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Gld1 Creature Templates

Gld1 Creature Templates


Sometimes a DM wants to put a twist on an existing creature – a ghost wolf, or half-devil thug. Here are eight templates a DM can apply to other creatures without changing the underlying creature’s CR. Presented are creature templates for brutish, dervish, fate spinner, ghost, half-devil, shielded, wererat, and zombie. ...   [click here for more]
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D&D Basic Set Rulebook (B/X ed.) (Basic)

D&D Basic Set Rulebook (B/X ed.) (Basic)


This is the 1981 edition of the D&D Basic Rulebook, which was sold as part of the boxed D&D Basic Set and also on its own. It was the first true standalone edition of what became "Basic D&D" as previous editions had instead been based on OD&D play. Product History The Dungeons & Dragons Basic Rules (1981), by Tom Moldvay, was the second edition of Basic D&D,...   [click here for more]
Wizards of the Coast  $4.99

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Epic Characters

Epic Characters


This 30-page handbook contains progression from 20th to 30th level for all twelve classes and the 51 archetypes. It also includes epic racials for all 21 subraces and 4 epic prestige classes. The book will be updated as more official classes, archetypes and races are released. All art within the book is courtesy of and copyright by dleoblack, Tom Edwards, and Daniel Kamarudin respectively. Please...   [click here for more]
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Haven Cross: The Adventurers Guild

Haven Cross: The Adventurers Guild


The Village of Haven Cross is a great set-up to start a new campaign or to introduce Dungeons and Dragons to new players. It provides a fun environment both to players and DMs offering great flexibility and freedom, with the posibility of an immersive experience in between quests. Besides the Adventurer's Guild and the Village of Haven Cross I included one adventure for level 1 to 4 characters...   [click here for more]
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Modified UA Ranger with 9 Archetypes, New Sorcerer, 18 New magic Items

Modified UA Ranger with 9 Archetypes, New Sorcerer, 18 New magic Items


Our main goal was to create a Ranger that did not rely on spells, but still uses the same core Ranger class as a template so it would be easier to switch from a non-spell caster and a spell caster. The changes included for non spell casters are 1. We added abilities at levels 9, 13, and 17. 2. Alterations to the archetypes/conclaves of the non spell casters to compensate for the loss of spells....   [click here for more]
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The Alchemist (5e Class w/ 4 Archetypes)

The Alchemist (5e Class w/ 4 Archetypes)


The Alchemist is an INT based caster who uses formulae instead of conventional spells. They require preparation, but cast quickly when needed (usually by drinking a mixture). He learns these formulae similar to the way a wizard learns spells, but he has spell slots like a warlock. He supplements these abilities with Alchemical Esoteries (special abilities and tricks he discovers as he advances in...   [click here for more]
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Banquet of the Damned

Banquet of the Damned


Banquet of the Damned is a mystery adventure for a party of 4th level characters. It takes place in the village of Womford (Forgotten Realms) during the fall but you can easily adapt the adventure to any farming hamlet. An ancient evil lurks in the shadows of Womford. While everybody is getting ready for the annual pie contest, a vile creature is carefully preparing its next move. It’s only...   [click here for more]
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Deadly Dungeon Doors

Deadly Dungeon Doors


Welcome to Deadly Dungeon Doors! Deadly Dungeon Doors is the ONLY D&D Handbook for creating exciting door encounters for your own dungeon adventures! Included are also: A quick overview on how dungeon doors are experienced in D&D right now. Traps Damage Severity Skill checks Locks New rules variant on a door’s Armor Classs and Hit Points. Random...   [click here for more]
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The Ultimate Fantasy Collection

The Ultimate Fantasy Collection


This is a collection of 9 incredible Dungeons & Dragons adventures and 3 supplements which will give to you over 60 hours of entertainment. This product will only be available for a limited time and has been reduced by 70% from their original prices. In total these adventures come from 14 authors (sharing royalties) and have been reviewed 78 times with an average rating of 4.8!...   [click here for more]
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CCC-PDXAGE-01-01 The White Well

CCC-PDXAGE-01-01 The White Well


The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people. A D&D Adventurers League...   [click here for more]
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GLD17 Green Dragon CR0-20

GLD17 Green Dragon CR0-20


There is no creature more iconic than the dragon. The core material presents dragons at various points in their development, and presented here are statblocks that fill in the gaps for green dragons. ...   [click here for more]
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GLD16 Life Cleric CR0-20

