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This product is designed to convert the introductory adventure in the 2e Planescape Campaign Setting to 5e, and fill in missing information and guidance to make it easy for a DM to run. It is written to be used at tier 2 or 3.
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The Mystery at Dreary's Well
My copper side trek Dark Redemption.... [click here for more] |
Dungeon Masters Guild |
$1.00
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This product is designed to make running the adventure The Joy of Extradimensional Spaces easier. It includes a room by room guide, plus ways to link the adventure to other campaigns.
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The Mystery at Dreary's Well
My copper side trek Dark Redemption.
Or some of my other products:
Ghosts of... [click here for more] |
Dungeon Masters Guild |
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This special bundle product contains the following titles. Adventure Sidekicks: Curse of Strahd Regular price: $3.95 Bundle price: $2.99 Format: PDF From the creative team that brought you Animal Sidekicks:
Do you want to play Curse of Strahd, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Ravenloft... [click here for more] |
Dungeon Masters Guild |
$15.80 $11.96
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This special bundle product contains the following titles. Adventure Sidekicks: Candlekeep Mysteries Regular price: $3.95 Bundle price: $1.95 Format: PDF From the creative team that brought you Animal Sidekicks:
Do you want to play Candlekeep Mysteries, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the... [click here for more] |
Dungeon Masters Guild |
$55.30 $27.30
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From the creative team that brought you Animal Sidekicks:
Do you want to play Tales from the Yawning Portal, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your tall-tale campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this... [click here for more] |
Dungeon Masters Guild |
$3.95
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Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Tales from the Yawning Portal, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your tall-tale campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick... [click here for more] |
Dungeon Masters Guild |
$4.95
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This special bundle product contains the following titles. Ancient Warriors Preview - Balearic Slingers and Mercenary Officers of Carthage Regular price: $0.00 Bundle price: $0.00 Format: PDF THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
... [click here for more] |
Dungeon Masters Guild |
FREE
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
A vulture circles the dark woods, the earlier sounds of chaos now replaced by the melodic rushing of a stream. The scavenger circles lower, plumes of smoke partially concealing what the forest had not yet reclaimed. Alighting... [click here for more] |
Dungeon Masters Guild |
FREE
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Adventurers meet a princess promised to a tribe of ogres, but betrayal is afoot and not everything is as it seems. Who or what is the Twilight Spirit, and what does it have to do with the deal the king made with the Ice Spire Ogres all those years ago?
Find out in a Tier 2 adventure set in the Hartsvale area of the Forgotten Realms and tied to the history of giant kind in Faerun.
Check out my Gold... [click here for more] |
Dungeon Masters Guild |
$3.00
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20 rooms of tricks, traps, monsters and oddities
Yamos Mutterzaq has a dark secret and the characters want details. To do this, the characters must explore the physician’s mansion – a cabinet of curiosities crammed full of danger. Multiple hooks are included to engage the characters in the story, including a connection to the Doomvault in the Tales from the Yawning Portal. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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With the repeal of the Law of Humanity, things have changed in the Hillsfar surrounds, and not necessarily for the better. The farming village of The Stop is no exception. The Red Plume Soldiers have withdrawn their presence and no one is left to maintain order. When things get out of hand, a noble representative of the people and the law is required.
A 4-hour adventure for 1st-4th Level Characters. ... [click here for more] |
Dungeon Masters Guild |
$3.99
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Deaths of non-humans in the City of Hillsfar has taken attention of the Red Plumes away from several attacks by werewolves in the docks. Kriv sent out a request for adventurers to assist on this matter.
Optimized for APL 13.
**Adventure is marked down due to personal reasons that I have detailed in the module.** ... [click here for more] |
Dungeon Masters Guild |
$1.99
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This special bundle product contains the following titles. CCC-QCC2019-01 Hillsfar's Rancid Webs Regular price: $3.99 Bundle price: $3.33 Format: PDF
A suspicious murder leads the heroes into an old section of Hillsfar’s sewers, where the local fey are stirring up trouble for the surface dwellers.
