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DDEX1-06 The Scroll Thief (5e)

DDEX1-06 The Scroll Thief (5e)

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The Scroll Thief

Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice.

An introductory adventure for 1st-4th level characters.

DDEX1-6 5E

Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known.

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Reviews (31)
Discussions (10)
Customer avatar
Jeremy P B February 18, 2018 5:31 pm UTC
Great first scenario for my first time. Highly recommended you don't do like my players and all roll up a wizard. They used magic against the dwarf, losing out on that exp and clues and I killed two of them with a halfling holding a stick.
Otherwise quite good!
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Christopher W January 07, 2018 12:02 pm UTC
This and Harried in Hillsfar are probably my favorite ways to introduce a player to 5e. Not only is it a blast to play, but this has just about everything you could want. The investigation sections allows players to make use of their skills and gives some awesome RP moments, and the players get to feel awesome when they fight, and hopefully kill, an actual dragon. And they gain some pretty nice loot for it too. All in all, a great adventure.
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Donald H October 28, 2017 8:54 am UTC

I'd strongly recommend this module if you're looking for an easy pick up. I'm pretty fond of it after having run it four times. The hook doesn't feel very strong as far as a call to adventure but by the end of the investigation things step up. I find the sewer and archive encounters to be rather challenging. The magic item itself is interesting enough.
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Denis C October 07, 2017 8:41 am UTC
Bought it on Dms guild login. I don't know how to merge them.

Stars: 4/5

I personally love the investigation, RP part. I must admit tho that more than one player has said that the first 2/3 felt useless since no matter what they do, theyll end up chasing him anyway. I know that may have been bad DMing on my part but I tend to agree that "Books are stolen" beeing morphed into "2 people missing" felt forced, again: that was probably my fault. Aside from that I like it a lot! If you play the dragon really mean, then the final encounter is pretty challenging so feel free to kill a few adventurers. I have to say tho that I don't like the magic item in this adventure, think about if it makes sense for your group to have it, and maybe skip it if you feel like me.
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Matthew S September 24, 2017 4:37 pm UTC
This is a decent investigative scenario with an underwhelming final encounter.

As written this is perfectly serviceable until the end, where I recommend giving the creature in the final encounter extra hp according to a maximum of its hit dice (within the allowed limits of AL play). Definitely do this if you have a rogue(s) in the party, even more so if they are assassins.
Customer avatar
Jessie R September 17, 2017 5:05 am UTC
Rating: 4/5, Runtime: 5hrs - half the party was new to 5e.

My players really enjoyed this module. They liked the investigation and roleplaying aspects, but felt a little cheated at the end of the module because regardless of their efforts in investigation, they were railroaded into the final map. Plus, they one-shot critted the final boss (with a high initiative and wild shape) so the ending felt really abrupt and easy. Overall, pretty fun and I liked the duel encounter with Marten Foss's daughter to get newbie players familiarized with the D&D combat system. Great module for Theatre of the Mind as well.
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Patrick B September 10, 2017 4:51 pm UTC
I ran this adventurer at a local gaming store on the fly. Earned an "Adventurer Calls" award. I prepped for 5 minutes and was able to get the table through it. The clues were set up to push the story along without railroading anyone. The NPCs in this module were well fleshed out and included a lot of opportunities and alternatives to fighting. However, there were a few places were I was lost or unsure which NPC the module was referring to. Easily, that might have been due to my lack of adequate prep time.

I would like the stats of the NPC/Bad guys to be included on the page they are encountered instead of having to flip to the back section. The fight at the end was somewhat challenging but felt less frightening after the encounter with the shadows in the library archives.
Customer avatar
Matthieu T June 14, 2017 10:09 am UTC
A very good adventure to start in the 5e's Forgotten Realms : a lot of roleplay, some fight and a nice surprise at the end.
Played in 5 hours with a bunch of DD5 beginners : they enjoyed a lot.

Perhaps one or 2 things needed to be clarified / modified by the DM , but otherwise an excellent module
Customer avatar
Lance S May 17, 2017 3:51 am UTC
So I cannot see anywhere on the cover page how long the adventure takes to complete as well as a many others I have gotten lately.
Customer avatar
Matthieu T June 14, 2017 10:11 am UTC
4 to 5 hours, depending how roleplay oriented is your group
I dropped one fight to keep the 5 hours schedule, and the last fight was very quick
Customer avatar
Raki R May 15, 2017 5:35 am UTC
Friend of mine let me DM this adventure, so posting the review here.

Stars: 4/5
You can't get much closer to the game's name with this adventure! It features a chase-like dungeon crawl (with an investigation vibe), resulting in a fight worthy of Dungeons and Dragons: an actual dragon! The NPC's were well fluffed and let you act different, thought through personal personalities.
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Product Information
Platinum seller
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File Size:
1.36 MB
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File Last Updated:
August 11, 2016
This title was added to our catalog on January 11, 2016.