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A Guide to the Factions of Faerun

A Guide to the Factions of Faerun


In the Forgotten Realms, five factions have risen to prominence. Seeking to further their respective agendas while opposing destructive forces that threaten the folk of Faerûn, each faction has its own motivations, goals, and philosophy. While some are more heroic than others, all band together in times of trouble to thwart major threats. This download includes basic information about factions...   [click here for more]
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CCC-BLD 1-1 Bleeding Gate: Pandemonium

CCC-BLD 1-1 Bleeding Gate: Pandemonium


Bleeding Gate: Pandemonium Part 1 of 3 Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, the party meet a strange tiefling being hunted by the father of her unborn child. After facing dangers on the road, they are welcomed into the sanctuary of Emudomier and given the opportunity to become renowned Peacesmith with all the benefits that...   [click here for more]
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CCC-BLD 1-2 Bleeding Gate: Amalgamation

CCC-BLD 1-2 Bleeding Gate: Amalgamation


Bleeding Gate: Amalgamation Part 2 of 3 When the party is hired to assist a covert organization, investigating the disappearances of Peacesmith, they are sent deep into the bowels of the town. It’s dirty work and the party certainly smells the stench of conspiracy (among other things). But after charging into a colossal mess in the Border Forest, they come face-to-face with the culprit. A...   [click here for more]
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CCC-BMG-01 CORE 1-1 A Scream in the Night

CCC-BMG-01 CORE 1-1 A Scream in the Night


Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea is an inhospitable place, and its people have a reputation for being rough and unfriendly. But they don’t go around murdering one another in the streets. At least, not usually. Was that a scream you just heard? Part...   [click here for more]
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CCC-BMG-02 CORE 1-2 A Cog in the Wheel

CCC-BMG-02 CORE 1-2 A Cog in the Wheel


With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. Part Two of The Chaos in Melvaunt. A four-hour adventure for 1st-4th level characters ...   [click here for more]
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CCC-BMG-03 CORE 1-3 A Hole in the World

CCC-BMG-03 CORE 1-3 A Hole in the World


Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster. Part Three of The Chaos in Melvaunt. ...   [click here for more]
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CCC-BMG-04 CORE 2-1 Tales of Good & Evil

CCC-BMG-04 CORE 2-1 Tales of Good & Evil


As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt. A D&D Adventurers League adventure set in Melvaunt. A...   [click here for more]
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CCC-BMG-05 CORE 2-2 Songs of Law & Chaos

CCC-BMG-05 CORE 2-2 Songs of Law & Chaos


Omens speak of an old and forgotten power located within a played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt—or possibly the cause of them. With danger closing in, someone has to investigate. A four-hour adventure for 1st - 4th level characters ...   [click here for more]
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CCC-BMG-06 CORE 2-3 Edicts of Neutrality

CCC-BMG-06 CORE 2-3 Edicts of Neutrality


With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city. An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely. A four-hour adventure for 1st - 4th level characters ...   [click here for more]
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CCC-BMG-07 HULB 1-1 Hulburg Rebuilding

CCC-BMG-07 HULB 1-1 Hulburg Rebuilding


Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the towns greedy callous ruler cannot ignore the threat anymore. A war is brewing. Can you stop it before it is too late? A D&D; Adventurers League adventure set in Hulburg. A four-hour adventure for...   [click here for more]
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CCC-BMG-08 HULB 1-2 Hulburg Burning

CCC-BMG-08 HULB 1-2 Hulburg Burning


Violence is on the on the rise, even more than expected. The heat is rising. People run amok. But greed does not appear to be the flame behind it. Something much colder appears to drive the chaos. Can you track it downand remove it? A D&D Adventurers League adventure set in Hulburg. A four-hour adventure for 5th-10th level characters ...   [click here for more]
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CCC-BMG-09 HULB 1-3 Hulburg Rising

CCC-BMG-09 HULB 1-3 Hulburg Rising


Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore. A war is brewing. Can you stop it before it is too late? A D&D Adventurers League adventure set in Hulburg. A four-hour adventure...   [click here for more]
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CCC-BMG-10 HILL 1-1 Arrival

