Title |
Publisher |
Price |
I want to loot Belak the Druid!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tales from the Yawning Portal, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth.
Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance.
Are you brave enough to explore this mystery?
Will it lead to wealth or doom? ... [click here for more] |
Wizards of the Coast |
$2.99
|
This guide contains notes, advice and ideas for those who plan on running adventures from Tales From the Yawning Portal. This includes tips for new dungeon masters, and an example campaign of how you could connect all of these adventures into one story arc.
I tried to give you every page number and rules note that you'll need when you run this. Tamoachan and Against the Giants were especially involved.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A magical storm builds over the Anauroch desert bringing portents of death and destruction to Faerûn.
Giants imbued with the power of death itself threaten to permanently destroy the giant Ordning and small folk in their wake.
Can you stop these unnatural giants and those that seek to control them?
A 2 Hour Adventure for 17th-20th Level Characters ... [click here for more] |
Wizards of the Coast |
$2.99
|
A strange, foreign wizard calling himself Kelvan has appeared at the same time a mountain materializes out of thin air. He asks you to recover the Gloomblade from a Netherese ruin in order to help him in his research into this strange new mountain.
A Two-Hour Adventure for 5th-10th level characters. ... [click here for more] |
Wizards of the Coast |
$2.99
|
Instant Mirabar!
A professionally drawn map staying as close to canon as possible for use in adventures, and as large as possible to allow for large print outs (16232 x 11476 px)
A smaller map of a single block of Mirabar with 20 locations for PCs to rest at and explore
Brief outline of the city, looking at the main source of Volo's Guide to the North and discussing what the party might expect in... [click here for more] |
Dungeon Masters Guild |
$1.00
|
D&D Celebration 2021 kicked off with the Dungeon Master Challenge, and the first stage of entry was creating a complex trap.
As participants, we devised these traps over a few days. While we didn’t advance in the competition, these dastardly creations are worthwhile challenges for your table. Ranging from painful to lethal, these traps take on a life of their own—some literally.
In fact,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
New Combat Actions for the Creatures in Tales from the Yawning Portal
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"Devourer of 9,999 souls and there's always room for more!"
Acererak, the infamous undead lich of the multiverse, is a malevolent and cunning master of necromancy. Clad in tattered robes and crowned with a sinister headdress, he wields immense power over death and decay. His lair is a labyrinth of traps and horrors designed to ensnare the unwary and feed his insatiable hunger for souls.
The following... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Grukka stands out among Kobolds with her muscular, reptilian form covered in mottled crimson scales. She sports tribal tattoos on her arms, each mark representing a victorious battle in the underground fighting pits. Her sharp teeth gleam as she wears a fierce grin, and her claws are always at the ready. Grukka's eyes burn with an unquenchable ferocity.
Included in this PDF:
Background and roleplay... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ziblin is a scrawny Kobold with dull, brownish scales that seem to blend into the background. They wear a patchwork robe that's several sizes too big for them, and their overlong sleeves often get in the way when they attempt to cast spells. Ziblin's tail constantly twitches with nervous energy, and their beady eyes dart around, always on the lookout for potential magical mishaps.
Included in this... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Rem is a diminutive Kobold with shimmering azure scales and a vibrant shock of cobalt blue hair. They are adorned in a patchwork cloak made from various colourful fabrics, adorned with small, tinkling bells that chime melodiously as they move. Rem's clawed fingers are always in motion, strumming an invisible instrument in the air, and their bright yellow eyes sparkle with mischief and creativity..... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Tales from the Yawning Portal, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your tall-tale campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Recharge Your Game!
Did you know that only eight stat blocks unique to Tales from the Yawning Portal have rechargeable special abilities? Not anymore!
There are 165 rechargeable special abilities in this supplement, one for each Tales from the Yawning Portal creature that doesn’t already have one. They are appropriate to the creature’s temperament and... [click here for more] |
Dungeon Masters Guild |
$2.95
|
For a small town to the North, Oakhurst is an unassuming place for all the dark secrets it holds. Kobolds and goblins war for dominance in the dark. Magic fruit appears that can cure as easily as it can curse. Tall tales of dragon cults and vampires pass from person to person. And all the while, people of all sorts disappear into thin air, never to return. It's up to your party to dig up the mystery... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Primordial Fire Goblins share a similar origin to their kin among the Primordial Goblins. They were among Maglubiyet's attempts to create a formidable force by utilizing a vial of Annam the All-Father's blood. During Maglubiyet's skirmish against Annam's giants, the Primordial Fire Goblins proved to be a formidable force. They cut through many of Annam's giants, especially the frost giants. However,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The lesser-seen Hill Goblin actually originates from an ancient lineage dating back to the time of the primordials—long before the first goblins stepped across from the Feywild. It is believed that Maglubiyet stole a vial of blood from Annam and utilized it to create his army of oversized goblinoids, meant to rival the giants. The reason behind this endeavor remains unknown. However, Maglubiyet's... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Wizzle Quickfingers is a wiry and sprightly goblin with a mischievous glint in his eyes. His emerald green skin is adorned with smudges of dirt and vibrant streaks of paint, suggesting his affinity for pranks. Wizzle's clothing is a patchwork of colorful fabrics, and he wears a peculiar fisherman's vest festooned with pockets of all shapes and sizes, some containing peculiar trinkets. His nimble fingers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Primordial Frost Goblins share their origins with the Hill and Stone Goblins, all of whom can trace their lineage back to a distant time when Maglubiyet, the Goblin god, sought to create an army of primordial goblins using the stolen blood of Annam, the giant deity. The Hill Goblins were the first, born from this audacious experiment, but they soon parted ways with Maglubiyet's grand goblinoid... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Bister is a small and wiry goblin with dark green skin and sharp, observant eyes. They wear a tattered brown cloak adorned with various map-making tools—compasses, quills, and inkwells—that clink and jingle as they move. Bister's hands are constantly stained with ink, evidence of their tireless dedication to their craft.
