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A Boy and his Modron

A Boy and his Modron


A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4. From Platinum selling author Anthony Lesink Updated...   [click here for more]
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CCC-PDXAGE-01-01 The White Well

CCC-PDXAGE-01-01 The White Well


The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people. A D&D Adventurers League...   [click here for more]
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Quick Dungeons 1: The Hidden Tomb

Quick Dungeons 1: The Hidden Tomb


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Killer Kobolds!

Killer Kobolds!


From the creator of platinum best seller Journey Through the Center of the Underdark comes the next level of action - Killer Kobolds! - A high octane, edge of your seat, seat of your pants, run and gun thrill ride for your 5th Edition Dungeons and Dragons game. (You’re reading that with that movie trailer guy’s voice in your head, right? Ok good. On with the pitch…)...   [click here for more]
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Days of Blight

Days of Blight


An unceasing rain has settled over the hamlet of Holmford and with it a darkness has fallen. Minister Scrim is dead, livestock and crops wither and rot and now a child is missing. Whispers of an old hate returning feed fear and paranoia. All the while the Hornwood looms hiding it’s vile secret. Light must return to Holmford before history repeats and more innocents perish. Days of Blight is...   [click here for more]
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CCC-PDXAGE-02-01 The Dark Hunt

CCC-PDXAGE-02-01 The Dark Hunt


The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the hunting preserve. A D&D Adventurers League two-hour adventure for 5th-10th level characters. ...   [click here for more]
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Quick Dungeons 2: Lair of the Ooze Lord

Quick Dungeons 2: Lair of the Ooze Lord


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Breaker of Chains: An Adventure for Levels 6-8

Breaker of Chains: An Adventure for Levels 6-8


Loot The Room presents Breaker of Chains The shrine on the edge of town has been little more than a landmark for generations – but now eerie runes have begun pulsing across its surface, and rumour has it a dark force is growing. Now the party must investigate the threat, and destroy whatever lurks inside the Hall of Lament once and for all.   The Legend of Zelda...   [click here for more]
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Minotaur's Bargain - The Minotaur Trilogy: Part 1

Minotaur's Bargain - The Minotaur Trilogy: Part 1


“As the DM I very much loved the story – a one shot that allowed some conversing, some combat and rewarded quick or out-there thinking.” “…started out like we were going in the “Hunger Games”… had fun adding this to our adventure this afternoon” Minotaur’s Bargain Foreword by Dragonlance & New York Times...   [click here for more]
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Quick Dungeons 001: The Hidden Tomb (Fantasy Grounds)

Quick Dungeons 001: The Hidden Tomb (Fantasy Grounds)


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick...   [click here for more]
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Quick Dungeons 002: Lair of the Ooze Lord (Fantasy Grounds)

Quick Dungeons 002: Lair of the Ooze Lord (Fantasy Grounds)


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Quick Dungeons 3: Cavern of Lost Souls

Quick Dungeons 3: Cavern of Lost Souls


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Hunted!

Hunted!


The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll...   [click here for more]
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A Guide to Tales From the Yawning Portal

A Guide to Tales From the Yawning Portal


This guide contains notes, advice and ideas for those who plan on running adventures from Tales From the Yawning Portal. This includes tips for new dungeon masters, and an example campaign of how you could connect all of these adventures into one story arc. I tried to give you every page number and rules note that you'll need when you run this. Tamoachan and Against the Giants were especially involved....   [click here for more]
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Quick Dungeons 4: Village of the Dead

Quick Dungeons 4: Village of the Dead


Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly whole adventures, they are complete dungeons with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick hook to jump right into the action....   [click here for more]
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DDAL06-01 A Thousand Tiny Deaths (5e)

DDAL06-01 A Thousand Tiny Deaths (5e)


The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance. Are you brave enough to explore this mystery? Will it lead to wealth or doom? ...   [click here for more]
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Murder at Moonveil Manor

Murder at Moonveil Manor


You walk across the cobblestone streets in the bustling city of Everhast, following the hastily scrawled map in your hands. Wandering past shouting vendors within the vibrant marketplace, you exit the wonderous trading city through one of its many archways; the street giving way to dirt roads overlooking rolling hills and lush forest. You didn't expect an invite from such a high ranking noble,...   [click here for more]
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The Crimson Cask - A Tale of Bentaven the Bard (The First Tale)