CCC-BMG-10 HILL 1-1 Arrival


Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomerthal. Trade is stagnant. Relations between the citizens and non-humans remain strained. Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler. A D&D Adventurers League adventure set in Hillsfar. A 4-hour adventure...   [click here for more]
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CCC-BMG-11 HILL 1-2 Exodus

CCC-BMG-11 HILL 1-2 Exodus


The monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them. Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of recon needs to be undertaken. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar. A 4-hour adventure...   [click here for more]
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CCC-BMG-12 HILL 1-3 Resurgence

CCC-BMG-12 HILL 1-3 Resurgence


There is a spy in Hillsfar! Your job is to find him or her before the city has no defense against the oncoming Dark Fey that are fueled by a forgotten ally of Torin Nomerthal and their lust for revenge. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar. A 4-hour adventure for 5th-10th level characters ...   [click here for more]
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CCC-BMG-13 PHLAN 1-1 Sepulture

CCC-BMG-13 PHLAN 1-1 Sepulture


Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms. The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission. A four-hour adventure for 11th-16th level...   [click here for more]
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CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy

CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy


Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others. A D&D Adventurers League adventure for character levels 11...   [click here for more]
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CCC-BMG-15 PHLAN 1-3 Subterfuge

CCC-BMG-15 PHLAN 1-3 Subterfuge


An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens. Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city? A D&D Adventurers League adventure set in and around Phlan. A...   [click here for more]
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CCC-BMG-16 ELM 1-1 The Sage of Cormanthor

CCC-BMG-16 ELM 1-1 The Sage of Cormanthor


The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-17 ELM 1-2 The Lost Sanctum

CCC-BMG-17 ELM 1-2 The Lost Sanctum


Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town. A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-18 ELM 1-3 The Battle of Elmwood

CCC-BMG-18 ELM 1-3 The Battle of Elmwood


As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters ...   [click here for more]
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CCC-BMG-19 HULB2-1 Winter's Frosty Kiss

CCC-BMG-19 HULB2-1 Winter's Frosty Kiss


When winter breathes down the mountains, temperature drops and fear rises. Canvas walls offer little protection against the Frost Maiden’s embrace. When a band of hunters disappear, the citizens call upon adventurers for aid, because when the hunters become the hunted, trouble is afoot. A four-hour D&D Adventurers League adventure set in Hulburg for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-20 HULB 2-2 Winter's Frigid Wrath

CCC-BMG-20 HULB 2-2 Winter's Frigid Wrath


In the wake of Winter’s Frosty Kiss, vicious predators come down from Thar - hunters searching for prey. If Hulburg does not deliver, the citizens will become prey as well. Can you catch the intended mark before it is too late? A four-hour adventure set near Hulburg for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-21 HULB 2-3 Winter's Sharp Bite

CCC-BMG-21 HULB 2-3 Winter's Sharp Bite


No hunter is more dangerous than a bored one. They have set their sights on you. Are you going down with a whimper or will you face the challenge head on, giving the hunter a taste of their own medicine? A D&D Adventurers League adventure set in Hulburg and its nearby environs. A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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CCC-CIC-01 The Vault of the Devourer

CCC-CIC-01 The Vault of the Devourer


Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage’s tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it’s up to a group of adventurers to apprehend the rogue and save his victim from the vault below. A four-hour D&D Adventurers League Convention Created Content adventure for 1st-4th level characters, brought...   [click here for more]
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CCC-CIC-02 The Clockwork Laboratory

CCC-CIC-02 The Clockwork Laboratory


Knock, knock, open the door. Tick tock, time is short. Stalk, stalk, it comes for you. How will you open the lock, once you can no longer wind the clock? A four-hour adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games. ...   [click here for more]
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CCC-CIC-03 The Desolate Undercroft

CCC-CIC-03 The Desolate Undercroft


The deepest depths of the ruins of the Tempest Mage's tower have not seen a living soul for centuries. In the silent dark, death waits for you. Will you rush to meet him? A four-hour adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games. ...   [click here for more]
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CCC-CIC-04 Best Friends Forever

CCC-CIC-04 Best Friends Forever


It is a volatile time in Mulmaster. Nobles jockey for power and position. Refugees fight for mere survival. Danger and evil buried away awaken, adding to the chaos. The adventurers are tasked with investing strange events. Will they make a new friend or add to their list of enemies? A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, brought...   [click here for more]
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CCC-DDSC-01 Murder at The Stop

