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DDAL05-15 Reclamation (5e)

DDAL05-15 Reclamation (5e)


A Four-Hour Adventure for 11th - 16th Level Characters ...   [click here for more]
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DDAL05-16 Parnast Under Siege (5e)

DDAL05-16 Parnast Under Siege (5e)


Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege. A Four-Hour...   [click here for more]
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DDAL05-17 Hartkiller's Horn (5e)

DDAL05-17 Hartkiller's Horn (5e)


Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
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DDAL05-18 The Mysterious Isle (5e)

DDAL05-18 The Mysterious Isle (5e)


Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of...   [click here for more]
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DDAL05-19 Eye of Xxiphu (5e)

DDAL05-19 Eye of Xxiphu (5e)


Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to theadventurers, in competition with the baron, as well as aboleths, the Kraken Society, and themysterious caretaker of the...   [click here for more]
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DDAL07-01 A City on the Edge (5e)

DDAL07-01 A City on the Edge (5e)


Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? Five Four-Hour Mini-Adventures for 1st-4th Level...   [click here for more]
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DDAL07-02 Over the Edge (5e)

DDAL07-02 Over the Edge (5e)


In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? Five One-Hour Adventures for 5th-10th Level Characters ...   [click here for more]
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DDAL07-09 Unusual Opposition (5e)

DDAL07-09 Unusual Opposition (5e)


Level Range: 11-16 (optimized for 13th level) Adventure Designer: Dan Dillon Adventure Description:  The trail leading from the Fane of the Whispered Fang has grown cold, but you can still taste the machinations of the yuan-ti in Chult’s humid, stagnant air. Because of this, you must venture deeper still into the jungle and petition the aid...   [click here for more]
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DDAL07-10 Fire, Ash, and Ruin (5e)

DDAL07-10 Fire, Ash, and Ruin (5e)


Level Range: 11-16 (optimized for 13th level) Adventure Designer: James Haeck Adventure Description:  Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None...   [click here for more]
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DDEX03-15 Szith Morcane Unbound (5e)

DDEX03-15 Szith Morcane Unbound (5e)


With allies gained from denizens of the Underdark, the former drown enclave of Szith Morcane is on the precipice of being retaken. During the battle for Szith Morcane, secrets of the drow community are revealed. What will you do with this knowledge, and how will it affect the outcome of the conflict? Designer: Robert Adducci Characters of Level 5-10 Playtime: 4 hours Also included in the purchase...   [click here for more]
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DDEX1-12 Raiders of the Twilight Marsh (5e)

DDEX1-12 Raiders of the Twilight Marsh (5e)


Raiders of the Twiligiht Marsh A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair! An adventure for 5th-10th level characters. DDEX1-12 5E Also included in the purchase...   [click here for more]
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DDEX2-06 Breath of the Yellow Rose (5e)

DDEX2-06 Breath of the Yellow Rose (5e)


Breath of the Yellow Rose The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners...   [click here for more]
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DDEX2-10 Cloaks and Shadows (5e)

DDEX2-10 Cloaks and Shadows (5e)


Cloaks and Shadows The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger. A four-hour adventure for 1st-4th level characters. DDEX2-10 5E Also...   [click here for more]
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DDEX2-13 The Howling Void (5e)

DDEX2-13 The Howling Void (5e)


The Howling Void A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible...   [click here for more]
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DDEX2-14 The Sword of Selfaril (5e)

DDEX2-14 The Sword of Selfaril (5e)


The Sword of Selfaril The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for...   [click here for more]
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DDEX2-15 Black Heart of Vengeance (5e)

DDEX2-15 Black Heart of Vengeance (5e)


Black Heart of Vengeance Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she...   [click here for more]
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DDEX2-16 Boltsmelter's Book (5e)

DDEX2-16 Boltsmelter's Book (5e)


Boltsmelter's Book A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands? A four-hour adventure for 1st-4th...   [click here for more]
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DDEX3-02 Shackles of Blood (5e)

DDEX3-02 Shackles of Blood (5e)


Shackles of Blood The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers.  A four-hour adventure for 1st-4th level characters.  DDEX3-02 5E Also included in...   [click here for more]
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DDEX3-03 The Occupation of Szith Morcane (5e)