Included in this PDF:
Background and roleplay notes for Bister the Cartographer.
Unique... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The roots of the Primordial Stone Goblins extend deep into antiquity, preceding even the earliest goblin migrations from the Feywild. Originating during the age of primordials, their lineage is shrouded in enigma. According to ancient lore, Maglubiyet seized a vial containing Annam's blood, a pivotal act that gave rise to these oversized goblinoids. Fashioned as rivals to the giants, their true purpose... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Primordial Storm Goblin stands as a colossal figure, towering at a staggering 18 feet in height. Their emerald-green skin, a hallmark of goblin heritage, is adorned with swirling runic symbols, crackling with faint traces of lightning. They possess long flowing blue hair that crackles with static energy, adding to their imposing presence. Born of an audacious experiment by the goblin god Maglubiyet,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In stark contrast to the other primordial goblins, the Cloud Goblins were not created by Maglubiyet's use of Annam's blood. Instead, they are the result of interbreeding among primordial goblins, one of their parents being a Storm Goblin. However, these unions are not born of love but rather an act of dominance. Storm Goblins, who believe themselves superior to their primordial kin, forcibly impregnate... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a complementary adventure for the “Lost Mine of Phandelver” & “Dragon of Icespire Peak” Original Products, and notably for the “Butterskull Ranch” encounter of the latter, although one new location is provided too.
This modules’ purpose is to leave a bed of breadcrumbs which allow the players to find one of the entrances to the long forgotten Khundrukar Complex from another... [click here for more] |
Dungeon Masters Guild |
$2.99
|
White Plume Mountain - Reimagined
Enter the laboratory of a mad genius! White Plume Mountain, originally published in 1979 for the first edition of D&D, was the story of an evil wizard's dungeon housed within the underlying strata of one of the world's greatest natural wonders - a steam-belching volcanic mountaintop rumored to be haunted by demons, devils, and ghosts.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
ONE CHANCE Or, an Illustrated Lesson in the Art of Letting Go
If you could live your life over, would you do everything the same? Even archfey have regrets, and sometimes all one needs to learn is how to let go. Venture back into the past once more through the domain of Momentum, and rewrite Faerun’s untold tale of forbidden love.
The fateful conclusion to WBW-DC-MOM-01 One Moment!
A Two-Hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
20 rooms of tricks, traps, monsters and oddities
Yamos Mutterzaq has a dark secret and the characters want details. To do this, the characters must explore the physician’s mansion – a cabinet of curiosities crammed full of danger. Multiple hooks are included to engage the characters in the story, including a connection to the Doomvault in the Tales from the Yawning Portal. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A custom random encounter table set specifically for Undermountain. Also includes a series of common and recent rumors concerning Undermountain.
You can also find a retrofitted version of the scaladar, the mechanical scorpions that are native to Undermountain, which the mage mage Trobriand created with my PDF Trobriand's Scalandicals.
In addition, I've produced the following explorations of Undermountain:... [click here for more] |
Dungeon Masters Guild |
$2.99
|
In Search of the Unknown - 5E Conversion provides the following:
- Converts the original adventure from 1st Edition to 5E rules.
- Cuts all the 1st edition rules form the adventure.
- Adds flavor text to each room and cavern.
- Adds statistical information and flavor text to the missing Watchtower for the dungeon crawl.
- Updates the random encounter tables and suggested monsters and... [click here for more] |
Dungeon Masters Guild |
$6.99
|
This book contains 200 8x10 images of the 20 giant runes from the Wizards of the Coast (Storm Kings Thunder Adventure Book)Each of the Runes have been retooled and are emblazoned, etched, and carved into stone, metal,wood, leather and cloth. The runes sets have color (magical) versions.
