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Circle of the Garden - A New Druidic Circle
Designed by Cameron Day, Original Art by Ruben Cardenas, with the Word Template by Laura Hirsbrunner, stat blocks from Monster Designer Jeffrey Fischer, and support from Trevor Armstrong of Grim Press
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In times of unrest and natural disharmony,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
I Hear, and Hearing Obey!
The world of the elements unfolds for you, effendi! For a pittance, these marvelous creatures and elemental powers of the Land of Fate shall be revealed to you:
Behold 4 elemental gen, minor genies that are servants to their betters!
The secrets of a bottled genie template and an exemplar to show its worth!
Three true genies... [click here for more] |
Dungeon Masters Guild |
$4.99
|
GIANTS presents a way to incorporate giants as player characters in your campaign world. Gain new insights to giants whether you run a giant-centered campaign, or run them as adversaries for your toughest PCs. Introducing the specialized class of runegraver---a unique perspective on how runes work, particular to giants. Includes over 170 runes, and hundreds of tattoos, totems, fetishes, and new... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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An adventure for 5th-level characters during the “Land of Chult” chapter for your Tomb of Annihilation campaign.
This encounter can be used as a random wilderness encounter during the "Land of Chult" chapter of Tomb of Annihilation.
This encounter can help restore the balance of party groups for Tomb of Annihilation. It can be used as a memorable way to... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to the Gothic Earth Bestiary. This book contains an assortment of monsters for the Ravenloft™ Masque of the Red Death campaign setting for use with the Dungeons & Dragons™ 5th Edition Rules.
The monsters in this book have been converted from previous editions of Dungeons & Dragons. The brute, haunt best, hollow, knight terror, lost boy, river... [click here for more] |
Dungeon Masters Guild |
$1.00
|
DARE YOU LOOK BEHIND THE MONSTROUS DOOR?
Some doors are meant to keep dangerous things out. The Monstrous Door, however, exists exlusively to keep the dangerous things inside. Once opened, the monster within can no longer be contained. What has been known can not become unknown!
In this edition: The Dread Callers. Ghostly remnants of the most evil, vile individuals who ever travelled the lonely... [click here for more] |
Dungeon Masters Guild |
$2.50
|
DARE YOU LOOK BEHIND THE MONSTROUS DOOR?
Some doors are meant to keep dangerous things out. The Monstrous Door, however, exists exlusively to keep the dangerous things inside. Once opened, the monster within can no longer be contained. What has been known can not become unknown!
In this edition: Dart Pigeons. Birds adapted to pierce their pray from above, penetrating hard-shelled targets with... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Welcome to Felonious Factions! Contained within these pages is a detailing of the cruel and bloodthirsty Legion of Ioha, a group of hobgoblins and giantkin led by a fearsome Oni general! The Legion contains many specialized units that work well together in tactical situations, which can be dangerous for an inexperienced party.
This product is perfect for the GM looking for a tactically... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome to Dragonmark Heirs volume 1, an NPC portfolio for the 5th edition ruleset of Dungeons and Dragons. A trio of NPCs are presented here for integration in the world of Eberron, all tied to a different Dragonmarked house. They all have 3 stat blocks, for the NPCs to grow with your player characters. These are all exceptional individuals, and may serve as nemeses or potential short term allies.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot!
This list contains 100 trinkets and treasure curiosities that will make the pilfering... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Wild is Ours is handbook of character options for 5E
This can be used by any group looking for a little more variety in their characters and a few new ideas.
In this volume you will find:
The Fochlucan Bard: A highly skilled agent for good combining their people skills with a sound knowledge of nature. An ally of druids, rangers and bards, the druidic lyrist is a champion... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Better treasures, faster, with less time needed to create them.
This book is specifically devoted to fixing and addressing one of the clunkier and slower aspects of Fifth Edition.
Players want their characters to grow more powerful, and to be rewarded for quality play. Rewards come through experience points and magic items, and those rewards come from treasure hoards... [click here for more] |
Dungeon Masters Guild |
$0.99
|
---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D. Check out episode 286 (August 28, 2017), beginning at 43:20. Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/--
Short scenarios for when your PCs just can't figure it out.