DDEX3-03 The Occupation of Szith Morcane (5e)


The Occupation of Szith Morcane Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. The factions seek out adventurers to free the outpost’s leaders for questioning on the giants’ activities. Can you extricate them before it’s too late? A four-hour adventure for 5th-10th level characters.  DDEX3-03 5E Also...   [click here for more]
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DDEX3-05 Bane of the Tradeways (5e)

DDEX3-05 Bane of the Tradeways (5e)


Bane of the Tradeways Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation? A four-hour adventure for 1st-4th level characters.  DDEX3-05 5E Also...   [click here for more]
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DDEX3-07 Herald of the Moon (5e)

DDEX3-07 Herald of the Moon (5e)


Herald of the Moon Elanil Elassidil, an elf bard of no small legacy, has put out a call for trustworthy agents. It is time, it seems, for a quietly hidden piece of elven history to become known to the world. Meira Faerenduil, lost knight of Myth Drannor, has been dis-covered, and must be brought back to civilization. A four-hour adventure for 5th-10th level characters.  DDEX3-07 5E ...   [click here for more]
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DDEX3-08 The Malady of Elventree (5e)

DDEX3-08 The Malady of Elventree (5e)


The Malady of Elventree An escaped duergar slave stumbles into the village of Elventree. With her she brings a malady that grips the small settlement in a bout of madness that seems unshakable. Can you find the source of the madness and save yourself and the village’s inhabitants? A four-hour adventure for 5th-10th level characters.  DDEX3-08 5E ...   [click here for more]
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DDEX3-09 The Waydown (5e)

DDEX3-09 The Waydown (5e)


The Waydown The recent discovery of an entrance to the Underdark has set local leaders on edge. In a display of initiative, the First Lord of Hillsfar has ordered the construction of defensive structures surrounding what locals have begun to call "The Waydown." You have been charged with escorting an emissary back to his home in the Underdark without alerting the Red Plumes. A four-hour adventure...   [click here for more]
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DDEX3-10 Quelling the Horde (5e)

DDEX3-10 Quelling the Horde (5e)


Quelling the Horde The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers. A four-hour adventure for 1st-4th level characters. DDEX3-10 5E ...   [click here for more]
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In Volo's Wake (5e)

In Volo's Wake (5e)


The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon. But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster...   [click here for more]
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MC2 Monstrous Compendium Volume Two (2e)

MC2 Monstrous Compendium Volume Two (2e)


The other half of the core monsters for AD&D 2e, originally released as looseleaf sheets to fit in the original Monstrous Compendium binder. Product History MC2: Monstrous Compendium Volume Two (1989) is the second monster manual for AD&D 2e. It was published in August 1989. Moving Toward AD&D 2e. During the AD&D 1e era (1977-1989), TSR...   [click here for more]
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Enemies and Allies (3e)

Enemies and Allies (3e)


Friends and Foes for Every Occasion This collection of nefarious villains and powerful patrons adds spark to your Dungeons & Dragons game. It's packed with powerful spellcasters, devious mobsters, and deadly monsters galore, including: Statistics for powerful and unusual nonplayer characters you can drop into your own campaign. Ready-to-run minions, guards, and...   [click here for more]
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CM8 The Endless Stair (Basic)

CM8 The Endless Stair (Basic)


The Great Mage Cheiromar, known as Aglahund the Mighty, is said to be buried under the Leaning Stone atop Galzar's Crag. One of his apprentices, Ulthorn, has been discovered dead in an aperture of the Leaning Stone - a doorway that locals swear has never been there before! You must discover how Ulthorn died and the mystery of the Leaning Stone. In the process, you may find yourself at the Endless...   [click here for more]
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WGM1 Border Watch (2e)

WGM1 Border Watch (2e)


Greatwall is in peril - not from military forces of Iuz, but from lack of goods and supplies. Caravans from Willip have ceased thanks to increased dangers on the Willip Critwall Grabford Trail. As the key fort positioned to contain the Iuzian flood, Greatwall is a strategic necessity. Its failure would mean a major incursion along the border. Your characters are hired to escort a caravan from Greatwall...   [click here for more]
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FOR2 The Drow of the Underdark (2e)