The Crimson Cask - A Tale of Bentaven the Bard (The First Tale)


This is the first in a series of tales designed to drop into any ongoing game as a short and "fun" diversion from killing goblins (or whatever monster your players have a vendetta for). In this tale the players will hear a grisly tale told by the famous Bentaven the Bard, but every tale has consequences for the listener... This is something new we're trying while working on our next full...   [click here for more]
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Escape from the Forge of Dumathoin

Escape from the Forge of Dumathoin


Action and Intrigue Under Mt. Hotenow in the Forgotten Realms! Awakening in a dark and dirty cell with a mysterious cellmate, your band of adventurers must escape their confinement and fight their way to freedom, but how? Their weapons and equipment confiscated by their captors, the adventurers must use their wits and cunning to free themselves, plotting escape strategies, improvising weapons and...   [click here for more]
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Mini-Dungeons 1: CAVES (3-in-1 adventure bundle)

Mini-Dungeons 1: CAVES (3-in-1 adventure bundle)


3 extraordinary and original adventures in one affordable bundle! P.B. Publishing & Loot The Room present: Mini-Dungeons - CAVES! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will find three mini-dungeons, all with a common theme. They are all set in dangerous and exciting cave systems. Not only will you...   [click here for more]
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Quick Dungeons 5: Halls of Fire

Quick Dungeons 5: Halls of Fire


Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly whole adventures, they are complete dungeons with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick hook to jump right into the action....   [click here for more]
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The Fog of Ebisu

The Fog of Ebisu


A 3-5 hour adventure for 1st - 4th level characters A joyful atmosphere fills the town of Ebisu as its residents prepare for the towns centennial celebrations. The streets are lined with decorations and the towns people welcome new travelers with excitement. But when the day ends and the centennial officially begins, in the dark shadow of the moon, terror strikes and the town is set upon by a thick...   [click here for more]
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Struggle in Three Horn Valley (Chult) (Fantasy Grounds)

Struggle in Three Horn Valley (Chult) (Fantasy Grounds)


This is a Fantasy Grounds VTT module. For the PDF version go here. "This was the most fun I've had running a module... pteranodon scooped up the dwarf, the look on his face was priceless... the maps, cover art and just book in general were beautiful" "We had a wide variety of classes and races and they all got a chance to shine... Honestly, I loved it. It was easy to narrate and...   [click here for more]
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Minotaur's Betrayal - The Minotaur Trilogy: Part 2

Minotaur's Betrayal - The Minotaur Trilogy: Part 2


"...I enjoyed the story very much! I fell in love with Astarte..." "...This was great! ..." "...It was tres epic. Worth 24 hours for both books..." (Minotaur's Bargain & Minotaur's Betrayal) Minotaur's Betrayal Written by Josh Parry (JVC Parry) and Phil Beckwith (P.B. Publishing) Minotaur’s Betrayal is the second adventure of The Minotaur Trilogy by...   [click here for more]
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Yawning Portal Campaign Guide: Volume 1

Yawning Portal Campaign Guide: Volume 1


Hammer, blade and three-pronged spear.   Weapons worthy of the greatest heroes.   Linked by fate through the ages .      Bane of Giantkind, protector of the Dankir.    Razor of the night, stealer of souls.   Pride of the Home Sought After, evangelist...   [click here for more]
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Conflict

Conflict


Scrolls and Books have recently been obtained from the sunken tower in the Chelimber swamp. These scrolls and books are to be delivered to SEER, an agent of the Lord's Alliance, who hopes that they may contain the secret to the Giant Runes to help protect Parnast from the Hill Giant, Bad Fruul. But is turns out that Bad Fruul is not the only threat East of the Gray Peaks mountains or that seeks ancient...   [click here for more]
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Encounter Bundle 1

Encounter Bundle 1


Bringing all of our DM's Guild content from Limitless Adventures' year one, this bundle contains 50 encounters to expand your WotC official campaigns. 50 fully detailed encounters OGL stat blocks for all monsters Creative, CR appropriate treasure 150 Further Adventure writing prompts Included Modules: Epic Level encounters Ravenloft encounters Storm King's Thunder encounters Sword Coast encounters...   [click here for more]
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Yawning Portal Campaign Guide: Volume 2

