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Having trouble rationalizing why your group of adventurers are working together as your first campaign game begins? Are you in need of a good reason to have the adventurers accept a new player's character into their group when they are midway through a dungeon (and likely wouldn't want to trust a random stranger)? Would you like to consider ways to utilize Background and Personality Traits from the... [click here for more] |
Dungeon Masters Guild |
$4.00
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Foes, Friends, Followers
Expanding on the 5th Edition Monster Manual, here are over 50 new non-player characters to populate the world of your 5E game!
In the pages of Adversaries & Allies, you'll find:
New spellcasters to advise and oppose your party, from the Enchanter, Skald, and Loremaster to the strange... [click here for more] |
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"This is easily one of the best-looking products I've seen on DMs Guild. ... I highly recommend it." Chris Bissette, loottheroom.uk
Adversaries and Allies in Baldur’s Gate
A dashing swashbuckler. An ambitious wizard. A scheming lich. This set of named NPCs include descriptions of their personality and motivations, items in their possession, and suggestions on how they can be used either as an ally... [click here for more] |
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Hartbuckler, die große Siedlung der Gnome zwischen den Greifenden Wäldern und dem Trielta-Hügel, ist entlang der ganzen Schwertküste für seine sicheren Lagerräume berühmt. Doch als eines Tages ein Gnom an einem Fallschirm baumelnd mitten im Gaerdal-Park landete, wurde die Handwerkskunst der tüftelnden Gnome beflügelt. Richtet den Blick nach oben: ist das ein Vogel?
Branwys... [click here for more] |
Dungeon Masters Guild |
$4.25
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A powerless archfey seeks your aid to defeat an invading army of Hags. Will you put an end to a battle that could shake the foundations of the world?
Find out in this dynamic conclusion to the story of WBW-DC-NJ-COU-01 Dear Aery.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Possible phobia triggers, arachnophobia, Loss of loved... [click here for more] |
Dungeon Masters Guild |
$4.99
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This special bundle product contains the following titles.
Aery's Resolve (WBW-DC-NJ-COU-02) Regular price: $4.99 Bundle price: $3.99 Format: PDF
A powerless archfey seeks your aid to defeat an invading army of Hags. Will you put an end to a battle that could shake the foundations of the world? Find out in this dynamic conclusion to the story of WBW-DC-NJ-COU-01... [click here for more] |
Dungeon Masters Guild |
$8.98 $6.98
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A few days off the Triboar Trail, there exists a town whose inhabitants are oddly productive at their chosen professions, and where common disease and injury are relics of the recent past. What causes the woodcutter to be able to lift entire trees with a single arm? Why can the blacksmith laugh off the bite of a death dog?
Does Altmere’s gilded surface hide a rotten core? Every town holds... [click here for more] |
Dungeon Masters Guild |
$1.99
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Get the first four parts of the bestselling adventure path After Lost Mine plus Supplements I and III for a special combo price.
Part I Orcs to Phandalin:
The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a... [click here for more] |
Dungeon Masters Guild |
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The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a much needed rest after their adventures in the Lost Mine, must make it to town in time to warn the inhabitants and help prepare for the orc attack.
Orcs to Phandalin is the first... [click here for more] |
Dungeon Masters Guild |
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The Ghost Tribe of Orcs have been driven from their home under Wyvern Tor by some terrible evil and have traveled to the top of the hill overlooking Phandalin where they camped last night. Their chief, driven mad by unknown horrors, prepares to attack the city and claim it as his new home. The heroes, who raced to the town ahead of the orc tribe, spend the night... [click here for more] |
Dungeon Masters Guild |
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The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked, only to be defeated. Now the heroes will go beneath Wyvern Tor to discover the terror that chased out the orcs and perhaps find the source of the orc’ssardonyx. Journey to Beneath Wyvern Tor is the third of four parts in the After Lost Mine series.... [click here for more] |
Dungeon Masters Guild |
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The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked only to be defeated. Then, the heroes journeyed to the orc’s former settlement beneath Wyvern Tor and found the source of the orc’s sardonyx and the umber hulk that drove the orcs out. Now, the party has to go deeper to deal with the terror from the Underdark that... [click here for more] |
Dungeon Masters Guild |
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The Ghost Tribe of Orcs marched to Phandalin and attacked the town only to be defeated by the heroes, who then journeyed to the orc’s former settlement beneath Wyvern Tor to find the terror from the Underdark that had caused all the excitement. Now, the PCs are asked to deal with giants that are troubling Phandalin in response to strange whispers from beyond. These giants are having issues with their... [click here for more] |
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This exploration adventure is planned to be played by 4 to 5 level 4 characters. The characters, led by old Maddie (who also hides a big secret), will go deep into the swamp and into the caves to retrieve the green heart.