Great for snipping images to add to your modules, VTT campaigns, or visuals at the table. ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Curse of the Lideskin Tomb is a horror dungeon crawl one-shot I wrote for my group's Halloween session in Waterdeep: Dragon Heist. As such, it can be easily fit into your Waterdeep campaign, even as a faction mission, or any other campaign. This document contains:
a complete adventure for one or two sessions on 10 pages, fit for players of levels 2-4,
4 plot hooks... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
You just finished the adventure, you log all of your rewards and the DM quickly gives you a story award and you scrawl out your notes but miss most of it. Now there is a physical way to remember all of those story awards and sized to fit into the same sleeves you use for your spell cards. Contains Story Awards, Treasure and Downtime Activities for the Following Adventures for the Tales from the Yawning... [click here for more] |
Dungeon Masters Guild |
$1.99
|
All the minis you need to play The Sunless Citadel. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife.
(All pages are 5" x 8" so set your printing software to this exact size if you can for best results!)
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Raid the Cloud Giant's Treasure Storehouse!
The cloud giant Basileus has invited bards from across the Realms to his cloud castle Tryphosa to try their hand at singing along with or playing his magical harp. However, the cloud castle is famous for protecting treasures more valuable and magic items more powerful than the harp. One such item is a weapon that all of giantkind... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Planning to run Dead in Thay?
It's dangerous to go alone! Take this... Doomvault-specific DM screen!
The Doomvault is enormous and enormously complicated. It can be overwhelming with 4 zones in each of the 9 sectors spanning across 107 rooms with 7 different entry points and the possibility to bounce around between over 30 teleportation circles within the complex. Not to mention 12 different random... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A bundle that contains the following PDFs in one place, with the price reduced for purchasing all of these PDFs at once. They can also be found as part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, which also includes a part discount off the retail price of my PDFs.
Trobriands Scalandicals
Undermountain Random Encounter Tables and Rumors
The Ruins of Undermountain - The Entry Well and Environments... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Visiting a tavern doesn’t only have to be about drinking ale and listening for rumors. Relax! Have some fun!
Inside these covers are descriptions that give DMs an overview of 10 different games. Some games have names that sound familiar, while others may be totally unknown. The mechanics perfectly adapt each game to an RPG setting.
As an added bonus, there are suggestions on how some special... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Virtual Tabletop Journey presents the first board from the Forge of Fury of the iconic Tales From the Yawning Portal campaign: The Mountain Door, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can begin their descent into the ancient dwarven home of clan Durgeddin!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose?
Well, they're back. Marky P's modern classics are creating classic-like adventures for 5th edition, designed to take up a single session.
In this module, your 1st level characters go into a once-abandoned mine and take on an insane Kobold priest, possibly... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Virtual Tabletop Journey presents the second of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Glitterhame, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can begin their descent into mushroom forests caverns above the ancient dwarven home of clan Durgeddin!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Forge of Phandalin starts a new campaign based in the Phandalin region of the Forgotten Realms. The aim is to tie the Forge of Fury adventure from the published book; Tales of the Yawning Portal to the Phandalin town and surroundings. The adventure also builds off supplemental town material found in the Return to Phandalin and Essential Phandalin modules on DMsGuild, however... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Virtual Tabletop Journey presents another of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Foundry, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can investigate the haunted halls of Durgeddin’s stronghold!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild, 5th edition available at DnDBeyond.com), which... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Virtual Tabletop Journey presents the final of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Black Lake, recreated for use in TaleSpire! With only a few quick copy/pastes and your adventurers will arrive in the cavernous lair of Durgeddin’s bane!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild, 5th edition available at DnDBeyond.com), which... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
At the heart of the Sunless Citadel, nurtured by the wicked druid Belak, lies the Gulthias Tree. When your adventurers reach the BBEG encounter of Citadel, make your encounter more memorable by using Barefoottourguide's map depicting the underground orchard. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
An ancient tomb rebuilt with deadlier traps, more horrific monsters, and filled with fiendish puzzles that will test you to your very limits. The most horrific infamous location in all of Dungeons and Dragons is back. Built by Acererak, destroyed by Vecna, the Tomb of Horrors was purchased by the Grumpy Dungeon Masters and refurbished into a tournament grounds to celebrate their second anniversary.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Ruins of Undermountain - The Entry Well and Environments are intended as an introduction to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, which includes a detail backstory about Undermountain, Halaster Blackcloak and his apprentices. These rooms are drawn from official D&D releases that include the original Ruins of Undermountain Box Set, plus... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Virtual Tabletop Journey presents the third of the iconic Tales From the Yawning Portal – Forge of Fury boards: The Sinkhole, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can begin their descent into the waterlogged prison of clan Durgeddin!
This book enhances the original Forge of Fury (3rd edition available at DMsGuild, 5th edition available at DnDBeyond.com),... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Forge 002: The Forge Itself is the second module in a series using the Forge of Fury module and placing it in the Phandalin region of the Forgotten Realms. The first adventure takes characters from levels 1-3 and this adventure begins with the PCs at 3rd level and starting the published adventure. You will need a copy of the published module from the book,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This PDF contains high resolution (300 dpi) maps of the Shadowdale and Daggerdale region. This map contains all the canon locales for these two Dales, as well as original locations, in order to flesh out the areas to better represent their populations. ... [click here for more] |
Dungeon Masters Guild |
$3.99
|