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 Hottest Supplemental Rules, English from Wizards of the Coast
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Battlesystem Skirmishes (2e)

Battlesystem Skirmishes (2e)


Everyone can enjoy miniatures gaming with these fast-paced, exciting fantasy combat rules. Each miniature represents one hero, wizard, soldier, or monster. Create exciting battles using any number and assortment of figures. The rules are compatible with the AD&D game, so your player character can be converted in minutes without complicated formulas. Magical items and spells are covered in detail....   [click here for more]
Wizards of the Coast  $4.99

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Cardmaster Adventure Design Deck (2e)

Cardmaster Adventure Design Deck (2e)


The AD&D CARDMASTER Adventure Design Deck is both an exciting tool for Dungeon masters and a complete game for players. With the Adventure Design Deck, the DM can create tough, challenging group adventures, players can go adventuring without a DM, and even solo adventures can be played, just by shuffling cards. The CARDMASTER Adventure Design Deck can be used several ways: CARDMASTER Fastplay...   [click here for more]
Wizards of the Coast  $4.99

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Forbidden Lore (2e)

Forbidden Lore (2e)


Note: The softcover version of this title does not include a foldout map. To receive the maps, please purchase the print and digital combo. The Horror Continues... A new era in horror role-playing began with the introduction of the RAVENLOFT boxed set. Combining the best elements of fantasy adventures with spine-tingling techniques of gothic...   [click here for more]
Wizards of the Coast  $9.99

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HWR1 Sons of Azca (Basic)

HWR1 Sons of Azca (Basic)


Heart of Darkness In the Hollow World, one civilization above all others is known as the fiercest, most dangerous race, to be avoided as much as possible: the Azcans. Are they truly cannibals, given to performing sacrifices as entertainment? Is their architecture really some of the most extraordinary in all the Hollow World? Is there any truth to the rumor that there is some connection...   [click here for more]
Wizards of the Coast  $4.99

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Naval Battle Rules: The Seas of Cerilia (2e)

Naval Battle Rules: The Seas of Cerilia (2e)


Every land in Cerilia depends on the sea for military strength and trade. Many times, the quality of a regent's fleet and the naval power at his command prove the deciding factors in his success or failure as a ruler. This supplement expands the Birthright domain and War Card rules to handle sea travel and combat. Players can use the sample navies included for Anuirean, Khinasi, and Rjurik kingdoms...   [click here for more]
Wizards of the Coast  $4.99

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Powers & Pantheons (2e)

Powers & Pantheons (2e)


The second volume of the series detailing the gods and their avatars of the Realms continues where Faiths & Avatars left off. It contains information on gods, their followers' religious orders, temple floor plans, and much more. This is essential gaming material for the campaign setting. Product History Powers & Pantheons (1997), by Eric L. Boyd, is the second deity...   [click here for more]
Wizards of the Coast  $9.99

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Ravenloft: Realm of Terror (2e)

Ravenloft: Realm of Terror (2e)


A New Realm of Horror Adventures In the dead of night, as mists cloak the land, a traveler walks a country road. Footsteps echo behind him, in pace with his beating heart. Is it Death who follows? The man turns, and so turns the phantom. A flash of fang, a bloodcurdling howl, red eyes fueled by a passion from beyond the grave. The traveler discovers what others have learned before him: all roads...   [click here for more]
Wizards of the Coast  $9.99

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Swords & Spells (0e)

Swords & Spells (0e)


Rules for large-scale miniatures battles based on the game Dungeons & Dragons. Product History "Swords & Spells" (1976), by Gary Gygax with Dave Arneson & Rob Kuntz, is supplement for OD&D. It was published in August 1976. Origins (I): A Fifth Supplement. "Swords & Spells" is the fifth supplement for OD&D, published in same format as "Supplement...   [click here for more]
Wizards of the Coast  $4.99

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Tales of the Lance (2e)

Tales of the Lance (2e)


Dragons - once they were mere legends'stories told to frighten children. Now, they are living nightmares. From Draconian patrols on the streets of port Balifor to the haunted depths of the Blood Sea, the dragons have returned to Krynn. Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn has...   [click here for more]
Wizards of the Coast  $9.99

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Time of the Dragon (2e)

Time of the Dragon (2e)


When the true gods punished Istar by wreaking the Cataclysm on Krynn, a shower of meteors pounded the continent of Ansalon. Halfway around the world, a similar continent was shattered by a single, enormous meteor. Thousands of square miles of land disappeared beneath a smoking sea of magma, which boiled up from beneath the planet's crust. Mountain ranges were toppled, rivers changed course, and weather...   [click here for more]
Wizards of the Coast  $9.99

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War Captain's Companion (2e)

War Captain's Companion (2e)


COMBAT IN FANTASY SPACE! The worlds of fantasy space are legion. Not all are friendly. The spider-like Neogi slavers, the cold and calculating Mind Flayers, the savage Scro, and others all build great ships of war to catch the magical currents of space. Now YOU can face the perils of deadly combat in the depths of the void. This game accessory gives you the chance to storm enemy ships or brave a...   [click here for more]
Wizards of the Coast  $7.99

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Citadel of Light (SAGA)

Citadel of Light (SAGA)


A Light in the Darkness... In a time when the shadows of the Great Dragons darken Ansalon's horizons, a single beacon shines brightly—the Citadel of Light! Built by dwarves, protected by Solamnic Knights, and sacred to pilgrims of virtually every race on Krynn, the crystal domes of the Citadel of Light are the Fifth Age's first and greatest center of new magic. Guided by Goldmoon, venerable Hero...   [click here for more]
Wizards of the Coast  $7.99

