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the Pugilist Class

the Pugilist Class


With nothing but their wits, will, and fists, pugilists lay it all on the table every time they’re in for a scrap. No strangers to adversity, pugilists can dish it out, take a licking and still keep coming back for more. A pugilist’s unbreakable spirit and talent for fisticuffs don’t come from rigorous training or high minded philosophies but are the hard won trophies of never backing...   [click here for more]
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{OAP} The Sculptor Class

{OAP} The Sculptor Class


Outlandish Adventure Productions presents: The Sculptor, an Intelligence-based half-caster class with a flair for artistry. Sculptors craft weapons, objects, and tools from mana, a magical resource found in all things. Originally, a sculptor uses only his own mana, but soon learns to use mana from a unique mana source. A sculptor is defined by his choice of Battle Sculpt, which determines the sculptor's...   [click here for more]
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Beastfolk, an Original Race for D&D 5e

Beastfolk, an Original Race for D&D 5e


Whether born or cursed to the form, beastfolk are a collection of humanoid races that each bear strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, as a whole beastfolk have few common bonds. They may form small communities, particularly if they all resemble the same animal, but often times they live on the edges of civilization...   [click here for more]
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Pactborn, an Original Race for D&D 5e

Pactborn, an Original Race for D&D 5e


When warlocks dare to test their luck by forging pacts with powerful creatures outside the material realm they risk not only their own souls but the souls of their kin as well. Pactborn are the children of warlocks whose binding relationship to otherworldly patrons left a telling imprint on their spawn. Pactborn children are almost always shunned by society and usually just as likely to be rejected...   [click here for more]
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{OAP} The Emergent Class

{OAP} The Emergent Class


Outlandish Adventure Productions presents: The Emergent, a highly customizable martial class that lets you put your entire soul into roleplaying. Emergents summon the physical manifestations of their souls, called incarnations, to fight, explore, and roleplay alongside them. An incarnation is an amazing source of utility and additional options for a party, but is a massive risk to the emergent because...   [click here for more]
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{OAP} The Odic Class

{OAP} The Odic Class


Outlandish Adventure Productions presents: The Odic, a Wisdom-based spellcasting class that uses an ancient and dangerous method - sacrificing its life force as its spellcasting resource! Heavily inspired by the magic used by the shamans of Norse mythology, odyllic magic is from a barbaric time long before arcanists discovered the Weave, a time in which the Old Tongue was spoken...   [click here for more]
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Additional Fight Clubs for the Pugilist Class

Additional Fight Clubs for the Pugilist Class


Detailed here are three additional Fight Clubs: Arena Royale, Bloodhound Bruisers, and Salt & Vinegar. Despite the name, fight clubs are not formal fraternities or sororities but collections of pugilists who, by training or happenstance, share a similar style. In some D&D worlds, fight clubs can tell you a lot about where a person comes from while in others there are representatives of many...   [click here for more]
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the Magus Class

the Magus Class


Combining martial prowess and magical power, the Magus class is the Sterling Vermin Adventuring Co.'s 5e take on the swordmages, arcane archers, seekers, and wardens of earlier editions. If you want to play a warrior whose spells are as deadly as his sword (or axe or bow), the Magus is for you. If you want to play a mage who's dedicated to an esoteric society that taught her all she knows about magic...   [click here for more]
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Saurian, an Original Race for D&D 5e

Saurian, an Original Race for D&D 5e


Thought lost to history, or myths to begin with, by most civilized people, the Saurian are an ancient race with physical similarities to the behemoths of D&D worlds. To hear the Saurian tell it, they are the eldest race of the material plane and ruled the world for ages with strength and wisdom. A cataclysm in their past caused them to lose their grasp on the younger races and as fewer and fewer...   [click here for more]
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{OAP} The Dracoknight Class

{OAP} The Dracoknight Class


Outlandish Adventure Productions presents: The Dracoknight, a martial pet class of partnership and draconic might! Dracoknights have a dragon companion that fights alongside them. It begins as a hatchling, but grows as you level up to become a force to be reckoned with. Through their magical bond with their dragon companion, the dracoknight also develops draconic traits, and learns to more efficiently...   [click here for more]
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{OAP} The Samurai Class

{OAP} The Samurai Class


Outlandish Adventure Productions presents: The Samurai, a martial class of stances and spiritual balance! Samurai have a stance for every situation, and enhance these stances with spiritual power to benefit their allies and slay their foes. Their spiritual power comes in two flavors: positive, the energy of harmony and life, and negative, the energy of violence and death. Samurai choose the balance...   [click here for more]
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{OAP} Outlandish Shape Weapons

{OAP} Outlandish Shape Weapons


Outlandish Adventure Productions presents, in celebration for the Sculptor receiving a Copper Best Seller Medal: Outlandish Shape Weapons, three additional Battle Sculpts for OAP's Sculptor Class! Shape of the Chakram - Your shape weapon is a large, bladed ring that you can throw at enemies. If your sculptor is skilled and intelligent enough, you can make complex calculations that...   [click here for more]
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{OAP} The Oculus Race