Yawning Portal Campaign Guide: Volume 2


Beware the Potions of Thingizzard!   - Notation on the map of White Plume Mountain Tales from the Yawning Portal collects the greatest hits from the history of Dungeons and Dragons. The Yawning Portal Campaign guides contains a backstory, hooks and encounters to provide links and context to connect these adventures into an epically deadly and epically fun campaign. Volume...   [click here for more]
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The Forge of Fury CRD

The Forge of Fury CRD


This reference document was created for DMs planning to run The Forge of Fury from Tales from the Yawning Portal. The material contained herein has three purposes: (1) to speed combat by eliminating the need to flip back and forth between pages within the same book, (2) to organize the information about the conditional movements of creatures within Khundrukar, and (3) to apply monster...   [click here for more]
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The Flaxen Friar - A Tale of Bentaven the Bard (The Third Tale)

The Flaxen Friar - A Tale of Bentaven the Bard (The Third Tale)


This is the third in a series of tales designed to drop into any ongoing game as a short and "fun" diversion from killing goblins (or whatever monster your players have a vendetta for). In this tale the players will hear a suspiciously familar tale, but this time told by a gnomish bard... This is something new we're trying while working on our next full length adventure. Expect Tales from...   [click here for more]
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Quick Dungeons 003: Cavern of Lost Souls (Fantasy Grounds)

Quick Dungeons 003: Cavern of Lost Souls (Fantasy Grounds)


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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A Boy and his Modron - Fantasy Grounds Edition

A Boy and his Modron - Fantasy Grounds Edition


A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4. From Platinum selling author Anthony Lesink Includes...   [click here for more]
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DDAL06-02 The Redemption of Kelvan (5e)

DDAL06-02 The Redemption of Kelvan (5e)


A strange, foreign wizard calling himself Kelvan has appeared at the same time a mountain materializes out of thin air. He asks you to recover the Gloomblade from a Netherese ruin in order to help him in his research into this strange new mountain. A Two-Hour Adventure for 5th-10th level characters. ...   [click here for more]
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DDAL06-03 Crypt of the Death Giants (5e)

DDAL06-03 Crypt of the Death Giants (5e)


A magical storm builds over the Anauroch desert bringing portents of death and destruction to Faerûn. Giants imbued with the power of death itself threaten to permanently destroy the giant Ordning and small folk in their wake. Can you stop these unnatural giants and those that seek to control them? A 2 Hour Adventure for 17th-20th Level Characters ...   [click here for more]
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Yawning Portal Campaign Guide (Bundle)

Yawning Portal Campaign Guide (Bundle)


SAVE 25% BY PURCHASING THIS BUNDLE More than 80 pages. Hammer, blade and three-pronged spear.   Weapons worthy of the greatest heroes.   Linked by fate through the ages .      Bane of Giantkind, protector of the Dankir.   Razor of the night,...   [click here for more]
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CCC-BLD 1-1 Bleeding Gate: Pandemonium

CCC-BLD 1-1 Bleeding Gate: Pandemonium


Bleeding Gate: Pandemonium Part 1 of 3 Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, the party meet a strange tiefling being hunted by the father of her unborn child. After facing dangers on the road, they are welcomed into the sanctuary of Emudomier and given the opportunity to become renowned Peacesmith with all the benefits that...   [click here for more]
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Companion Guide to Neverwinter

Companion Guide to Neverwinter


Neverwinter Aptly named the Jewel of the North, this city has finally recovered from a number of cataclysmic calamities. This guide covers important and factual locations, current history, lore & typical encounters. Also included within this document are different shops, temples, factions and points of interest, players and DM's may want to use or explore. If you enjoyed this guide, please...   [click here for more]
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Tales from the Yawning Portal: Module Supplement & Introduction of Lalassu The Spectre

Tales from the Yawning Portal: Module Supplement & Introduction of Lalassu The Spectre


Just picked up Tales from the Yawning Portal? Excited to run the campaigns? Unsure of how to connect them all together? Look no further. This document will offer a fun way for you to connect all of the adventuers found within the pages of Tales from the Yawning Portal. BUT WAIT! THERE'S MORE! I have also included an introduction to an NPC that I have created...   [click here for more]
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CCC-BLD 1-2 Bleeding Gate: Amalgamation