GLD16 Life Cleric CR0-20


Sometimes a DM wants to present an opponent that is built in the same way a PC is or the DM wants to add an NPC to the party – to strengthen a weaker party or to provide a voice for the DM within the party. Here is a life cleric presented from CR0 through CR20. <o:p></o:p> ...   [click here for more]
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GLD18 Revenant CR0-20

GLD18 Revenant CR0-20


The revenant is a useful tool to modulate PC behavior away from psychopathic tendencies. Here is a revenant presented from CR0 through CR20. <o:p></o:p> ...   [click here for more]
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DDEX1-06 The Scroll Thief (5e)

DDEX1-06 The Scroll Thief (5e)


The Scroll Thief Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice. An introductory adventure for 1st-4th...   [click here for more]
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Unearthed Arcana FG Module

Unearthed Arcana FG Module


The Unearthed Arcana articles from Wizards of the Coast brought to you now for Fantasy Grounds VTT Behold, the contents of the popular WotC articles fully designed to work with the D&D 5e ruleset of Fantasy Grounds. New classes, races, feats, and more available for your gaming experience. Articles currently provided: Eladrin and Gith - 09/11/2017 Three-Pillar Experience - 08/07/2017 Random...   [click here for more]
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GAZ3 The Principalities of Glantri (Basic)

GAZ3 The Principalities of Glantri (Basic)


"It is early, and low over the mountains the sun set the sky ablaze. The little red creature yawns, stretches its small bat wings, and scratches its horny head. Suddenly, a gong echoes in the room below, making the creature jump. Almost falling, it grabs hold of the large statue on which it was sleeping. "Down below, the students are preparing for their daily barrage of courses...   [click here for more]
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Dark Sun Boxed Set (2e)

Dark Sun Boxed Set (2e)


Amid the barren wastelands of Athas lie the scattered city-states, each in the grip of its own, tyrannical sorcerer-king. Protecting their own positions with dark magic, they demand absolute obedience. The restless mobs are placated with bread and circuses --the arenas overflow with spectators seeking release from their harsh lives. The land outside the cities belong to no one. Savage elves race...   [click here for more]
Wizards of the Coast  $9.99 $6.69

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Planescape Campaign Setting (2e)

Planescape Campaign Setting (2e)


Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . . A Player's Guide to the Planes: A 32-page primer that introduces...   [click here for more]
Wizards of the Coast  $9.99 $6.69

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D&D Expert Set Rulebook (B/X ed.) (Basic)

D&D Expert Set Rulebook (B/X ed.) (Basic)


This is the 1981 edition of the D&D Expert Rulebook by Dave Cook, which was sold as a counterpart to the Moldvay D&D Basic Set. Product History The Dungeons & Dragons Expert Rules (1981), by David "Zeb" Cook, was released simultaneously with the second edition Basic Rules (1981) in January 1981. For the first time ever, it offered the opportunity to achieve levels 4-14...   [click here for more]
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The Wild Sheep Chase - A Single-Session Adventure

The Wild Sheep Chase - A Single-Session Adventure


Do your players have the wool to survive? Adventure, danger and a decent dose of downright weirdness erupt when the party’s attempt to grab a rare afternoon of downtime is interrupted by a frantic sheep equipped with a Scroll of Speak to Animals. Soon they are dragged into a magical grudge match that will test their strength, courage and willingness to endure extremely baa’d puns....   [click here for more]
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Adventure Template For OpenOffice/LibreOffice

Adventure Template For OpenOffice/LibreOffice


I downloaded the official Adventure Template with the intention of converting it to ODT format for the community. I may have gotten a little wild while doing it. Simply get the Andada, Andada SC, and Open Sans font sets from FontSquirrel and have fun! I hope you enjoy using it as much as I enjoyed making it. Thanks for looking! ...   [click here for more]
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Wayward Fey

Wayward Fey


The Feywild is a perilous land filled with hags and fomorians, but also with playful pixies and benevolent unicorns. Join to these ranks the dutiful Silver Knight, the playful Streamling or the majesty of the Grandmother Dryad. This supplement provides you with advice, statistics, recommended treasure and useful background and flavor notes for using six new kinds of fey in your game. The creatures...   [click here for more]
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Adamantine Chef: Supreme Challenge

Adamantine Chef: Supreme Challenge


Martial Arts! Food! Dangerous Beasts! Cooking! Each year the Emperor holds a competition to select a new Adamantine Chef. When a challenger emerges from outside Kara-Tur, the current Adamantine Chef aims to win before the first dish is served. The challenger turns to heroes in this desperate hour! This 3-4 hour adventure pairs action with humor. The menu includes high-flying martial arts action,...   [click here for more]
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5MWD Presents: Traps