Content in English and in Spanish. Includes Battlemaps for use on any VTTs.
Esta aventura de exploración está preparada para ser jugada por 4 a 5 personajes de nivel 4. Los... [click here for more] |
Dungeon Masters Guild |
$3.19
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Against the Giants 002: Hill Giant Steading is the second module in a campaign arc that deals with the Against the Giants adventure found in the published book, Tales from the Yawning Portal and modifies it to fit in with the Phandalin region of the Forgotten Realms. This adventure deals with the Hill Giant Steading portion of the series and slightly modifies it to fit in with... [click here for more] |
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Against the Giants 003: Frost Giant Jarl is the third in a series of adventures that follow the Against the Giants module found in the published book; Tales From the Yawning Portal, published by Wizards of the Coast. This adventure follows the section dealing with the frost giants and is modified to fit 8th and 9th level PCs and the Phandalin region of the Forgotten Realms.
This... [click here for more] |
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Against the Giants 004: Fire Giant Hall is the fourth and final adventure in a series of adventures that follow the Against the Giants module found in the published book; Tales From the Yawning Portal, published by Wizards of the Coast. This adventure follows the section dealing with the fire giants and is modified to fit 10th and 11th level PCs and uses the Phandalin region of... [click here for more] |
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This fast-paced action adventure for fifth edition is intended to be played by 4-6 level 1 characters, and it could be completed in a single session. The characters will begin chained to the oars of a pirate ship and as they free themselves and advance through the ship, they will be able to acquire equipment and ally or become enemies with different factions, to finally face the captain, and the Kraken.... [click here for more] |
Dungeon Masters Guild |
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Agatha's Anguish: Shadows in the Forest
In a forest where shadows whisper and the wind tells tales of a forgotten legacy, an ethereal lament resonates. The haunting melody is Agatha's – once an elven mage of unmatched grace, now a banshee trapped in torment. "Agatha's Anguish" invites brave adventurers into a narrative filled with mystery, loss, and the hope for redemption.
Venture deep into the... [click here for more] |
Dungeon Masters Guild |
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A thunderous roar rips through an open field as smoke fills the sky. The wheel of ages turns and brings with it new technologies created by the brilliant, the reckless, and the mad. Firearms change the way combat works, just as much as gunpoweder itself does through the medium of grenades, mines, and propulsion. AGE OF SMOKE AND FIRE by Taka SK This book contains 9 subclasses... [click here for more] |
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This adventure is an idea that a skilled DM can develop and redesign as he or she wishes. It includes background descriptions on several characters and locations. Most importantly, it contains large, beautiful maps of Aglarond and the surrounding areas. It also contains maps of places in Aglarond as well as my version of the small town of Mesring.
This adventure contains
1 adventure or Adventure... [click here for more] |
Dungeon Masters Guild |
$3.50
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This special bundle product contains the following titles. Adventures In Chronomancy (Fantasy Grounds) Regular price: $12.95 Bundle price: $9.54 Format: MOD (Virtual Tabletop)
Adventures in Chronomancy is now available for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Adventures in Chronomancy provides 2 Adventures and four expanded encounters that... [click here for more] |
Dungeon Masters Guild |
$18.94 $13.95
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This special bundle product contains the following titles. Adventures In Chronomancy Regular price: $12.95 Bundle price: $9.54 Format: PDF Adventures in Chronomancy provides 2 Adventures and four expanded encounters that incorporate Time Travel into campaign! While they are made to be used with our title Time Traveler's Guide to Chronomancy, we've included all... [click here for more] |
Dungeon Masters Guild |
$18.94 $13.95
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Have you ever wondered what happens to some dragons in other parts of the Realmspace? Well, what happens to the Dragons of Coliar on their death bed, how do they circumvent death and become even stronger by doing so? With 10 stat-blocks for Air Dragons, you'll be sure to have some high-level hijinks with this supplement.
Also, Check Out These Supplements Full of Dragons:... [click here for more] |
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Chronicles of Lost Tomes proudly presents the newest addition to the Dual Origin catalog - the Air Genasi! Descended from djinni and the Elemental Plane of Air, the air genasi breeze through life at a competitive pace, drawing their energy from the constant movement of elemental chaos.
This supplement contains the new Air Genasi subrace compatible with the Dual Origin system, along with a new feat... [click here for more] |
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Nine magical harps from the Forgotten Realms
From an article originally appearing in Dragon Magazine #115, by Ed Greenwood, updated to 5th Edition rules.
Please check out my other titles!
By Magic Masked, Nine magical masks from the Forgotten Realms
Baraar of the Bizarre: Archer’s Best Friend, 10 magical bows and ammunition.
Bazaar of the Bizarre: Rings that Do Weird Things, Twenty-one... [click here for more] |
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Check also my other products: https://www.dmsguild.com/product/432554/Airship_Manual
An immersive experience for level 4 / 5 players!