CCC-BLD 1-2 Bleeding Gate: Amalgamation


Bleeding Gate: Amalgamation Part 2 of 3 When the party is hired to assist a covert organization, investigating the disappearances of Peacesmith, they are sent deep into the bowels of the town. It’s dirty work and the party certainly smells the stench of conspiracy (among other things). But after charging into a colossal mess in the Border Forest, they come face-to-face with the culprit. A...   [click here for more]
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Dark Gods of the Jersey Shore

Dark Gods of the Jersey Shore


The simple townsfolk of Jersey Shore generally keep to themselves. Neighbors might describe them as quiet cow herders, able fishermen, and pious church-goers. If they had neighbors. Fact is, no one who visits Jersey Shore ever has anything to say. Because visitors never leave. This adventure is for early level player characters (levels 2-4) and will require one or two play sessions to complete....   [click here for more]
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Kobold Chaos- Marky P's modern classics

Kobold Chaos- Marky P's modern classics


Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose? Well, they're back. Marky P's modern classics are creating classic-like adventures for 5th edition, designed to take up a single session. In this module, your 1st level characters go into a once-abandoned mine and take on an insane Kobold priest, possibly...   [click here for more]
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The Goblins and the Liars- Marky P's Modern Classics

The Goblins and the Liars- Marky P's Modern Classics


Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose? Well, here we go again. Marky P's modern classics have made their second, classic style adventure for 5th edition. In this module, characters must enter a goblin hideout and retreive a ceremonial dagger for priests of Oghma. Sounds simple, right? Well,...   [click here for more]
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Cabinet of Curiosities

Cabinet of Curiosities


20 rooms of tricks, traps, monsters and oddities Yamos Mutterzaq has a dark secret and the characters want details. To do this, the characters must explore the physician’s mansion – a cabinet of curiosities crammed full of danger. Multiple hooks are included to engage the characters in the story, including a connection to the Doomvault in the Tales from the Yawning...   [click here for more]
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Storm-wreck Island

Storm-wreck Island


Nobody expects to get ship wrecked when they set out on a voyage, perhaps they should and stay at home, because it always happens. Adventurers don't stay at home, they have places to be, things to slay and stuff to steal (ahem acquire). Storm-wreck Island provides a side quest for any campaign where a sea voyage is required. The island harbours horrors to pacify and secrets to discover. Ultimately...   [click here for more]
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Vault of the Gods

Vault of the Gods


Raid the Cloud Giant's Treasure Storehouse! The cloud giant Basileus has invited bards from across the Realms to his cloud castle Tryphosa to try their hand at singing along with or playing his magical harp. However, the cloud castle is famous for protecting treasures more valuable and magic items more powerful than the harp. One such item is a weapon that all of giantkind...   [click here for more]
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Whats in a Giants Bag

Whats in a Giants Bag


This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ...   [click here for more]
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Mystra's Secret

Mystra's Secret


Mystra's Secret There's always been something fascinating about the ruins of Mystra’s temple lying at the edge of the Lyresong Woods. For years it has inspired folk tales and bedtime stories about dragons and magical blue stones. But now trouble is brewing at the old ruins… This location-based adventure offers a hard challenge for 3 to 5 characters of 1st level and a decent challenge...   [click here for more]
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The Tangerine Tarantula - A Tale of Bentaven the Bard (The Second Tale)

The Tangerine Tarantula - A Tale of Bentaven the Bard (The Second Tale)


This is the second in a series of tales designed to drop into any ongoing game as a short and "fun" diversion from killing goblins (or whatever monster your players have a vendetta for). In this tale the players will hear a second tale told by an elderly merchant (who might seem familiar somehow...) This is something new we're trying while working on our next full length adventure. Expect...   [click here for more]
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The People of the Mounds

The People of the Mounds


The people of the mounds contains the stat blocks and lore for three monsters based on ancient Irish legends. The Abhartach; a dwarf sized magician that seems impossible to kill, the Dearg-dul; an Irish vampiric creature who feasts on the blood of the living, and finally The Banshee Dalcassia; a powerful banshee that haunts the burial barrows known...   [click here for more]
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Encounters in the Savage Frontier (Fantasy Grounds)

Encounters in the Savage Frontier (Fantasy Grounds)


This is a Fantasy Grounds VTT module. "Incredibly useful encounters..." "Very useful book!" What could happen while traveling the vast Savage Frontier? Just about anything! This complete FANTASY GROUNDS MODULE faithfully replicates the 72 page PDF of the same name. This supplement contains encounters written by Seven Best-Selling Dungeon...   [click here for more]
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