCHASER
Ratings:
-- Target Level: I hope it is at least 7 or 8.
-- Story: 5/5.
-- Pacing: 4/5.
-- Combat Difficulty: 4.5/5.

Introduction: Solid hooks. My dragonborn sailor got to crew a very very small ship! (Okay, okay, it was just a boat.)

Exploration: Crazy amounts of exploration! Great time based module.

Combat: We almost had a TPK. Trap we forgot about softened the party just enough for both an unfortunate surprise round to take down one PC, then the monsters first normal turn to take down two more. If it wasn't for a just as fortunate Sorcerer-Warlock round we probably would have all died.

Roleplaying Opportunities: Several great ones. My dragonborn got to "bro out" with the lizardfolk.

Overall: Another one for the "definitely repeat" list.
Customer avatar
Robert A April 05, 2017 5:56 am UTC
Thank you for the review and rating Jonathan. It really helps if you leave a Rating and Review by clicking the Review tab, just to the left of the Discussions tab above. Please leave a 1-5 star rating and you can paste the above info.

I'm glad you enjoy the adventure!
Customer avatar
Jonathan F April 05, 2017 5:59 pm UTC
PURCHASER
Oops. I guess I have a bunch of modules to re-review.
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Product Information
Platinum seller
Rules Edition(s)
Pages
33
File Size:
2.61 MB
Format
Original electronic
Scanned image
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File Last Updated:
July 18, 2016
This title was added to our catalog on January 11, 2016.