Follow Your Favorites!
Sign in to get custom notifications of new products!
|
|
|
|
|
Hottest Titles in Your Current Selection from Wizards of the Coast
|
|
|
|
Newest Titles in This Section
|
|
Products found in this section... |
Sort by:
|
Title ▲ |
Publisher |
Price |
"Put out the Sun; Darken the Light!" -Illithid aphorism I watched the early morning sun dribble above the horizon, only to have my worst fears realized. As I looked on, something vast and unseen took a monstrous bite out of the sun, leaving gaping teeth marks. The bloated red disc guttered and spit, finally plunging back below the horizon like a wounded bird in flight, dousing the plain in a stygian... [click here for more] |
Wizards of the Coast |
$4.99
|
Who are the priests your player characters turn to for cures and healing? What is the temple like where they line up for holy water? What is the patron church for the zealous party paladin? Where did your party's clerics and priests train, and where do they go when the time comes to learn higher mysteries? Bastion of Faith has answers to these questions and many more! Bastion of Faith a complete... [click here for more] |
Wizards of the Coast |
$4.99
|
City Sites, the first in a series of AD&D game floorplans, includes extensive details on urban settings that player characters are liekly to visit in any campaign.
For instance, within you'll find
a smithy run by gnomes;
a temple that's home to an orphaned dragon; and
a tavern that patrons can't enter until they give the password
This book also describes two inns, a singing fountain,... [click here for more] |
Wizards of the Coast |
$4.99
|
With the coming of the Dragon of Shades, an Age of the World came to an apocalyptic end. Centuries passed, and civilization limped back into the light of knowledge. Now a new Age has dawned, as the wizards of the present seek to discover the lost arcane art of the past known only as The Language Primeval! College of Wizardry presents a complete guild of magic that can be placed in its entirety into... [click here for more] |
Wizards of the Coast |
$4.99
|
Watch your back! Who stalks the fog-shrouded alleys of the night? Who rules where the City Watch fears to tread? Enter the secret organized underground of thieves, pickpockets, cat burglars, upright men, and kingpins.
This 96-page book includes eye-opening details about thieves' guilds, a complete underworld organization, new adventures, and magical items. Also included is a full-color map showing... [click here for more] |
Wizards of the Coast |
$4.99
|
The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine:
Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again.
Trouble At Grag's... [click here for more] |
Wizards of the Coast |
$4.99
|
Between the settled human lands and the orc-filled mountains rests the barony of Honshar. The residents have grown used to occasional orc raids, but now they find themselves facing a full-scale war. As if that wasn't bad enough, the orcs have kidnapped an important political figure from Honshar, along with a crucial magical item?the Silver Key. Unless the key is recovered, it could be Honshar's undoing.... [click here for more] |
Wizards of the Coast |
$4.99
|
|
|
|