FOR2 The Drow of the Underdark (2e)


They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more.   Learn all about the drow herein, from the words...   [click here for more]
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FOR4 The Code of the Harpers (2e)

FOR4 The Code of the Harpers (2e)


From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk of Faerun have heard of the Harpers. Noble fools, some call them. Crazy, misguided meddlers, others say. Still others disagree. "The one true hope of the Realms," said one princess. "A shining light in the darkness of our lives," agreed a sage. "Pray that it never goes out."...   [click here for more]
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FOR5 Elves of Evermeet (2e)

FOR5 Elves of Evermeet (2e)


For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details about the island itself, its geography, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Some sources have revealed, or...   [click here for more]
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FOR6 The Seven Sisters (2e)

FOR6 The Seven Sisters (2e)


Beautiful, powerful, mysterious, and deadly, the silver-haired Seven Sisters are legendary throughout the Forgotten Realms. One rules the city of bards, Siverymoon. Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Khelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights of Myth Drannor....   [click here for more]
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Heroes' Lorebook (2e)

Heroes' Lorebook (2e)


They are the stuff legends are made of. In fact, they are legends. The major characters who have fought -- and in some cases died -- for the sake of goodness and justice in all parts of the Forgotten Realms campaign world are chronicled for posterity in Heroes' Lorebook, a 160-page compendium of the heroes whose exploits have filled dozens of novels over the past decade. Inside you'll find updated...   [click here for more]
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Wizards Presents: Worlds and Monsters (4e)

Wizards Presents: Worlds and Monsters (4e)


This lavishly illustrated 96-page book gives roleplaying game fans a unique, behind-the-curtain glimpse into the making of the Dungeons & Dragons roleplaying game. The book contains essays and asides from the game’s premier designers, developers, and editors. Through words and illustrations, it explores some of the D&D game’s most iconic locations and monsters, sharing insights...   [click here for more]
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Fires of Dis (2e)

Fires of Dis (2e)


In the Outer Planes, a holy sword can be a fiend's best friend, especially when the owner wants it back? Sneaking into the second layer of foul Bagtor ain't easy, but with a little help from the right high-up men, it can be done. 'Course, exactly who the right high-up men are can give a basher pause, so it's often best not to ask. But there's a sword to be found, and bloods needed...   [click here for more]
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1e - Legends & Lore

1e - Legends & Lore


"Here are the legends and lore needed to recreate the heroic quests in the ADVANCED DUNGEONS & DRAGONS world of fantasy" Now you can add the grandeur of epic quests to your game. This book provides the Dungeon Master with details of heroes, gods, and monsters from myth, fiction, and legend for use in creating an AD&D fantasy world. NOTE: In 1985, TSR reprinted "Deities & Demigods" as this...   [click here for more]
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1e C6 - The Official RPGA Tournament Handbook

1e C6 - The Official RPGA Tournament Handbook


Note: This is a Classic product, and does not contain the latest information for RPGA tournaments. For the latest news on the RPGA, please visit the RPGA website at http://www.wizards.com/rpga Welcome to the world of tournament competition! The Role Playing Game Association, or RPGA Network, is an organization of role playing gamers which was created by TSR to promote excellence in role playing...   [click here for more]
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2nd Edition AD&D Character Record Sheets

2nd Edition AD&D Character Record Sheets


What weapon would you choose when you have to fight a 100-foot dragon? What are your chances of falling off the cliff and breaking your neck? Do you still have that certain magical potion or did your character drink it last week? These questions, and many more, can be answered when you fill out your all new AD&D 2nd Edition Character Record Sheet. Record your character's ability scores, possessions,...   [click here for more]
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2nd Edition AD&D Dungeon Master's Screen

2nd Edition AD&D Dungeon Master's Screen


This indispensable aid to the Dungeon Master puts all the most important combat and encounter tables at your fingertips! Don't slow down the action by searching for a number; keep them in front of you all the time with this handy screen and reference guide. Also included is a 16-page adventure, Terrible Trouble at Trgidore. This exciting RPGA tournament adventure is intended for medium-level characters...   [click here for more]
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AC5 D&D Player Character Record Sheets (Basic)