A 2-4 hour Adventure for Tier 1 Characters. Optimized for... [click here for more] |
Dungeon Masters Guild |
$11.97 $9.99
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Evil fey are trying to conquer Hillsfar by infiltrating the city and controlling key government positions. Adventurers try to sneak into the Red Plumes Compound to prove hags control the Director’s office. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
This module was written for Buffalo's Queen City Conquest 2019 by Garrett Crowe. ... [click here for more] |
Dungeon Masters Guild |
$3.99
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A new trend is sweeping through the upper crust of Hillsfar nobility. Private menageries—the more exotic the better—have begun popping up in mansions and gardens around the city. However, recent reports of dangerous monsters escaping captivity and attacking citizens have the Red Plumes concerned. Where are these monsters coming from, how are they being procured, and what threat might this... [click here for more] |
Dungeon Masters Guild |
$4.99
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So, your characters are in a city...what now?
City Encounters details ten short encounters that you can throw at your party. The encounters provide a mix of combat, skill and social challenges. Most can be easily modified for almost any character levels.
Encounters include:
The Spectator: A porter trips, unleashing a nasty surprise
The Garbage Monster: Oops, a deadly wrong turn…
Tomino’s... [click here for more] |
Dungeon Masters Guild |
$1.00
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In 1979, TSR published the module named “White Plume Mountain” with the module code “S2”. It was written by Lawence Schick with interior art by Erik Otus and David C. Sutherland III. Jeff Dee illustrated the full-color cover for the 1981 publishing. This 16-page booklet had an outer folder containing maps.
The adventure contained within has been enjoyed by players and DM’s for nearly... [click here for more] |
Dungeon Masters Guild |
$1.95
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From time out of mind, the standing stones known as the Circle of Cahervaniel have stood lonely vigil on a grassy hilltop. Sheepherders once moved their flocks over the hill and through the circle, sometimes resting in the cool shadows cast by the ancient stones. Everything changed when a stone finger fell, revealing a fissure in the earth.
Now, dark shadows caress the circle after the sun sets. Creatures... [click here for more] |
Dungeon Masters Guild |
$1.95
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This special bundle product contains the following titles.
Haunted Dreams, A New Nightmare - Updated Hag Nightmares for The Curse of Strahd Regular price: $2.00 Bundle price: $1.80 Format: PDF Morgantha and her coven make for one of the most terrifying encounters in the Curse of Strahd. Typically occurring early in the game, few players live to tell the tale,... [click here for more] |
Dungeon Masters Guild |
$10.00 $9.00
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An unexpected encounter leads the PCs to make a choice between less than reputable adversaries, and a possible short sojourn through the Underdark. This side trek is written with Out of the Abyss in mind but can be dropped into any campaign.
A 2-hour side trek for 5th-6th level characters.
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Explore the Netherese ruin in the Fallen Earth Mote. The journey takes the player from a tavern (included) to the ruins in the Earth Mote (included) and to the wizard calling himself Kelvan at the White Plume Mountain. (also included) 3 Maps total which could easily be used for other adventures.
Included:
This map pack includes 6 total versions of the 3 maps. With... [click here for more] |
Dungeon Masters Guild |
$2.99
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Red Plume commander Faustus Rosevalor has worked tirelessly since the repeal of Hillsfar’s Great Law of Humanity to patch old wounds. Now a devil threatens to reveal the Rosevalor family’s darkest secrets and enflame the city’s xenophobic past. Can the heroes stop the devil before one of the Rosevalors makes a diabolical deal to buy the devil’s silence?
A one-hour adventure... [click here for more] |
Dungeon Masters Guild |
$1.00
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Elevate your Dragon of Icespire Peak campaign with this comprehensive DM's guide, designed to streamline your game experience and minimize your prep time! This indispensable resource is perfect for both new and seasoned dungeon masters, helping you navigate the adventure with ease and confidence. With this guide, you'll receive an adventure flowchart, a detailed session zero blueprint, concise summaries... [click here for more] |
Dungeon Masters Guild |
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This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It provides a session 0 handout for the campaign, a outlined walkthrough of chapters 1 and 3, and additional scenes for chapter 2 in Sigil. It also provides advice for improving the adventure.
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling... [click here for more] |
Dungeon Masters Guild |
$3.00
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You just finished the adventure, you log all of your rewards and the DM quickly gives you a story award and you scrawl out your notes but miss most of it. Now there is a physical way to remember all of those story awards and sized to fit into the same sleeves you use for your spell cards. Contains Story Awards, Treasure and Downtime Activities for the Following Adventures for the Tales from the Yawning... [click here for more] |
Dungeon Masters Guild |
$1.99
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PRISON OF ETERNAL TORTURE is from the Just Because (”J”) series; like others in the series, it is meant to stand on its own and is a complete 5TH EDITION DUNGEONS & DRAGONS adventure. The recommended number of players is four to five, with levels starting at five.
