Far removed from the battlefields of Ansalon, the island of Ergoth has become a refuge for the Elven Peoples. Here the haughty Silvanesti of the east, the friendly Qualinesti of the west, and the wild, native Kagonesti dwell in a fragile, uneasy peace.
This peace is shattered by the arrival of your band of adventurers, bearing the shards of the dragonlance and the power of the Dragon Orb of Icewall. Will the pitfalls of conflicting elven nations ensnare you? Can you escape the across the wilds of Ergoth to the outpost of the Solamnic Knights, evading the wild elves in your path? Will you discover the secret of Huma's Tomb and find the final resting-place of the dragonlances of old?
"Dragons of Light" is the sixth in the series of Dragonlance adventures for use with the AD&D game and continues the 2nd Book of the Dragonlance saga. You can play this adventure by itself, or as part of the grand quest that spans the entire Dragonlance story.
An adventure for characters level 7-9.
DL7: "Dragons of Light", by Jeff Grubb, is the seventh in the Dragonlance Chronicles series of adventures. It was published in July 1985.
About the Cover. Larry Elmore's cover was completed before Jeff Grubb began writing the adventure, so he got to use it as an inspiration when writing the dungeon-within-a-dragon that appears inside.
Continuing the "DL" Series. "Dragons of Light" continues the second book of the Dragonlance Saga, detailing the adventures of the splinter group of adventurers from DL6: "Dragons of Ice" (1985). Like its predecessors, "Dragons of Light" is an epic, novelistic adventure of a sort that was largely unknown at TSR at the time.
Dragon of the Month. Each of the Dragonlance adventures focused on one of the twelve major types of dragons in AD&D. For "Dragons of Light", that's the silver dragon.
The metallic dragon adventures were probably harder to design that the chromatic dragon adventures because these good dragons weren't really foes. "Dragons of Light" pulls the trick off by cleverly hiding its silver dragon as a seemingly humanoid character. It can thus interact with the PCs throughout the story and only reveals itself as a dragon toward adventure's end.
Adventure Tropes. For the most part, "Dragons of Light" is an expansive hex crawl, of the sort that slowly gained in popularity throughout the '80s. There's also a small dungeon that's set inside a gigantic stone dragon. A few time-based events are scattered throughout the adventure, but for the most part "Dragons of Light" is a sandbox that's more open-ended than much of the Dragonlance series (and thus more typical for its publication era).
Mapping Tropes. The stone dragon offers another intricate 3-D dungeon of the sort that was common in the Dragonlance adventures. Unfortunately, the adventure's maps are somewhat rudimentary, and so they don't clearly show the 3-D grandeur as well as some earlier modules did.
The Novel Connection. The novel Dragons of Autumn Twilight (1984) was written after DL1: "Dragons of Despair" (1984) and DL2: "Dragons of Flame" (1984) and so the novel closely followed the adventures, sometimes on a room-by-room basis. However, while Grubb was working on DL7: "Dragons of Light", novel authors Margaret Weis and Tracy Hickman got ahead of the adventure writers with their work on Dragons of Winter Night (1985). As a result, "Dragons of Light" is the last adventure that really feels like an adventure in the Dragonlance Chronicles books — and even it is much looser than the adaptations of DL1 and DL2.
The events of "Dragons of Light" appear in Chapters 2-10 of Book 2 of Dragons of Winter Night. They detail the Companions crashlanding on Ergoth, encountering the elves in exile, and meeting the hidden silver dragon. These chapters focus heavily on events and much less on the exploration. The dungeon crawl inside the stone dragon, in particular, just gets a couple of chapters.
"Dragons of Light" also appears to be the first adventure where the adventure writers really worried about the novels spoiling things for players. To address this, the hidden silver dragon can randomly be one of several people — not necessarily the same character from the novel.
Expanding Krynn. "Dragons of Light" adds considerably to what was previously known about the world of Krynn.
Most importantly, it puts a spotlight on the elves of Krynn, revealing all of their major types: Silvanesti, Qualinesti, Kagonesti (wild elves), Dimernesti (shoal sea elves), Dargonesti (deep sea elves), half elves, and dark elves. The first three get the most attention, because they're the elves trying to live together on Ergoth.
The island of Ergoth itself is also introduced, with the hex crawl covering the entire southern half of the island.
Finally, the legend of Huma finally comes center stage, when the players investigate his tomb. The character had been a part of Krynn from early on — though he was originally imagined to be Paladine himself. He'd first been mentioned in DL5: "Dragons of Mystery" (1984), and now his (entirely human) tomb is explored.
Monsters of Note. "Dragons of Light" introduces the fourth sort of draconian, the Sivak. Like all of the draconians, it undergoes a magical change when it dies, but its ability is quite unusual: it turns into the shape of its slayer. The introduction to "Dragons of Light" suggests that this can be used to aid an "obscure death"; if a "named" character who is supposed to survive for the storyline is found dead, then it could turn out to be a Sivak instead.
About the Creators. Jeff Grubb was the third man on the Dragonlance team, following Tracy Hickman and manager Harold Johnson. While carpooling with Hickman to TSR, he worked through many early elements of the setting, and so is responsible for the creation of Krynn's gods, its tinker gnomes, its thanoi, and some other elements. However, Grubb got pulled away to work on Marvel Super Heroes (1984) and so hadn't previously written any of the Dragonlance modules. Some of his material had shown up in DL5: "Dragons of Mystery", but DL7: "Dragons of Light" was his first and only adventure for the series.
Grubb's wife, Kate Novak was the original Caramon in playtests of the Dragonlance material.
About the Product Historian
The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to email@example.com.