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So, a Cleric and a Vampire Walk into a Tavern

So, a Cleric and a Vampire Walk into a Tavern


A series of short encounters and story hooks that may cause your party to question the safety of their local tavern… Designed for characters of all levels If you enjoy this FREE product, please consider supporting these content creators by checking out their other works! The authors: Alan Tucker is...   [click here for more]
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Xanathar's Extraordinary Vault

Xanathar's Extraordinary Vault


More magic... More gear... More treasure... More Xanathar! Xanathar has spent centuries accumulating loot beneath the streets of Waterdeep. Now, at last, you have the chance to peek inside his extraordinary treasure vault! This book contains nearly 500 items, including mundane and magical arms and equipment for everyone. This vast catalog ensures that players will...   [click here for more]
Dungeon Masters Guild  $9.95

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Cutting Mockeries

Cutting Mockeries


Take the effort out of taking the mickey! Have you ever been playing a bard and gotten stuck searching for the perfect slam? Because even the most suave bard needs a hand from time to time, here is a bunch of phrases you can keep handy when you use vicious mockery or cutting words. Featuring 101 one-liners, Cutting Mockeries is even laid out in landscape format so...   [click here for more]
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You Can Try - Tips on becoming a better DM

You Can Try - Tips on becoming a better DM


Looking to improve your abilities as a DM? Here's some inspiration - ideas to help you have a better experience at your table, from a DM with decades of experience. From player management to adventure design, Davis covers a lot of bases with practical tips to make your games better, as well as the theory which underlies them. NEW! IMPROVED! UPDATED! NO MSG! Seriously, this is...   [click here for more]
Dungeon Masters Guild  $0.95 $0.86

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Raiders of the Lost Tomb: Chult Adventurer’s Guide

Raiders of the Lost Tomb: Chult Adventurer’s Guide


Don't brave the jungles without it! Ten DM's Guild creators team up to bring you 27 new subclasses, 101 spells, and 4 new races, along with many more new subraces, backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline, as well as other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option...   [click here for more]
Dungeon Masters Guild  $14.95 $13.46

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I Want To Try! Tips on becoming a better player

I Want To Try! Tips on becoming a better player


Be A Better Player! There is tons of helpful information out there about how to be a better DM. Books, websites, blogs, Youtube video series, you name it. I've noticed, however, that there is precious little about how to be a better D&D player. This monograph seeks to address that lack, if only slightly, and in a more-than-slightly opinionated way. It is based on more than 30 years of...   [click here for more]
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A Fistful of Coppers: 26 Guild Best-Sellers

A Fistful of Coppers: 26 Guild Best-Sellers


Welcome to A Fistful of Coppers (and Silvers and Electrums and…)! A constellation of DM’s Guild stars have joined forces to bring you a collection of some of the Guild’s BEST SELLING products! In this veritable bag of holding for best-sellers, you’ll find a huge variety of content in more than two dozen different products, ranging...   [click here for more]
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Timbertown

Timbertown


Timbertown An Adventure Location in Impiltur Version 2 - New! Improved! Now 18 pages of adventure! A notice posted in New Sarshel reads: “The Barony of Timbertown welcomes adventurers! There is plenty of scope for bold and hardy souls to reap rich rewards, carving a reputation – and perhaps a fortune – out of the...   [click here for more]
Dungeon Masters Guild  $2.95 $2.66

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Magicka Serrella - A Book of Magic

Magicka Serrella - A Book of Magic


Magicka Serrella A Book of Magic Compiled by Federec Serrell of Timbertown in Impiltur, Magicka Serrella is one wizard's life work. It is a collection of spells and observations from a long and eventful adventuring career. Inside: More than 80 spells from 3e and 3.5e Forgotten Realms rulebooks converted and balanced to 5e Spells for all spellcasting classes,...   [click here for more]
Dungeon Masters Guild  $2.95

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Blacktide Cove

Blacktide Cove


BLACKTIDE COVE THE CULT OF THE FISH-MEN From the Ship's Log of the Sprite: "...I can hear them fish-men. All the time with their chanting and hissing and whatnot. There's some kind of religion going on here, down below. We can't understand what they say, but it's something God-like, sure as spray on the foc'sle." A century ago, during the Spellplague, pirates...   [click here for more]
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Aristobulus's Armory

Aristobulus's Armory


Useful Items for Adventurers! If you missed the last catalog from Aristobulus's Artificers, you won't want to miss this one! A selection of items of immediate use to adventurers throughou Faerûn, the Armory has things you need to help you survive the dangers of a life on the road. Aristobulus's Armory is an assortment of magical items with which DMs can personalize their...   [click here for more]
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Aristobulus's Useful Items Volume 2

Aristobulus's Useful Items Volume 2


More Useful Items for Adventurers! The craftsgnomes and R&D dwarfs at Aristobulus's Artificers have been toiling away, making NEW and IMPROVED magical items for your adventuring party. A selection of items of immediate use to adventurers throughou Faerûn, Aristobulus has the things you need to help you survive the dangers of a life on the road,...   [click here for more]
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Eastbrook Bundle

Eastbrook Bundle


Are you a new DM? An experienced DM without a lot of time? Get this bundle and take the hassle out of starting a new campaign! The Eastbrook Adventures Bundle includes Eastbrook, the essential starting point for a fantasy game – a village on the edge of the wilderness. The Eastbrook sourcebook contains everything you need to begin a campaign, from fully-fledged...   [click here for more]
Dungeon Masters Guild  $5.95 $5.36

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Spells from Kara-Tur

Spells from Kara-Tur


28 pages of spells from the mysterious Far East of Faerûn! Loot the Room says: "...this is a great product with a ton of new spells that I'll definitely get a lot of use out of." In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D...   [click here for more]
Dungeon Masters Guild  $2.95 $2.66

