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C5 The Bane of Llewellyn (1e)

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Excitement and unrest grip the land of Pellham. Two hundred years ago, the royal line of kings was deposed and replaced by a High Council. The current council is well-meaning but hopelessly incompetent. Everyone agrees that a drastic change is needed for the kingdom to survive.

The ancient Prophecy of Brie foretells that in Pellham's darkest hour, a king from the past will return to restore the kingdom. The time of the prophecy is now. All is in readiness: the symbols of the ancient kings have been recovered, the keys to the royal tomb are in hand, powerful magics to revive the long-dead king have been secured at great cost. Only one problem remains... no one knows where the king is buried!

The Bane of Llywelyn concludes the epic adventure of the Prophecy of Brie - can YOU insure that the quest will?

Product History

C5: "The Bane of Llywelyn" (1985), by Bob Blake, is the fifth competition module and the second adventure in the Prophecy of Brie series, following C4: "To Find a King" (1985). It was published in February 1985, just a month after its predecessor. It sadly marked the end of the greatest attention ever paid to the competition line: over the course of three months, TSR had published three different competition adventures.

RPGA Origins. C5 is composed of the last four adventures (out of eight) run by the RPGA as part of the Gen Con XVI (1983) tournament. At the time, TSR was taking tournament adventures and publishing them exclusively for the RPGA after they were run; Prophecy of Brie should have been adventures RPGA3 through RPGA6. In fact, RPGA3 and RPGA4 did appear, but afterward TSR decided not to create any more RPGA-exclusive adventures. As a result, the tournament rounds that would have appeared in RPGA5 and RPGA6 were instead published in Polyhedron issues #16 (1984) to #19 (1984).

A short time thereafter, TSR decided to publish all of the adventures for the mass-market. "To Find a King" covered RPGA3 and RPGA4, while "Bane of Llewelyn" is a further iteration of the Polyhedron adventures.

A Shared History. In general, this module's history is tightly interwoven with that of its predecessor, "To Find a King." They both bucked the trend of campaign worlds by instead offering up a generic campaign world with Celtic overtones; and they both featured abstract tournament scoring, unlike the earliest adventures in the competition series.

Together, they also present a clear picture of the primary features of US tournament play in 1983: They both included wilderness and dungeon play, and they both focused on "fetch" quests, with some puzzles. A British reviewer opined that the US tournaments were thus somewhat different from UK tournaments because they "depend more on high IQ than on role playing."

A Unique Ending. One of the unique elements of "Llywelyn" is that its ending somewhat subverts standard heroic tropes. (In fact the eighth and final adventure is overall the one that tends to break somewhat from the standard tropes that are found throughout the rest of the series.)

About the Creators. After the publication of C4 and C5, a few of Blake's tournament rounds from GenCon 19 (1986) appeared in Polyhedron - but sadly weren't reprinted as part of the competition series. Blake also did a bit of freelancing for both TSR and New Infinities Productions in 1987, but afterward left the industry. Some of Blake's later RPG publications appeared under the name "Robert J. Blake" - who does not appear to be the same person as children's book author Robert J. Blake.

Due to his creation of the early D&D tournaments, Blake is, to some, one of the great unsung heroes from the early days of the hobby.

About the Product Historian

This history of this product was researched and written by Shannon Appelcline, the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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Heath P December 04, 2021 11:58 pm UTC
PURCHASER
Please make this available for POD.
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Dwight F August 02, 2020 4:24 am UTC
Please PoD this so we can have a print version.
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Product Information
Gold seller
Author(s)
Rules Edition(s)
Pages
40
Edition
1.0
ISBN
0-88038-194-9
Publisher Stock #
TSR 9109
File Size:
7.1 MB
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File Last Updated:
January 23, 2013
This title was added to our catalog on January 22, 2013.