{OAP} The Oculus Race


Outlandish Adventure Productions presents: The Oculus, a race of eye-opening, long-lived, subterranean, and intelligent creatures. Oculi are humanoid eyes that speak telepathically, generating a kind of hive mind when they're in groups, called watches. They use this extreme coordination to carve out complex and awe-inspiring structures in caves. Oculi don't reproduce in a standard...   [click here for more]
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{OAP} Outlandish Sculpting Tools

{OAP} Outlandish Sculpting Tools


Outlandish Adventure Productions presents, in celebration for the Sculptor receiving a Silver Best Seller Medal: Outlandish Sculpting Tools, new magical items themed around OAP's Sculptor Class! Mana Gauntlets - Items that let other classes experience the joy and power of sculpting mana into spells. There are four such gauntlets, one for each Mana Source: Abyssal, Arcane,...   [click here for more]
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Il Pugile

Il Pugile


Con nient'altro se non astuzia, volontà e i loro pugni, i pugili piazzano ogni loro colpo come se fosse l'ultimo. Non sono estranei alle avversità e possono darle, incassarle e tuttavia non cedere. Lo spirito indistruttibile e il talento per il pugilato non provengono da un rigoroso allenamento o da grandi filosofie, ma sono il risultato della determinazione e del non tirarsi mai indietro...   [click here for more]
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the Vampire Prestige Class for D&D 5e

the Vampire Prestige Class for D&D 5e


Vampires are nigh immortal undead creatures whose existence go on unending except in the rare case of a determined foe who can turn their supernatural banes against them. Solitary predators, vampires shun one another’s presence unless they believe there is some advantage to be gained by tolerating one another. Vampires use stolen life force to power their dark magic, labor under accursed...   [click here for more]
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{OAP} Outlandish Justice

{OAP} Outlandish Justice


Outlandish Adventure Productions presents, in celebration of our Justiciar class receiving a Copper Best Seller medal: Outlandish Justice, an additional Judiciary Division and six new spells for OAP's Justiciar Class! Judiciary Division The Division of Archives - Your duties include the care of the Arcane Court's libraries, and maintaining the chain of custody...   [click here for more]
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{OAP} Outlandish Bonds

{OAP} Outlandish Bonds


Outlandish Adventure Productions presents, in celebration of our Dracoknight class receiving a Copper Best Seller medal: Outlandish Bonds, three additional Draconic Bonds for OAP's Dracoknight Class! Draconic Bonds Bond of the Champion - You base your bond with your dragon companion on being a champion of the people, becoming a beacon of hope that can inspire and heal your...   [click here for more]
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Nuovi Circoli di Combattimento per il Pugile

Nuovi Circoli di Combattimento per il Pugile


Qui dettagliati vi sono tre nuovi Circoli di Combattimento: il Circolo dell’Arena, il Circolo degli Insulti e il Circolo dei Segugi. Nonostante il nome, i circoli di combattimento non sono delle fratellanze o sorellanze formali, ma piuttosto una serie di pugili che, per il loro addestramento o per coincidenza, condividono uno stile simile. In alcuni mondi di D&D, l’appartenza a un circolo...   [click here for more]
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{OAP} The Justiciar Class

{OAP} The Justiciar Class


Outlandish Adventure Productions presents: The Justiciar, an Intelligence-based half-caster class of magical law and order! Justiciars serve the Arcane Court, an independent, nation-neutral justice system that can be implemented into any campaign setting. Justiciars cultivate a small reservoir of quickly recharging arcane energy they use to cast their spells and summon a Binding Cell, which can...   [click here for more]
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Deities & Demigods (1e)

Deities & Demigods (1e)


Product History Deities & Demigods (1980) was the fourth hardcover release for Advanced Dungeons & Dragons and the final book that Gary Gygax conceived of when he originally laid out the plans for the Advanced Dungeons & Dragons line in The Dragon #14 (May 1978). The AD&D Line. Deities & Demigods followed the Monster Manual (1977),...   [click here for more]
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Hengeyokai, an Original Race for D&D 5e

Hengeyokai, an Original Race for D&D 5e


Descendants of trouble-making shape-changing spirits, hengeyokai live among humans and are often mistaken for them. With close scrutiny an observer might notice a hengeyokai has an odd tell: rabbit ears, a fox tail, or feathers where their hair should be. This tell hints at the hengeyokai's animal form, which they can freely take. Possessed of an insatiable curiosity and an appreciation for elaborate...   [click here for more]
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Il Magus

Il Magus


La classe del Magus combina potere magico e prodezza marziale. Il magus della Sterling Vermin è inteso a simulare i maghispada, arcieri arcani, cercatori e guardiani delle vecchie edizioni. Se vuoi giocare un combattente i cui incantesimi sono letali tanto quanto la sua spada (o ascia o arco), il Magus è la classe che fa per te. La classe del Magus è completa di cinque Società...   [click here for more]
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