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Deadly Dungeon Doors is the FIRST D&D handbook for creating exciting door encounters for your dungeon adventures!
This gorgeous treatise on dungeon doors will refresh your D&D game no end. Between the covers you will find:
A quick overview on how dungeon doors in D&D right now.
Traps
Damage Severity
Skill checks
Locks
New rules variant on a door’s Armor Classs and Hit... [click here for more] |
Dungeon Masters Guild |
$3.95
|
GUIA DOS WEATHERMAY DE SOBREVIVÊNCIA AS BRUMAS
O Guia dos Weathermay de Sobrevivência as Brumas é um guia para jogadores e mestres apresentando e adaptando novas raças, subclasses, religiões, antecedentes, magias e muito mais do cenário clássico para a 5ª edição de Dungeons and Dragons. Em nosso livro você encontrara:
Introdução. Um capítulo explicando... [click here for more] |
Dungeon Masters Guild |
$4.99
|
From the creator of mithral best seller Journey Through the Center of the Underdark comes the next level of action - Killer Kobolds! - A high octane, edge of your seat, seat of your pants, run and gun thrill ride for your 5th Edition Dungeons and Dragons game.
(You’re reading that with that movie trailer guy’s voice in your head, right? Ok good. On with the pitch…)... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Encounters in the Savage Underdark is a 150-page supplement containing mini-adventures, NPCs, locations, and magic items. In all, the writers have produced 24 unique encounters, NPCs, and locations for you to add to any subterranean campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit Annarei's Garden
Encounter... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Within this document, you will discover numerous ways to significantly expand the available weaponry in your Dungeons and Dragons campaign. This serves as a refined edition of our copper medal winning previous release bearing the same title. The initial iteration of this document introduced critical effects to every mundane weapon in the game. In this revised edition, we revisit these effects while... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Villains & Lairs III FREE
When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.
Expand your game with this collection of 8... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Necromancer Spellbook Vol II
A new collection of 35 necromancy spells to the 5e edition!
There was great concern with the balance of the spells, and diversity of spell effects.
Please leave your review! It's extremely important to keep improving the product!
Version 1.1
Spells were attributed to Artificer!
It is now possible to copy the text from the PDF file.
Bookmarks and... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Get More Fun and Adventure with Lifepath Backgrounds!
Are you tired of choosing the same old background for your characters, only for it to never really matter during play?
Does your character's past feel disconnected from their present?
Do you love creating characters, but wish the process was more exciting and engaging?
What if you could create... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Hope for the Best. Prepare for the Worst. Bring a Warm Coat.
The frozen wastes are as inhospitable place as you can find. Subzero temperatures. Driving winds. Chest deep snows. Hungry predators. And between all that? A lonely death. But still, those few who prepare for it manage to survive where all others fall. Ready yourself. The blizzard comes.
Knuckleheads &... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties.
With 46 new alchemical... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Enhanced Goblinoids, Gnolls, Kobolds & Orcs – an Eventyr Games Compendium
There’s classic fantasy foes, and then there’s goblins, gnolls, kobolds and orcs – these are the bread and butter of any classic Dungeons & Dragons-game. Hell, at this point you can barely call yourself an adventurer if you haven’t struck down at least a handful of these monstrous humanoids.
However, if you’re... [click here for more] |
Dungeon Masters Guild |
$1.49
|
In the vast expanse of the cosmos, there are countless planets, each with their own unique ecosystem and inhabitants. Some of these creatures are familiar, resembling the flora and fauna of Earth, while others are utterly alien, defying all our preconceived notions of what life can be. This manual is your guide to the many creatures that inhabit the strange and often dangerous worlds... [click here for more] |
Dungeon Masters Guild |
$17.95
|
You may find the 2nd volume HERE.
This book introduces 10 unforgettable villains (BBEGs) to ignite your campaigns with epic chaos and thrilling encounters! Are your players craving a challenge beyond the ordinary? This is the book you need!
"The Villains" offers a collection of villains, each brimming with sinister charm and a depth of character that will... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This to-the-point supplement expands on the internal politics of Q'barra, a nation in the Eberron campaign setting. Topics include New Galifar, Hope, House Tharashk, and the Scales.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of the setting, influenced by the... [click here for more] |
Dungeon Masters Guild |
$1.95
|
THE COMPLETE GUIDE TO ALL THINGS MECHANICAL AND CONSTRUCTED
Hot off the forge, the Construct Compendium is your go-to source for information on the constructs, machines, robots and sentient objects of the world. This 74 page manual include:
FOUR NEW RACES including the mechanically altered Ascended, the alchemically animated Kemlings,... [click here for more] |
Dungeon Masters Guild |
$7.95
|
The Dungeon Master's Bundle II! Five of Cawood Publishing's bestselling Dungeon Master handbooks! 420 pages of practical, inspiring resources for DMs! Includes two Mithral bestsellers - The Dungeon Master's Handbook and The Travelers' Handbook, two Platinum bestsellers - The Dungeon Master's Handbook II and The Inns and Taverns Handbook, and one Gold bestseller - The Stores Handbook.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon.