AC5 D&D Player Character Record Sheets (Basic)


"Do you have trouble keeping track of your dwarf's hit points? Are you constantly checking to see what your thief's abilities are? Did your magic-user miss going up a level because you lost the piece of paper with all of his treasure on it? Well cast your gaze upon this item. At last, all of that valuable information has been place on one sheet of paper. These convenient record sheets display all...   [click here for more]
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AC7 - Master Player Screen

AC7 - Master Player Screen


For the first time, all the important tables and information for character classes has been gathered together in this easy-to-use accessory. This screen collects all the crucial information for player characters, form beginning to master level. This fabulous product includes Level advancement, spells and weapons tables: Saving Throws, Combat and Special Abilities. Also features is the Master level...   [click here for more]
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AD&D Permanent Character Folder

AD&D Permanent Character Folder


Look what's here! Advanced Dungeons & Dragons Permanent Character Folder and Adventure Records specifically designed for use with the AD&D game. These two interlocking products have been designed to eliminate those major problems which commonly plague other character records, space and durability. Organized into a special format, information is grouped together under specific and easy-to-identify...   [click here for more]
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AD&D Player Character Record Sheets

AD&D Player Character Record Sheets


Advanced Dungeons & Dragons Player Character Records Sheets are here! These character records have been especially designed for use with Advanced Dungeons & Dragons games and contains space for all information commonly used by the player. This package contains multiple sheets of each of five different character records, one for each of the major character classes and their attendant subclasses;...   [click here for more]
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D&D Character & Monster Assortment

D&D Character & Monster Assortment


Behold the Dungeon Master's best game supplement! At last! A whole collection of 3D heroes and their monstrous foes is made available. From now on, easy to assemble hordes of colorful and mysterious creatures will hide behind the Dungeon Master game screen, waiting to surprise unwary players. The Character & Monster supplement brings back the best game pieces offered in your favorite D&D...   [click here for more]
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D&D Character Sheets

D&D Character Sheets


Here Comes Trouble! Three trolls?hot, hungry, and bothered?are breathing down your neck in a dead-end catacomb. Is this the end of the line for your noble hero? Of course not! With an official D&D Game Character Record Sheet, you know exactly where to look for that wand of fireballs. All of your character's essential information is ready at a glance, right where you need it, when you need...   [click here for more]
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D&D Monster & Treasure Assortment Sets One to Three

D&D Monster & Treasure Assortment Sets One to Three


Are you running out of ideas for ways to stock your dungeon full of treasure? Do you need a quick and easy way to fill your castle of 1,000 times with monsters? The Monsters & Treasure Assortment has 900 Monsters, 900 Treasures, a host of treasure containers/protection devices/concealment, and complex instructions for using the assortment to fill in partially stocked or newly encountered dungeon...   [click here for more]
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DQ1: The Shattered Statue

DQ1: The Shattered Statue


"A mutual friend has praised your skills highly. If you seek rich reward and the oppurtunity to delve into mysteries ancient and lost, bring this bottle forthwith to my demesne in the village of Volkumburgh. Together we may seek to bring mankind the lost wonder of the awtawmatawn." A mysterious note, a disappearing 5-foot-long religious artifact, and the ruins of two magical schools. What do these...   [click here for more]
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Dungeons of Despair

Dungeons of Despair


The quest for honor and the search for treasure sometimes leads to death and despair. Herein are featured six adventures originally presented in Dungeon Adventures magazine: Caermor by Nigel D. Findley: True evil walks among the villagers of Caermor. You must uncover the danger in time to save the village from destruction. The Moor-Tomb Map by Jon Bailey: A mysterious maps lead you into the perilous...   [click here for more]
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Fighter's Screen (2e)

Fighter's Screen (2e)


At last, gaming screens for players, too! The Fighter's Screen speeds up game play by taking the most frequently used character-specific information from the AD&D game Player's Handbook and Complete Fighter's Handbook and making it instantly accessible. Now the details players need on the spot to play any warrior class - including fighters, rangers, and paladins - can be right at their fingertips....   [click here for more]
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