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Bhargrack's Battlewear

Bhargrack's Battlewear


Welcome to Bhargrack's! Well met, traveler! Welcome to Bhargrack's Battlewear, your source for the finest arms and armor in Impiltur and beyond. We specialize in applying rare magics to the equipment discerning adventurers choose for their forays into the wilds. Bhargrack's, near Deep Creek Bridge in Timbertown, is where you get what you need to face adventure on your terms. From swords to shields,...   [click here for more]
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Ransom at Falcon's Crest

Ransom at Falcon's Crest


Bring her home alive Bandits have kidnapped the eldest child of one of Timbertown’s prominent citizens, who is secretly being manipulated by shadowy forces. You are tasked to get her back. But there are questions. Is she his real daughter? Does she want to be found? Who is behind the kidnapping in the first place? If you bring Evi home alive, your rewards will be great, and your standing...   [click here for more]
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Aristobulus's Useful Items

Aristobulus's Useful Items


Practical Household Magic! Not all magic items must be dangerous, or even all that interesting to adventurers. Magic is for everyone, for even the most mundane tasks around the house! That's why Aristobulus's Artificers started making Useful Items - to make your life easier! This is the latest version of our catalog. You're sure to find something herein which will wonder how you ever existed without...   [click here for more]
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Temple of Xhodes

Temple of Xhodes


Evil Awakens in Sembia! The Temple of Xhodes is half wilderness adventure, half dungeon crawl for 4-6 characters of 2nd level. People have been disappearing from Eastbrook and surrounding lands. Can the adventurers figure out why – and who’s behind it? Can they stop the cultists before they take over? This adventure takes place in the village of Eastbrook, a ready-to-play...   [click here for more]
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Eastbrook

Eastbrook


Completely Updated! New Content & Map! Every campaign needs a starting point. Eastbrook is the quintessential starting point: a village on the edge of the wilderness. Not only is the wilderness full of danger and adventure, the town itself presents personalities with goals and drives of their own. Eastbrook gives you a fully-developed village in which to...   [click here for more]
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Incursion at Allesley

Incursion at Allesley


There's trouble in Allesley! An Eastbrook farm has been attacked and people slain. But by what? The people are frightened, the Reeve is concerned, and the Constable wants you to figure out what’s going on. The last time this happened, goblins attacked the town. Does this mean war? An adventure for 1st-3rd level characters, optimized for 5 2nd level...   [click here for more]
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Classic Modules Today: N3 Destiny of Kings (5e)

Classic Modules Today: N3 Destiny of Kings (5e)


When Treason Walks the Land... Trouble stirs in Dunador! The King lies dead of a wound received during a hunting expedition. His brother, Lord Edrin, challenges the rightful Crown Prince, a half-trained young man named Edmund, for possession of the throne while Edmund travels on a pilgrimage to the holy shrine of Nevron. Forces throughout the kingdom vie for control of the realm. Can...   [click here for more]
Dungeon Masters Guild  $1.95 $1.76

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Valanche's Eye

Valanche's Eye


Valanche's Eye A gnomish settlement is plagued by inexplicable earthquakes, the wrath of an Earth Elemental. Can the heroes save the gnomes? Do the greedy gnomes deserve to be saved? "Valanche's Eye" was inspired by a desire to write an adventure which blurs the line of who the bad guy actually is, or indeed whether or not there's a really tangible villain. It takes the "patron hires...   [click here for more]
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Full Moon Shines

Full Moon Shines


FULL MOON SHINES Lycanthropy or Misanthropy?   Introduction: When the moon shines brightly, someone – or something – is stalking the streets of Timbertown. Can the heroes figure out who – or what – and settle the matter before panic breaks out? An adventure for four 6th-level characters Set in the Kingdom of Impiltur, this is...   [click here for more]
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Classic Modules Today: I13 Adventure Pack 1 (5e)

Classic Modules Today: I13 Adventure Pack 1 (5e)


DMs, do you wish you had more time to put together fresh, innovative adventures for your players? Have you ever been stuck for a new plot line, but been unwilling to delve into the reading and preparation required by full-length modules? Here is a AD&D game accessory designed for the DM who wants variety and challenge for player characters. Adventure Pack I contains 12 short...   [click here for more]
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Classic Modules Today: N2 The Forest Oracle (5e)

Classic Modules Today: N2 The Forest Oracle (5e)


The land lies under a curse. Fruit drops to the ground, its pulp black and rotten. Leaves curl and wither on the branches. Animals flee the parched vale, or starve. Long ago, the Downs prospered under the care of Druids, but the priests of nature have retreated deep into the woods and rarely show themselves. One old man claims that the Druids have the power to save the valley, if only...   [click here for more]
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Classic Modules Today: The Shattered Circle (5e)

Classic Modules Today: The Shattered Circle (5e)


From time out of mind, the standing stones known as the Circle of Cahervaniel have stood lonely vigil on a grassy hilltop. Sheepherders once moved their flocks over the hill and through the circle, sometimes resting in the cool shadows cast by the ancient stones. Everything changed when a stone finger fell, revealing a fissure in the earth. Now, dark shadows caress the circle after the sun sets....   [click here for more]
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Classic Modules Today: Castle Spulzeer (5e)

Classic Modules Today: Castle Spulzeer (5e)


An omnious encounter with a fortuneteller sends a party of adventurers on a 200-mile journey across the Lands of Intrigue. While traveling throught the towns and terrain (detailed here for the first time) that lie in their path, they hear rumors and obtain clues about their mission. Their ultimate destination is Castle Spulzeer, a once proud stronghold that has become a den of terror. When the heroes...   [click here for more]
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