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The Cursed Mountain is a 4-6 hour Dungeons & Dragons adventure, designed for four to six 1st to 3rd level characters.
The adventure begins in a small town at the foot of a mountain, but the action takes place on it.
I have included in this document 6 new monsters and some maps.
Downloads include the printable versions of the maps.
... [click here for more] |
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Tax day doesn't have to be all serious and stressful! This adventure offers a humorous and lighthearted take on the theme, providing a fun level 8 oneshot for players to enjoy.
Taxing Tales
As the party sets out on their latest adventure, they receive a royal decree from the king himself. The kingdom's coffers are running low and the king has mandated that all citizens and creatures alike must... [click here for more] |
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Welcome! This guide will provide all of the necessary details required in running this one shot adventure. It can be used as a standalone quest or a session in a greater campaign. Whether you are a veteran dungeon master guiding skilled players or a first time explorer, this guide will provide a step by step outline to walk players through this menagerie of mechanical mayham and clockwork constructions.... [click here for more] |
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The Lullaby for Strahd is a song that his mother has been singing to him in his youth in order to make him sleep peacefully.
This document contains:
The lullaby in a text
Art of the Lullaby in a scroll - handout
Lore for the lullaby.
Magical properties of the Lullaby and how it affects Strahd
One extra side quest idea to test your party's stealth skills.
One mp3 file of the Lullaby made by Fionnuala... [click here for more] |
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Move over, Carousing Table! Created at the suggestion of a player in our own campaign, the Fantasy Shopping Table gives adventurers who like shopping as many plot hooks as adventurers who like binge-drinking or dungeon-crawling. Designed to be useable in almost any Dungeons & Dragons world, this table provides encounter ideas for any trip to the market or magic item shop.
* Created by the team... [click here for more] |
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Six-shooter: Bringing the Wild West to D&D!
Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided.
The second part introduces some additional rules, including a... [click here for more] |
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With the cult of the dragon descending on the previously quiet town of Greenest, several unexpected and unusual discoveries have been made.
A selection of short side quests for adventurers to explore in the town of Greenest. Designed to fit alongside, or before, Chapter 1 of The Hoard of the Dragon Queen, but suitable for any small town or village setting.
Includes rules for allowing players... [click here for more] |
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Six-shooter: Bringing the Wild West to D&D!
Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided.
This third part goes into more detail describing the setting.... [click here for more] |
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A solo adventure for 5th-6th level characters.
Morport is no stranger to murder or conspiracies, but a murder conspiracy is something that's never happened in the bustling metropolis!
The head of The Fortuna Syndicate, Rezuk Valdur, has been seeing a decrease in profits in the Eastgate district. He brings you in to investigate the source while he ventures out to the city of Sharn... [click here for more] |
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Cult of the Horned King
A 4 player, 3rd to 5th level one/two-shot adventure for D&D 5e
Introduction
This adventure is written for the Dungeon Master. It contains a one shot adventure for players running D&D 5e, as well as references to monsters and items from the Player's Handbook (PHB), Monster Manual (MM), Dungeon Master's Guide (DMG), Volos Guide to Monsters (VGM), Mordenkainen’s... [click here for more] |
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What is a DM to do when their players get in trouble with the local law (which they always do)?? Send them to the local prison!
This pack contains 10 maps across 5 different floors of a prison complex. There are "night" and "day" versions of each map.
Each full floor image is at 4000pixel resolution. We've also included interior and exterior reference views of the building elements if you need to... [click here for more] |
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In questa guida troverete tutto ciò che vi serve per gestire la vostra epica campagna di Tyranny of Dragons. Nota per presentare diversi problemi strutturali e richiedere molto lavoro da parte del DM intenzionato a proporla ai suoi giocatori, questa saga si compone di due avventure separate: Hoard of the Dragon Queen e Rise of Tiamat. Questa guida si propone di aiutare... [click here for more] |
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This brief supplement details a rare and thrilling event in the Bronze Citadel, Avernus. Stench cows, with their distinct orange hides, are a common yet crucial part of life here. They roam the blasted plains surrounding the citadel, providing meat and leather for the fiendish residents. The city's eastern districts, with their abattoirs and tanneries, bustle with lemure devils toiling under the watchful... [click here for more] |
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This is one of the dark lairs of the Asmodeus Cultists, an underground hideout that is only accessible through a guarded gate hidden right bellow the city.
Although most of these devoted live in their own homes spread through the city, the young apprentices of the cult must spend their first years in the dark hideout, far away from the surface light. Through endless rituals of pain and punishment,... [click here for more] |
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"When heroes sign up to protect the innocent and vulnerable, they don't expect that to include blood-drinking undead."
Much of the Eberron lore portrays the Blood of Vol as straightforward villains, but need that be so? The common people simply believe divinity comes from the blood within your veins, and revere intelligent undead as blessed martyrs who have given up their divinity to continue... [click here for more] |
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Leilon: The Floating Tower is the 4th follow-on module to the overview module, Leilon: City of Adventure. This adventure takes on one of the largest threats in the town, the beholder of the tower. This module is designed for levels 8-9 and can be played in 1-2 nights. ... [click here for more] |
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The rain creates a rhythmic melody on the roads of the Ivory Hall district, interrupted only by the footsteps of the rushing city guards. Then they see the body and the guards approach carefully. Another body has been left in the street. Another Gnome, clad in jewels and fine clothes. Another iron coin, stamped with the letter M. Another victim claimed by the Iron Merchant.