The sister ship of the airship the Valkyrion has gone missing and the adventurers have signed up for a search and rescue mission with the Valkyrion. During this quest, several encounters take place and at a certain point they fly into an electromagnetic storm and... [click here for more] |
Dungeon Masters Guild |
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Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition!
With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options... [click here for more] |
Dungeon Masters Guild |
$6.95
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Al-Qadim: Classes and Backgrounds (5e) Forgotten Realms: Abeir-Toril\Faerun\Zakhara
Introduction:
Al-Qadim campaign setting is themed after the Arabian Nights stories. Zakhara, also known as the Land of Fate, was a giant peninsula of the same super-continent that hosted Faerûn and Kara-Tur on the planet Abeir-Toril. (Forgotten Realms Campaign Setting 3rd edition, 2001)
The majority of what follows... [click here for more] |
Dungeon Masters Guild |
FREE
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This supplemental rulebook bring ten new primal paths for the barbarian.
Path of the Bear Warrior
Path of the Destroyer
Path of the Elemental Rager
Path of the Eye of Gruumsh
Path of the Forsaker
Path of the Furious Whirlwind
Path of the Immortal Rager
Path of the Impetuous Colossus
Path of the Runescarred Berserker
Path of the Tribal Protector
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented ten new bard colleges you can choose instead of the bard colleges presented in the Player’s Handbook.
The College of Artistry
The College of Dread
The College of Comedy
The College of Fortune
The College of Glory
The College of Imagination
The College of Song Seek
The College of Still
The College of Virtuosity
The Fochlucan College
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented ten new divine domains you can choose instead of the divine domain presented in the Player’s Hanbook.
Air Domain
Creation Domain
Darkness Domain
Earth Domain
Fire Domain
Mind Domain
Prophecy Domain
Time Domain
Travel Domain
Water Domain
... [click here for more] |
Dungeon Masters Guild |
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At this supplemental rulebook are presented tem new martial archetypes you can choose instead of the martial archetypes presented in the Player’s Handbook.
The Chain Master
The Champion of Corellon
The Commander
The Dedicated Defender
The Dervish
The Gladiator
The Implacable Rider
The Kensai
The Marksman
The Master Thrower
... [click here for more] |
Dungeon Masters Guild |
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At this supplemental rulebook are presented ten new monastic traditions you can choose instead of the monastic traditions presented in the Player’s Handbook.
The Way of the Devoted Monk
The Way of the Drunken Master
The Way of Lotus, the Way of Ninjutsu
The Way of Retaliation
The Way of the Sacred Fist
The Way of the Sadhaka
The Way of Steel
The Way of the Tattooed Monk
The Way of the Zen... [click here for more] |
Dungeon Masters Guild |
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At this supplemental rulebook are presented ten new sacred oaths you can choose instead of the sacred oaths presented in the Player’s Handbook.
The Oath of Balance
The Oath of Brotherhood
The Oath of Conflict
The Oath of Damnation
The Oath of Freedom
The Oath of Mercy
The Oath of Ordination
The Oath of Purity
The Oath of Reason
The Oath of the Hammer
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented ten new ranger archetypes you can choose instead of the ranger archetype presented in the Player’s Handbook.
The Beast Master
The Deepwood Sniper
The Enemy Killer
The Peregrine Runner
The Ruathar
The Scout
The Sky Lord
The Trophy Hunter
The Urban Tracker
The Wild Guardian
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented ten new roguish archetypes you can choose instead of the roguish archetypes presented in the Player’s Handbook.
The Ghost Face
The Invisible Blade
The Little Bravo
The Mimetic
The Mountebank
The Shadow Dancer
The Soul Stealer
The Streetfighter
The Tactical Trapsmith
The Treasure Hunter
... [click here for more] |
Dungeon Masters Guild |
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At this supplemental rulebook are presented ten new sorcerous origins you can choose instead of the sorcerous origins presented in the Player’s Handbook.
The Aberrant Bloodline
The Abyssal Bloodline
The Blood Sorcery
The Elemental Bloodline
The Faery Bloodline
The Ghostly Origin
The Mutable Origin
The Spellfire Origin
The Sword Sorcery
The Ultimate Bloodline
... [click here for more] |
Dungeon Masters Guild |
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At this supplemental rulebook are presented ten new otherworldly patrons you can choose instead of the otherworldly patrons presented in the Player’s Handbook.
The Avenger Archangel
The Death
The Fallen Titan
The Great Wyrm
The Heroic Spirit
The Moon
The Prime
The Revered Phaerimm
The Supragenie
The Void
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented ten new arcane traditions you can choose instead of the arcane traditions presented in the Player’s Handbook.
