Title |
Publisher |
Price |
Waste Not, Want Not!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Show Must Go On!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Gruul Strong! Be Strong Like Gruul!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Knowledge is Power!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Worship at the Altar of Greed!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
All for One and One for All!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Bring Law and Order to Ravnica!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Be the Fist of Justice!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A League of Their Own!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A Vigean Institution!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which constantly... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Introducing the Way Of The Drunken Vessel: A Monastic Tradition for D&D 5E that allows you to enter the state of inebriation to awaken the drunken master within your monk! If you are looking to bring a little comedy into your combat, pick this Monastic Tradition up!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted as a... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Chosen of the Gods is a player and DM resource detailing the Chosen of the Forgotten Realms - mortals selected to fulfill the will of the gods. Rules, Inspiration, Feats, and Roleplaying Details for 50 different Chosen of Faerûn.
- "Follow me!" The Chosen of Torm, the Loyal Fury, cries out at the head of the battle line. His sword blazes with golden light as his warhorse rears.... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms!
Note: This is the PDF product. If you would like to purchase the Fantasy Grounds version, click here.
Many new subclasses and other player... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Long ago, they fled from the Feywild to live and love as mortals, but still they carry a curse from the Queen of Air and Darkness: to live their whole lives in just twenty years. Dare they explore the perilous worlds of the multiverse, to fill their lives with adventure—when each day is so precious? Of course they dare! This is the fate of the gwylings.
The Fate of the Gwylings presents... [click here for more] |
Dungeon Masters Guild |
$2.99
|
ALSO AVAILABLE FOR FANTASY GROUNDS: This page is for the PDF product; if you are looking for the Fantasy Grounds version - click here.
Like the approaching footsteps of an old foe you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes...
Designed... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers!
Steeped in lore and brimming with flavorful character options, this player's companion provides new... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Behold the Juiblexian, a race of sentient oozes inspired your favorite oozes and slimes such as gelatinous cubes, black puddings, the oblex (Mordenkainen's Tome of Foes), and even living spells from Eberron.
You get three subraces and four racial feats:
Corrosive - inspired by gelatinous cubes, this juiblexian is... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is the PDF. If you are looking for the module for the Fantasy Grounds VTT- CLICK HERE... [click here for more] |
Dungeon Masters Guild |
$1.95
|
7 FREE (tips appreciated) pages of content made to add more flavor and dwarf-ness to your game! Includes 3 weapons, 10 spells, 5 feats, and 5 magic items all brand new! Guaranteed to grow your beard 2 feet overnight! From veteran dungeon master, TJ Brooks.
Disclaimer: Claims of beard growth may be greatly exaggerated! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Sarayath's School of Necromancy
In this title you'll find :
11 new original and powerful spells of the Necromancy school for many classes,
3 new feats in line with the life and death thematic,
1 new background directing your hate or interest for undead creatures,
4 new monsters and potential familiars/ally. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
THE SIKAHLA RACE SUPPLEMENT
This supplement will allow you to play tiny void based characters, with a fragile existence and unique abilities and ways to apprehend the world around them.
Inside you will find
- A bit of lore concerning the origins and lives of Sikahlas
- The Race itself with 3 unique variants (Natural Born, Gloomy One, Beast of Darkness)
- 3 racial feats to developp your racial... [click here for more] |
Dungeon Masters Guild |
$0.95
|
-A completely different way of playing
-Instead of using the weave use soul energy directly
-You are foreign to this world
-Be the eater of worlds or a force for change
-Killing a creature gives you the chance to touch it and absorb its soul
-Custom character sheets included for ease of use
-Use soul points to keep track of everything you've consumed
-Skirt the edge of balance and be the horror... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
(Note: these are now included in my Compendium of Feats)
Ten new feats that can be incorporated into 5e D&D on agreement with your DM:
Training partner: You have trained extensively with another character and know each other's movements, strategic cries and battle signs to let you both fight as one unit.
