This supplement provides 25 items inspired by the creatures of the Monsters Manual. Some of them are more or less lifted directly out of the Monsters Manual while others has a bit of additional lore and work put into them.
And yes, this supplement does contain very basic rules for turning dragons hide into something usefull ;)
Please leave a review so i know what you think of this supplement,... [click here for more]
How do I make a Wand of Fireballs? What is the process for making a Potion of Healing so the party doesn’t have to keep buying them? Would anybody buy this Umber Hulk blood I’ve collected? This 37-page guide answers these questions and more with 10 new spells, additional items, and over 30 detailed formulas for magic items listed in the Dungeons & Dragons 5E Dungeon Master’s Guide.... [click here for more]
Volume 1 will be focusing on items for the power of levels 1-3. In eight weeks, I will produce Volume 2 and it will be for levels 4-6. Haturi's 26 Magical Items for 5E, from Z-A. Volume 1 of 6.
2300 words and 11 pages of items to spice up your game.
Perfect for DMS who want something fun and not over powered. ... [click here for more]
Tasso’s Arcanabulum is a mysterious illusionist spellbook, from the original Pages from the Mages of AD&D 2nd Edition. This product presents a series of 27 phantasmal, shadowy, illuminating, and deceptive spells and six magic items you can add to your campaign along with details of Tasso’s Arcanabulum itself and other phantasmal tomes.
Please send comments or corrections to:... [click here for more]
Deep in the stony mountain-side of Alavin Pass, a long-forgotten crypt is opened. Within its frozen depths, atop a stone diaz - preserved by a rune of clerical magic - lies the body of the archmage Jakkaren Everfrost. Clutched in his centuries old hands is a staff of smooth polished metal, etched in runes: words of power, all. Player Item Sheet: Some of these big magic... [click here for more]
Every magic item has a tale. In the 5th Edition of Dungeons and Dragons, magic items are a rare occurrence. When a magic item appears in the game, it tends to feel special and have importance. Magic items create an extra layer of storytelling for your game.
This document includes:
House Rule for Number of Magic Items for Attunement.
Sword Coast Magic Items Origins Table.
14 Magic Items with... [click here for more]
This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ... [click here for more]