Serial... [click here for more] |
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Ever been asked the name of a tavern or blacksmith's by a player and been stumped trying to come up with something on the fly? Well not anymore! This resource has an extensive list of names for taverns and inns ranging from squalid to luxurious, and multiple name options for most businesses your players are likely to visit, from bakeries to armouries.
So take your players out for a drink and a nice... [click here for more] |
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Essential Phandalin 001 kicks off a new campaign centered on the Town of Phandalin. This campaign supplements the Essentials Box Set and uses an updated version of the town set a few years after the original box set dealing with the town. This introductory adventure and details of the updated town does not require the box set to use, however, follow-on modules will require it.... [click here for more] |
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Leilon- The Church of Lathander is the 3rd module in the continuing Leilon saga first developed in the module, Leilon- City of Adventure. This adventure piggybacks upon the previous module, but is not needed to play this adventure. The quiet, shell of a church yields more than is expected with a group of cultists taking shelter and raising undead under their control... [click here for more] |
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A two to five hour adventure for four 1st level characters
The party is hired to scout a safe trade route through bandit – infested territory. This adventure includes fourteen encounters, covering a range of play styles, including combat, traps, social interaction, stealth, and problem solving. Almost all of the encounters are optional, allowing the DM to tailor the adventure to the skills of the... [click here for more] |
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Are you tired of the moral bounds of standard adventuring? Need a little bit of a mix-up and some chaos? Then this adventure is for you! Get ready for the ultimate magical heist to steal the worlds most precious gems! Embark on an adventure of chaos and theft where everyone has secrets and no one is safe in the Eye Heist! ... [click here for more] |
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King of the Sewers is an urban wererat adventure. It is an adventure for 5 level 5 characters. The 15 page adventure can be run in 1-2 sessions.
Valuable possessions are stolen. A ransom note is left at the crime scene. The ransom must be delivered in a bag behind The Behir and Beholder tavern. A dwarf and a half-orc shows up to collect the bag. An interrogation of the dwarf and half-orc reveals that... [click here for more] |
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THE VERDANTIUM 2.0 IS NOW AVAILABLE! (This update has 20 new pages of content, 52 pages total.) Emerald Enclave? Lords' Alliance? Harpers? Zhentarim? Order of the Gauntlet? Get ready for a new faction! The Verdantium stands in defiance of powerful forces (and looks amazing in the process).
Do you like going toe-to-toe with dark overlords? Do you like fighting Red Wizards? Do you... [click here for more] |
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The House of Luceren Gray is the second in a series of modules that detail the ruined town of Leilon in the Forgotten Realms. Leilon is located along the Sword Coast between the cities of Waterdeep and Neverwinter.
This module follows one of the initial adventures found in Leilon: City of Adventure, found on this site. The characters are asked to investigate the home of a wealthy... [click here for more] |
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These feats provide a way for characters to create advanced equipment using their Alchemist's Supplies or Tinkers' Tools. Many allow characters who utilize firearms to further augment their arsenal, while others allow more standard characters to delve into alchemy or engineering, in the same vein as the Magic Initiate and Martial Adept feats from the Player's Handbook.
In addition to the feats, this... [click here for more] |
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Weird things to make cool stuff with. New materials, crafting techniques, weapons, armor, and feats for your 5e games. ... [click here for more] |
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In the heart of any small hamlet, one might chance upon The Wayside Inn. A sturdy edifice of hewn stone, with a friendly courtyard and spacious stables to greet weary travelers. Its lively tavern, well-stocked with ale and spirits, draws locals and wanderers alike, with laughter and merriment spilling forth into the night.
For those in need of respite, the Inn offers six comfortable rooms for hire,... [click here for more] |
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Do you feel like your campaign has been lacking the Eberron-style pizazz? No pulp-fiction chutzpah? Devoid of the brassy boldness that comes with flying through the air at break neck speeds chased by the air police? Well, I have an adventure for you! The Dulces Airship Pirates will take your characters whirling through the airspace of Sharn at speeds fast enough to make them forget the questionable... [click here for more] |
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Granny could just eat you up... An outbreak of disease in the small village of Coven Creek is believed to be the work of an ancient Green Hag that swore revenge on the village's founder more than a century ago. Paranoia and superstition have given way to mob justice and mass hysteria as a shadow of fear covers the village and brings it's darkest secrets to the surface. But just out of sight, an even... [click here for more] |
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High speed action! Whether racing, chasing or being chases, an adventuring party are bound at some point to find themselves moving at speed.