Bestial Menace: You have spent so long in beast form... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
my campain takes place entirely in a massive city, here are 10 spells i made that focus on what a magic user would need in just such a place.
i made this and stream new content and my weekly game at https://www.twitch.tv/zoot_ ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
If you like this product, click here to check out others by the same team!
Do you think that for all the talk about the Three Pillars, 5e is severely lacking in anything but combat abilities? This product aims to fix that as a simple add-on to the core rules. It doesn't change any other aspect of the rules, it just adds a new layer to them. All character classes gain Ribbons -useful... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This special bundle product contains the following titles.
For a long time, I have been struggling with how to make D&D characters more special. I wanted to share my vision with you, as I think I've made good progress on casters so far. In this bundle, three new classes that have discovered many different ways of casting magic, two brand new magic systems, and a total of 90-odd feats under... [click here for more] |
Dungeon Masters Guild |
$12.55 $10.00
|
New Races Added
103 New Racial Feats
Give your player character a stronger connection to their lineage using these new racial feat options.
Including:
Aarakocra
Aarakocra Magic
Dive Attack
Aasimar
Golden Halo
Incorporeal Wings
Air Genasi
Fly Like the Wind
Bugbear
Melee Scramble
Surprise Expert
Centaur
Gallop
Sure-footed
Changling
Shape Expertise
Changed... [click here for more] |
Dungeon Masters Guild |
$0.99
|
(Note these were first published in my Compendium of Feats - where you will find many more)
Eleven more new feats that can be incorporated into 5e D&D on agreement with your DM:
Battle caster: As a warrior trains with a sword you have trained with your magic; you know where to aim your spells and where to place them for maximum effect.
Burn out: You have... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
(Note these were first published in my Compendium of Feats - where you will find many more)
Twelve more new feats that can be incorporated into 5e D&D on agreement with your DM:
Aerial Aggressor: You are a natural in the air and have trained to fight while flying.
Animal Whisperer: You have learned almost everything there is to know about a particular animal... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This special bundle product contains the following titles.
Multiclass Feats - Alchemist Regular price: $0.99 Bundle price: $0.86 Format: PDF
Multiclassing is a brilliant way to expand the range of characters that you can build for Dungeons and Dragons, but there have always been bits which seem to clash in awkward ways, where the rules leave us wanting,... [click here for more] |
Dungeon Masters Guild |
$4.00 $3.50
|
В цьому документі ви знайдете 1к100 крутих і непередбачуваних ефектів магії!
Перекладено і зверстано Микитою Гумеровим для спільноти ІНРІУМ. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A small featbook to spice up NPC or PC characters. Please feel free to leave a review, all input is helpful.
What would you like to see next? Classbook, backgrounds, monsters..? ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Everyone loves to have more character customization! In this product, you'll find the following:
10 new feats usable by any adventurer!
10 new feats reserved for the spellcasters of the table!
6 new spells made for the magical feats!
If you enjoy these feats, then consider checking out my other products to add even more variety and fun to your table:
A rule system for having your party run a fantastical... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This special bundle product contains the following titles. Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth Regular price: $0.50 Bundle price: $0.35 Format: PDF Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth
This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets... [click here for more] |
Dungeon Masters Guild |
$31.15 $21.81
|
Give your player character a stronger connection to their lineage using these new species feat options:
- Ardling (One D&D) - Astral Elf - Autognome - Giff - Goliath (One D&D) - Hedozee - Kender - Plasmoid - Thri-kreen
Also see our other feat publication: https://www.dmsguild.com/product/360120/103-New-Racial-Feats
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Twenty six new feats, a few of which are based on feats from previous editions.
Wanna be Undying? How about being Fearless in the face of a Dragon? What if wizards could cast spells into their weapons? ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Codex Augustus: 262 Feats and Boons
31 Pages, over 20,000 words.
68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection.
124 Class Boons Class-specific... [click here for more] |
Dungeon Masters Guild |
$7.48 $4.98
|
This special bundle product contains the following titles.
107 Magic Item Menagerie: Volumes I-IV Finder's Tables Regular price: $3.99 Bundle price: $1.53 Format: PDF
Animancy Press Featuring 100% Handmade Art!
