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DDEX1-02 Secrets of Sokol Keep (5e)

DDEX1-02 Secrets of Sokol Keep (5e)

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Secrets of Sokol Keep

Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover the secrets of Sokol Keep!

An adventure for the 1st-4th level characters.

DDEX1-2 5E

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Reviews (34)
Discussions (11)
Customer avatar
Casper H January 04, 2018 10:16 pm UTC
Received this from the old pre-dmsguild AL website, so I can't rate it formally. However, informally this is a strangely paced, yet fairly entertaining story.

It sets off with the players taking an optional fight, that could leave a bad enmity on then, so depending on your DM style, you can either work for or against the players. Mine had a very creative yet believable way of dodging the fight, which gave a good cheer at the table.
Next, follows a game of slow paced running around Phlan and Thorn Island, trying to add 2 and 2 to figure out what's going on.
Last chapter is plain and simple dungeon crawl and fighting. A bit oddly balanced. However, the use of Harae as NPC gives the game an emergency speeder you can use to speed things up, if you just make her a bit smarter than intended.

I'd rate this a 3/5. It loses pace fairly quickly, and stays in the shallow end of the kiddy pool for too long, before we push forward veeeery quickly.

Consider running this adventure...See more
Customer avatar
Denis C October 07, 2017 8:29 am UTC
Bought it on Dms guild login. I don't know how to merge them.

Stars: 4/5

The RP part is great and I think my players felt emerged in the story. I had a hard time getting them to really care tho. Also The ghost part needs some thinking on the DMs part or it feels pretty empty. For my group the fights were a breeze, which is ok from time to time. Over all, good, not great. If playing the whole DDEX1- series go ahead and play it but if you're looking for a stand alone, I'd advice playing something else.
Customer avatar
Fabio T September 25, 2017 5:01 pm UTC
Good module, very simple! Nice use png in Laughing Goblin, even the trio of future enemy!
Half dungeon and half exploration/interaction!
Customer avatar
Joseph D September 13, 2017 9:23 pm UTC
Did a Co-DM on this module.
Players really liked it. Even interacted with the ghost in an interesting way. One of them dressed up as the group of guards that the ghost hated!
They did get a little bogged down exploring, but overall loved the adventure.
Customer avatar
July 15, 2017 3:54 am UTC
This was the first 4-hour Adventurer's League module I ever played in, back when 5th Edition released. Even though this module has some flaws, it is still one of my favorites. One of the main issues is the pacing seems to slow down near the end of the adventure. Each time I have ran it, I have always struggled to keep everyone engaged. With that in mind, it is still really good. 3.5/5 stars.
Customer avatar
Bertram M May 09, 2017 5:21 am UTC
An excellent module to begin the journey in Phlan, aside from Defiance. However, I would like to mention that there are a couple of points once the adventurers reach Sokol Keep the locations and the order of the adventure feel out of place. i.e. the adventure describes the spirit well before the adventurers even meet her. I just felt like the adventure in Sokol Keep was a bit disorganized, but other than that, it was a lot of fun. Excellent way to introduce the characters to NPCs.
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Peter R April 24, 2017 4:17 am UTC
Great introductory adventure.
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wilson S April 24, 2017 1:08 am UTC
i need the mod version can you help me is for fantasy grounds
Customer avatar
Justin F April 06, 2017 1:07 pm UTC
This adventure is great for players who enjoy the murder/mystery side of D&D. Its a good start for anyone who is looking to transition from a little homebrew and step into Adventurers League Play. I've GM'd and played in this adventure, and being on either side of the screen is fun. If you want a good balance starting with combat, then some RP with a few story twists then back to combat, this is the start you need for your players.

The perks to this modules include:
- Learning the history of local landmarks around Phlan
- History of the Sokol family, and what the lighthouse represents
- Understanding of who-does-what around Phlan

No tavern map of the Laughing Goblin included! :(
Customer avatar
Jonathan F April 04, 2017 4:33 pm UTC
Second module I played through. It is great.

Introduction: Smooth with adequate roleplaying opportunities.

Exploration: Interesting and tense. Some very interesting crossover into later modules. Player choices really matter and some decisions can make for very different playthroughs.

Combat: Great introduction. We had a new player at the table that was able to pick things up.

Actual Diplomacy: It isn't often that PCs are able to talk opposition out of a fight (especially when [redacted - "bad stuff is imminent anyway"])

Overall: I would like to play through this module again with a new character and a new group to see how different things go. This is a top tier module.

-- New PC friendliness (1st and 2nd level): 5/5.
-- Story: 5/5.
-- Pacing: 5/5.
-- Combat Difficulty: 3.5/5. Some tier 1 modules can be extremely rough for new PCs (e.g. enemies that deal 10 damage with 1 attack). This...See more
Customer avatar
Andrew K May 26, 2016 9:33 pm UTC
Best introduction to D&D out there.

Starts with some straightforward roleplaying, transitions into an exploration phase with a dead-simple puzzle, then a short series of progressively less-easy combats against creatures whom no one would feel any compunction in destroying. Finally a short encounter with actual people that can be resolved either diplomatically or violently, depending on the player characters' investigative and social skills.
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File Last Updated:
January 11, 2016
This title was added to our catalog on January 11, 2016.