Story: After staying a night in the city Leoben, you find you have been mysteriously poisoned and are told you... [click here for more] |
Dungeon Masters Guild |
$2.95
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Three adventuring parties have been hired to rescue the daughter of a wealthy noble. If they are to succeed in their quest they must tackle deadly traps, brain-teasing puzzles, and fearsome foes. Nevertheless, these trials are merely a taste of what lies ahead from the sinister MIND MERCHANT.
This module contains background information, Dungeon Master notes, and a complete map level. THE... [click here for more] |
Dungeon Masters Guild |
$3.95
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Lazy Dungeon (LD):
The Lazy Dungeon series has no adventure hooks, no story, and no required starting level. They are a dungeon that could last for a single night or several nights. Many of the encounters are from past adventures I’ve written or what you can find in the core D&D books. In short, this is a simple dungeon crawl where the DM is free to do what they want with it. ... [click here for more] |
Dungeon Masters Guild |
$3.95
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UPDATE: I have gone through and fixed several issues such as editing and spelling. Moreover, I have added player and DM maps. I'm sorry I didn't do these things sooner.
Small Disclaimer:
Tower of Xandlexa is the fourth and final adventure in the "TH" series. Like all the others it can be played separately or together with the... [click here for more] |
Dungeon Masters Guild |
$3.95
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This collection of encounters includes alternate rules for determining travel time, seven encounters for traveling through small towns, two dozen random encounters and 11 longer set encounters that can be integrated into any campaign.
>> Quick rules for dealing with long overland travel, getting lost, and survival
>>More than 30 encounters ready to be added to any random... [click here for more] |
Dungeon Masters Guild |
$2.00
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Long journeys over water can often be a problem to run. Quite often it results in a Dungeon Master hand-waving the trip with an unsatifactory, "You get there," summary.
Probelm Solved!
This volume contains the following:
Simple rules for giving your players an opportunity to participate in the storytelling during a narrative travel montage, complete with 16 story... [click here for more] |
Dungeon Masters Guild |
$2.00
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Waterdeep, City of Splendors and Crown of the North! This iconic city is perhaps the most influential in all of Faerun. It has been a rough century, but she is quickly regaining her former glory. What better place for your characters to call home?
Faction Folio: Waterdeep – Dungeon Master’s City Guide is a resource to help you bring this magnificent city to life. This guide... [click here for more] |
Dungeon Masters Guild |
$1.00
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Waterdeep, City of Splendors and Crown of the North! This iconic city is perhaps the most influential in all of Faerun. It has been a rough century, but she is quickly regaining her former glory. What better place for your characters to call home?
Faction Folio: Waterdeep – Player’s City Guide is a resource for player characters using Waterdeep as "home base." Characters... [click here for more] |
Dungeon Masters Guild |
FREE
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The season 8 AL changes are significant for factions and the changes are driven by the league admins.
The league admins are awesome and do a great job. This is not open criticism or defiance but the realisation that factions are a social structure that sits beyond the plot of the modules and therefore can exist without enforced controls.
Simply put: We are the factions!
No rule has ever prevented... [click here for more] |
Dungeon Masters Guild |
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Synopsis:
Hillsfar is under siege by The Eternals! They are executing the Red Plumes and the humans in the name of vengeance! SEER and the First Lord of Hillsfar Vulm Yestral seek your help!
CONTENT WARNING: Racism, Discrimination, Injustice, Moral Dilemma (Maybe), Hatred, Possible Loss of Loved Ones.
A Four to Five Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$6.99
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This supplement contains six ready to run encounters in Saltmarsh to give DMs a quick side trek to fill a night when needed. It also helps create ties to later adventures in the series.
Featuring 6 encounters, three battle maps, and one new monster!
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The Mystery at Dreary's Well
My copper... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Giant Tales
Two giant themed adventures to challenge your party. These adventures can stand alone, or be easily integrated into your Storm King's Thunder campaign.
In the Well of Victory, characters follow Berdusk Grey, relic hunter, into a sacred barbarian barrow mound and find an ancient memorial to giants that fell in the great war against dragons. This... [click here for more] |
Dungeon Masters Guild |
$1.00
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What happens to cultists when their evil plot is foiled?