Magic Item Menagerie now has rollable finder's tables complete with a mundane item table for those magical items which are disquised, rolling guides,... [click here for more] |
Dungeon Masters Guild |
$95.98 $39.95
|
This supplement contains 42 new feats to customize player characters or give NPCs some unique abilities. Among them are:
Berserker. Rage like a barbarian does. Even in heavy armor!
Blade Dancer. Use your Performance skill to defend yourself in battle.
Hurler. Throw any weapon with deadly... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This special bundle product contains the following titles. Bloodied 5e Regular price: $1.00 Bundle price: $0.50 Format: PDF BLOODIED 5e
Within all beings there is a point - where they reach their darkest and lowest, where the need to push past pain and exhaustion is tantamount. This is where individuals can truly unlock their full potential when their life flashes... [click here for more] |
Dungeon Masters Guild |
$9.00 $4.50
|
Animancy Press
Featuring 100% Handmade Art
Magic is an everpresent staple of our fantasy worlds and many in them are assumed to be magical practitioners, so why not have backgrounds representing this feature of gameplay? Included are five magewright backgrounds complete with spell lists from cantrips to 5th level spells, optional background feats, and new background spells.
Does your character come... [click here for more] |
Dungeon Masters Guild |
$5.00
|
5E Combat Actions and Environmental Effects Coding
This is a module for use with Fantasy Grounds VTT.
This module package contains coding effects for combat actions such as Dodge, Help, Hide, and Ready. It also has coding for environmental effects like Half Cover, Three-quarters Cover, Darkness, and Dim Light. All of which are drag and drop ready straight onto the Actions tab of... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Invarian, a small sized race inspired by ant species. This race is fairly diverse, sporting three subtypes/variants; each one offering small adjustments to how you utilize the racial ability.
This race ability does provide play with additional action economy. Characters sacrificing Hit die durring long rests to grow a brood which they can arm and command.
This race is ready for play testing and feedback... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A handy reference guide for shape-changing druids!
Any campaign which has druids in it adds extra complexity for the DM to manage. That shouldn't keep you from using them or being scared to manage them. At the very least, you'll need creatures to represent the various animal forms that they can be shifted into. Druid Wild Shapes Quick Reference Guide provides those NPCs for you, as well as other reference... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Last update: New way of enchanting items added as well as minor corrections to sentences and design. Way more is to come ^^. Farewell reader!
I cannot describe how happy I am with the amount of people tipping me because of this pdf. Thank you very much. I hope the upcoming updates keep you here with me.
...
5e Item Crafting is a very simple system that I made some years ago. I now decided... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This special bundle product contains the following titles. Sorsurfer (Sorcerer Subclass) Regular price: $1.99 Bundle price: $1.57 Format: PDF Ride the Weave and let your spells hang loose, bruh.
Dive into the tube and cast your spells in a whole new way. Use your sorcer board to build up speed and sorcery points, trail your spells in your wake, and bring others... [click here for more] |
Dungeon Masters Guild |
$4.97 $3.93
|
Hello friends and fellow gamers, and welcome to this ever-expanding document intended to help supplement your 5th edition tabletop gaming experience. Players will find: • Additions and modifications to classes and class abilities. • New archetypes. • New magic items. • New feats. For Game Masters (GMs): • General tips and tricks to help you better run 5e games. • Guidelines for running... [click here for more] |
Dungeon Masters Guild |
$5.00
|
A quick and simple overhaul of Feats, to make them a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This Fifth Edition add-on gives a set of rules for making weapons more realistic and versatile. ... [click here for more] |
Dungeon Masters Guild |
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|
This is a true "Classless / Leveless" system inspired by the works of Spencer "The Sigil" Cooley. Inside you will find each class in the Player's Handbook reworked under this new system. Exp needed to gain "levels" is the same, but level gain itself is removed as each class ability can be purchased whenever a player wants it. This DOES open the field of min/max-ing to a whole new level, so soft hearted... [click here for more] |
Dungeon Masters Guild |
$5.00
|