CCC-DDSC-01 Murder at The Stop


With the repeal of the Law of Humanity, things have changed in the Hillsfar surrounds, and not necessarily for the better. The farming village of The Stop is no exception. The Red Plume Soldiers have withdrawn their presence and no one is left to maintain order. When things get out of hand, a noble representative of the people and the law is required. A 4-hour adventure for 1st-4th Level Characters....   [click here for more]
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CCC-DDSC-02 A Fool and His Gold

CCC-DDSC-02 A Fool and His Gold


Dr. Jubal and his Carnival of Curiosities left The Stop almost a tenday ago. When one of the circus wagons is found abandoned, folks fear the worst. Brave heroes are needed to find out what has become of the good Doctor and his troupe. Are you up for the challenge? This adventure is the follow-up to CCC-DDSC-01 Murder at The Stop ...   [click here for more]
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CCC-GARY01-03: The Gary Con 2017 Story Arc

CCC-GARY01-03: The Gary Con 2017 Story Arc


CCC-GARY01: A mysterious building has been constructed in the Zhent Slums outside Mulmaster. No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure. What delights and mysteries await you? CCC-GARY02: Disaster has struck, and you and your fellow party members have found yourself caught...   [click here for more]
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CCC-GARY01: A Night to Remember

CCC-GARY01: A Night to Remember


A mysterious building has been constructed in the Zhent Slums outside Mulmaster. No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure. What delights and mysteries await you? Part One of the Gary Con 2017 adventure arc.<o:p></o:p> ...   [click here for more]
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CCC-GARY02: To Find a Way Out

CCC-GARY02: To Find a Way Out


Disaster has struck, and you and your fellow party members have found yourself caught in a huge building, descending deeper into the depths of the structure as you try to find a way out. Laid in your path are deadly obstacles and mysterious clues as to why you came to be here in the first place. Part Two of the Gary Con 2017 adventure arc.<o:p></o:p> ...   [click here for more]
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CCC-GARY03: Oh, We're In It Now

CCC-GARY03: Oh, We're In It Now


All out mayhem has encompassed the ground floors of the huge structure you've been exploring. Forces fight back and forth through the halls, and you find yourself drawn into fights where you hope to survive long enough just to make it out. Part Three of the Gary Con 2017 adventure arc. ...   [click here for more]
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CCC-GHC-01 Tharaera Lost

CCC-GHC-01 Tharaera Lost


A criminal band known as “Suldran’s Dark” who is active all over the Moonsea region and especially on the waters of the Moonsea itself, recently seized a caravel out of Phlan carrying trade-bars of smelted copper and “batons” of steel ready to be hammered into swords. Along with all of the cargo, the Dark seized six passengers for ransom. Little did they know that one...   [click here for more]
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CCC-GHC-02 Skulljaw Hill

CCC-GHC-02 Skulljaw Hill


The search for the missing Harper agent has brought you to the small coastal town of Elventree on the south shore of the Moonsea. With important clues in hand and after a stop at a local festhall, you will be forced to brave further challenges found in the depths of the Cormanthor forest. Part Two of the Gamehole Con 2016 adventure arc. ...   [click here for more]
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CCC-GHC-03 Facing the Dark

CCC-GHC-03 Facing the Dark


A captive Harper agent is being held by the criminal gang “Suldran’s Dark” in the depths of the Cormanthor forest. Only the most stalwart and brave will be able to face this enemy and rescue the imprisoned Harper. Part Three of the Gamehole Con 2016 adventure arc. ...   [click here for more]
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CCC-GHC-04 - Shade Of The Dark

CCC-GHC-04 - Shade Of The Dark


Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. Until recently, the profitable camp delivered lumber downriver to Semberholme, but its last communication spoke of attacks from forest monsters and panicked loggers unwilling to work. The Golden Paragon Trading Company needs adventurers to find the underlying...   [click here for more]
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CCC-GHC-05 - Trail Of Treachery

CCC-GHC-05 - Trail Of Treachery


Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. Recently, rumors of a valuable tree lured a group of loggers away from the safety of the camp after a series of monster attacks caused it to shut down operations. In response, the camp’s foreman sends a group of adventurers into the woods to bring the loggers...   [click here for more]
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CCC-GHC-06 - What You Wish For