This adventure contains four gritty scenarios, optimized for a party of four 1st-level characters. Characters should reach second level by the end of the third scenario. The scenarios are based in Waterdeep and its surroundings, but can easily be moved to any large city.
Burning Down the (Ware)House! begins this... [click here for more] |
Dungeon Masters Guild |
$1.00
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The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person... [click here for more] |
Dungeon Masters Guild |
$3.95
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From the creator of mithral best seller Journey Through the Center of the Underdark comes the next level of action - Killer Kobolds! - A high octane, edge of your seat, seat of your pants, run and gun thrill ride for your 5th Edition Dungeons and Dragons game.
(You’re reading that with that movie trailer guy’s voice in your head, right? Ok good. On with the pitch…)... [click here for more] |
Dungeon Masters Guild |
$4.95
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This a module for the Fantasy Grounds VTT software. Looking for the PDF? Here it is!
Now with Unity
Reviewers love Killer Kobolds!
"...a beautifully constructed adventure... it’s the sort of scenario that quickly lets the players know that they’re not in a regular D&D adventure, but one that is more tactical and fast-paced... This... [click here for more] |
Dungeon Masters Guild |
$7.50
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In Monkeywrench, characters are hired to make a mercenary guild look foolish. Characters have a short timeline (four days), but wide latitude in how they accomplish the job. This module includes background on the mercenary guild, a description of the mercenary guildhall, rumors that the characters can find through investigation, and two example sites guarded by the mercenaries. This adventure... [click here for more] |
Dungeon Masters Guild |
$1.00
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Monster Squad is a short scenario designed for a party of four characters of level 2 or 3. The characters are hired to protect a noble’s wilderness holdings. His holdings have been under attack by monsters that are not normally found in this region. In Act One, the characters have been hired and are travelling from Waterdeep to the noble’s walled compound on the edge of the Westwood forest. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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A halfling clenches his fist as a fan of blue-white spectral tails plume into being behind him. Sending a burning lance of energy at one enemy, he spins and erupts into action, his fists and feet splaying another to the ground before illusions flicker into being, keeping him safe from any counterattack. His eyes gleaming with a vulpine mischief, he charges to the next fight.
Their hair blowing on... [click here for more] |
Dungeon Masters Guild |
$7.99
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This special bundle product contains the following titles. FR-DC-PANDORA-JWEI-07, Samsareal Regular price: $6.99 Bundle price: $6.29 Format: PDF Synopsis:
Elminster has managed to locate where some of The Eternals cultists teleported to. You are gathered by SEER to uncover Shar’s nefarious plan.
CONTENT WARNING: Possible Moral Dilemma.
A Four to Five Hour... [click here for more] |
Dungeon Masters Guild |
$41.94 $37.75
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This special bundle product contains the following titles. FR-DC-PANDORA-JWEI-05, Chloe Regular price: $6.99 Bundle price: $4.97 Format: PDF Synopsis:
People are being possessed and the harvest and vegetation are dying rapidly in Greenest! The governor doesn’t think that such a matter requires the help of famed adventurers, but SEER has a different opinion.
... [click here for more] |
Dungeon Masters Guild |
$84.38 $59.99
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All the minis you need to play White Plume Mountain. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife.
(All pages are 5" x 8" so set your printing software to this exact size if you can for best results!)
... [click here for more] |
Dungeon Masters Guild |
$1.00
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A full conversion of the 2E adventure Return to White Plume Mountain. Requires the original adventure to run. Provides a synopsis and guide to the adventure, room by room dungeon guide, revamped imprint rules, 20 reskinned or new monsters, direct links to monsters, items, and effects on dndbeyond and edited dungeon images suitable for use in a Virtual Table Top.
Check out my Gold best selling DM's... [click here for more] |
Dungeon Masters Guild |
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Lisha’s luck ran out. Lucky Lisha Kuron, a fence operating throughout the North Sword Coast, was killed two days ago. She was interred in the Road’s End Tomb with her belongings, including a valuable piece of contraband that the characters need.
This side-trek provides options to use a hook from any faction, three example mcguffins, and the ability to customize the challenge for characters... [click here for more] |
Dungeon Masters Guild |
$1.00
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Map at 70 DPI ready for online use.
These maps were prepared to run S2 White Plume Mountain. There are two copies, one with a grid and one without. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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