Every Dungeon... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is a free sample of the new DMs Guild publication: ‘A Book of Most-Eccentric Dragons’, an NPC compendium focused on unusual dragon characters that break all the tropes of this eldest of D&D foes (find the link in the image above)
Sure, there are epic battles to be had and evil plots to be foiled within these pages. But there are also unexpected alliances, charming adventures and meaningful... [click here for more] |
Dungeon Masters Guild |
FREE
|
A set of ten thirty fifty campsites and one magic item that can be as normal or unusual as you choose to make them, it is not a set of pre-generated random encounters. These sites may be trapped or used for random encounters (ambushes even) with little effort on the part of the great quest giver. Some treasure items are provided for you as a guide, but just like anything in your core rulebooks,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Faerie dragonborn: a newly discovered race that runs parallel to the bloodline of dragonborn. These elusive humanoids live at the outskirts of forest environments, looking to stir up a little bit of mischief, and becoming creatures of myth in the process. Equipped with racial spells, euphoria breath, and partial invisibility, these beings will add flavor to your next character!
While their ancestry... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ... [click here for more] |
Dungeon Masters Guild |
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Goblins are a race of small and numerous goblinoids, often living in underground caverns near the surface known as lairs. This list contains one hundred different tribes and communities that these interesting creatures might be a part of. ... [click here for more] |
Dungeon Masters Guild |
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One hundred different strategies your party needs to defeat that big enemy! ... [click here for more] |
Dungeon Masters Guild |
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With the recent release of Tomb of Annihilation, your players might be venturing into the harsh jungles soon. Use these jungle encounters to enhance your combat and roleplaying gameplay! This list features 100 jungle encounters that is essencial for anyone traveling to Chult (or any jungle) in the near future. ... [click here for more] |
Dungeon Masters Guild |
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Your fantasy world is full of magical landscapes, so it only makes sense that some of the plants of your world possess magical abilities as well. Here is a list of one hundred different herbs, plants, mushrooms, vines, etc. that could be placed into your world. This is particularly useful for druids or the budding alchemist in your group. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ... [click here for more] |
Dungeon Masters Guild |
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One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ... [click here for more] |
Dungeon Masters Guild |
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11 inn and tavern scene setting events for DMs
For D&D 5th edition
Campaign setting neutral
No tables: Fleshed-out narratives
No dice rolling, no mechanics
Urban and Wilderness
Please check out my other title '10 Nighttime Wilderness Camping Events' ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Holidanger Team returns to bring you another collection of holiday encounters!
Encounter the Sugarplum Beholder, the jolly defender of the Underdark!
Seek out the reclusive Snegurochka, the snow maiden of the frozen north!
Save the children from the clutches of Grylla, the primeval hag!
Meet the burly Young Nicholas,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Sprites and pixies are perfectly lovely creatures to include in your campaign... until your party is no longer in the forest. Or if they get sick of running into goodie-two-shoes fey. Or until they cross the wrong elf and find their fey minions chasing after them. There's a lot of situations where it's fun to include the smallest fey types, but they just don't quite fit. So here we've created 15 variants... [click here for more] |
Dungeon Masters Guild |
$0.99
|
They travel by wagon, giant lizard, or awakened oak
Wandering Merchants can go anywhere your players can!
If your players travel often, these shops aren’t stuck in a single place!
Your players can see them again, even if they never return to where they first met.
Buy exotic pets from kobold hunters, dreams from a traveling Tabaxi, or diamonds from a royal clan of Dwarves who have lost their kingdom!
The... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Welcome...
to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty NPCs... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty NPCs... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This supplement has 25 new monsters of all types available for a wide array of adventures. There are plants, undead, monstrosities, and celestials. And probably the most interesting part are seven fey creatures that each represent one of the seven deadly sins! Think of the adventures you could base off of these monsters!