These supplemental rules give you a way to set up a miniature grid to demonstrate such a high speed combat situation. ... [click here for more] |
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The Absent-Minded Alchemist is a short (2 encounter) side trek or delve for a group of of level 1 characters, compatible with the Dungeons and Dragons 5th Edition game system. It is designed to be used at any time, and can be inserted in to any campaign if you want something to entertain the party or serve as a means of gaining more information by helping... [click here for more] |
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CALLEZIONA GLI ALTRI CAPITOLI DELLA COLLANA OF GANGS, GUILDS & GROUPS:
ALTRI FANTASTICI PRODOTTI REVEL TALES:
... [click here for more] |
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As you walk down the street, you hear your stomach growl for the third time since you left. What a day to forget your lunch! Pondering over where you might be able to get some food, you pause as a teasingly delicious scent captures your nostrils, leading you all the way to a small bakery with a bright, glossy painted sign reading "Hellish Delights" . There wasn't a bakery here yesterday, was there?... [click here for more] |
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The citizens of Ravnica must deal with challenges unlike those found on any other plane of existence. This world-spanning city is home to unique races, cutting-edge magical research, and ten guilds all vying for control in an inscrutable web of intrigue. It necessarily follows that those denizens must then cultivate an uncommon set of skills.
These sixteen feats are designed to help PCs treat Ravnica... [click here for more] |
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Leilon: The Druid's Circle is the 5th supplemental module to the base adventure Leilon: City of Adventure. This adventure is designed for characters of 5th level, but can easily be played by characters of levels 4-6 with little modification. In this module, the PCs are asked to investigate rumors of a hermit druid living in the wooded area of the stone circle.... [click here for more] |
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Murmur through the Cracks
This One Shot Adventure Module contains:
The story for a single adventure
An intriguing mystery for your players to solve
Builds for 4 new monsters
Builds for multiple tough NPCs
Detailed maps of the city of Samin and some key locations
Ideas for special combat encounters and a final boss fight
The Story
Even a decade after... [click here for more] |
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Virtual Tabletop Journey presents the iconic Curse of Strahd – Church of Barovia recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can start their investigation of Father Donovan’s abode!
This book enhances the original Curse of Strahd module, which you will still need. If you are just starting your campaign, I also recommend getting a Guide to the Curse of... [click here for more] |
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This is a simple sheet that allows you to track all of the stats related to your Infernal War Machine! These varied vehicles of brutality are detailed in the Descent into Avernus module. File is a fillable PDF document, included is an example pre-filled sheet for the motorbike-like Devil's Ride war machine.
Unique Features:
Helpful tooltips which explain mechanics that... [click here for more] |
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This is a guide of helpful suggestions to play Waterdeep: Dragon Heist hardcover in your Adventurers' League groups, bringing the best out of the City of Splendors and giving your players the wonderful experience of this unique adventure module.
Here you will find:
How to let your various groups of player live the City of Splendors together
How to keep organization among various groups of... [click here for more] |
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Level-up Your Tabletop Experience!
Welcome to RMH-01 The Final Curtain! In this expanded map pack for the titular Adventurers League module, you will find a complete set of high-quality maps for each of the locations presented in the adventure that did not receive a map in the original release.
The pack contains maps for all locations mentioned in the module, namely:
The city of Emherst... [click here for more] |
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OTHER PRODUCTS BY REVEL TALES:
Here it is our friend from Splinterverse that talks about our handbook at 35:56 of his new video:... [click here for more] |
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This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D... [click here for more] |
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Virtual Tabletop Journey presents the iconic Curse of Strahd - Death House EXPANDED EDITION recreated for use in TaleSpire! This version of Death House is VASTLY larger, to allow additional opportunities and freedom of gameplay in 3D space.
For a more original experience (cramped halls, designed for theater of the mind), go get this version.
This book contains revised... [click here for more] |
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First of the Modern Fantasies Series.
Includes: PALADIN: Oath of Human Resources.
Do you want to bring equity and teamwork to your adventuring party? Are you passionate about instilling coorporate goals and values, while keeping order? Then joining the ranks of the Oath of Human Resources is for you.
This somewhat goofy take on playing a Human... [click here for more] |
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“Shroud crouched low against the city rooftops, keeping her eyes locked on her target. She did not know who he was. She did not know what he did. All that mattered was that Ruuknaa had ordered his death. Shroud knew better than to challenge the authority and power of Ruuknaa, the Final Shadow. As the man she was following turned down a narrow and dark alleyway, that’s when Shroud made her... [click here for more] |
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Task for the Tyrants is an intrigue and exploration adventure for a party of 6th level characters. It takes place in the city of Sharn (Eberron), but can be easily adapted to fit any large city in the Eberron setting.
A simple reclamation job sends the characters racing across Sharn, from its steam-ridden depths to the operatic splendour of its tallest spires. The characters soon find themselves... [click here for more] |
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Dwarves are notorious for being masters at spouting out insults at people and monsters they are angry at. Use these lists to come up with an insult every time you need one. ... [click here for more] |
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Now that Waterdeep Dragon Heist is out, making factions important is more relevant than ever. Take this, change it, use it for inspiration, whatever. All the factions have a theme and i am open to balancing the pdf constantly.
This is a list of Factions and their benefits or detriments for your renown level. I have been using it in my campaign as it is a "the West Marches" style campaign and players... [click here for more] |
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