The Alchemical Mastery
The Arcane Archery
The Arcane Ritualism
The Automaton Mastery
The Demonology
The Gnomish Artifice
The Mystical Theurgy
The Planeswalking
The Shadow Weave Wizardry
The Thayan Wizardry
... [click here for more] |
Dungeon Masters Guild |
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Neste suplemento serão apresentados dez novos caminhos primitivos possíveis em adição dos existentes no Livro do Jogador.
O Caminho do Bárbaro das Cicatrizes Rúnicas
O Caminho do Colosso Impetuoso
O Caminho do Desistente
O Caminho do Destruidor
O Caminho do Furioso Imortal
O Caminho do Guerreiro Urso
O Caminho do Olho de Gruumsh
O Caminho do Protetor Tribal
O Caminho do Raivoso Elemental
O... [click here for more] |
Dungeon Masters Guild |
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Neste suplemento serão apresentados dez novos colégios de bardo possíveis em adição dos existentes no Livro do Jogador.
O Colégio da Arte
O Colégio da Busca da Canção
O Colégio da Comédia
O Colégio da Fortuna
O Colégio da Glória
O Colégio da Imaginação
O Colégio da Quietude
O Colégio do Pavor
O Colégio do Virtuosismo
O Colégio Fochlucano
... [click here for more] |
Dungeon Masters Guild |
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Neste suplemento serão apresentados dez novos patronos transcendentais possíveis em adição das existentes no Livro do Jogador.
A Lua
A Morte
O Arcanjo Vingador
O Espírito Heroico
O Grande Ancião
O Phaerimm Venerável
O Primeiro Construtor
O Supragênio
O Titã Caído
O Vazio
... [click here for more] |
Dungeon Masters Guild |
$1.00
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Neste suplemento serão apresentados dez novos domínios divinos possíveis em adição dos existentes no Livro do Jogador.
Domínio da Água
Domínio da Criação
Domínio da Escuridão
Domínio da Mente
Domínio da Profecia
Domínio da Terra
Domínio da Viagem
Domínio do Ar
Domínio... [click here for more] |
Dungeon Masters Guild |
$1.00
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Neste suplemento serão apresentados dez novos círculos druídicos possíveis em adição dos existentes no Livro do Jogador.
O Círculo da Infestação
O Círculo da Vida
O Círculo das Fadas
O Círculo das Feras
O Círculo do Arcanismo
O Círculo dos Elementos
O Círculo dos Guardiões
O Círculo dos Mundos
O Círculo dos Rastejantes
O Círculo Verdejante
... [click here for more] |
Dungeon Masters Guild |
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Neste suplemento serão apresentados dez novas origens de feitiçaria possíveis em adição das existentes no Livro do Jogador.
A Feitiçaria da Espada
A Feitiçaria do Sangue
A Linhagem Aberrante
A Linhagem Abissal
A Linhagem Elemental
A Linhagem Feérica
A Linhagem Suprema
A Origem Fantasmagórica
A Origem Mutável
A Origem Primordial
... [click here for more] |
Dungeon Masters Guild |
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Neste suplemento serão apresentados dez novos arquétipos marciais possíveis em adição dos existentes no Livro do Jogador.
O Atirador Inigualável
O Campeão de Corellon
O Cavaleiro Implacável
O Comandante
O Defensor Dedicado
O Dervixe
O Gladiador
O Kensai
O Mestre das Correntes
O Mestre do Arremesso
... [click here for more] |
Dungeon Masters Guild |
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Neste suplemento serão apresentados dez novos arquétipos de ladino possíveis em adição dos existentes no Livro do Jogador.
O Armadilheiro Tático
O Caçador de Tesouros
O Dançarino das Sombras
A Face Fantasma
A Lâmina Invisível
O Larápio de Almas
O Lutador de Rua
O Mimético
O Pequeno Bravo
O Saltimbanco
... [click here for more] |
Dungeon Masters Guild |
$1.00
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Neste suplemento serão apresentados dez novas tradições arcanas possíveis em adição dos existentes no Livro do Jogador.
Arquearia Arcana
Artesanato Gnômico
Demonologia
Maestria Alquímica
Maestria dos Autômatos
Magia das Sombras
Magia Thayana
Navegação Planar
Ritualismo Arcano
Teurgia Mística.
... [click here for more] |
Dungeon Masters Guild |
$1.00
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Neste suplemento serão apresentados dez novas tradições monásticas possíveis em adição dos existentes no Livro do Jogador.
O Caminho da Lótus
O Caminho da Retaliação
O Caminho do Aço
O Caminho do Arqueiro Zen
O Caminho do Mestre Bêbado
O Caminho do Monge Devotado
O Caminho do Monge Tatuado
O Caminho do Ninjútsu
O Caminho do Punho Sagrado
O Caminho do Sadhaka
... [click here for more] |
Dungeon Masters Guild |
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