Each Monster has a brief background and all the stats necessary to work into... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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From common to weird, this is a collection of NPCs for you to add seemlessley into any campaign, one-shot or adventure you’re running. Each NPC comes with a unique appearance, personality, shop description and shop secret or quirk. ... [click here for more] |
Dungeon Masters Guild |
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Have you ever felt the need to reduce the amount of gold that your player’s carry? Maybe you miscalculated the gold inside the chest and now they are ultra-rich? Or maybe you just want to make them suspect their own shadow for treachery? Fear no more cause you are reading the perfect guide on how to make your players get scammed, pickpocketed and lose money without them even realizing how it happened!... [click here for more] |
Dungeon Masters Guild |
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This special bundle product contains the following titles.
Dragon Turtle Dragonborn Regular price: $0.73 Bundle price: $0.37 Format: PDF
Surge forth from the deep ocean as a Dragon Turtle Dragonborn - a new subrace for the Dragoborn! While you're here, check out some of my other works: Oath of the Storms Paladin - Dungeon Masters Guild | Dungeon Masters... [click here for more] |
Dungeon Masters Guild |
$4.02 $2.02
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Five maps that feature some kind of elevation. Good for DMs that need maps with some tactical options. Usefull for Roll20 or print them out for a home game. All maps are with or without grid!
... [click here for more] |
Dungeon Masters Guild |
$0.50
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Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns
Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents.
This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Following on from our very successfully received first volume here are 50 more human NPC's to engage, challenge and bemuse your players...
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The murky mires and bubbling bogs of the wilderness hold many dangers for unwary travellers... and now you can throw those dangers at your party, with 50 unique encounters complete with read-aloud scene descriptions and tactical suggestions for the Dungeon Master, so you can play your monsters with the best possible insight even without prep.
The scenarios in this supplement cover all levels... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Reared and raised as trusted companions of the Air Genasi, these humble behemoths usually bond with a specific family as cubs. As they mature they take up the role of mount and/or pack animal. However, their humble nature is not to be underestimated when it comes to a fight. If these beast gets concerned, or if the people they see as their friends and/or family get threatened, they use their weight... [click here for more] |
Dungeon Masters Guild |
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High speed action! Whether racing, chasing or being chases, an adventuring party are bound at some point to find themselves moving at speed.
These supplemental rules give you a way to set up a miniature grid to demonstrate such a high speed combat situation. ... [click here for more] |
Dungeon Masters Guild |
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Do you like the wilderness exploration of early D&D? Are you currently using hex-style maps for your games, or would like to begin using them for your adventures?
This product uses a simple, 5E-intuitive mechanic to emulate a feature of gaming prominent in early editions of Dungeons & Dragons, known as ‘hexcrawling.’ In this method, sites, adventures, and encounters are keyed to geographical... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Last update: New way of enchanting items added as well as minor corrections to sentences and design. Way more is to come ^^. Farewell reader!
I cannot describe how happy I am with the amount of people tipping me because of this pdf. Thank you very much. I hope the upcoming updates keep you here with me.
...
5e Item Crafting is a very simple system that I made some years ago. I now decided... [click here for more] |
Dungeon Masters Guild |
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Welcome, young herbalist....
The various worlds of D&D are rich with opportunities and complete with people, fauna and yes... flora. This guide was designed to assist DMs who have players interested in the art of herbalism or plants, or even that special cook, brewer or baker in search of that special ingredient to design the perfect pie.
Included in this guide:
52 pages of... [click here for more] |
Dungeon Masters Guild |
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The Rust Knight is a fighter class archetype that utilizes intuition to outwit and defeat its foes.
Utilizing a unique system of Intuition Points, the Rust Knight can observe the weaknesses of his/her enemy and inflict extra damage and even lower AC.
I believe this subclass adds flavor to the fighter class, which can often be linear and boring. It offers several unique abilities and... [click here for more] |
Dungeon Masters Guild |
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This product contains fleshed out variant weather rules and tables for grassland, mountain, coastal, arctic, desert, swamp, and forest terrain. Bring a realism to your players that will enhance and flavor your games. Enjoy, and leave a review! ... [click here for more] |
Dungeon Masters Guild |
$0.99
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