5MWD Presents: Traps


5 Minute Workday Presents: Traps Nineteen new traps to challenge your players with in your 5th Edition game. Squish adventurers bwteen crushing walls, drop them into pits of acid, catch them in a chamber filling with sand, and many more! Also By this Author If you like this PDF, check out some of the other products from 5 Minute Workday Presents line, including: The...   [click here for more]
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Adversaries & Allies

Adversaries & Allies


Foes, Friends, Followers Expanding on the 5th Edition Monster Manual, here are over 50 new non-player characters to populate the world of your 5E game! In the pages of Adversaries & Allies, you'll find: New spellcasters to advise and oppose your party, from the Enchanter, Skald, and Loremaster to the strange...   [click here for more]
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Fey Nightmares

Fey Nightmares


The shadowed corners and dank caves of the Feywild are home to fomorians, hags and other wicked creatures. Add to the ranks of the unseelie the gluttonous Bauggle, the manic Brightling or the pitiless inevitability of the Wild Huntsman. This supplement includes statistics and advice for 6 new evil fey monsters that will allow you to explore new kinds of combat challenges and inject different kinds...   [click here for more]
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Journey to the Summer City

Journey to the Summer City


The cool days of spring have given way to the warmth of summer, bringing the dwarves of Citadel Hoarfrost forth from their mountain home to buy and sell goods throughout the surrounding lands. On the Cold Road, one such party of young dwarves makes their way toward the summer city of Bildoobaris with a wagon of glacial mead for trade. It is a simple enough task, but sometimes it's the simple tasks...   [click here for more]
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Macabre Escape

Macabre Escape


At the edge of this forlorn place we located an immaculate row home. Once a wealthy family lived there which committed damnable sacrifices. The choking mists forced us inside this sorrowful and malevolent estate. Within we found a life of luxury twisted with unsettling madness. This sentient abode tormented us until we found a way to depart its corrupted halls. The antiquity of the evil in that...   [click here for more]
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A Most Potent Brew - A Basic Rules Adventure

A Most Potent Brew - A Basic Rules Adventure


"Fantastic starter game for young and old players alike" "This was a wonderful first adventure" "All I can say is thank you for the fun our group had last night with this!" Enter the world of Dungeons & Dragons without spending a penny! This first-level adventure is designed to work with the free basic rules offered by Wizards of the...   [click here for more]
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Storm King's Thunder: Nightstone Map Pack

Storm King's Thunder: Nightstone Map Pack


Storm King's Thunder: Nightstone Map Pack contain 3 types of Nightstone's Village Map, for the introdutory adventure of CHAPTER 1: A GREAT UPHEAVAL. An option without grid, with grid and a DM Version. All 3 maps were made for 43x58 squares. Upadate 01/03/17: I add new pack of 10 maps of Nightstone's Buildings, for the introdutory adventure of CHAPTER 1:...   [click here for more]
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The Spellbinder Class

The Spellbinder Class


Looking for a new class to play? A daring, canny warrior who traverses crumbling ruins and deadly dungeons, overcoming the scariest of arcane and eldrich horrors with strength of heart and mind, the Spellbinder is at your disposal to seal dangerous magic and investigate strange occurances. The Spellbinder is a new complete class for Dungeons & Dragons 5e, complete with three specialisation paths,...   [click here for more]
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Giantslayer - Adventure

Giantslayer - Adventure


"OMG! This is excellent!" "Very well done! A great adventure" Yegor Bonecruncher is the most ferocious hill giant in the land. When he begins terrorising the small village of Frickley, the inhabitants have only one hope - the legendary warrior, Jahia Giantslayer. The PCs undertake a dangerous trek through the High Forest to find her, battling wild fey magic...   [click here for more]
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Encounters in the Savage Frontier

Encounters in the Savage Frontier


"Incredibly useful encounters...", "Very useful book!" What could happen while traveling the vast Savage Frontier? Just about anything! This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers! Encounters in the Savage Frontier includes 24 unique encounters...   [click here for more]
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Guildhall - A guide to build your base

Guildhall - A guide to build your base


This is a guide I'm working on because my players had the idea of building a Guildhall. Feedback apreciatted for improvement. ...   [click here for more]
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CCC-SFBAY-01-01 Plots in Motion

CCC-SFBAY-01-01 Plots in Motion


In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers. An eight hour adventure for 5th-10th level characters. Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item...   [click here for more]
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CCC-PDXAGE-02-01 The Dark Hunt

CCC-PDXAGE-02-01 The Dark Hunt


The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the hunting preserve. A D&D Adventurers League two-hour adventure for 5th-10th level characters. ...   [click here for more]
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Player's Quick Combat Guide