CCC-GHC-06 - What You Wish For


Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. After investigating monster attacks against the camp, adventurers have learned that something more sinister might be afoot in the area. Several power groups seek something dark and lost in the woods, but sometimes the worst thing you can get is what you wish...   [click here for more]
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CCC-GHC-07 - The River Runs Red

CCC-GHC-07 - The River Runs Red


The Golden Paragon Trading Company has been working for months to secure a long-term trade deal with the Seven Suns Trading Coster, but efforts to deliver the final agreements to Calaunt have each ended with dead envoys and missing documents. The latest delegation recently departed Elmwood, traveling south down the River Lis. The Golden Paragon seeks experienced individuals to follow their representatives...   [click here for more]
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CCC-GHC-08 - Death In The Ruins

CCC-GHC-08 - Death In The Ruins


A fire burns deep within the ruins of Fort Dalton. Have you finally found the missing trade delegates you seek, or is it more of the horrid creatures that dwell within the Flooded Forest hoping to lure you to your death? ...   [click here for more]
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CCC-GHC-09 - Swamp Of Death

CCC-GHC-09 - Swamp Of Death


Blood covers the wet, swampy ground. Some of it is yours, but much of it is not. You had the delegates under your protection, if only for a short while. Tracks in the mud lead deeper into the Flooded Forest, and your time may be running out. Can you rescue the delegates and escape the foul swamp before they meet an untimely end at the hands of their captors? ...   [click here for more]
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CCC-KUMORI-01-01  Wreckers

CCC-KUMORI-01-01 Wreckers


Cargo ships are being dashed against the rocks west of Hulburg, lured off course by a mysterious light. Is this the work of ordinary thieves, or are more nefarious forces at work? A Two-Hour Adventure for 1st-4th Level Characters Wreckers is a stand-alone adventure that premiered at Kumoricon in Portland, Oregon in October of 2017. Download includes: Adventure .pdf Magic...   [click here for more]
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CCC-KUMORI-01-02 Wretches

CCC-KUMORI-01-02 Wretches


Accused of impersonation and kidnapping, a pair of old sisters have found refuge in Abermoor. In their wake, they have left a trail of blood, and are pursued by a bounty hunter. Hired for their expertise, the adventurers have joined the pursuit. A Two-Hour Adventure for 1st-4th Level Characters Wretches is a stand-alone adventure that premiered at Kumoricon in Portland, Oregon...   [click here for more]
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CCC-LINKS-01 Champion of the People

CCC-LINKS-01 Champion of the People


A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town’s re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer’s League...   [click here for more]
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CCC-LINKS-02 The Secrets We Keep

CCC-LINKS-02 The Secrets We Keep


As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom? A 4-hour...   [click here for more]
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CCC-ODFC01-01 Hammer and Anvil

CCC-ODFC01-01 Hammer and Anvil


Once an ennead, the Earthspur Mines are home to a competition between many dwarves. Each clan sends its best and brightest crafter to compete in a test of endurance and skill. While a time of celebrating and companionship between clans, it is also a time of treachery and deceit, as each tries to sabotage the others. Unfortunately for Riswynn Rumnaheim, her clan has nearly died out, and is unable...   [click here for more]
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CCC-ODFC01-02 Black Blades, Black Wings

CCC-ODFC01-02 Black Blades, Black Wings


As the Zhentarim slowly reoccupy the Citadel of the Raven, they continue to explore the tunnels under the mountain one level at a time. Three tendays ago, a new section of the tunnels broke open, and the first group exploring did not come out. Neither did the second. Nor the third. Unwilling to risk their necks any further, the Zhentarim turn to the other factions for aid in figuring out what threat...   [click here for more]
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CCC-ODFC01-03 Elders' Eyes Upon You

CCC-ODFC01-03 Elders' Eyes Upon You


Rastol Shan has summoned you to the Tower of Arcane Might and told you to be discrete. The last time the chief of the Cloaks said that, there was a coup in Mulmaster. This time, something has been stolen that he wants retrieved without the Thayans being alerted. A four hour adventure for 11th- 16th level characters. ...   [click here for more]
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