But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic.
Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Monsters of the Guild is a DMs Guild community driven project which includes 100+ incredible monsters for your Dungeons & Dragons 5e game, from 40+ of the Guild's most talented and exciting monster creators.
This product is availble as a PDF, Hardback Book and Fantasy Grounds Module (FG module sold separately - click here)
(Note:... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Grassland Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. There is also a separate Fantasy Grounds Version.
Encounters for adventures and campaigns in terrain of endless grassland, agricultural plains, nomadic steppes.
Includes d8+d12 tables for ...
Using... [click here for more] |
Dungeon Masters Guild |
$5.00
|
500+ Combat and Social Weaknesses. This book provides combat weaknesses for every monster in the Monsters of the Multiverse and social weaknesses for every monster that speaks a language available to player characters. The inspiration for these weaknesses comes from a creature’s anatomy, description in the Monster of the Multiverse, or well-known legends. Each weakness... [click here for more] |
Dungeon Masters Guild |
$11.95
|
SILVER MOON RISING
"Two thumbs up! A solid campaign foundation book for Silverymoon!" - Ed Greenwood, 2022.
"The League of the Silver Marches was an ideal that failed.
Silverymoon was blamed for its failure to aid Sundabar from an orc horde. Its reputation in shatters, the Gem of the North lost political power and allies.
However, the threats in the North have not diminished. The Lords’ Alliance... [click here for more] |
Dungeon Masters Guild |
$20.00
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Baldur's Gate: Descent into Avernus, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
QUEERCODED: A book of Queer D&D5e Villains
... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Nine Sins of Asmodeus
Which will you choose?
This accessory is designed to run alongside Asmodeus' Corrupted Grimoire and Chains of Asmodeus in order to provide depth and foreshadowing to your campaign.
Before a gaming session, or during a downtime break, encourage your players to think about a sin their character might have committed in their past.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"A huge thanks to the team behind “Monsters Without Borders” for their creative fundraising effort for MSF. From Yemen to South Sudan, the money raised will go towards delivering essential medical care to those who need it most.” – Merlyn Ooms, MSF-UK
WE HAVE RAISED $2,400 so far, that's 38 days in the field for a trained doctor!
Twitter: "To put in real terms,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In this supplement you will find some extra rules for harvesting creatures, collecting minerals and a simple alchemy system for brewing potions and bombs, new equipment for surviving in the wilderness, a few magic items and more. For DMs, you will find a section with various guidelines and survival considerations and some environmental hazards!
Contents:
Harvesting creatures: A... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
His breath ragged, Ceaser places his fingers onto the deck of cards that led to his companion's untimely death. "Bahamut, please. I can't do this alone." He pulls one card from the top of the deck, his hands shaking all the while. The Knight. "What does this one even mean?" he asks the empty room. "Bahamut, how will this help me?!" A woman... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Waterdeep, City of Splendors and Crown of the North! This iconic city is perhaps the most influential in all of Faerun. It has been a rough century, but she is quickly regaining her former glory. What better place for your characters to call home?
Faction Folio: Waterdeep – Dungeon Master’s City Guide is a resource to help you bring this magnificent city to life. This guide... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find:
Combat... [click here for more] |
Wizards of the Coast |
$9.99
|
New Combat Actions for the Creatures in Strixhaven: A Curriculum of Chaos
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Icouldn’t help but be a little disappointed at the love that Space Clowns didn’t get in the newest Spelljammer book.
A Species as horribly terrifying as Space Clowns deserve to have a veritable army behind them!
Well fear no longer, for that is what this book provides, 24 new Space Clown variants and Space Clown minions, a Space Clown Spelljammer and a modifications to apply to all spelljammer... [click here for more] |
Dungeon Masters Guild |
$5.99
|
The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find... [click here for more] |
Wizards of the Coast |
$9.99
|
Please note: This title contains the Roll20 VTT package only. For the Exploring Eberron PDF and Roll20 BUNDLE, please go here.
Join Eberron setting creator Keith Baker in this tour through the lands, oceans, and planes of Eberron. Exploring Eberron presents Keith's vision of Eberron like never before, with fresh lore and rich illustrations to bring the setting to... [click here for more] |
Dungeon Masters Guild |
$29.95
|
Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign. - Scott Niedjela
Own the PDF? Click here for a special bundle discount!
Sick of not being able to find a game? Have a burning passion... [click here for more] |
Dungeon Masters Guild |
$24.99
|
BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL!