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Corsairs of the Great Sea (2e)

Corsairs of the Great Sea (2e)


Set Sail with the Pirates of Chaos! A thousand welcomes, noble friend! I see your eye is as keen as the eagle and your mind as sharp as my jambiya, for you hold in your hand a great treasure. This box contains everything needed to launch an epic adventure featuring corsairs and mamluks: - A stunning poster map of the Corsair Domains and Zakhara's northern shores. - Six full-color cardstock sheets...   [click here for more]
Wizards of the Coast  $9.99

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Dark Sun Campaign Setting (4e)

Dark Sun Campaign Setting (4e)


Explore a savage, wondrous world. Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested...   [click here for more]
Wizards of the Coast  $14.99

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Domains of Delight (5e)

Domains of Delight (5e)


All proceeds from Domains of Delight go to non-profit Extra Life, an online grassroots movement working to save sick and injured kids through the power of play. Domains of Delight are to the Feywild what Domains of Dread are to the Shadowfell: sequestered realms governed by powerful beings. Whereas a Domain of Dread is ruled by a Darklord, a Domain of Delight is ruled by an archfey—the...   [click here for more]
Wizards of the Coast  $8.00

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Eberron: Rising from the Last War | Roll20 VTT

Eberron: Rising from the Last War | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery...   [click here for more]
Wizards of the Coast  $29.99

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Fizban's Treasury of Dragons | Roll20 VTT

Fizban's Treasury of Dragons | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. Straight from the Dragon's Mouth. Meet Fizban the Fabulous: doddering archmage, unlikely hero of the War of the Lance, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind in the worlds of Dungeons & Dragons. Discover a host of new dragons and other creatures. Learn about the lairs and hoards...   [click here for more]
Wizards of the Coast  $29.99

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Guildmasters' Guide to Ravnica | Roll20 VTT

Guildmasters' Guide to Ravnica | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world’s greatest roleplaying game. A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their...   [click here for more]
Wizards of the Coast  $29.99

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Luck of the Draw (3.5)

Luck of the Draw (3.5)


Three-Dragon AnteTM is the exciting new card game that both you and your characters can play (though playing against your character would take a lot of good roleplaying). You can play it with your friends when you need something fun to do between slots at a game convention or while getting food at the local fast-food place, or you can play it as a tournament for prizes. Alternatively, your D&D...   [click here for more]
Wizards of the Coast  $2.99

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Plane Shift: Amonkhet

Plane Shift: Amonkhet


Five deadly Trials await every initiate on the plane of Amonkhet. Can you enter the Trials and prove yourself worthy of a place in the God-Pharaoh's afterlife? Perhaps you will take on the role of a vizier, serving the gods and maintaining the social order of Naktamun. Or will you become a dissenter, turning against the city, the gods, and the will of the God-Pharaoh? If The Art of Magic: The...   [click here for more]
Wizards of the Coast   FREE 

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Plane Shift: Dominaria

Plane Shift: Dominaria


Welcome to Dominaria, an enormous plane with numerous landmasses separated by vast oceans. With a focus on the continent of Aerona and its surrounding lands (collectively known as the Domains), we hope you enjoy this setting of high fantasy with information on some of the most iconic locations and peoples of Magic: the Gathering like Benalia, Keld, Vodalia, and Llanowar. The game mechanics in...   [click here for more]
Wizards of the Coast   FREE 

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Sword Coast Adventurer's Guide | Roll20 VTT

Sword Coast Adventurer's Guide | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. Welcome to the Sword Coast! The Sword Coast is a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that offers every explorer vast opportunity and simultaneously promises great danger. While the Sword...   [click here for more]
Wizards of the Coast  $29.99

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Tasha's Cauldron of Everything | Roll20 VTT

Tasha's Cauldron of Everything | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. A magical mixture of rules options for the world's greatest roleplaying game. The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across...   [click here for more]
Wizards of the Coast  $29.99

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The Book of Many Things | Roll20 VTT

The Book of Many Things | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. PICK A CARD, ANY CARD The Book of Many Things reveals the secrets of the Deck of Many Things, one of the most infamous magic items in Dungeons & Dragons. The book explores the deck’s divine creator and the undead hunters who want to destroy the deck. Along the way, you’ll discover knights who protect those who find...   [click here for more]
Wizards of the Coast  $29.99

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The Legacy of Raistlin (SAGA)

The Legacy of Raistlin (SAGA)


Those the tower invites may enter, All others...beware! Millennia ago, the Wizards of High Sorcery created five magical Towers to serve as centers of arcane knowledge and to protect their fellowship of sorcerers from those who would see magic destroyed. Throughout the centuries, however, mages across the land of Ansalon were persecuted until today, in the Fifth Age, only one of these remarkable bastions...   [click here for more]
Wizards of the Coast  $7.99

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Xanathar's Guide to Everything | Roll20 VTT

Xanathar's Guide to Everything | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. Save 15% by purchasing the D&D Player Bundle! The D&D Player Bundle includes the Player's HandbookXanathar's Guide to Everything, and Tasha's Cauldron of Everything ready for your Roll20 game! Explore a wealth of new rules options for both players and Dungeon...   [click here for more]
Wizards of the Coast  $29.99

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