Player's Quick Combat Guide


A flowchart that visually displays what a player can do in a single round of combat. Print it and clip it to the player's side of the DM screen or distribute to your players. ...   [click here for more]
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Monsters of the Orient: Complete Bestiary

Monsters of the Orient: Complete Bestiary


This 170-page bestiary contains lore, flavor, and more than 250 new statblocks - both new and old. They are all firmly rooted in an exotic world full of adventure, exploration, and intrigue. Most monsters can, however, be used within any setting. Also included are seven monstrous races: the hsing-sing, kappa, twilight naga, taka-onna, tengu, tsuno, and wang-liang. Please leave a review after...   [click here for more]
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The Comprehensive Equipment Manual

The Comprehensive Equipment Manual


* INTRODUCTORY SALE PRICE for VERSION 1.2 ! * NOW UPDATED FOR TOMB OF ANNIHILATION !! The standard previews to this product includes just a sample of one small segment, the beginning of the armor rules. This is just the tip of the iceberg. To see the introductory chapter with full table of contents click here: [EXTENDED PREVIEW] The Comprehensive Equipment Manual CONTENT SUMMARY Over 125...   [click here for more]
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Tortle Package (5e)

Tortle Package (5e)


The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar. This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon...   [click here for more]
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The Secrets of Skyhorn Lighthouse

The Secrets of Skyhorn Lighthouse


"It's fantastic! This adventure is clearly and concisely laid out to make running it on the fly a cinch." "The adventure is really good. It's detailed and in the same manner open and flexible." "They love it! We stopped with a cliffhanger as they saw the lighthouse and the big wave approaching..." Rumors of a rampaging sea monster have...   [click here for more]
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FOR4 The Code of the Harpers (2e)

FOR4 The Code of the Harpers (2e)


From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk of Faerun have heard of the Harpers. Noble fools, some call them. Crazy, misguided meddlers, others say. Still others disagree. "The one true hope of the Realms," said one princess. "A shining light in the darkness of our lives," agreed a sage. "Pray...   [click here for more]
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B5 Horror on the Hill (Basic)

B5 Horror on the Hill (Basic)


The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors true or false. The...   [click here for more]
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GAZ9 The Minrothad Guilds (Basic)

GAZ9 The Minrothad Guilds (Basic)


Life in Minrothad is one of the sea. The vast oceans are tied up in everything the people do, from their livelihoods to their recreation to their stories and songs. The sea is also their defender. Surrounded on three sides by Ierendi, Karameikos, and mighty Thyatis, Minrothad has developed the art of naval trade to its highest form in the Known World. The Minrothad Guilds, the latest Gazetteer...   [click here for more]
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DDEX1-03 Shadows of the Moonsea (5e)

DDEX1-03 Shadows of the Moonsea (5e)


Shadows Over the Moonsea Life on the Moonsea isn't easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest livind there. Now, a new scorge is prowling the waters: A ghost ship has been strikig small coastal villages, leaving its victims whispering about the "eye of the dracolich." Join the adventrue and learn the truth behind this...   [click here for more]
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Season 3 Narrative: Hillsfar

Season 3 Narrative: Hillsfar


Want a bit of insight into the design process for the D&D Adventurers League? Using Hillsfar in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent NPCs...   [click here for more]
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Season 2 Narrative: Mulmaster

Season 2 Narrative: Mulmaster


Want a bit of insight into the design process for the D&D Adventurers League? Using Mulmaster in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent...   [click here for more]
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Season 1 Narrative: Phlan

Season 1 Narrative: Phlan


Want a bit of insight into the design process for the D&D Adventurers League? Using Phlan in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent NPCs...   [click here for more]
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4-to-5e: Undead Horrors

4-to-5e: Undead Horrors


Want to run an undead-themed campaign in D&D 5e, but feel like there just aren't enough monsters in the manual? The monsters in D&D 4th Edition came in a wide variety with unique powers. This gave DMs a good tactical variety of monsters of all races. This resource is for DMs who would like 4e-style monster variety, but with 5e-appropriate stats. All stats and powers have been adjusted for use...   [click here for more]
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Journey on the Long Road

Journey on the Long Road


With winter fast approaching, the dwarves of Citadel Hoarfrost make their way back to their mountain home, ending their trading season. On the Long Road, one such party of young dwarves makes the return journey from Damara through the Giantspire Mountains, but the late season weather threatens to grind their progress to a halt. Will they reach Citadel Hoarfrost before the winter snow flies, or...   [click here for more]
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