In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The cypher is not intended to work - but feel free to tweak it to make it work!
Like our popular Abbot's Journal, this excellent PDF will enhance your Curse of Strahd campaign with gorgeous visuals to explain and reinforce the storyline and imaginations of your players.
The text here is picked up and adapted from the campaign book. A few things are explained a little differently... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ezmerelda's Encyclopedia of Evil is a monster book in the vein of Volo's Guide to Monsters and Mordenkainen's Tome of Foes, expanding creatures beyond their stat block and exploring ways to turn them into memorable parts of your D&D campaign. Within these pages, you'll find over a dozen chapters on lycanthropes, vampires, lamia, dragons, aberrations, slaad, and more.... [click here for more] |
Dungeon Masters Guild |
$19.95
|
This to-the-point supplement expands on the internal politics of the Talenta Plains, a nation in the Eberron campaign setting. Topics include the tribes, the crossroads of factions that cross the plains, and the environment.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following:
All the rules from the D&D boxed set series, including Basic, Expert, Companion, and... [click here for more] |
Wizards of the Coast |
$9.99
|
A series of individual price and product lists for each of the Ten Towns of Icewind Dale.
***This product is intended for use alongside the Rime of the Frostmaiden campaign setting***
Life is hard out in the frozen north and many items which would be taken for granted futher south are seen as luxuries, or impossible to get your hands on for a reasonable price.
Presented... [click here for more] |
Dungeon Masters Guild |
$3.79
|
Not all Paladins who forsake their Oaths do so to pursue evil. When corruption is discovered among the ranks of your righteous order or the ideals you once believed are revealed for the lies they truly are, will you stand with your Oath or be banished as an Apostate. This subclass is equipped with the capabilities to thwart divine magic and uncover the true motives of those you once called your allies.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to the Fleshing Out Curse of Strahd: Player Primer!
This character chronicler was designed to inspire the creation of player characters for the Curse of Strahd campaign and includes documents for both Dungeon Masters and players alike.
Within this product, you'll find 4 different documents to help you prepare for the Curse of Strahd module:
Player... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Rediscover the land of Barovia under the domain of the terror-inducing Countess Strahd von Zarovich with this supplement filled with advice on running Strahd as a non-male villain, and featuring unique, original encounters and NPCs to enhance your adventures in Ravenloft.
"This reimagined take on one of the most classic Ravenloft villains comes not only with a coherent take on Strahd herself,... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This to-the-point supplement expands on the internal politics of Zilargo, a nation in the Eberron campaign setting. Topics include gnomish families, the Triumvirate and the Trust, Korranberg, Trolanport, Zolanberg, Pylas Pyrial, Dragonroost, and local politics.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made... [click here for more] |
Dungeon Masters Guild |
$1.95
|
As you take your players through The Wild Beyond the Witchlight, You mustn't lose your head as you lead this troublesome troupe.
This bundle will help you keep in check through each of the lands within the Prismeer. With whimsical illustrations to match. The perfect tool for a quick reminder of what is to come in the areas that your party will dive into. So you're not flipping... [click here for more] |
Dungeon Masters Guild |
$10.00
|
What is City and Wild?
This guide was created to give more options for roleplaying in the cities, new rules for surviving in the wild and a whole section for collecting materials and crafting items with them.
What's inside?
This 129-page document is divided in 3 parts.
Part 1 - The City
You will find new equipment and magic items, stores, taverns, and guilds, plus a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
“A tavern is a place where madness is sold by the bottle.” - Jonathan Swift
Taverns have become something of a cliche in RPGs, and because of this they’re also sadly underutilised. A tavern can be a wonderful place: the heart of a small village or a city district; a welcome respite during a long, arduous journey; a breeding ground of gossip and trouble.
Wouldn't it be nice if you,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This to-the-point supplement expands on the internal politics of the Shadow Marches, a nation in the Eberron campaign setting. Topics include the orcish mindset, the environment, the tribes and clans, House Tharashk, and Zarash'ak the City of Stilts.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Something on the Move
A Dreams of the Red Wizards: Obscure Devotion Adventure
Deep beneath the ruins of an ancient necropolis on an alien planetoid, intrepid adventurers close in on the Red Wizards. Can they navigate the dead-haunted sanctum of the necromancers of Old Iskirthos and find the psi crystal before it falls into their foes’ hands? Part Three of the... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This is the PDF version. If you're looking for the Fantasy Grounds module, click here!
"Sorry, I can't make it this week!"
It can be hard to get all of your players together at the same time and place. When other obligations pull a player away from your table, but the rest of the party doesn't want to pause the game for weeks or even months, what's a DM to do? Kill... [click here for more] |
Dungeon Masters Guild |
$3.95
|